scrubyandwells

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scrubyandwells last won the day on November 15 2016

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About scrubyandwells

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  1. Recapping my games at the recent Age of Sigmar tournament at the Slobberknocker GT in Oklahoma City, OK. The shows on sylvaneth ally options in General's Handbook 2017 + listener Q&A will be out shortly. Show Notes: 1) Slobberknocker GT AoS Scenarios: http://goo.gl/6Gr96p 2) AoS Shorts - General’s Handbook 2017: http://goo.gl/ZvecYW 3) The Black Sun Podcast w/ AoS Shorts’ Dan Street: http://goo.gl/emzxs7 4) Mortally Wounded Podcast: http://goo.gl/SqhyVF 5) Garagehammer Podcast - How to Run a GT: http://goo.gl/3VThMh 6) IC Podcast - Picking the Right 40K Army: http://goo.gl/oHDbZy 7) Through the Realmgate Podcast w/ Steve Foote: http://goo.gl/tPCwPG 8) AoS @ Michigan GT (10/6-8): http://goo.gl/bX9fTW 9) AoS @ Siegeworld (8/27): http://gateway-gamers.com 10) Warhammer Weekly: http://goo.gl/LLMLrK 11) Topic of the Week - Warhammer Community: http://goo.gl/5sx9Af 12) Elric Edge’s Epic Sylvaneth Rant: http://goo.gl/fPLjoq 13) Rolling Bad Podcast - Slobberknocker Recap: http://goo.gl/s41s1M 14) Gamemat.eu (10% off w/ code: SW2017): http://gamemat.eu View the full article
  2. Recapping my games at the recent Age of Sigmar tournament at the Slobberknocker GT in Oklahoma City, OK. The shows on sylvaneth ally options in General's Handbook 2017 + listener Q&A will be out shortly. Show Notes: 1) Slobberknocker GT AoS Scenarios: http://goo.gl/6Gr96p 2) AoS Shorts - General’s Handbook 2017: http://goo.gl/ZvecYW 3) The Black Sun Podcast w/ AoS Shorts’ Dan Street: http://goo.gl/emzxs7 4) Mortally Wounded Podcast: http://goo.gl/SqhyVF 5) Garagehammer Podcast - How to Run a GT: http://goo.gl/3VThMh 6) IC Podcast - Picking the Right 40K Army: http://goo.gl/oHDbZy 7) Through the Realmgate Podcast w/ Steve Foote: http://goo.gl/tPCwPG 8) AoS @ Michigan GT (10/6-8): http://goo.gl/bX9fTW 9) AoS @ Siegeworld (8/27): http://gateway-gamers.com 10) Warhammer Weekly: http://goo.gl/LLMLrK 11) Topic of the Week - Warhammer Community: http://goo.gl/5sx9Af 12) Elric Edge’s Epic Sylvaneth Rant: http://goo.gl/fPLjoq 13) Rolling Bad Podcast - Slobberknocker Recap: http://goo.gl/s41s1M 14) Gamemat.eu (10% off w/ code: SW2017): http://gamemat.eu View the full article
  3. Some who had meaningful influence on informing the points at the (seemingly) relevant time seemed to think they were undercosted, and I believe they thought they were sufficiently so (again at the time) to warrant a 40pt bump. I've held the view for a while FWIW they're reasonably well-priced within sylvaneth allegiance overall (but I could see the case for a 20pt bump), but underpriced within mixed Order. On the whole, I think 200 is fine and wouldn't likely trigger a net nerf. A primary concern, though, is Hunters going up 40 and sylvaneth not being sufficiently rebalanced internally to avoid that net nerf, with the exception of potentially adding in Allies. Of course, we're dealing with very limited information. Maybe they'll be a lot stronger in GH2017, which could also be an issue in the other direction since they've been in a pretty good spot in my view - not dominating at all, but quite viable. It's tough to assess these things with such limited information; eg the Ironjawz feedback project I facilitated with Nico and others was based on Ironjawz as they were, and the landscape and meta as it was, rather than factoring in Ironjawz allegiance abilities and how they'd affect their units and overall faction. Ultimately, though, I'm hopeful for our beloved trees.
  4. Yeah had been thinking about an Assassin as well (another ex: Moonstoning an Ancient, getting off the 4+ charge, and popping out the Assassin), but it'll probably be a moot point, since it seems (appropriately) unlikely Shadowblades will be an Allies option for us.
  5. Thanks @Mirage8112 for kicking this off and for everyone sharing their views. Fun topic. Here's some of my own thoughts FWIW: 1. Sylvaneth are still competitive in the meta but not dominating, and they never have. They're often in the running, though, which is where one would hope they'll stay. 2. I'm as confident as possible Hunters are going up, whether justified or not, which (seemingly) means we'll need to get points back elsewhere to maintain the faction's internal competitive viability. Of course, Allies will throw us a big wrinkle. At the same time, I don't think Allies should be required to be competitive in matched play / at tournaments. 3. I suspect Hunters will go up to 220, so that's going to be a sizable hit for many lists, including the Alarielle (6 or 9 KH) / Drycha (12 or 15 KH) / Durthu (12 KH) variations of Gnarlroot. 4. Gnarlroot is probably going to go up by at least 20 as well. Hopefully Household will stay at 20, even though I could see it going up 20 too. 5. Let's take the (common) list I ran last weekend at Slobberknocker: Ancient, Durthu, BWych, 2x10 Dryads, 1x5 TRevs, 2x3 Scythes, 2x3 Greatbows, Gnarlroot, Household, Free Spirits. With KH @ 220 + Gnarlroot @ 100, that list suddenly becomes 2,180pts. Personally, I think that list (among others we have) represents a baseline of strength we'd want maintained. The list hasn't been winning many tournaments. It has multiple counters, especially, as always, mortal wound output. 6. So where do we get those 180pts back? (For ref, it's 220pts you'd have to get back in the common Drycha Gnarlroot variant w/ 15 KH.) The seeming need to get so many points back is why I'm hoping we'll see the following units drop in points, because they reflect units that are (primarily) only interesting choices within sylvaneth allegiance: Dryads - 100 for 10 (at the moment their fine at 120, but again, if we need to get points back, this is a way of doing it; and personally I'm not a fan at all of the idea of getting points back by having to run a Massive Regiments unit of Dryads...one general concern is sylvaneth moving away from its viability as an elite, low-model-count army, which is personally one of the big reasons I love the faction) TRevs - 80 for 5 or 140 for 10 (since they come in an box of 5, I'm really hoping you don't have to buy 2 boxes to run a minimum unit...that'll cause some grief) Spite Revs - 80 for 5 (...and if they become a minimum unit of 10, that'll do away our hopes for Dreadwood...I don't think many want to run 40 Spite Revs) Treelord - 240 (I think one could shave off 20 pts (he's currently 260) and it'd be fine, but 40pts seems too much, especially with Behemoths becoming more relevant in at least one of the new Pitched Battles (Duality of Death) Branchwych and Branchwraith - 80 (again, doesn't seem a huge issue to shave off 20pts) Spirit of Durthu - 380 (I doubt he'll get 20pts shaved off, but would love to see it, because in the aggregate it could make a major difference to 2K lists) 7. So going back to the list in #5, if the above had those new point values, my Slobberknocker list would now be 2,040pts. That's better than 2,180pts, but it's still illegal. 8. Here's my guess on other point values: Alarielle - 580 (would love to see her drop a little again to help off-set Hunters going up, but in current sylvaneth points, she's not too bad at 620...if you use her well, she can be insanely good...one problem, though, is you can run up against lists that can take her out in the 1st round even if she's deployed on the board edge) Ancient - 300 (Lord of Change is 300, and both seem about right at that amount) Drycha - 280 (She seems fine at 280, especially if horde armies are going to become more prominent)
  6. I've found TRevs especially useful at events w/ secondary objectives, which is pretty common. Often I've seen secondary objectives that require high mobility (e.g., getting a unit off the table via your opponent's deployment zone, tagging multiple terrain features, tagging multiple board edges, etc.). In general, though, I also tend to keep them in the hidden enclaves and bring them on later for an objective or for setting up a key screen. Every once in a while it'll make sense to try and get off a 9" charge on a vulnerable Hero, but at their current price, I haven't found that a reliable role.
  7. Really fun following this event on Twitter. A shout out from across the pond to everyone involved in making it happen. Anyone know Andy Hughes' sylvaneth build? A third place finish looks outstanding given the strength of the field. Would love to have Andy on the podcast to chat about his experience with the trees at BOBO.
  8. That all seems pretty solid. Personally, I'm not a fan of running the Balewind, especially since sylvaneth are already quite strong, but this is just a personal bias. If you're interested in running Alarielle, I'm a big fan of the attached list from Laurie (@Lhw), who finished 3rd with it at the AoS GT Heat 3 last month. It's also somewhat similar to the Alarielle list that Austin (@AustinTheMan) took to LVO earlier this year (he finished 2nd overall), although Austin wasn't running Gnarlroot Wargrove. As with many sylvaneth lists, it requires careful play and can be unforgiving to many mistakes; but I think it's quite strong overall, and, based on personal experience (I've been playtesting a similar Alarielle build for a while), a lot of fun to play, since it enables you to do a bit of everything. Some notes on the list: A lot of players have been running Branchwych w/ both Acorn of the Ages and Verdant Blessing. In this case, Alarielle has Verdant Blessing. I'm a fan of this for multiple reasons, e.g., let's say you're facing a one-drop army, which finishes deploying before you, then goes first, and then proceeds to take out the Branchwych before she's had a chance to generate a Wyldwood with her Acorn of the Ages. In that case, you've still got a reliable way to generate Wyldwoods -- Alarielle w/ Verdant Blessing. Branchwych w/ Throne of Vines is solid since you can often get her to a spot to hang out for a while (Throne of Vines stays up without recasting as long as the caster doesn't move), and then she can cast 2 spells w/ +D3 to cast. Even if she's moving and then only casting 1 spell w/ +D3 to cast, she gives you a more reliable way to get off Verdurous Harmony for replenishing your Kurnoth Hunters. Oaken Armour is more common for the Ancient, but personally, I'm a fan of Moonstone of the Hidden Ways, since it turns him into an amazing utility piece (Moonstoning the Ancient has helped me win multiple games, and it's just a ton of fun to play). Of course, this makes the Ancient a little less resilient, so there's definitely some tradeoffs to consider. Alarielle's shooting attack, the Ancient's, and the 6 greatbows give you a solid amount of long-range damage potential. This means a lot of armies will have to come to you, which in turn combines well with optimizing your Wyldwoods + the 7 spells you can cast from the list, e.g. for triggering Roused by Magic rolls on those Wyldwoods. You've got some bodies in the 2x10 Dryads for screening off key pieces (e.g. w/ 3 scythes behind one of them swinging over the top), sitting on objectives in cover in a Wyldwood, etc. Definitely be careful about how you use sylvaneth battleline, though, since they can die pretty easily and are easy to waste. You've got some combat punch in the list (Alarielle + 3 scythes especially) to deal real damage. Unfortunately, Alarielle's beetle can sometimes get lazy and not do much for you, and of course gets weaker as she takes damage. @Lhw might have other thoughts, since he has a lot more practice with this Alarielle-list variation.
  9. Some personal, quite-subjective reflections on AoS, it's community, Warhammer Live, podcasting, and more. Speaking of podcasting, I've gotta get better at breathing through my nose, and pick up a microphone windscreen. Good lord. Hopefully the breathing isn't too annoying. Thank you to everyone, guests and listeners alike, who's made doing this podcast so worthwhile. Here's to the next 25 shows. Show Notes: 1) S&W on Twitter: http://twitter.com/scrubyandwells 2) Gamemat.eu (10% off code: SW2017): http://gamemat.eu View the full article
  10. Right on! Also excited to switch to an Alarielle build once GH2017 is out.
  11. Yeah, no artefacts of any kind for a Loremaster in Gnarlroot, and no Deepwood lore spell. They do get access to Gnarlroot's Verdurous Harmony spell, though. Incidentally, if a Loremaster is a viable Ally option for sylvaneth in GH2017, you could take a Loremaster in the Ironbark Wargrove and give them the Ironbark Talisman artefact. It's not a great choice for them...but it's something.
  12. That's a scary-looking list! Sadly, since the general expectation is Hunters will be somewhere around 220 in GH2017, that list probably won't be viable when the new book comes out. Re: whether sylvaneth can be effective without much shooting, a local friend/player and I have been chatting recently about that very subject. He thinks at least 4 units of MSU combat Hunters (scythes/swords) is the way to go (playing them aggressively), even against armies with a lot of chaff / bodies. I haven't tried it out, so it would be great to see some folks go for it against a wide variety of opponents/lists. Personally, I'm concerned about it going up against armies with a ton of chaff / bodies that also have powerful damage output from shooting and magic sitting behind their chaff. Two examples would be the infamous "Mooclan" build (x3 Huskard on Thundertusk, x1 Frostlord on Stonehorn, x3 20 Moonclan Grots with Fanatics, x1 Grot Shaman), and Tzeentch with lots of cheap Horrors with Skyfires and multiple mortal-wound-dealing Wizards screened off by the Horrors. Against those kinds of lists, I suspect even x4 MSU scythes would have a tough time reaching the real threats before the Hunters have been reduced significantly; but maybe not. As we know, their damage output is often amazing, so maybe they could break through the chaff lines with enough strength left.
  13. Hi, both lists seem pretty interesting. I'd probably go w/ the 1st option (w/ 3x3 Hunters). It gives you 2 good targets for Hand of Glory: TLA + Drycha (personally I'm a fan of running TLA w/ Moonstone of the Hidden Ways + Hand of Glory, turning him into a scary threat that your opponent has to worry about, although he is a little more vulnerable without Oaken Armour, so if putting him in harm's way, you may also want to make sure Mystic Shield is on him). 3x3 Hunters would allow you to run 2x3 w/ bows and 1x3 w/ swords (or scythes). The 2x3 bows often seems like a minimum to me for a good all-comers, general-purpose sylvaneth build; e.g., vs Khorne, you'll want to do some early damage w/ shooting, magic, and Wyldwoods before they get into you. 1st option seems a little more balanced: 6 spells, 2 big blocks of Dryads (just be careful about how they're used; I've often lost them due to poor play, in particular putting them in harm's way unnecessarily), 3 combat threats in TLA + Drycha + 1x3 Hunter-swords, long-range damage output via 2x3 Hunter-bows, etc.
  14. Latest article in the Warhammer Community sylvaneth series is up. https://www.warhammer-community.com/2017/08/01/age-of-sigmar-spotlight-sylvaneth-part-6-aug-1gw-homepage-post-3/ Shout out to @Mirage8112 for his contributions to the article.
  15. Jacob Burleson joins the show to share his experience serving the Blood God in Age of Sigmar. We talk Matched Play, list building, battalions, under-rated warscrolls, and Wrathmamas...so many Wrathmamas. Show Notes: 1) Jacob on Twitter: http://twitter.com/reverenddangles 2) Gamemat.eu (10% off code: SW2017): http://gamemat.eu 3) Scruby & Wells on Twitter: http://twitter.com/scrubyandwells 4) Rolling Bad Rumble 2017: http://rollingbad.com/RBR.html 5) AoS @ Siegeworld 2017: http://goo.gl/r81no6 View the full article