Fr0

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About Fr0

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  1. Very cool idea man, they look great!
  2. My view is that the Bloodsecrator adds one to your weapon's attack profile; MotD doubles the attacks of your weapons profile making your Bloodsecrator 100% more effective.
  3. Nice, found those and a few more today. Can't wait to be be holding the book in my hands.. As much as I love seeing the stuff early, should we be posting unreleased pics? I like the Gore Pilgrim battalion a lot. 'secrator, 2-3 priests, 1-2 BW and 1-2 Bloodreavers. Re-roll prayers and blessings and beef the range by 6" for each priest near the Bloodsecrator when be opens the portal! That's going to be loads of fun, plus I have the models. Too bad we can't give the Warshrine the totems, but it will still work out well. Thinking I'll be slapping a Gorecleaver on the Skullgrinder, and Mark of the Destroyer on an Exalted Deathbringer, bahaha.. oh man. Either the spelltank with 14A, (not a fan of the gouger myself) or my personal favourite the hero slaying Deathviking with 12A and forever wounds. Add 2 more attacks if the portal is open, and another if your Aspiring shouts. *this is assuming they are operating near your general, which mine general are for maximum benefit* This is often my issue as of late. I painted up some cool looking dual wielding Warriors of Khorne, but unless I'm really trying to shave points for some reason, I tell myself I can spend another 20 points on the 10 man squad of BW and ensure they always get to attack. Makes me sad, but the coolness factor is always weighted.
  4. The inner hedonist in my wants Slaanesh to come back in a really big way. The Dark Elf player in me wants it to include Cult of Slaanesh. I doubt that last part will happen, as they've all been plopped under Order.. (currently) but I think it would be good to have some aelven units break off. Mechanically, I think the abilities the daemons have are great. They're disruptive, and fluffy. A mind control sorta mechanic might be interesting, that's very powerful so it would have to be either be tied to a spell or a Bravery test for one model within x" of a specific model with the ability. If not a MC effect, then make it unable to fight that round. Steeds should have their tongue lash, maybe conditional on a 6 to hit the riders auto-hit. A lot of what has existed in the last couple of editions of fantasy and 40k could make some sort of rough translation like immune to battleshock (not all, some), a pile in when charged effect (AsF), and I think Slaanesh not Khorne should have the Slaughterpriest's Blood Bind ability. Similar to that of the old Lash (forget the actual name, but made your unit move or charge). As for bringing them altogether with an allegiance trait, I'm not sure. I think some of their flavour should be making it harder for your opponents to do things they want to do (charge, shoot, attack etc) while still remaining frail for balance. I'd like to think that something similar to Dark Eldar's Power from Pain tokens might work, but might be a bit too similar to Blood Tithes. This is all over the place just some random thoughts based on previous editions. I know we'll see Slaanesh eventually, the question is when?
  5. Damn, site seems to be down I'll have to check it in the morning. Look forward to it though.
  6. Liking what we're seeing so far, the BT rules are mostly good pretty situational but that's okay. Meteor seems a little underwhelming for the amount of BT required, but I like the rest. Without seeing the actual scroll, looks like the Slaughterpriest lost the d6 sniping and Lash abilities, but we gained quite a bit of utility so I'm happy to have two of them to try out. Huge fan of the old Chaos art, some of this is reminiscent of that and it comes with tokens and the warscrolls I was hoping it did! (Hopefully not as fineprint as the Stormcasts were, but I don't care). Really pumped for this book, sucks I'm leaving the country the day before it's released but the good news is that I've preordered and it will be waiting for me a two weeks later.
  7. What? That's awesome, I loved that from back when I used to go to MTG tournaments. Always thought that would be an interesting addition to WH tournies. Definitely adds flexibility to your list, allowing your list to still flow against whatever is in the meta. As for dual lists, what your R3 opponent sees you playing in R1 might be very different from what he fights so in that sense keeping him on his toes though I'm not sure it should be a different army/faction. However, I think sideboarding is about as far as I'd like to see - set aside like 300 points of models you can swap out.
  8. I use Vallejo, GW and Army Painter. I got some good deals on the Vallejo and AP paints, and like them both a lot. Above all, I'm fond of the dropper bottles.. much better than the Citadel ones. I really like certain pots from GW though, mostly shades. And I find their technical stuff to be really useful. I don't care for the AP inks/shades/washes w/e you wanna call them. They also have a smell that I dislike.
  9. Woah, long time dude. Heya from the Dnet days! Not that I'm close to your level of painting, but it's been a long time since I've experienced burnout. In fact it was getting my CoS army ready in 3 days for a tournament.. so, so many years ago. I had to put my stuff away, but since I have so many hobbies it wasn't much for me to do some other stuff while I developed the desire to paint. Personally, my issue is not painting too much it's accumulating too many models and looking at the sea of gray covering my tiny office. My girlfriend gets very annoyed about the Tyranid infestation that has taken over over 70% of this shared office space. I had to put some of nearly all away, pretty sure that was advice from either a Venturella or Tabletop Minions video which was most helpful so I didn't feel as overwhelmed. I look at my paintjobs after so many years and see others and it makes me feel like total pooh, so I stop painting for quite awhile. I still can't get motivated to paint sometimes, but having small squads in sight makes me want to at least model them. Really though dude, definitely sounds like you have too much on the plate and given your workload is higher you should chill and step back like you suggested. Nice to see you around these parts, though!
  10. This one is still ongoing, eh? I wouldn't give you a hard time for using squares, especially given that you still play fantasy and I know how much of a beach it was for me to change my bases that weren't decorated.. let alone ones that were. All I can think of is Vince Venturella and his Tomb Kings at this moment... haha.
  11. For sure. Some units benefit from things in specific phases, so this could be a good way to neuter certain units' effectiveness. I don't have any tourney play under my belt yet, so didn't really consider filthy the Arrer Boyz could actually be, but once you stack up enough buffs on any unit they become a deathball.
  12. Hmm, let's look at it. The DoT book on page 74 says you can use it on; Casting roll Unbinding roll Run roll Charge roll Hit roll Wound roll Save roll Damage roll Battleshock test I consider Mortal Wound generation to be categorized as a damage roll, so I believe you can use the DD on it. In WD they also did use it to generate 6 mortal wounds with Bolt of Tzeentch, so I'd say the answer is yes.
  13. Similar, yeah I think in that battalion every one of them gets to pile in on your hero phase but I haven't read it in a bit. No problem man, game on!
  14. It has the potential to be really powerful, for sure but don't forget it's only one unit per turn and you pay the points to field the battalion. I don't think it's OP, personally but definitely has its uses and a second volley of shooting can be devastating against some units for example.
  15. Yeah, it means that you can potentially attack, shoot or move twice with one unit in a turn. Keep in mind you still follow the usual turn order, but this special rule allows them to act in the hero phase as if it were that phase. A note on your last sentence, your enemy cannot attack you in your hero phase as that's your special ability. Example; you pick your Savage Orruks to smash in that unit of Liberators in your hero phase you attack, and that's it. Follow the normal flow for your turn.