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Aginor

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225 Celestant-Prime

About Aginor

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    Dracothian Guard

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  1. Aginor

    Age of Sigmar: Second Edition

    Hmmm. Interesting changes. Arcane bolt getting worse was actually not something I would have expected. I wonder if they drop the Rule of One instead, so you can cast it twice. Longer unbinding range... That is probably for the best, otherwise magic could become too strong. I like the banish spell!
  2. Aginor

    Age of Sigmar: Second Edition

    No. Invincible would be both bad for the game and kinda immersion breaking. But yeah I think that for a synergy based army that has rather squishy heroes sniping is not fun at all. And we have too many of those to ignore them. Having units in the game that can just kill them, maybe even with mortal wounds, is something that needed a counter. I think that some of them are so good that a -1 to hit probably will not prevent them from doing that but I guess we will see how the other changes work to really judge if it is enough or not. But the other side is important too: If you cannot easily snipe heroes but lack the power to destroy the hordes of minions they throw at you that is just as bad of course.
  3. Aginor

    Age of Sigmar: Second Edition

    I doubt GW will outright break shooting armies, that would be dumb. That rule isn't bad IMO, I just expected more. But I understand that people playing strong shooting armies (and cannot easily switch tactics because their army is focussed on that) will disagree. Anyway, I guess we will get some new info tomorrow that will give us some more hints to speculate with. Going to bed now.
  4. Aginor

    Age of Sigmar: Second Edition

    @BurfI think you are still getting it wrong. Look Out Sir only affects heroes, and only those who are not monsters. Those Longstrike guys are still awesome and can shoot something else and do all their mortal wounds and stuff. The players just have to adapt their tactics. And please stop accusing people of building straw man arguments when they aren't. It always rubs them the wrong way.
  5. Aginor

    Age of Sigmar: Second Edition

    I accept that reasoning but I still think that just printing out the new warscrolls now and then can mitigate it so the advantages are worth it. Browsing through the book for the warscrolls is cumbersome anyway IMO. I use warscroll cards (bought or homemade).
  6. Aginor

    Age of Sigmar: Second Edition

    Ok, doublepost since this probably is worth a separate one: Those Longstrike guys, they are practically artillery, and good one at that. In fact there are dedicated artillery units who do less damage. If those are "dead" now by those changes then what is a Scraplauncher for example? We know almost nothing about the great new stuff SCE will get very soon, and how the changes in total will affect them. But what we know is this: they will be good. They will always be in the top tier, while there are armies in the game struggling even to win against mid tier armies, who have not received a single new model in half a decade. Edit: argh... I am not happy with this post, it sounded too aggressive and still does to a certain degree. I changed the wording a bit. Not my day today...
  7. Aginor

    Age of Sigmar: Second Edition

    Please read the rest of my posts. I already admitted I had a brain ****** there. Edit : also what is wrong with new warscrolls? It is a new edition, I would be more irritated if there were no changes, and frankly: there are SO many badly worded or generally bad Warscrolls out there, and still I could bet half of them won't change and stay that bad. I am all for GW changing Warscrolls, they do it far too rarely.
  8. Aginor

    Age of Sigmar: Second Edition

    Haha OK fair enough! And about the Longstrike guys: they will be fine. -1 to hit means they still have a better hit value than most ranged units and rend -2 is pretty strong. Most wizards have a 5+ or 6+ save so there will be some sniping capability left despite Look Out Sir.
  9. Aginor

    Age of Sigmar: Second Edition

    He definitely does. He is pretty lame right now. Most of the time he is just annoying with his long range auto hitting mortal wound area damage thing that requires no line of sight... They should probably make him more powerful but more expensive. Still weird that he isn't a Monster and thus can fully use cover and Look Out Sir.
  10. Aginor

    Age of Sigmar: Second Edition

    Yeah I just noticed it myself. Sorry for the confusion, don't know what I was thinking there.
  11. Aginor

    Age of Sigmar: Second Edition

    10 wounds would be weird though. A Bastiladon could use Look Out Sir then... Edit: a Basti isn't a hero of course. Corrected below. Or even more silly: a huge flying guy like the Celestant Prime could! ....except....wait. He can use it now as he doesn't have the Monster keyword... GW and their SCE I guess... 😑
  12. Aginor

    Age of Sigmar: Second Edition

    I admit we don't know a lot yet, but what I have read gives me quite a bit of hope that AoS2 will be pretty fun to play. I play Death (mostly Deathrattle) and Seraphon, and the friend I usually play against has Bonesplitterz and Ironjawz. Right now we both feel like our armies are nice but lack something. If my Seraphon get a new summoning mechanic and his Orruks can have nice command abilities (and stuff gets cheaper) we will have a lot of fun IMO. Right now the Orruks (with the abilities as they are) are just... meh. I usually just shoot them to pieces and that's it. I even refrain from using the strongest stuff like Kroak or so. I just hope that if they nerf shooting that they do not forget about armies that don't have good melee. If I get free summons I could live with my shooting getting weaker... Finally getting Slann back from being mediocre buff heroes to being among the most powerful wizards would be nice as well of course.
  13. Aginor

    Age of Sigmar: Second Edition

    Just buy new ones. GW approves.
  14. Aginor

    Adepticon AOS Results?

    Here: http://www.lustriaonline.com/threads/adepticon-predictions.21013/#post-227170
  15. Aginor

    Adepticon AOS Results?

    The Seraphon player (#3) posted over at Lustriaonline.com Apparently he used a Shadowstrike Starhost with two units of 40 Skinks and 9 Rippers, also an EotG, a Slann, and he allied in a Celestant-Prime.
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