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Towenaar

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  1. Thinking about a Gargant style Ironsunz list: Megaboss can boost the Idols up with double move and all out defense pretty reliably, all 3 big monsters have a 5+ ward so will be tough to shift. Wasn't too sure what else to fill the list with actually figured Brutes seem a great unit with their objective denial and battleline, I had enough points left for x2 Shamans so in they go, shame they can't be Wardokks.
  2. Look what they did to my boy(s) guess since they were adding a third faction to the book they felt the need to cut down options for other factions to make up for it? (seems strange seeing this was released alongside Stormcast Eternals with 1000 warscrolls). Wounds me to see the monster hunter table gone, spell lore butchered, Wardokks overnerfed... I do think we're stronger overall though. Exploding hits and exploding mortal wounds is going to be huge. I just wish the exploding mortal wounds was a Bonesplitters ability same as the exploding hits, as you're pretty much forced to take Icebone now. I'm not sure the other Warclans can compete. Think I'll be running something like this:
  3. Wardokks are going to be really good. With ritual dance, magic and a prayer each turn they offer so much for their points. They synergise best with Rogue Idols too with heals and buffs. Think running x2 may be a good shout this edition: Hopefully Rogue Idols won't go up in points too much, I'd expect them to go up by 10 as most of our units have, but I think they're a little overcosted as is when compared to say Gargants.
  4. Don't you have 40 points left with the list above? Do you take another endless spell to fill the points?
  5. Yeah this list won't make you many freinds: 4 drops, good chance of choosing priority but it shouldn't matter. Use the Zilfin footnote to move the IC (with x15 thunderers and Khemist), Endrinmaster and x2 units of skywardens on the weakest enemy flank. Drop WLV in the middle of your apponents army. Gunhaulers move up in support, destroy the flank you've just moved on or cripple every unit, they won't be able to retreat through the WLV neither will your apponent be able to provide support with the rest of his army. I expect this will get nerfed, they'll probably add a note to say the IC can't be used with the Zilfin footnote.
  6. Damn I can't believe they dropped the points on Bloodthirsters, do GW just want me to buy Skarbrand and x3 Bloodthirsters and be done with it?
  7. Question: What points changes will Khorne see when they get their FAQ? I've got a feeling we might see more increases than decreases. Maybe slaughterpriests, wrath axe? Lord on juggernaught might go down. Also anyone want to rate my 2k Khorne list? Gone for mainly mortals: Considering maybe dropping one of the slaughterpriests and a judgement for x 5 Wrathmongers, but they'd only really be buffing some weaker battline units.
  8. Think my wishlist would be: -Battletome -3 or 4 Endless spelsl -Terrain model -Plastic Varghulf -New Ghoul King Mortarch Anything else would be a nice bonus.
  9. Thanks, its also worth noting how many factions have ways to give +1 to hit to a certain unit or ability, which can make the Gryph Feather less useful.
  10. The Gryph Feather probably is the most effective in terms of overall damage mitigation, but if you're running Royal Family I think the Aetherquartz Brooch is too good to pass up on. With so much summoning its a real help getting the command points back so you can get the Crypt Ghouls on the board quicker, or just for giving units battleshock immunity. If you're going this way you still get the Mirrored Cuirass to block 33% of mortal wounds, and can even deflect a few back if you get lucky. Sidenote question: Does anyone know if the Mirrored Cuirass combines with Deathless Courtiers (giving you a 5+/6+ against mortal wounds)? Or do you lose Deathless Courtiers by taking this artifact?
  11. I think that stipulation refers to the ability itself being used once per turn. One way of reading it says a model could be resurrected as many times per turn as you have models that can use the ability. I can see how that might be broken, if you have like x5 LA, will likely be FAQ'd.
  12. I guess in this scenario your opponent is much better off killing one of your Lord Arcanums before any other heroes. They can rez each other once per turn but I wouldn't call it gamebreaking or say it made them invincible.
  13. I think that's a leap. You can just Arcane bolt them after they have resurrected and they die instantly.
  14. Because the model was a single unit and was wiped out I think he would rez with 1 wound with the final mortal wound ignored.
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