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Xasz

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About Xasz

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    Dracothian Guard

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  1. Xasz

    Age of Sigmar: Second Edition

    They have a realm keyword at the bottom, I take that as an indicator. Either way, we are still missing a lot of information about matched play and what is and what is not allowed. If these spells are totally unrestricted and available in any quantity (which I doubt), armies without access to wizards are gonna have a bad time. On top of feeling like a cheap move from GW to sell models (no point costs, ergo bordering to mandatory). I can see tournaments rejecting these realm rules and spells. The same way they ignored several other expansion and campaign books in the past (not strictly revering to AoS). Again, we are pretty much kept in the dark and GW is not gonna change that until we bought the book. So, I'm only mildly alarmed.
  2. Xasz

    Age of Sigmar: Second Edition

    I doubt you can cast spells from multiple realms. Furthermore I don't think these rules are targeted at matched play.
  3. Xasz

    Age of Sigmar: Second Edition

    Seems like more open play and narrative stuff, which is great. Finally some distinction from matched play besides point values. Now you can give your campaign or army a bit more flavor with hailing from a certain realm and using that magic. (and a small bonus if the battles itself are in said realm)
  4. Xasz

    Age of Sigmar: Second Edition

    Some dark rumour I heard was that they'll release a new chamber every year, accompanied with a new SCE Battletome. (ruination might be next) Take it with a grain of salt.
  5. Xasz

    Age of Sigmar: Second Edition

    I kinda wished for this and expected it to happen at some point in AoS, good that it is finally confirmed for AoS 2.0. I wonder if they'll make a second summoning post and clear-up some of the biggest concerns.
  6. Xasz

    The Rumour Thread

    There are several definitions for a Mary Sue or Marty Sue, I should have made clear that I meant the one when a character is so perfect that you get sick of him. To bring this to an end, I hate all SCE players regardless.
  7. Xasz

    The Rumour Thread

    I don't want to answer because this is delving further into off-topic but I feel I have to. If an all-rounder army would have access to every aspect of the game, and would then just be mediocre at each one of them, everything would be fine. This is not the case for SCE, their defense abilities are incredible, they have sniper tools and mediocre to good shooting, good melee and mediocre to good movement (compare that to Khorne... which only beats them slightly on melee). Considering the currently known casters, they'll get good wizards as well, while allying one in was always an option (from a gameplay and even narrative standpoint). Putting gameplay aside, that their model range (new models) is bigger than Death and Destruction combined is just ridiculous and GW is still pushing minis. One of our local players was rather confused when he looked through the Deepkin Battletome and realized what the rest of us has to deal with. Personally, I think SCE are losing their initial identity and are becoming the rule them all Space Marines with fantasy costumes (which was always used to poke fun at AoS but now the gameplay seemingly followed).
  8. Xasz

    The Rumour Thread

    Which is boring and lazy from a narrative standpoint. Would be way more interesting if they'd fight chaos within the limits of Sigmars original aspect and/or fight chaos their own way instead of just excelling at everything. (ergo being the Mary Sues of AoS) inb4 lightforged Bloodthirsters, because SCE players want some more monsters, but I guess this is getting off-topic.
  9. Xasz

    The Rumour Thread

    Maybe. But SCE being good in every aspect of the game gets old real fast. We're getting to the point were it is just one bland soup. I'm not to big on them getting caster either, for me they were more of a knightish priesthood or paladins. ( I could live, with just the ranged additions)
  10. Xasz

    The Rumour Thread

    For some reason I expected the new chamber to be stand-alone, which seems odd in retrospect.
  11. Xasz

    The Rumour Thread

    Really? I'd hate to see them pull a 40k with Battletomes. Almost as much as the suggestions that SCE should get summoning as well. (damn you ppl are greedy)
  12. Xasz

    Age of Sigmar: Second Edition

    They'll probably make it a bit more tiered like Nurgle and limit the unit types and unit sizes. I'm fine with this. LoN is still questionable, but there might be a restriction right around the corner.
  13. Xasz

    Age of Sigmar: Second Edition

    There is a distinct difference between a software update and a 100something page book that consists of 50% false information after a week. You cannot ignore the format of a medium and its issues. If an ability in a game changes, the tooltip will reflect that and there will be a smooth transition for users. Ability and text will always align with each other and new users are not gonna learn false information (considering the code-monkey doesn't forget to change the appropriate string). It's not that easy with armybooks, imagine this: new player drops 20 bucks on it right away, and learns after his first few games that he's playing wrong despite having read the whole thing. He just spent the equivalent of 5 kebabs for some colored pages, and outdated information. Personally, I don't care about this too much and I'm pro-regular-FAQ-updates , but I know players that dropped 40k because of this and I can understand their reasoning. (GK Codex was a hard trigger for one of them)
  14. Xasz

    Let's chat : Blades of Khorne!

    I think this will only apply for instances of summoning without a system/restriction. (LoN, Sylvaneth...) Otherwise it would defeat the whole purpose of Chaos and probably other factions having these complex (point) systems in the first place. I could see it as general Rule of One though, but still I would have to question the designers wasting their time with said systems.
  15. Xasz

    Let's chat : Blades of Khorne!

    Unlikely, and there is speculation that the Treelord was a typo. For Khorne they'll just cap the value in a similar way, at least this was the take-away message for me. If I were a betting man, I'd argue that we'll get around 200-300 additional points from one summon (BT's being the top end). Resulting in one generic BT, 20-30 Bloodletters, 6 Bloodcrushers, 10-15 Hounds, maybe a single Herald, maybe a single Bloodcannon. Seems reasonable to some degree and might actually be somewhat elegant for the Khorne table. (no Archaon, no Skarbrand, no 12 Crushers and so on) Realistically, we'll only summon once in a game anyway and only if you build your list around it a second time in the later turns. Considering that most of Khorne's units are rather plain, this seems managable. Question is, how summoning will work for Tzeentch and especially Horrors. (and how they'll handle recursive units with Endless Legions in LoN)
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