Aginor

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50 Celestant-Prime

About Aginor

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  1. Well, to be honest my friend I play against plays Ironjawz. Se here's an example: I deploy JUST far away so he is unlikely to make the charge but has something closer than 18", I let him take turn one, he comes running across the table, in my turn I move forward two or four inches if necessary, so he is within 16", and shoot the hell out of him.
  2. I think it isn't that severe. I play Seraphon so the most common range values for shooting that I see are - 8" Guys with Javelins on the Basti, Stega, and Terradons, Flamethrowers on the Stega - 12" Razordons and buffed Salamanders - 16" Skinks with Boltspitters - 20" Bastiladon's Searing Beam - 25" Stegadon's Skystreak Bow From my (beginner's) point of view the 20" and 25" are good ranges, except when facing someone who has real artillery, or an elite unit with 30" like a Kurnoth Hunter. And if I don't mess up my deployment or movement even some of my Skinks usually get to shoot the enemy in round one or (at the latest) two. Most armies' ranged units (units whose main weapon is ranged, not something like a Maw-Krusha who ) have something between 14" and 22" range. Those with short range (like Plague Drones or Salamanders or Javelin Skinks) often make up for it with more damage, they are shotgun/flamethrower/pistol guys basically if you think in modern terms. I think @Steini got it right, the system is meant to give melee armies a chance. If you consider something like Nurgle or Ironjawz attacking my Seraphon army it is already hard for them as it is. If my Skinks had 30" range (any Seraphon player's wet dream :D) they wouldn't stand a chance. The result would be only shooting armies facing each other. In real life a melee only army doesn't stand much of a chance against someone carrying firearms, in a sci-fi/fantasy gaming system it is intended to have armies that rely on melee, mainly for dramatic/gameplay variety reasons. That's why most mass units don't have long range shooting. And that's also why many people see Kurnoth Hunters as a bit OP. They have very long range compared to most other AoS units.
  3. As a fellow Seraphon player I have to applaud the guy taking that list to the tournament and showing all the guys that our army is still there. Of course he needed a super cheese list and lots of luck, but I guess he knew the chances and still picked the lizards and made it pretty far instead of picking an army that is strong in the current meta. My hat's off to him!
  4. Yeah there seem to be quite some strange things happening. I made a habit out of clicking warscrolls 20 times until they finally open, because the first few clicks always make the app act like the warscroll was locked.
  5. I am not an experienced player, but hmmmm let's see... Order: 20: Hunting Hounds 30: No clue. 40: Gryph hounds 50: No clue. 60: Skink Chief if you are using Skinks as cheap battleline, otherwise maybe a Razordon/Salamander 80: Skinks or Vulkite Berserkers. Cheap battlelines for order. But there are other good ones like those Wood Aelf battleline guys Destruction: The really cheap ones are probably all Grots, but Destruction has some nice things for 60 or 80, can't decide. 20: No clue... 30: Perhaps Grot Fanatics? 40: Nasty Skulkers or something 50: no clue. 60: Frost Sabres? 80: too many possible ones Chaos: Same as Destruction for the 60 or 80, so many choices. 20: No clue... 30: Giant Rats 40: Brimstone Horrors 50: Blue Horrors Death: A Cairn Wraith is pretty nice for 60 but you could also take Zombies or Dire Wolves I guess. Depending on what you need. I don't actually recall something cheaper than 60... For 80 you get lots of good stuff already. Can't choose one.
  6. Funny that you mention it right now, because that's exactly what happened to me last week. My friend's Weirdnob managed to make Gork stomp four times in the first round, killing my Astrolith Bearer, my Skink Chief and my Starpriest. After that it was a very short match... I also used it a few times now and I think I agree that it can be very strong and probably is OK at that price.
  7. I think it would be a terrible waste not to use them in AoS.
  8. I like the pants-less Scythe dude/lady. I bet he/she was a fun guy/gal when he/she was still alive.
  9. Well, of course they won't be fleshed out. They're Skeletons! Oh and @topic: I like those Skellies.
  10. Yeah, it has to be allowed. IMO everything else would be silly. Why would anyone mention a keyword of an army that does not exist on a single warscroll?
  11. Same here with the Skinks. Although IMO Saurus can look great if you paint them well. I am not that good at painting yet, so it is hard for me because the sculpt itself isn't _that_ great. And the other point about Saurus Warriors: You cannot play 10 (or 12 like in the Start Collecting box) and be effective. You need lots of them (30+, which pretty much means 40) and a fitting hero (Sunblood) then they suddenly become quite good. Skinks have their uses even in small groups and without spedific heroes attached to them. And yeah, the Dark Aelves' Cold Ones are better. I kiiinda like ours as well but the other ones beat them in almost every regard. A few of the guys over at Lustria Online made some nice conversions using Dark Aelf Cold Ones, but they are a bit too expensive for me since I don't play Knights often. Now if they had 9" move at least...
  12. That's why I don't use Rippers. Terradons are more versatile and thus more fun for me. As for the Bastiladon....guilty I guess. I loved the model the second I saw it and I am happy it is also good. But then... my lists could do without it as well. 300 points worth of Skinks (or a Troglodon and five guards, and I can also think of other combinations) would be just as much of a pain in the behind of an enemy, wouldnt they? The Basti is our best unit but I don't see it as a "must take or list sucks". ...in fact, now that I think about it I will have to do the math. 40 Skinks might really be better than the Basti in many regards. Movement, wounds, number of attacks, average wounds done and so on. Five Razordons sound almost as scary as well....
  13. For me it is the other way round I guess. Those "one trick ponies" appall me a bit. I want an army that provides me with more than just a few minor differently viable variants.
  14. No he plays mixed Destruction with a focus on Ironjawz. He loses most of our matches right now but he is in the process of optimizing already. We both started playing only recently (last fall) and we both just picked units judging by looks. He got an Aleguzzler and some Scraplaunchers and both are...kinda underperforming. He mixed Greenskinz and some Savage Boarboyz and Ironjawz and it turns out that - while fun to play - the mix isn't too effective. I had some more luck and picked something that actually worked fine together. So what we do now: He is allowed to bring more points than I do, so we have approximately the same chance of winning. At 10% penalty I usually win, at 20% I usually lose. We alternate between the two. Last week I won a match with 20% less. He thinks that Seraphon are imbalanced and unbeatable while I try to explain him that Seraphon are outdated.
  15. Well, we have other cool units as well! Even though they are glass cannons I like our flyers very much, especially with the Shadowstrike Starhost (that my Orruk playing friend calls outright cheese btw).