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jamierk

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30 Lord Celestant

About jamierk

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  1. Horde Meta

    I don't have an answer to this question, but have people started seeing 120+ skinks in pretty much any order army yet? My concern about this edition is how many tournaments will be now filled with skinks. How on earth are they that cheap?
  2. Let's chat Phoenix Temple

    I was looking the other direction for my allies, what would be the best shooting accompanyment to my Phoenix temple list, as ability to remove the opponents buff wagons is likely to count more I think. I'm looking at options: Knight venator? Thunderers? Judicators? Mortars? Kurnoth hunters What do you think the best snipers (unsupported/unbuffed) are in order? Sent from my iPhone using Tapatalk
  3. Let's chat Phoenix Temple

    Don't forget a good old hurricanum as an option. Great spells, good synergy with the Phoenix guard as it really makes them extra choppy and can help you launch a frosty at someone. Hurricanum and loremaster will give you serious alpha strike capabilities Sent from my iPhone using Tapatalk
  4. Strange one in Phoenix temple, there are still old entries and points costs for the two phoenixes with anointed, as well as the new costs for the two Phoenix's. I can't see these called or separately in the GHB2017 so is this an error? Sent from my iPhone using Tapatalk
  5. NEW FAQs, Compendium, Forgeworld

    For sure, but that chapter wasn't done (as far as I can tell) in a narrative book, just the campaign supplement. Up until that supplement, each supplement had an accompanying novel which were excellent reads, really got you into those characters. Guardians of the everqueen was excellent! It seemed a shame not to at least complete the series. Its something I wish they did more, develop characters through full novels like Vandus Hammerhand, Khul, the everqueen, the prime etc. Sent from my iPhone using Tapatalk
  6. NEW FAQs, Compendium, Forgeworld

    The storyline books through the real gate wars are excellent, one of the reasons I jumped in to AoS. I just don't understand why they stopped writing them? They started writing these tales from novels instead and they lost the epic narrative that was going on? Sent from my iPhone using Tapatalk
  7. Open war cards and Warlord Ed

    Thanks guys. GW: parting me from money since 1996 Sent from my iPhone using Tapatalk
  8. Stupid question I can't find answer to online. Does the Warlord Edition include the open war cards or are those cards included a different deck? Thanks Jamie Sent from my iPhone using Tapatalk
  9. Let's Chat Dispossessed

    It was mega disappointing when they created two new 'dwarflike' factions without giving anything to the actual dispossessed faction in terms of character or new models. Sent from my iPhone using Tapatalk
  10. New meta?

    Skinks, so many skinks. Sent from my iPhone using Tapatalk
  11. Do tell ... [emoji6] Sent from my iPhone using Tapatalk
  12. Skinks were already my go to battle unit for combined order, I think they are going to cause major headaches at tournaments (and at paint tables). That withdraw move is soooo powerful, especially at slowing down units that need to keep charging the skinks and can't get passed them. I also use it a lot when I charge the skinks to keep them moving past a unit which you can do with careful placement of the charge. Throw in a hurricanum behind them and their shooting isn't half bad either. They are imho way too cheap even before the huge regiment upgrade. The new rule allowing large units to capture over smaller ones will make that even worse, and simply making the front unit immune to battleshock each round will make them very hard to shift. Sent from my iPhone using Tapatalk
  13. Just checking this? The mourngul has a 3+ save ignoring tend and a 4++ mortal wound save and the ghoul king is more survivable? The ghoul king has to get his spell off each turn, not guaranteed not to mention can be alpha striked first turn. The mourngul could be mystic shielded making him even harder to remove and doesn't require an artifact which frees it up for someone else who needs it. Needing to slay a model to heal wounds is certainly less reliable but of the two, which do you think is easier to remove with an alpha strike? One that I need to do on average 20 mortal wounds or at least 30 normal wounds to, or one that I can kill with 28 rend 1 attacks or 21 rend 2 attacks or even with the spell off 21 mortal wounds or 14 mortal wounds without? I guess I see the mourngul as more resilient because there is no need to cast a spell to keep him that way. Sent from my iPhone using Tapatalk
  14. Fair point, I think I had them in as they were in most top tier SCE armies as one of the best battleline units. Sent from my iPhone using Tapatalk
  15. Thanks guys, i'll keep updating top post as we put it together. Cheers
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