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SpiritofHokuto

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About SpiritofHokuto

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  1. SpiritofHokuto

    Terrain usage and placement at tournaments

    It's all very well to say that, but to put it into practice is another thing entirely. Especially with the time sensitive nature of tournaments, going up against people who are vying for the top spots and the fact that this hobby has more than its fair share of people with social anxiety/awkwardness/overly accommodating. If said things were succinctly codified in the tournament pack beforehand then a lot of that social pressure would be alleviated. As @Sleboda previously stated most people don't want to "rock the boat" and become known as "that awkward guy", but if it's set out plainly ahead of time then this becomes much less of an issue.
  2. SpiritofHokuto

    Terrain usage and placement at tournaments

    I would also take a leaf out of Infinity's book and make the two sides somewhat uneven in terms of terrain so that choosing sides isn't so much of a moot point.
  3. SpiritofHokuto

    Nighthaunt win BLACKOUT.

    That's a fair point, new thread here:
  4. Bringing this over from the Blackout thread so it doesn't get unfairly derailed. What are people's thoughts about terrain usage and placement at tournaments? Should players be allowed to contest and change existing table layouts? Should there be hard and fast rules as to the type of terrain that players can bring to tournaments that ask you to? Same for placement of said pieces. And have you encountered any bespoke terrain rules that you think are particularly good? And are there any other thoughts or ideas you have about terrain at tournaments in general?
  5. SpiritofHokuto

    Nighthaunt win BLACKOUT.

    I'm guessing it's the fact that the "ship terrain" pieces are not insignificant LOS blockers on the deployment line/mid-line and that the two on the right create a very effective choke point vs non-flyers.
  6. SpiritofHokuto

    Bretonnia Battletome Project

    The Sons of Breton are going to be reworked into an allegiance exclusive endless spell. Therefore that ability will be removed from the Blessed Lake. The Lake's improvement of Protection of the Spirits does key off models not units. Although with the changes to auras we may just extend the range a bit and specify units wholly within.
  7. SpiritofHokuto

    Bretonnia Battletome Project

    There's going to be many other big & small changes/tweaks. It'll just take us a bit of time to work through all of the revisions.
  8. SpiritofHokuto

    Everchosen Battalions and Blades of K., Disciples of T. etc

    Well hopefully the fact that further clarification is being made will make it so that these battalions are actually usable in any reasonable sense.
  9. SpiritofHokuto

    AoS 2 - Disciples of Tzeentch Discussion

    You could get it to a 0+ save vs non flyers with the Paradoxical Shield.
  10. SpiritofHokuto

    AoS 2 - Disciples of Tzeentch Discussion

    Well there are a few battalions that let you include units from outside your allegiance. I suppose it's just a poorly worded way of preventing them from being a "two way street".
  11. SpiritofHokuto

    AoS 2 - Disciples of Tzeentch Discussion

    I really hope that this is the case as I was really looking forward to playing and painting up my FSWB.
  12. SpiritofHokuto

    AoS 2 - Disciples of Tzeentch Discussion

    Yeah GW seem to be falling back into the bad habit of flip-flopping and invalidating armies wholesale. Guess my Tzeentch WoC army gets shelved until StD/Everchosen gets rules worth a damn.
  13. SpiritofHokuto

    AoS 2 - Disciples of Tzeentch Discussion

    Yeah I suppose. I'm not one to talk as I love the Tzeentchian StoD look so I'm not all that well versed with daemonic/arcanite side of things. I don't know whether there's a happy medium?
  14. SpiritofHokuto

    AoS 2 - Disciples of Tzeentch Discussion

    That is a terrifying amount of spell power to be sure. Aren't you a bit concerned that your units are pretty flimsy and will only offer up token resistance?
  15. SpiritofHokuto

    AoS 2 - Disciples of Tzeentch Discussion

    Yeah. Assuming FSWB allows the additional casts of Arcane Bolt, you'll be able to rack up the Fate points reasonably quickly. Also the Curseling will be an absolute beast in AoS 2. Why bother paying for your own Endless spells when you can just steal your opponents? This is what I'm currently toying with, both being powerful but only using models I like aesthetically. Allegiance: TzeentchChaos Lord On Daemonic Mount (140)- General- Trait: Illusionist - Artefact: Paradoxical Shield - Mark of Chaos: TzeentchChaos Sorcerer Lord (160)- Runestaff- Mark of Chaos: Tzeentch- Lore of Fate: Glimpse the FutureCurseling, Eye of Tzeentch (160)- Artefact: Souldraught - Lore of Fate: Shield of FateFatemaster (120)Sayl The Faithless (120)- Allies27 x Chaos Warriors (480)- Halberd & Shield- Mark of Chaos: Tzeentch10 x Kairic Acolytes (80)10 x Kairic Acolytes (80)5 x Chaos Knights (160)- Ensorcelled Weapons- Mark of Chaos: Tzeentch5 x Chaos Knights (160)- Ensorcelled Weapons- Mark of Chaos: Tzeentch1 x Chaos Warshrine (160)- Mark of Chaos: TzeentchFatesworn Warband (160)Total: 1980 / 2000
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