Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?


  • Content count

  • Joined

  • Last visited

  • Days Won


Turragor last won the day on March 4

Turragor had the most liked content!

Community Reputation

803 Celestant-Prime

About Turragor

  • Rank
    Lord Celestant

Recent Profile Visitors

802 profile views
  1. New to Stormcast

    They can be fluffy I think for sure. There's that new battalion in the blight war box that is apparently good. It also makes it easy to be fluffy when the better vanguard lists are vanguard only. Mixing vanguard and normal SCE can have varying results in a game.
  2. Let's Chat Stormcast Eternals

    Played Duality of Death (tbh I think I got lucky with the scenario roll here) against Fyreslayers and won. Close game but I like 30x Vulkite Berserkers as allies. Fyreslayers had 70 berserkers and 30 auric hearthguard and some tunneling. My own vulkites helped block the tunnel threat a bit. My list Allegiance: Stormcast Eternals Leaders Lord-Celestant On Stardrake (560) - Celestine Hammer - Mirrorshield Lord-Castellant (100) Lord-Relictor (80) - Lightning Chariot Lord-Relictor (80) - Lightning Chariot Knight-Venator (120) Units 30 x Vulkite Berzerkers (330) - Warpicks & Slingshields 5 x Judicators (160) -Skybolt Bows 5 x Judicators (160) -Skybolt Bows 5 x Liberators (100) -Warhammers & shields 2 x Fulminators (240) 1 x Gryph-Hound (40) Reinforcement Points (0) Total: 1970 / 2000 Knight venator whiffed almost everything but the threat of the venator may have been worth it still.
  3. I find it odd that it seems the hard line is drawn with narrative players rather than competitive players. But in both cases, because this is also where the two worlds collide - matched and narrative/open - I think there's a scale of acceptability here. That scale is personal and founded in the fact that it's not always easy to find opponents for a lot of people (due to their location, their life situation - what have you). Here's my thoughts on my own scale: The Grey It's never fun to play against only grey against someone who clearly doesn't value painted minis. Someone with an entire grey army who plays with that gamey feel. This is a universal feeling - every tournament I've been to has a minimum paint requirement because otherwise you'd just attract that type. Someone who is all numbers and no aesthetic. TOs already account for the fact some people are only interested in min-maxing some hellish list of the month to win. They want to make sure tournaments don't devolve into 'who has the biggest wallet' affairs. Realistically you're not going to meet this type of person often playing casually and if there's a risk of that in your game group you, dear reader (who I assume cares about fluff a little) are far more capable of temporarily playing only narrative than this opponent will be. That'll instantly make them choose not to play you. Ooooh, he's tryin'! Here's where I am lenient in all matches. Sometimes my opponent has little time for hobby in life and has grey detachments in their part painted army. Or maybe they want to try out (and this may open us up to proxies too if we agree) something out before a competitive tournament before buying and painting say 80 skinks. I understand. Personally I play all painted 95% of the time but have cut myself some slack when I am thinking of testing a list. I won't play with units that aren't ready but I have a large SCE army to draw on so am never short for points. But anyway, yime is precious and hobby is always a work in progress. I won't prohibit them taking units they'd like to try to a game they might not have the painted points for. They drew first blood! And by they I mean GW and by first blood I mean they introduced colour schemes to add a bit of flavour (it's not always an advantage to use these colour scheme rules, some are just FUN - bear that in mind) and sell models. So I've got vanilla stormcast (hammers of sigmar) as I painted them after the boxart and because I liked the idea of the hammers. With a job, life, kid, family, other hobbies and projects, I've got myself maybe 4,000 points over 2 years. That's 2 years of painting that I loved but won't do again for Stormcast to try out some nice rules. And I understand those that say colour schemes and rules must match but I'm here to tell you you are wrong (sorry! I can't think of a better way to put it). By that I mean that: Fluff wise - The mortal realms are for all intents and purposes endless. There are hosts without number. Legions that exhaust all possible colour scheme combinations. So you just know that the hammers of sigmar and the golden denisian gods of aruziheimer have the same colours and get really embarassed at parties together. Particularly if they have totally different styles of fighting on the field. The golden gods are a brother host to the Celestial Vindicators after all. You can find fluff to support any interpretation for your hobby within reason. The limits here DO shift for everyone (hence this long debate) but I honestly can't see how a player who likes immersion and the lore can't grasp that schemes are easily more limited than stormhosts. Even named character rules - have you guys seen or read (random example) Troy? The idea that Achilles had trained his young boyfriend to fight like him fooled even Hector. I think if you say that they absolutely have to be hammers of sigmar when using hammers of sigmar rules you're not embracing the high metal fantasy worlds we're playing in. Dare I say it, you're being a bit inflexible. (Note - I do believe that the player saying theyre the golden denisian gods of aruziheimer should make some fluff efforts! You've got to work with your opponents. Competitive - I'm actually more open to restrictions here. This is an area where people will jump their own stormhost around in fighting style as the rules for one grow stronger due to new units, FAQ clarifications or what have you. Therefore if the TO says the schemes must match then they must. That's a given anyway. The TO is god. However if I were a TO I'd be thinking about the Golden Denisian Gods example and just be glad if the armies coming are nicely painted and not drybrushed and brought stacked together, parts broken off lying in shoe boxes like old bits of lego... (I've met these armies!) So, there's my thoughts... tl;dr Open/Narrative - how can you possibly be mad if your opponent has a convincing backstory for why their gold and blue boys play like dark red and ivory boys? Competitive - The TO decides. In the absence of a TO you're not playing a tournament but gentleperson's matched. In which case you can let your opponent trial any legal rules they willst. Surely?
  4. Let's Chat Stormcast Eternals

    I am not sure if it'll be FAQd away quick or if it'll wait on SCE getting top results in a few tourneys (due to unforeseen teleporting combos from allied detachments) before they FAQ it away. And if they don't then does it need FAQd? My gut says probably yes. Feels like 80% + chance it'll be FAQd away.
  5. Let's Chat Stormcast Eternals

    Vex is strong but it's 1shot, still 9", he's nearly double the price of a relictor and it is SCE only. After that the Vex doesn't do much either (the reroll is actually nice but he'll be far from those that need it most likely, so slow). Vex and 10 rets was the first proper SCE alpha hammer. Good times!
  6. Let's Chat Stormcast Eternals

    I think when you have SCE units you want or need to take that put you over 1600 then you will go mostly pure. Battalions or LCoSD and dracoth list. Things like that. Paint the allies like your stormhost and they are a little militia element. I quite like it as otherwise I feel no compulsion to take allies. A battlemage could be nice in an otherwise SCE force. Aside from that it's just a question of your own choice in dealing with the new horde meta. Beat them or join them?
  7. Let's Chat Stormcast Eternals

    Yeah there are some silly things possible and I think this might be FAQd away. Even if the points end up being a lot to pull off these "one shot" tricks. Never say that these kinds of tricks don't win games though! I'll not plan any stupid lists around this but will have fun with my next game and some proxied test units (I've been informed by the fyreslayers player I'm playing next that 30 vulkites charioted onto an objective is tough to ignore and tough to deal with). EDIT/ Im a little uncertain about the allegiance abilities coming before the allies system because the command traits, the main SCE trait, all standards and lights have the SCE keyword. The prayers say priest and friendly unit. We will see in due time no doubt!
  8. Let's Chat Stormcast Eternals

    It's just all the prayers... "priest and friendly unit". Bless weapons being another one for potentially interesting combos. The wording seems rather intentional. Maybe the fact you need the allegiance means they didn't think they'd need to specify 'SCE'. All the same maybe this is thought through and is working as it should. I feel it's too early to say how good this is with allies but I know my lists need altered for now!
  9. Let's Chat Stormcast Eternals

    I'm just checking order scrolls at random and noting new combos in light of this. Executioners can re-roll 1 die on the charge (9 inches becomes more likely). The blood wrack shrines stare attack is 10 inches - "clutch" one might say.
  10. Let's Chat Stormcast Eternals

    This feels too big to be intentional! I know I know it's SCE allies only (prayers come with the SCE allegiance) but lightning chariot on allies feels like a way SCE will dominate the meta. Maybe I'm jumping the gun. What about warmachines or allied behemoths and the like? Even those 30 vulkites I'm toying with the idea of. 9 inches from the enemy jeepers
  11. Let's Chat Stormcast Eternals

    Thinking a bit more I'd love to try vulkites. Better in all ways except cost ofc. Which brings me to paint chore v potential in game. 80 skinks v 30 vulkites plus 70 pts over...
  12. Teeth painting for a novice

    If you have a lot I might just opt for a lighter basecoat (depending on the level of dental care you envision for your demon lizards) and a slightly thinned agrax wash and call it done.
  13. Let's Chat Stormcast Eternals

    I think skinks are probably better as a horde unit but vulkites could be neat in place of a tough lib unit. Some Fyreslayer durability comes from their hero buffs. Which means as allies they're not as strong. Probably still worth trying out.
  14. Hunting the Great, White Magmadroth.

    Celestra > ulthuan > white scar will look grey / blue (as you no doubt know) which might look odd with some pink blended in. You could create a more creamy white (I'd opt for a Ushabti > Screaming skull > white scar progression with maybe some brownish grey in the recesses). Experimentation is probably needed before doing a big model. Now for reddening - I would be selective and glaze rather than wash. The pink colour is from blood near the skin surface (the skin has no pigmentation with albinism). So when doing albino, pink tinged areas are those that are thin skinned. An all over wash wouldn't necessarily look right given you want the scales to look hard and parts of the skin to look very tough. I'm thinking the underbelly, face and maybe some inner joint creases. The scales you want to keep grey white