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26 Lord Celestant

About Jgroover

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  1. Brutes - Back

  2. Brutes - Front

  3. Warchanter

  4. Finished my latest additions to my Ironjawz, a Warchanter and two squads of five brutes. Took a long time but were very fun models to paint. Trying to decide if I should go back to finish my last 3 Gore-Gruntas, some Ardboyz or the Megaboss. Let me know what you think! Keeps me motivated to finish this army.
  5. GH2017 - Ironjawz Review & Discussion

    Had an idea to utilize allies in a fun way. This list is based around the Weirdnob hunkering on an objective with the balewind and arrer boyz. I think the arrer boyz are a great fit as we lack good cheap units to sit on objectives, and with range they can actually help out a bit. The Weirdnob's ability works off the orruk keyword so the big clump of boyz and the balewind pump up casting by 3, making foot of gork a reasonable 7 to cast and have the range to target basically anything. Allegiance: IronjawzLeaders Megaboss on Maw-Krusha (460) - General - Trait: Ironclad - Artefact: Daubing of Mork Orruk Weirdnob Shaman (120) Orruk Megaboss (140) - Artefact: Destroyer Battleline 5 x Orruk Brutes (180) - Ironjawz Battleline 5 x Orruk Brutes (180) - Ironjawz Battleline 3 x Orruk Gore Gruntas (140) - Ironjawz Battleline 3 x Orruk Gore Gruntas (140) - Ironjawz Battleline 30 x Savage Orruk Arrowboys (360) - Bonesplitterz BattlelineBattalions Ironfist (160)Scenery Balewind Vortex (100) Total: 1980/2000
  6. Optimising Ironjawz Allies

    I don't think there are any obvious sexy additions but some are boring and useful. I think a big thing we lack is cheap bodies to stay home and guard objectives, since our stuff is too expensive to just sit there. Some chunky units of grots fill that nicely as do bonesplitterz arrerboyz.
  7. What allies for Ironjawz (GH2)?

    Forgot about the cost of the batallion. Have points increases been announced? Shouldn't that tally up to 460?
  8. What allies for Ironjawz (GH2)?

    Granted there are likely changes to it in this book but adding a 30 man kunnin rukk at 2k seems strong. Personally I'm going to add a gargant and a set of troggoths and model them with some ironjawz armor bitz.
  9. Mixed destruction army

    Paint jobs are fantastic. To your question I would just add that Bonesplitterz arrerboyz aren't battleline, just regular savage orruks.
  10. I can't imagine how long it would take to highlight the fur instead of drybrush, that is some dedication.
  11. Thank you for the kind words everyone! These are the only painted models of any sort I have right now. Slowly progressing my way through the start collecting box, to be followed by the Thunderfist box.
  12. Took about a month off-and-on to paint these. Finally at a point where I feel fine about calling them done. Could definitely do another round of highlights, and maybe will at some point.
  13. I think the most effective Swifthawk list you could run at 2000 would be as follows: Allegiance: OrderLeadersHigh Warden (220)Skywarden (160)- Zephyr TridentSkywarden (160)- Zephyr TridentArchmage (120) (General)Battleline20 x Reavers (640)5 x Reavers (160)5 x Reavers (160)10 x Spireguard (120)- Swifthawk Agents Battleline10 x Swordmasters (200)- Eldritch Council BattlelineBattalionsGuardians of the Dawnspire (40)Total: 1980/2000 You would run a fast mounted ranged deathstar consisting of the 20 reaver unit, the two skywardens, mounted archmage and use all the foot troops and the high warden to attack enemy shooting and delay enemy charges. This unit can theoretically put out 120 shots per turn at 4's to hit and 2's to wound resulting in an average of 50 wounds caused per turn in shooting. With the mage bubble and inspiring presence it won't die incredibly easy. Where it falls apart is, if they make their saves, or just hunker down in cover by an objective, you're just going to be standing at length shooting while they win the game just sitting there not dying fast enough.
  14. On those lists, why would you split the reavers evenly? Seems like you should put 15 in one, 5 in the other. That way you can get 45 shots with the battalion ability instead of 30. Seems it would be better to split the spireguard for battleline.