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Azurious

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  1. Kroak was intersting, I played 2 lists, one against Jack Armstrong who was deepstriking kroak with an additional 28" range on celestial deliverance. That went horribly as expected. Second game against kroak was against the Scots and he wasnt using the same range mods and was relying on teleporting kroak for his mobility, he failed the port turn one and as a result left himself out of range of a lot of my units but within threat range of a double turn, which I won. The matchup itself is heavily weightedin the frogs favour but when he is working off base spell range, or only slightly increased, you can plan around it. When his spell is essentially board wide you might as well not deploy if your playing daemons. Ofc lens of refraction will have a major impact on this if you are running it. I used the seekers as fast blocker units, they would wizz up the board and engage units I wanted to tie down for a few turns, I was happy to let them die so long as they clogged up opponants movement and stopped his stuff getting to bear, the daemonettes would then swarm objectives and outnumber the faster units that had claimed them first. Seekers having to charge was an initial worry for me but I have never fought a game where the objective holding units wearnt in cc so for this event at least it was a moot point The list isnt optimised at all though and there are definitly better builds, more chariots and the inclusion of hellstriders spring to mind, but it is very fun to play. Having 3 units of seekers is great fun as they are so fast it catches folks out, its just a shame they hit like a feather
  2. It went 3/5, lost to Fyreslayers and Kroak, then won against Kroak, Nurgle and DoK. The list was essentially a fun selection, I have 90 2004 daemonettes and 30 2004 seekers which with the FW keeper look lovely on the table. Aside from the aesthetics the concept of the army was to put sheer weight of numbers on the board and win through objectives rather than putting dmg on the opponant. Seekers host just adds more mobility which is the only key strength the list has, in fact the additional movement was influential in all my wins to position bodies around objectives. Having said that as fun as the army is if I'd wanted to be really competitive I would have brought my DoK ?
  3. I played Slannesh against Fyreslayers, 2 kroak lists, Nurgle and DoK this weekend and actually think the faction is in a pretty ok state. Now it is definitely not top tier in line with the latest tombs but theres not a lot of change really needed to elevate them. A couple of big things that stand out to me are the 4/4 statline on all their non hero melee attacks, if this was 3/4 it would make a massive difference and bring them in line with the latest daemons and cc based forces. Our heros are very basic. They bring no buffing outside of locus activation or the Keepers command trait. They are also very much scrolls of old, keepers with 10 wounds and mediocre dmg output feel very flat in comparison to their 3 relatives. Overall though I think the army is pretty sound mechanically and just needs brought up to date with decent support / force multiplier rules and profile adjustments.
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