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BURF1

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Everything posted by BURF1

  1. I HATE the idea of strong magic. Magic is already the most binary, least interesting, most lopsided aspect of the game. At least with shooting your Skyfires can't endlessly block my judicators attacks the way Nagash can shut down 5-8 wizards by himself. I'd personally rather go back to 180pt skyfires and 180pt Kurnoths.
  2. He'll never be able to do that. Arkhan will be at +4 or 5 to unbind, has a 6" longer range on the spell and if faster than anything the maggotkin player has to counter.
  3. I'm hoping it will be an add-on that isn't used in more 'competitive' style games, simply because it's TOO good of a disruptive tool. Yes, technically speaking both players have the potential to tale advantage of it but that will be so lopsided the spell immediately breaks certain match-ups. EVERYTHING FROM HERE DOWN IS ASSUMING TOURNAMENT STYLE COMPETITVE PLAY For example, Arkhan Death Vs. Blightking focused Maggotkin, both reasonably strong mid-tier lists, and yet it should be immediately obvious just how 'boned'(heh, pun) the Maggotkin player is just off of his one spell. Arkhan can pick a unit within 18" of him every turn and just blast it off into space, and with Blightkings being both expensive and slow(even with Maggotkin benefits) it takes them almost entirely out of the game. The spell could be rewritten as 'pick your opponents most expensive unit, it is slain' and it wouldn't change much for the maggotkin player. Yes technically the maggotkin player could unbind, or Arkhan could miss the cast but in reality those are both such ridiculous longshots due to Arkhan having as much as +6 to cast, that not only will it never miss, the Maggotkin player will never be able to cast it themselves. Yes, it's also possible that there are other things for the unit to do outside that 24" bubble, such as contesting objective, but the thing is the unit was where it was for a reason. That's an extreme example but you have this same problem all over the place, You brought a unit of 15 brutes? I brought a 100pt spellcaster and got arcane terrain. You brought 20 retributors? I brought Morathi and got Arcane Terrain. That one spell is so powerful that it crowds out large units and slow units just by being a POSSIBILITY. You can't afford to run large units or large slowish monsters or even slow units because if you get hit with banishment it's only one step down from just removing those units from the game.
  4. It's not so much a deepstrike as a 'your unit is worthless for 2 turns hahahahahahah' spell.
  5. They're going to allow free points in summoning again and it's going to be awful. They've already screwed up Slaanesh's summoning to be brutally exploitable against lists that revolve around large monsters (nagash, stardrake, pheonixes).
  6. Read it again, you get 1 at the start of the GAME for each battalion. That means if you bring a battalion you get 1. 1 command point is not going to be a big deal. You're also not gonna see multiple battalions basically ever. Even with this bump, being able to use inspiring presence 1 extra time isn't going to be worth the 200+pts and jank army builds it'll cost to do so.
  7. BTW, I know it got lost in the doubleturn thing, but they HEAVILY imply that not every hero will be able to use every command ability every turn. Sorry anyone who wanted to do the Nagash/Arkhan combo or whatever else crazy is out there.
  8. I have. It's not super common but against low shooting armies or armies that rely on the doubleturn themselves(death) it can win you the game. Set up a wayback deployment, buff up as much as you can and force your opponent to DT 1-2 and either deny them the DT for the rest of the game or take the DT yourself the next turn for a 2-3 hammerblow.
  9. Deliberately setting up a terrible double turn for your opponent is one of the best parts of the double turn mechanic.
  10. I'm sorry you're unhappy but I can't understand that at all. Original AoS was more of a template for building a wargame than a wargame and allegiance abilities are pretty much the primary thing that makes armies cool.
  11. More magic was pretty split tbh. A decent number of people(myself included) are starting to get worried about magic becoming what shooting was when skyfires and kurnoths were sub-200pts.
  12. Anyone else notice that Russ never once looks enthused in the whole video? lol
  13. Every single rumor engine on that page has been solved, it's an old version of the picture.
  14. I'm gonna go for the 'bet 1$' option here. I predict that they're not going to show off anything new relating to models/battletomes. We'll see the killteam box for 40k, some community stuff, and possibly some more easy build version of current kits but nothing really beyond that.
  15. Vanguard hunters are overcosted NOW at the same price as liberators, at their ridiculous 140 they're easily the worst unit in the battletome armies.
  16. I mostly think that rule will just be in response to stormcast battalions finding new ways to break their shoddy writing all the time. That said, half the units in the stormcast book go from 'meh' to 'feel bad for stores that still have stocks of them' if their delivery system gets tanked. Having a 72% chance that that 400pt unit of decimators you brought dies out in the open for free is no bueno.
  17. On the plus side, not like anybody takes those units except for funsies anyway.
  18. I hope not, The mount is like 97% of the point of that model. He loses about 140pts worth of stats without it.
  19. As far as I've(and I could be missing stuff) seen the rumors have AoS2 in june...ish? Which means either it's gonna be separate from GHB 2018, GHB 2018 is getting released early, or AoS 2 releases later than the rumors have said.
  20. Replace every instance of the word 'Stormcast' with 'Chaos' and this is about how I feel as well.
  21. As long as they plan on redoing the points cost of EVERY SINGLE MODEL IN THE GAME at the same time. There is no possible way that murderhost, hammerstrike, daughters of khaine just in general, or any other army in the game that can get multiple units into combat turn 1 doesn't need to be readjusted after a change like that. Same with slow take the hit units like pheonix guard or liberators needing drops just to justify them existing.
  22. Order aren't really the good guys, destruction aren't bad guys, and death is more selfish than anything. I think it's more players trying to cram the grand alliances into the 'good/evil' box that's the problem than anything to do with the actual factions. Oh and order's getting too much stuff, but to be fair so is Chaos, and the chaos stuff is nowhere near as fun, interesting, or unique. Just rehashes of the same stuff we've had for 30 years.
  23. Boo. Boo-and-a-hiss. Chaos can wait, especially the least popular chaos faction. Something for destruction, something for death, and plastic Sisters should all come out way before more chaos junk. In fact, the only thing I can think of that would actually beat out a new edition for OMGWTFBBQ reveals would be plastic sisters. Everything else would be terribly bland in comparison.
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