IDONETH CHANGES
King Traits
>1d6 MW instead of 1d3 when rolling a 6 for the horn
>+1 claws and tail attacks
>-1 to hit to models within 3"
Leviadon Traits
>Ignore -1 rend
>+1 MW from charge
>15" range for the drum
Allopexes
>Lost MONSTER keyword
>Max size of 3
>+10 points
>14" movement, up from 12"
>Arpoons are 4A 3+/3+/-1
>Nets stops units from piling in
>Melee profiles completely changed, now they are
>Blades 6A 3+/3+/-/1
>Bite 3A 3+/3+/-2/2 +1A if near wounded units or units that have lost a model that turn
Leviadon
>+30points
>NOW NEED 9 WOUNDS INFLICTED TO START DEGRADING HOLY ******
>2+ Armor save, degrades up to a 5+
>Arpoons are 8A 3+/3+/-1
>1d3 MW on a 2+ against near units when it charges, 1d6 MW instead against units with 1W profile
>Drum now gives +1 save and +1 to hit for namarthi against enemy units near the leviadon
>Melee profiles completely changed, now they are
>Spear and Blades 6A 3+/3+/-/1
>Bite 2A 2+(degrades)/2+/-2/3 does 3 MW on a 6 to hit, 6MW instead against a Monster
>Fins are 4A 2+/3+/-1/4(damage degrades)
Eidolon of storm
>-30points
>Ignore wounds on a 5+
>Now +1 attack instead or rerolling 1 to hit on a charge
>+1 to wound on Idoneth within 18"
>+1 to hit against a Hero within 3" that has 8 or less wounds
Eidolon of Sea
>-50 points
>Ignore wounds on a 5+
>Reroll ALL cast, dispell and unbind rolls
>+3 bravery aura now 18" range, up from 9".