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Kadanga

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  1. I played a game this week using a ballistabomb (deepstriking 4x ballistas and an ordinator). IF you can get in within 18" they are really scary, but it takes your opponent exactly one turn to react to this, and then you are stuck taking pot-shots at 36" because they are sloooooooooooooooooooooooow, and running aint really an option since then you are just wasting away. Any decent opponent will easily screen you and limit you to bad targets, and with how the new rules for Sylvaneth wyldswoods works, just forget about it. I would bring 1-2 max, but I don't plan to bring any anytime soon. Edit: That deepstrike is 540 points btw. So, is it scarier than 4x Fulminators?
  2. I thought it would be, but it turns out stuff die on their exact wound quite a lot. I had a game yesterday where I triggered the cycle in every turn (until my LA died ?). I also used it to negate 1 incoming damage in my opponents last activation in the combat phase if I hand't used it already. It might sound iffy but we had a situation where this saved one evocator, meaning 4 attacks and ~1 mortal wound more to dish back.
  3. The soulstrike is arguably even worse than the hailstorm (if you are using it primarily for the ballista buff). 1 extra attack on a ballista is nothing (again, for the price), tho it is quite substantial on an a group of 9+ Castigators. That said I get the point you are trying to make, it's not all black and white. I just want to make clear that even in the battallions, more ballistas come out on top of an Ordinator. btw you can actually run 8 ballistas at 2000 points since you can ally in Stormcasts and amount of artillery isn't limited by allies (Or are they?), and they are still buffable by an Ordinator. (Please pm me if anyone actually does this ❤️ )
  4. The hailstorm battallion is a lie. Rerolling failed hits after something has been wounded by castigators with an ordinator tax. It's minimum 340 points. It's more efficent to just spend all the points on more ballistas as: more shots > rerolls.
  5. Depends on what you are bringing them for. If you want them to ninja grab objectives I'd go with 2x3 but if you want a fast meatshield I'd go with 1x6.
  6. If you are fielding them in units of 10 I would give half of them staffs, better odds of everyone hitting in melee then.
  7. No, it's no longer a missile weapons. It's an ability that is used in the shooting phase.
  8. You get the bonus for each round. "At the end of the movement phase you must declare whether this model will remain in reserve or strike from the Heavens. If this model remains in reserve, add 2 to the Attacks characteristic of Ghal Maraz until the end of the battle." So you declare at the end of each of your movement phases, getting +2 attack each time.
  9. 1. It's the same, +2 per turn 2. Yes. 3. No idea, I would rule it as once since you use the ability and roll when a unit is destroyed, not when you failed the 5+ roll
  10. They can be taken into your list regardless of which Stormhost you use, but they still retain their stormhost-keyword (pg 117 in the battletome - Stormhosts) and therefore will not buff your units unless they also have that same stormhost-keyword, since their buffs specifically targets Hammers of Sigmar. So if you want Gavriel for example to give your units +3 on the charge you have one options: Use the Hammer of Sigmar Stormhost Edit: after re-reading the allegiance rules you will have to select a Stormhost in order to get the additional keyword. If you do not select a stormhost, to get Staunch for example, you will not get the additional keyword, like Hammers of Sigmar.
  11. That sounds like it will be one crowded drop, 7 dracolines with support is already quite the footprint, I feel that 20 sequitors on top of that is going to work out sub-par, especially if your opponent knows how to screen. Shouldn't you be empowering the dracolines if you invest 600 points into them? I definetly think you should bring a heraldor to drop with them, for the retreat/charge combo. An alternative to the draco-bomb would be 20 sequitors and 5-10 Evocators dropping down with Gavriel and a Vexillor. They'll do less damage turn 1 but I think they have more staying power than dracolines.
  12. Madness! It would take you atleast two turns though since a wizard can only attempt cast one endless spell per turn. Three turns if you don't have a wizard buddy to set up the cogs next to your Tower of Power(TM)
  13. From the rules: NAMED CHARACTERS "Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power." So there should be no limit on named characters for mount traits, prayers or spell lores.
  14. Same goes for the Skyborne Slayers. We still havn't seen our Battletomes FAQ yet tho, it might change that.
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