The Nameless One

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109 Celestant-Prime

About The Nameless One

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  • Birthday 12/16/1968

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  1. Hmmm. The Allegiance Ability doesn't get me massively excited either - although it's great to see the Freeguild getting something! Love that Armour of Meteroic Iron is back! Looking forward to seeing what other artefacts are in the new book, and who knows, maybe there's a Command Trait in there that improves the Allegiance Ability? I think it's awesome how, with so many factions getting new abilities, each one now feels much more distinctive and unique.
  2. It's any board edge, so pretty good without being OP. Plus, with the one artefact, you can bring on half of them in the second turn. True, it's relatively easy to mitigate against, but I like it!😍
  3. Look awesome! But the link isn't working for me.?
  4. I play it that no moving means no moving at all. So, no pile-in and no counter charge. But I've had plenty of opponents sportingly try to argue with me! And I can see their point (and @MrCharisma's), but I'm happy, unless I can find a specific ruling to allow it, to hamstring myself!?
  5. Interestingly, at a small one dayer last weekend, the TO ruled I couldn't. Cited the Warscroll of Skarsnik, which implicitly states the the extra attack includes a pile in. Logic was that if Red Fury allowed a pile in, it would state it on the description. Had to agree that his interpretation had merit.
  6. I play it that you don't pile in, but now I've reread the rules, I think you can!
  7. I've had some experience of the Freeguild Regiment Battalion (I finished second from bottom at this year's SCGT??). You're going to struggle to get a Hurricanum in a 2000pts list as well as that Battalion, unless you want to take minimum sized units of the Freeguild Guard (which, at just ten models, are pretty hard to find a use for). That said, you could still fit in a meaty Handgunner unit, and easily get them hitting and wounding on 2s. But they do die easily to anything that out ranges them, and once they're down below 20, they become much less appealing. There are lists out there though (pretty much all Handgunners!) but for me, it's such a lopsided and ultimately unfulfilling army when you go down that route, that it's not for me.
  8. Having played WFB since 4th edition all the way through to AoS, I can happily report I've loved the whole journey! Yes, WFB had a lot of rules, but it had a lot of rules. I knew that when I got into it, and I never felt that that held the game back. It was what it was. The End Times was a literal rollercoaster! Every book added something, both to the game on the table, and to the story. Each book was a hugely anticipated release. And when the news broke that the world had been destroyed - well, everything went crazy, with wild speculation everywhere. AoS was a shock. But it was still a game of toy soldiers, and with just a few army building house rules, I was still enjoying rolling dice and moving my figs around terrain. Yes, with hindsight, WFB looks clunky and over complicated now. My photos of fantasy battles look dull and static. But in my mind, that's just because of the beauty of the new ruleset, rather than it being a damning of WFB. So, in conclusion, AoS vs End Times? A classic 5-5 draw.?
  9. 181 Dave Knatt Freeguild
  10. I brought a whole town.?
  11. So, just a brief post (I'll go into more detail in my blog) about my list and how it got on at the weekend at SCGT2017. I finished one place above Ben Johnson! Although he did come last.?. 6 awesome games, 6 very different lists (Ogres, Skaven, Stormcast, Chaos (mostly Khorne), Spidefang, and Tzeentch), 6 great opponents, and 6 losses. For those that aren't aware, the SCGT Battleplans are quite Herocentric, so I was on the back foot right from the off, but the boys didn't completely capitulate in every game, and I was only 50pts shy of a win in Game 3! Shooting was very strong (especially the crossbows), and the Outriders and Pistoliers performed well, but sadly, the infantry just couldn't stand toe to toe with very much at all. This list needs a better player at the helm!
  12. Cricket has been formally discarded and all records expunged. That was the announcement at the Extraordinary Meeting held last night, made by the Very Reverend Barnaby after the cricket pitch was once again destroyed by marauding gangs of ghouls, orruks, all manner of undead, and blue horrors. The extra cost of replacing the pitch, coupled with the expense of new floodlights (which, as reported at the previous meeting, is now a prerequisite for entry to the lucrative Twenty20 winter league) has finally put too much pressure on the finances of the Hatton Town Cricket Club. So much so, that the organisation is to be immediately ceased. All equipment must be returned by end of business next Friday. To replace this pastime, it has been decided that Hatton Town Cricket Club (HTCC) will become the Hatton Town Cannons!!! Club (HTCC) (saves on reprinting the kit). It’s a much more economical game, reuses the now defunct artillery accessories (since Harry Harrysun ran off with all the cannons) , and does not require a four man team working around the clock to keep the playing area playable. Trials for the new team will be every third Thursday until the vernal equinox. Smelly Pete is still banned from all physically demanding activities. So that’s it – a new dawn for Hatton! Cricket is no more. Long live Cannons!!! So, what the hell is Cannons? Join our resident sporting expert, Norris Noteworthy, as he explains all the deets about this exciting new sport! The aim of the game of Cannons!!! is to be the first team to score an ‘arsenil’. To score an ‘arsenil’ requires each player to throw their cannon ball into one of the vacant spaces in the ‘monkey’. Once all the spaces are filled by a team’s balls, then this team will score an ‘arsenil’. The winning team must, as one, call out “******” immediately followed by the losing team calling out, also in unison, “Nil!” Play continues until one team has scored 83 ‘arsenils’. Each team has 6 players – 4 Throwers, and 2 Ladellers. The monkey handler must be no older than 19 years of old. In the case of a tie, a game of cricket will be played to decide the winner. If this game fails to produce a winner, then a goat will be sacrificed and a draw declared.
  13. You have think you've got it bad - try getting your General to kill another General when he's your only hero (and not a very good one at that!)!?. My Freeguild Regiment is wholly unprepared for their weekend - but that's why I love them! Inept, naive, over eager, and terribly unlucky. It's the perfect cocktail for fun!?
  14. Personally, I play it that it doesn't. A counter-charge isn't a charge going by the letter, but I can see the argument. Unless something clear cut, I'd always play the way with the least contention.
  15. Cannot wait! First SCGT! #excited