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amsoly

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  1. I just can’t get into the wildwood rangers. I love me my wood elves but they’ve never done it. I was pretty sad that the only LC battalion was 3 units of them Agreed on the sotw comments. Mine have tore units up quickly but also easy to lose 10 to a decent melee unit.
  2. Ive been running 2 10x sister units in my games and they definitely put out some damage. But they’re fragile! Bravery 7 helps them stick around.
  3. Agreed here. I think we’re getting to the point they should be interchangeable with wild riders (120-130 points) or they need a buff to have a bigger bite. 2 attacks might be too much at the same points but I liked having rend on the mounts!
  4. Agreed. I edited my post above to note the RAW reading on that. Sadly just a limit of larger based models.
  5. Mind sharing some info about your stats? Link to another post maybe? Not that I doubt the numbers (they’re about what I’d imagine for each unit) but interested in seeing the work! i think the alarielle treelord drop and fly away could be pretty fun assuming the treelord lives through the turn to get some healing off and keep him in the game a bit longer. [Note: alarielle has a base larger than 6” so you can’t deploy with hidden pathways with rules as written] Side note I have some Phoenix guard coming so excited to get them put together and painted and I’ll probably paint a treelord up this weekend since 180 feels like a fair price to throw that in someone’s face. Anyone picking up holiday swag for the LC?
  6. But it’s a freakin dragon. No but for real appreciate the math. I think for living cities the flying can make for some more adventurous deployments and subsequent escapes. Speaking for only my local meta monsters tend to draw a lot of fire (sometimes more than they deserve) so depending on the plan the Stardrake can make a fantastic distraction. Now granted I’m sure 4 dracoth riders will likely have the same impact anyway... I think what is exciting for me with the point changes is seeing what new fun builds you can Tetris together. Next 1k I’m planning to try will be: Nomad prince general, Druid trait, spear of the hunt, iron oak spell battlemage, cage of thorns, adjutant 2x10 sisters of the watch 5 wildriders 10 Phoenix guard (retinue) 1 treelord Strategy is so unexpected and new. Nomad Prince and battlemage roll with the Phoenix guard - potentially with one unit of sisters nearby (they may deploy through hidden cities sometimes mission depending) Treelord is there to look sweet and support a unit of sisters deploying from hidden paths. I’ve been running the wild riders deployed on field since they have a 12” move and are handy to grab an early objective. Once our group starts to expand into 2k games options will really open up and I’ll bring Drycha back - freshly painted to appease the paint gods for blessed dice.
  7. True true - I just enjoy the basic treelord model and 180 isn’t so bad. I wouldn’t feel intentionally being bad playing it. Also - the AOS app is showing wild riders as battle line when the nomad prince is your general.. hoping this is true!
  8. Possibly 180 for a treelord too! Very interesting. Feels like a pretty good deal.
  9. Just wanted to share progress on my living city army so far! Still have a few bits that need paint. Not shown is 3 kurnoth hunters ready to roll too. Considering in 2k having Drycha and a dreadlord with repeater crossbow and lance for a nice little dual turn one charge (purchased command point). Overkill? Cheesy?
  10. The one game I brought Drycha she definitely did work - wiped a hero cleared some bonereapers and then cast cage of thorns to hold back a unit on a flank. Definitely a good choice for the points. I want to try Drycha and a dreadlord on dragon charging turn 1 that could be fun.
  11. Good to know! Can’t remember if we played it correctly last time 😂
  12. Do you need to declare all melee weapon attacks or one profile at a time? (For units/models with multiple melee weapons)
  13. So true and great for living cities but I’m in agreement - getting the waywatcher lord would have been amazing! The old “hail of doom arrow” I think it was called... fun random arrow barrage.
  14. Just mentioning here I don’t think Alarielle can use hidden paths due to base size and the 6” from the board edge. (Came up in another thread)
  15. I wish I liked the wildwood rangers but they’ve sadly never appealed to me. I have an old forest dragon I’ve been working on so figure I’ll use Phoenix guard (dragon guard 🐉) as my melee anvil and roll with wild riders over sisters of the thorn. Love Kurnoths and have 3 swords, 3 bows, and 3 unbuilt so have been playing around with lists including them (even some lists with a tree revenant and the wardroth horn to really bring some pain). Leaning toward the other 3 as swords to have the option for 6 in a squad (abuse that 1/4 rule). Has anyone had success with a branchwraith to summon trees and dryads? Seems like it might be too many casts to really be dependable but that’d be handy to have on a flank.
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