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KevenM

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  1. You are correct - AoS is generally on rounds, however, I can't think of anyone who would really mind playing an opponent who uses square bases (they were very common when AoS started) - particularly in casual games. I know that large competitive events generally won't accept square bases anymore, but you should still be completely fine for a lot of your local FLGS events. Hope that helps!
  2. If we are going with SoB predictions - I will aim for fences here... I'm going with 4 new kits + the Aleguzzler for 5 in total with a breakdown as follows: 1) Dualkit: King Brodd / Warrior Chief; 2) Dualkit: Mage Gargant hero / Priest Gargant hero; 3) Dualkit: Lightly armoured and armed Gargant warriors (up to 3 per unit)/ Heavily armoured Gargant 'hoplite-esque' warriors with spears/pikes (up to 3 per unit); 4) Dualkit: Skirmisher ranged Gargants (throwing nets, huge bolas or spears - up to 3 per unit) / Siege weapon Gargants - gargant-handling ballistas ofc (up to 3 per unit); and 5) Good ol' Aleguzzler Gargants as the 'chaff' throwaway red-haired outrageously drunk stepchild of the faction. In total I'm thinking of armies ranging on average from half a dozen to a dozen models at 2K points.
  3. Look, I've been saying it for weeks... the Sons of Behemat teaser is absolutely going to simply be a soundbite of a gargant going: "FEE-FI-FO-FUM, I SMELL THE BLOOD OF A SIGMAR MAN!"
  4. This exact situation happened to me at a local RTT about two months back. The way we ended up playing it was that all units were affected (for example my K'daai) and my opponent would only roll once. The thinking being that you can't be affected by the same rule twice, he was affected by my allegiance ability (or even the realm rule... result would be the same), while I was affected by the generic realm rule which we rolled as part of the tournament. Working solution I think which makes sense 'logically' if not necessarily 'thematically' for the army.
  5. So the new Warhammer Old World preview is up on WarCom and its about... Kislev? I just went from barely interested to a lot more rather quickly... Look at some of concept art. P.S. A part of me can't help but think that they are generating updated Kislev art for the third chapter of Total War Warhammer.
  6. Yes actually. I've played it and its well done, it still needs some work though as it is 'clunky' (for lack of a better word) with regards to animations and flow. I think its a great introduction to Underworlds or (as a pretty direct translation of the tabletop) a way to get your fix when there are no opponents around.
  7. Ohhhhhh boy, my body is so ready for the Sons of Behemat...
  8. Pretty much what you said. The army remains alright from a competitive perspective but I would've appreciated a little help from FW/GW on this one
  9. I'll be cheering for team Sweden then. Good luck man and let us know how it goes!
  10. For competitive play here are my two cents: I think you have some of the key elements of a good LoA list in there. Competively, I suggest units of 6 for the K'daai - less prone to damaging battleshock losses while still having a metric ton of attacks. I am 100% in favour of the big blocs of fireglaives. They have good offensive output. I suggest a unit of 10 to bubblewrap the magma cannons and prevent units with movement tricks from charging them. If your opponent doesn't have any they are perfect to hold an objective. Speaking of magma cannons they can be swingy and solely based on mathhammer they may not be the most competitive but I still like to take a pair in competitive play because their potential damage really forces opponents to modify their plans and make mistakes. Always have a daemonsmith with them though for that expanded threat range. As far as other elements go, make sure you've got some magoc users. Daemonsmiths are excellent so I always take one or two. Drazoath is expensive and not ultra-competitve but I've found his ability to cast two spells, fly / high movement and decent combat potential useful to threaten a flank and force your opponent to split their forces (espeicially useful against splely close combat armies). For heroes, the Tau'ruk is a must. He is the best hero choice in the army in my opinion and a beat stick in combat. Castellans are nothing special and banner bearers can be useful - just be careful about including them in K'daai or centaur heavy lists because they tend to get left behind. Finally, bull centaurs are decent but you have to take them for the right reasons... their biggest assets are high(er) movement and a lot of wounds with a decent save. I usually take them in units of 6 to tie down large sections of the board. Personally, I'm not a big fan of the Iron Daemons, Dreadquakes or Rockets - they are all swingy and a bit underwhelming... For endless spells I'd go for Cogs or Geminids obviously! Hope that helps
  11. The Lammasu falls under Monster of Chaos which is an ally for LoA so you can still use the allegiance ability. It is still on the Warscroll Builder app too (along with the Great Taurus which I've also run). Its not super competitive but its still a cool model which you and your opponent will get a kick out of. Plus it still does some useful things in the army like fly, high(ish) movement, spell caster and giving a -1 to cast for enemy non-chaos wizards... for 140 points. Again, obviously not bleeding edge competitive but it can move with Drazoath and the Bull Centaurs a lot better than a Daemonsmith and is a fun option for a themed list! Here is mine - painted a long time ago and probably the only Lammasu on a round base in all of the world 😂:
  12. Absolutely, models are amazing and its a fun list to play. I've run a Bull Centaur themed list at a number of local tournaments and had a blast going 2-1, 2-1 and 3-2. This was my take on it: Bull Centaur Tau'ruk (General) Drazoath Bull Centaur Renders x6 Bull Centaur Renders x6 Bull Centaur Renders x6 Infernal Guard Fireglaives x10 Infernal Guard Fireglaives x10 Infernal Guard Fireglaives x10 Lammasu 2000/2000
  13. I'm going to go with Bonesplitterz warband for Shadespire/Nightvault on this one...
  14. IMO that's a smoke grenade and therefore highly likely 40k related.
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