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Freejack02

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123 Celestant-Prime

About Freejack02

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    Dracothian Guard

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  1. Freejack02

    Mixed Order in AoS 2e

    I see 2-3 Frosthearts at 280 still being a no brainer in GA Order armies - it's the skink loss that really rolls them over. Can't find a cheap battleline body that can do the same job they could currently - Vulkite blocks add a lot of resilience to an already resilient army (and these might be going up in points, I haven't seen). Boltthrowers are out, but the new Celestar Ballista might be able to fill in that gap. They've lost a lot of efficiency and probably won't remain as powerful as they were.
  2. Freejack02

    Let's Chat Sylvaneth

    I just wish they would give her a bonus to cast/unbind - it's sort of pathetic that a magic goddess doesn't have that (hell, even pink horrors do).
  3. Freejack02

    Let's chat Stormcast Eternals

    Agree with this, although I feel that if it was mechanically more like the Lunar Blade the Pallador Primes wield we would see a real choice between the two.
  4. Freejack02

    Let's chat Stormcast Eternals

    The swords do more damage on average than the mauls do (1.0 compared to 0.89) - unless I'm missing something neither has rend and both have shields, so swords seem to be superior overall. Even with a -1 wound debuff they come out equal.
  5. Freejack02

    Points Changes

    I thought those were referring to Seraphon?
  6. Freejack02

    Let's chat Stormcast Eternals

    Quite pleased about this! Let's hope they get a decent points reduction and aren't completely outshined by the newer units.
  7. Freejack02

    Let's chat Stormcast Eternals

    Wow, that's gonna be popular if it's true - it's Hand of Glory on steroids. Was it just rr1's, or failures?
  8. Freejack02

    Let's Chat Sylvaneth

    Probably ideal to magnetize them so you can swap between heads/weapons, but the TLA is/was the most popular variant of the 3. That could all change with the new point updates though, so I don't know what to recommend currently.
  9. Freejack02

    Let's chat Stormcast Eternals

    Makes me wonder if Fulminators are going up to 260 to meet them - otherwise they are still the preferred unit. I think Fulminators/Concussors should be equal cost (240 or 260), and possibly Tempestors/Desolators equal as well (220).
  10. Freejack02

    Let's chat Stormcast Eternals

    4 Fulminators - it's not even close in my experience. Edit: To be clear, Dracoth > Paladins is my opinion except in a couple deep-strike battalions.
  11. Freejack02

    Let's chat Stormcast Eternals

    I don't see why - if an ability like Staunch were a large balance concern they wouldn't have given the Leviadon a bigger one that covers 4x the area. As for native rr1s, that would impact a lot of warscrolls... not sure why they would do that when it's probably the easiest way to mechanically have a shield.
  12. Freejack02

    Let's chat Stormcast Eternals

    It seems strange to have the ballista function as a single model yet be 3 different models - why not just put them all on one base? Is there a precedent for multiple models sharing a single wound total?
  13. Freejack02

    Evocators - Coming soon

    Seems they went through to a lot of trouble to technically call the unit a Wizard - no spell choices (but they can still be unbound), but specifically breaks the 1/turn limit, but it won't stack anyway... why not just give them an innate unbind and make Empower a 3+ prayer. Done. Very strange design.
  14. Freejack02

    Evocators - Coming soon

    Now that matched play is a thing, I really hope they don't pull that bs again...
  15. Freejack02

    Let's chat Stormcast Eternals

    This is also how I read it, but it's still worded a bit awkwardly. Is it just clarifying that the Greatmace is an option on the champion, and not specifically saying that it doesn't count towards the 1 in 3? Either way, very excited for the Ballista - I didn't expect it to have a 2+ save in cover! Lord Ordinator with Hurricanum could actually make several of these incredibly powerful!
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