The Nameless One

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80 Celestant-Prime

About The Nameless One

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  • Birthday 12/16/1968

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  1. I've been mostly using my 10 man archer unit as a nice little speed bump. The pre-game extra move is nice to get something out in front to stop anything charging first turn (I'm looking at you Necrosphinx, Gore-Gruntas). Sadly, and obviously, they die horribly, but at least its quick.
  2. It was a busy weekend for the Hatton Tourist Board as a record number of visitors descended on the quiet town. Visitors from all across the eight Realms came to partake of Mrs. Strawberry’s renowned lardy cakes, and the landlord of “The Round Table”, the newly refurbished and rebranded ‘Place To Be Seen Inn’, reported huge sales in his latest new ale ‘Sigmar’s Delightful’. It wasn't all good news though, as the newly laid cricket pitch was sadly vandalised by an unknown group, which, according to the captain Reverend Barnaby, may mean the postponement of the upcoming fixture against the Residents XI. In addition, somebody (again) has graffitied Mrs. Dawson’s rear wall. The first visitors of the day were a delegation from far off Shyish. Although they were apparently told of the local bye laws regarding Necrosphinxes, they still brought one along, which duly ran riot along the High Street, knocking over fences and Freeguild alike. The Home Guard were quickly mustered, but, after a spirited defence, where swept away by the undead, who quietly ransacked the graveyard and left. A number of cadavers are still missing, much to the chagrin of local grave robbers, Starkey Blueblood and his trusty companion Snake Miskins. The local neighbourhood watch had just about cleaned up the city centre before the second of the days tourists arrived – a Tzeentchian battlehost hell bent on taking control of Hatton’s Watchtower. Due to some mysterious magics, the Watchtower decided to move out of its normal central position and plonked itself right on the doorstep of Mrs. Strawberry’s homestead. Never one to look a gift horse in the mouth, she quickly reduced her prices and, were it not for the fact that Tzaangors are wheat intolerant (who knew?), she would have made a killing. Sadly, it was the visitors who did all the killing, with Archgeneral Carlton Smiles-Pomley once again falling off his horse. Finally, it was the turn of the Ironjaws to avail themselves of Hatton’s landmarks. There was some heavy congestion on the main thoroughfare when a group of Goregruntas completely ignored the one way system (controversially introduced by the previous Major Joris Bonsun) and collided head on with Head Gamekeeper Jed ‘The Head’ and his archery club “The Poachers’ Poison”, who were hunting cabbages. Rushing to this highway confusion came the entire cavalry contingent of the Hatton Guard, who quickly cleared the speed bump and continued up the road. Meanwhile, on the other side of town, the massed ranks of the remaining units commanded by Carlton took on the Brutes and their Megaboss. Remarkably, the Ironjaws charge faltered! The Megaboss found his mount shot from beneath him, and the day was finally won by the home team. Carlton had managed to stay on his horse! And there was much rejoicing.
  3. Cheers for the mention @DeadlySarcasm! Echo your comments - had three great games. Thanks to James, @Stokeyben, and @DeadlySarcasm. Hope you enjoyed your visit to the town of Hatton! Well done to Jonny, Rob and Balal for a really smooth and organised day - can't wait for the two dayer later in the year!
  4. Village! Hatton is the largest urban area in all of Anglesea! At the last census, there were over 3,000 inhabitants (90% Human 9% Aelf, 1% undecided), although this number could well be lower after the weekend's events! 😍 The mat is one from GameMat available here: https://www.gamemat.eu/our-products/battle-mats/6-x4-g-mats/6-x4-g-mat-forgotten-realm/en/ The buildings are from 4Ground - all comes prepainted and goes together like a dream.
  5. Just a brief update - played three games at the Cheltenham Warchief's one dayer yesterday. All my opponents generously allowed me to use all my terrain for our games, which created a lovely storyline for my Freeguild Regiment (and some great spectacles). The first two games saw the Town ransacked beyond repair, but the final game saw the men of Hatton successfully repel a hoard of Ironjaws!
  6. Carlton Smiles-Pomley III got back on his horse, Ovaltine, for the third time. Bruised, bloodied and burdened by history, he was not in the mood for an inspection, but, as his forefathers had done umpteen times before, he knew his men expected their leader to ‘check the helmets’, as this tradition had become known amongst the free folk. Falling off his horse for the fourth time, Carlton decided enough was enough, and walked her the rest of the way to the parade ground. The town of Hatton, nestled in a secluded corner of the county of Anglesee, was a relatively comfortable settlement in the vastness that was the continent of Compendiumnia. Although much of this land had long felt ignored by Sigmar and his new warriors, the people of Hatton had always been faithful to their God King, and were proud of their long held traditions. Carlton too held these traditions close to his heart. He could trace his lineage all the way back to the Age of Myth, some said even before then, back when the world was smaller, and lives simpler. The legend of the Smiles-Pomleys was, sadly, one of madness and treachery. The story told of a mad captain, fuelled by jealousy and hate, who, hungry for power and obsessed with headgear, had stolen a strange and powerful artefact – the hat of wizardry. It was this garment, many said, that had turned a meek and impotent man into a glowering, but stupid, monster. That man was named Carlton Smiles-Pomley, the first of his name. Whatever the truth, over millennia the story took hold, not only on those who shared that name, but also on those who they commanded. Such was the power of the legend, that magic and all its mysterious mumbo jumbo was forbidden within Hatton and its environs. Never would a wizard dare to enter those town walls, nor would they be welcomed to fight alongside the noble free peoples. Having said that, even without the age old fear of the wizard, many of noble birth chose not to fight alongside Carlton. Not only was his horsemanship challenging at best, but he had a terrible digestive syndrome, causing flatulence that not only created a nasal disturbance to his peers, but was also so loud, that many of his orders were misheard. Numerous were the times when a call of “Archers!Loose Front and Centre !” had been misinterpreted as “Marchers! Goose! Grunt and Censor!!”. This famously came to a head during the Rout of Waywatcher Hill when the order “Send reinforcements, we’re going to advance” was reportedly misheard as “Send three and four pence, we’re going to a dance”. And so, able to make excuses, the noble elite quietly tended to their shrubberies, whilst the men went forth to war, nosegays at the ready. Arrayed resplendent in the yellow and purple of House Smiles-Pomley, the Freeguild Regiment stood proudly for their liege lord’s inspection. Recently returned from battling the dread Tomb Kings at the Battle of Legacious Hill, the stout men wore their plumage with the pride only a man in a doublet and jerkin could understand. Their armour, not as ostentatious as their Brettonian neighbours, was more practical than emblematic, but could still withstand the choppa of an Orc. But there would be no Orc to fight where they were going. Nay, the Greenskins that they would be facing were now named Orruk. Recently they had faced this new horror, when they were beaten by a brutish clan of Ironjaws, far larger than even the Black Orcs that roamed the land of Compendiumnia. Even Tomb Kings were becoming scarce, and no one had seen a knight of Breton for years. Carlton’s thoughts wandered to other changes he had witnessed during his time in charge. The Town square, now a roundabout. The ale house “The Four Corners” rebranded as “The Round Table”. Even his State Troops, notoriously difficult to teach new tricks, had renamed themselves as “Freeguild Guard”. Carlton had even been forced by the townsfolk to burn his Huey Lewis and the News vinyl collection. But these were all details that paled into insignificance against the job in hand. The South Coast was under attack and a vast battle was expected. Carlton addressed his men. “We march to war! Not to battle the Beastmen, but the Brayherd! Not to smite the Dwarf, but the Duardin! Not to kill the Goblin, but the Grot! No longer can we rely on the tight formations of old! No longer can we expect to march safely past the line of sight of a nearby enemy and move out of their charge arc! The enemy has learnt to turn its head! We face a new challenge!” “But we are men!” he continued. “We shall square up to these new horrors! We shall angle our attacks, and corner the enemy! We shall not be rounded by these usurpers! "What's he sayin’?” asked Greg, a Spearmen of much repute. “No idea” replied his brother in arms, Stan, “Summit about ‘shapes?”. “Oh well”, said Greg, “Come on, let’s have a quick drink before we set off. My round.”
  7. As it's my first SCGT, I'm up for anything (within the strict parameters of my army's narrative😆)! Sadly, I'm not getting there till late Friday night, but would love to try Hinterlands (haven't tried it yet).
  8. Be afraid, very afraid!😍 As someone who's been in the hobby for a long time, I found painting a real chore. Like most things, over time your results will improve, but for me, I really struggled to get over that initial stage of getting anything to even a reasonable tabletop standard, so inevitably I found the whole process unsatisfying. But, keep going, and eventually you'll find that you'll get proficient enough to be, if not proud of your miniatures, like me, not embarrassed to stick them on the table in public! Good luck!😍
  9. Carlton Smiles-Pomley III got back on his horse, Ovaltine, for the third time. Bruised, bloodied and burdened by history, he was not in the mood for an inspection, but, as his forefathers had done umpteen times before, he knew his men expected their leader to ‘check the helmets’, as this tradition had become known amongst the free folk. Falling off his horse for the fourth time, Carlton decided enough was enough, and walked her the rest of the way to the parade ground. The town of Hatton, nestled in a secluded corner of the county of Anglesee, was a relatively comfortable settlement in the vastness that was the continent of Compendiumnia. Although much of this land had long felt ignored by Sigmar and his new warriors, the people of Hatton had always been faithful to their God King, and were proud of their long held traditions. Carlton too held these traditions close to his heart. He could trace his lineage all the way back to the Age of Myth, some said even before then, back when the world was smaller, and lives simpler. The legend of the Smiles-Pomleys was, sadly, one of madness and treachery. The story told of a mad captain, fuelled by jealousy and hate, who, hungry for power and obsessed with headgear, had stolen a strange and powerful artefact – the hat of wizardry. It was this garment, many said, that had turned a meek and impotent man into a glowering, but stupid, monster. That man was named Carlton Smiles-Pomley, the first of his name. Whatever the truth, over millennia the story took hold, not only on those who shared that name, but also on those who they commanded. Such was the power of the legend, that magic and all its mysterious mumbo jumbo was forbidden within Hatton and its environs. Never would a wizard dare to enter those town walls, nor would they be welcomed to fight alongside the noble free peoples. Having said that, even without the age old fear of the wizard, many of noble birth chose not to fight alongside Carlton. Not only was his horsemanship challenging at best, but he had a terrible digestive syndrome, causing flatulence that not only created a nasal disturbance to his peers, but was also so loud, that many of his orders were misheard. Numerous were the times when a call of “Archers!Loose Front and Centre !” had been misinterpreted as “Marchers! Goose! Grunt and Censor!!”. This famously came to a head during the Rout of Waywatcher Hill when the order “Send reinforcements, we’re going to advance” was reportedly misheard as “Send three and four pence, we’re going to a dance”. And so, able to make excuses, the noble elite quietly tended to their shrubberies, whilst the men went forth to war, nosegays at the ready. Arrayed resplendent in the yellow and purple of House Smiles-Pomley, the Freeguild Regiment stood proudly for their liege lord’s inspection. Recently returned from battling the dread Tomb Kings at the Battle of Legacious Hill, the stout men wore their plumage with the pride only a man in a doublet and jerkin could understand. Their armour, not as ostentatious as their Brettonian neighbours, was more practical than emblematic, but could still withstand the choppa of an Orc. But there would be no Orc to fight where they were going. Nay, the Greenskins that they would be facing were now named Orruk. Recently they had faced this new horror, when they were beaten by a brutish clan of Ironjaws, far larger than even the Black Orcs that roamed the land of Compendiumnia. Even Tomb Kings were becoming scarce, and no one had seen a knight of Breton for years. Carlton’s thoughts wandered to other changes he had witnessed during his time in charge. The Town square, now a roundabout. The ale house “The Four Corners” rebranded as “The Round Table”. Even his State Troops, notoriously difficult to teach new tricks, had renamed themselves as “Freeguild Guard”. Carlton had even been forced by the townsfolk to burn his Huey Lewis and the News vinyl collection. But these were all details that paled into insignificance against the job in hand. The South Coast was under attack and a vast battle was expected. Carlton addressed his men. “We march to war! Not to battle the Beastmen, but the Brayherd! Not to smite the Dwarf, but the Duardin! Not to kill the Goblin, but the Grot! No longer can we rely on the tight formations of old! No longer can we expect to march safely past the line of sight of a nearby enemy and move out of their charge arc! The enemy has learnt to turn its head! We face a new challenge!” “But we are men!” he continued. “We shall square up to these new horrors! We shall angle our attacks, and corner the enemy! We shall not be rounded by these usurpers! "What's he sayin’?” asked Greg, a Spearmen of much repute. “No idea” replied his brother in arms, Stan, “Summit about ‘shapes?”. “Oh well”, said Greg, “Come on, let’s have a quick drink before we set off. My round.”
  10. Interested in how people are interpreting the Regimental Discipline rule. Specifically the third sentence. Is this ability for all units in the regiment, or just those within 10" of the General?
  11. I find that any Warscroll under my command instantly becomes the worst.😍
  12. Anything that allows me to become my General, works for me!
  13. I like it. Again, I've only had five or so minutes to have a play with it, but what I've seen I like. Intersting to see that you cannot select a unit champion to be your General. But for me, the pdfs are really clear, and being able to easily put your own pics next to each unit will be a great help for me for referencing during a game (my opponents units will no longer be a mystery to me!). True, it doesn't add a huge amount to the great work at scrollbuilder, but at 99p a month, I think it's a bargain!
  14. Great points @MrCharisma😍. A wizard (and another hero or two!) would certainly fill in some of the gaps, as would a few more Handgunners - they can be deadly! I just like the idea of taking just the Battalion 😜. My choices ultimately come down to which type of Freeguild Guard I take (I've got 40 Spearmen, 20 Halberdiers, 20 Swordsmen, and 30 Militia to play around with), whether I take a General on foot, a horse, or a Griffon, and what size units I take! But I'm committed to self comp myself with just the Freeguild Battalion, so my options are limited.
  15. @MrCharisma Battleplan 1 for SCGT may well be an auto lose for me I fear! All I can really hope for is that my shooting can take out a few heroes early on, but any reasonably canny opponent will just target my General and I'll be playing just for honour! It is simply, a very weak list. But I'm not going with any expectations of being anywhere near the top tables. I've had these models for about 5 years and never got around to painting them. This year, I've made a commitment to get my whole collection painted, and so I just tried to fit everything I have into the Freeguild Formation, so the list is more of a painting project than a plan to take the SCGT title!😍 The one drop does mean that I should be able to deploy reasonably effectively, and control initiative at the start of the game, and, apart from two of the Battleplans, it's bodies that count for scoring. As long as I can give my opponents an enjoyable playing experience, I'll be happy!😍 Oh, and I have no idea how to manage magic heavy armies! Hide?😊