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tea_wild_owl last won the day on March 18

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395 Celestant-Prime

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  1. tea_wild_owl

    Age of Sigmar: Second Edition

    they are summarized at the end of each GA section
  2. tea_wild_owl

    Age of Sigmar: Second Edition

    you choose your home realm, getting artefacts. you and your opponent roll/choose a realm to play in, you and your opponent both get the realm spells and command traits. you choose your endless spells, which can be used in any realm, but will get special effects in there home realm. see it as a world championship in football. each nation has it's own benefits based on where they are born, but when you are playing in Russia and it's cold and snowing, all players are affected by it
  3. tea_wild_owl

    Lets Chat Wanderers / Wood Elves compendium

    yeah, that's why we need to wait if there'll be any point restrictions in matched^^ but these are core rules at least
  4. tea_wild_owl

    Lets Chat Wanderers / Wood Elves compendium

    one out of every four units. so basically 25%, but counted as units instead of points now.
  5. tea_wild_owl

    Lets Chat Wanderers / Wood Elves compendium

    with the new allies rules with 1 ally unit in every 4 unit, and when point are no longer limited, celestial hurricanum might be included in wanderer allegiance now again?
  6. tea_wild_owl

    What colour are your spirit hosts?

    that is correct
  7. tea_wild_owl

    Lets Chat: Flesh Eater Courts

    from the latest faction focus: The new edition of Warhammer Age of Sigmar introduces a small but useful change that mitigates the impact of losing your general early in the game. If they’re slain mid-game, you simply get to nominate a new one – and you can even generate a new command trait for them. this would mean that we can take a courtier as general to get get horrors/flayers battletine (if this is still a thing) and then once he dies switch to something else with another generals trait.
  8. tea_wild_owl

    Lets Chat Wanderers / Wood Elves compendium

    then I might have read it somewhere else 🤔 I'll check it once I'm back from my vacation ^^ iirc in the sylvaneth tome there was something about the betrayal of the woodelves. wanderer were introduced with AoS, so maybe they were mentioned in grand alliance:order book?
  9. tea_wild_owl

    Lets Chat Wanderers / Wood Elves compendium

    it is mentioned in the sylvaneth battletome. when nurgle attacked ghyran, the former woodelves abandoned their posts, because they thought nurgle only wants to fight alarielle and the sylvaneth and that chaos would spare them. however, after their betrayal they were banned from all sylvaneth wood and lost their homes, hence being known as "wanderers" instead of woodelves now.
  10. tea_wild_owl

    What colour are your spirit hosts?

    mine are cast with fire magic
  11. tea_wild_owl

    Evocators - Coming soon

    I wonder if several units will be able to cast empower more than once like it is written in the scroll or if they get the kroak-treatment faq that the spell will be limited by the rule of one for single spell use. so either their usefulness is limited to 1 unit or rules of 1 might change? basically, there are 4 option: 1) rule of one, which makes several units less useful (except for different positioning where to cast from) 2) spells can be cast multiple times by different models (would buff wizards that know spells from other mages, as well as standard spells mystic shield/arcane bolt, Battletome lore magic) 3) no limits for spells in general (same as benefits as for 2, but kroak gets buffed too) 4) special rules for sce to be excluded from rules of one I wonder which one it will be in the end^^
  12. how about making a subsection in the forum here which is called "faction focus" and than you have a individual sections for each game version (AoS old, AoS 2.0, Shadespire, etc) each containing the "let's chat" topics for the different factions? then you don't have to search every time throught the forums to find them, and you can look in the specific game version that you are interested in?
  13. tea_wild_owl

    model conversion - collections and ideas

    some updates for my latest conversions for my sylvaneth army. you can find detailed information in my recently started blog InShot_20180527_222204552.mp4 InShot_20180529_203909315.mp4
  14. So, for my current project I plan to customise my sylvaneth and wanderer army. And what is an army without some awesome big bad boys...or ladies Drycha is one of these awesome models. And I always wanted to have a celestant prime in my army. But since the style of the original model doesn't fit so well with sylvaneth (at least thats my point of view), I started to build my own one in sylvaneth style The base of the model is build from the Drycha set. I rearranged the leg and arm parts for a more epic pose. I exchanged the torso and head with some leftover bits from Morathi. The weapon is supposed to be a big hammer, but I'm not quite happy yet. The basing should resemble the celestant prime pose - some magic lifting her in the air. I used the whirlwind parts from the Yncarne (40k), which I will pimp with some leaves to look like a autumn storm InShot_20180527_222204552.mp4 I plan to build a modular base, so I can use both the oval base for Drycha or a treelord/lady and the big circular base for the prime. More updates will follow soon
  15. tea_wild_owl

    Age of Sigmar: Second Edition

    just a few comments from my point of view about the free summoning stuff for LoN and FEC: Reviving a dead unit (LoN): it seems that some people are thinking when a block of 40 skelettons gets revived, it will be immediately back to fight you in the next turn. But you have to consider that there must be a graveyard with enough space to hold a block of 40 skeletons more than 9" away from any enemy model. this means most of the time that it's a backyard graveyard in my territory, with a long way to March back into action. Furthermore, you have to spend a command point, which might be needed for a buff somewhere else, and the general needs to be near the graveyard to ressurect your unit. it COULD be devastating if there is a free graveyard near the front, but there are several ways to block these options. The only big benefit would be for fast units such as wolves and riders, or for late game objective grabbers. Once the general is dead, you won't have the option to resurrect, so as for most armies you should go for the head. Summoning new units for FEC: getting (free) new units is great for the faction itself, and might bring them to an advantage against some enemies, but you have to consider the limitations, as well. for the current rules, the newly summoned units are set up within 3" of a border, 9" away from enemy, and possibly out of range for deathly minions save. so except for lucky 9+" charges, the will be easy targets for the enemy in the next round (if you don't get the double turn). Furthermore, the units we are talking about are quite small: 10 ghouls, 3 horrors or 3 flayers. the nastiest thing are the courtiers, which can bring you above the hero cap and refill your armies, but with restrictions to the battlefield border it will be hard to buff your troops in the centre. Of course these free summonings will be a benefit for these armies (what are dead if not limitless hordes swarming you?), and I'm looking forward to see how it will effect the game. but on the other hand, I am looking forward for tosee and find counter strategies, as well