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stato

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Lord Celestant

Lord Celestant (9/10)

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  1. I should also add, 2 units of 3 dropping from Scions gives 2 chances to make the 9" charge, with 2 re-rolls due to Thunderous Pounce. 4 chances in total. Thats pretty important I think.
  2. So my game last night (first proper game in AoS.3 so ill not share the full battle as its not relevant) and thoughts on Dracoline. I was playing Lumineth and was losing units every turn to various mortals so had to get into combat ASAP. 2 units of 3 Dracoline, only got 3 into combat against a unit of 20 Sentinels due to opponent using table/faction terrain to restrict charge space. Did reasonable damage but couldnt fully buff up and had de-buffs applied, if id had a unit of 6 they may have finished the Sentinels with Celestial Lightning, Not sure 6 would have had the maneuverability but I can see the pros and cons of both 2x3 and 1x6. They would really benefit from a ward against mortal wounds. I think thats always been the biggest challenge for me with AoS.2 and .3
  3. Ive dug out my Stormcast for a game tomorrow and will be running double Dracoline, sequitors and longstrikes. My struggle with Dracoline always trying to keep them from being mortal wounded to death so used to run them as 6 rather than 2*3. Not sure if thats any benefit in the current game. Easier to get each unit 'wholly within' the LA on Dracoline buff at least i guess.
  4. This is really annoying. I thought they had moved away from this annoyance after ****** up the initial kharadron release unit configuration.
  5. People were tracking stats long before honest wargamer, infact does he even do it? or just report what others have done.
  6. Man, havnt been on here in months and the first discussion i see is Hollow Hills stirring up some community negativity, nothings changed. Looking forward to the new Nighthaunt book myself, stalled building and playing the army at the beginning of AoS3 but have some narrative games lined up and looking forward to seeing what it offers.
  7. Currently building up a load of units from the various army boxes i collected last few years but wondering, do any of you weight your bases? Mine will be/are magnetized for transport but I continually struggled with models falling over when bumped or tangled when playing some small P2G games with the 700pts I have painted.
  8. Dont forget points are set many months before the book even goes to print nevermind gets into our hands, so its likely many point adjustments we see at the first FAQ have been known are needed for quite some time. In this case it looks like the FAQ may drop not long after the dragons, so they are cutting down on the hate from people buying 12 and not being able to use them, on what would otherwise be a quiet friday.
  9. Seen a post on another forum that its out in some GW stores. No battleforces to see but Dragons are shown with an rrp pf £95.
  10. I think my concern with these tomes getting books soon is we see from the Stormcast book they have stripped a lot away from what they got in 2.0, so while we would hope for some fun things for BoC and Nighthaunt, i fear they will not get a huge amount more than they had, if not less (hopefully the unit rules will still be improved).
  11. 1 in 4 allied units is a core rule, i dont think it is disregarged in AoS3, it wasnt previously. the 400pt limit is on top of this for Matched Play. Stormcast do though have ways to add other units from Cities etc. Note its 1 IN 4, so 1 allied unit per 3 stormcast, but youll likely hit 400pt limit first.
  12. I think people forget that ^ is part of the problem GW were dealing with. People buying models s/h or digging out old stuff. People would like free access to some rules without any (current) contribution to the provision. Perhaps it might lead them to spending money, but clearly for GW that was hard to quantify vs providing via a controlled app. There are many good reasons to support free rules, and they have been discussed at length. But at the end of the day providing that free content takes time to set up, maintain, host online, update with FAQ, provide different language versions (and dont get them mixed up, they have in the past), respond to email questions about it etc.
  13. Personally I prefer Hero buffs like translocation to be muted somewhat, it allows faction points to be better balanced and based on the unit ability (at the next GHB points rebalance), than based on how much value they are when buffed. Otherwise using the unit without going for the obvious buff makes them less points effective for those of us just not optimizing to the max.
  14. Be interested to hear what you think is good about it. I have a love of Prosecutors but they dont seem to be as good this battletome sadly.
  15. Good work, keep at it. Everyone thinks stormcast are easy to paint (spray gold, done) but these newer models have loads of details to paint. Looking good, great dedication!
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