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PlasticCraic

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PlasticCraic last won the day on July 2

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About PlasticCraic

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  1. PlasticCraic

    2k Full Fimir/Monsters List?

    I tweeted a virtually identical list when the FW update first dropped, great minds think alike! Personally I was only really including the Dread Maw for cool factor (and because I have one painted). I used it a few times when it was cheaper and better, and it never really pulled it's weight then...I don't really think they're viable at the points personally. If you wanted to make the list more competitive, that's where I'd start. But they are very, very cool! If you want to run one, I say go for it.
  2. PlasticCraic

    AoS 2 - Bonesplitterz Discussion

    Yeah I agree with @amysrevenge...they are just going through every GA and mentioning their relationship with dragons, then at the end culminating in "Look, you can buy some dragons". Just a bit of fun and an advertising piece really. In that context would be weird if they didn't mention that our main interaction with Dragons is killing them - I don't think there's anything more than that going on really.
  3. PlasticCraic

    AoS 2 - Ironjawz Discussion

    Great thinking @Malakree The only thing where it could get a bit technical is if you're doing it in their turn, in terms of who has precedence. If you're doing it at the end of their charge phase for example you'll be fine, because they don't have anything that could trigger at the same time (and therefore trump). However if Nighthaunt charge you, they attack immediately so they would jump the gun on you...even a Destructive Bulk which just happens "after you complete a charge move" would probably be simultaneous (since you have no timing within the phase to anchor to), and therefore the players whose turn it is takes precedence?
  4. PlasticCraic

    AoS 2 - Ironjawz Discussion

    That's right, the Brooch is key. Also @Malakree is an advocate of the Prophet of the Waaagh with the Brooch... So you're likely to get a couple of 6s with the rerolls. Therefore you're probably averaging at least 7 extra attacks, and 9 won't be that unusual.
  5. PlasticCraic

    Grots and some Dragons

    @Magma bit of a necro here but one thing to point out is that in the list I mentioned above, I usually give the hero phase move to the Gitmob Archers if my opponent makes me go first. The Maw Krusha and Magma Dragon will probably get where they need to be anyway, and the Archers only have 16" range so they need a helping hand to reach their targets. A move I like to make is charging with the Archers and tagging the edge of an enemy unit - positioning not to maximise the damage you do to them, but to minimise the damage that comes back. This is aimed at protecting your key damage pieces - basically the Maw Krusha and Magma Dragon should devastate whatever they hit, and by tagging a key unit, you are minimising their opportunity to hit back with what is left of their army. They have to decide between retreating and praying for the double turn (which you have effectively turned into a single turn for that unit), or chipping away at some disposable Grots. Because the Spear Chukkas are +1 to hit and reroll hits against Heroes, this nicely offsets Lookout Sir. Also the Magma Dragon bypasses it completely (no To Hit roll) so you have a decent amount of Hero sniping potential - plus the volume of shots from the Archers to whittle down scoring units. Let me know if you try any variations on these lists we have been discussing, and how it goes for you!
  6. PlasticCraic

    What niches do you feel destruction has trouble filling?

    @WindstormSCR PS agreed on the Greenskinz archers, they're terribad! I've looked at a big block to stand around a Weirdnob Shaman but every time I look at the warscroll, they are worse than I remembered.
  7. PlasticCraic

    What niches do you feel destruction has trouble filling?

    Yeah we are generally more combat focussed. The Grot artillery has traditionally been good although as @Donal has pointed out, Rock Lobbas aren't helped by new Lookout Sir. They also used to be good for Damned Terrain to trigger the extra shots (no risk of killing the warmachine with D3 mortals) so they have lost out in a couple of ways. I think Spear Chukkas are still solid, although they would be exponentially better with a modernised, unified warscroll to stop the crew getting nuked by Rain of Stars...and Wyldwoods potentially weaken them a lot. Doom Divers can be a cheeky way to target untargettable stuff, and for Rule of Cool factor alone they have to be in the conversation! Savage Orruk Arrowboys have finally hit the point where they are priced appropriately for their use in Kunnin Rukk - which means they are not competitively priced outside of it (imo). They would be the closest thing to a solid standalone shooting unit in a 30 block, but I do not believe that they are not worth 420 points without the Bonesplitterz spells and double activation. I think I am in the tiny minority of Gutbusters players to actually like Leadbelchers...but they are in no way viable as a GA option. They are only *OK* in a Gutbusters army because they are Battleline and they can fit in with the hold and pound playstyle. The Fat Lads also have artillery which is abysmal (1 shot hitting on 4s for 120 points). The model is amazing and the weapon profile name "The Cannon of the Sky Titans" is one of the best in the game. So occassionally like an idiot I have wheeled them out....their main use is that they attract more attention than they should. The Grots (Gnoblars) in Gutbusters push out a surreal amount of dice in big blocks. They aren't bad at the points but I hate using them because of their short range, which means you are always splitting attacks. Counting Grots, measuring 8", agreeing how many are in range of your preferred target units, counting out 3x dice per Grot, and rolling a million dice and removing everything that isn't a 6...it is soul crushing to play. They aren't Battleline either, but they are still a good tool for Gutbusters. Some people like the Gobba but I can't get away with no rend...they are no joke in melee though. A smarter player than me could probably find a good way to use them because they are such an unusual piece. There is of course mortal wound shooting from the Thundertusk and Magma Dragon. Of the two I think the Magma Dragon is in a better place overall, and is pretty viable. Both can target heroes without being affected by Lookout Sir. So overall I'm coming back to the one option you wrote off...the humble Gitmob archer! They are quite the bargain at 270 points, and even with the cost of the obligatory Hero they are a really solid building block for Destruction armies. Bearing in mind the Hero also gives you another shot at the 6+ Destro move, can cap objectives in the relevant Battleplans and will know a sexy Realm spell if you are using them... at 350 points, it's a very viable option overall. I play a Destro build with 3x Spear Chukkas, 60 Grot archers with a Shammy and a Magma Dragon. My shooting phase output can be pretty devastating. Gitmob for crowd control and the Spear Chukkas + Magma for hero sniping. After the first turn my opponent is often looking at massive holes in his army, scratching his head and saying "I didn't expect that to happen"...well I did 😝
  8. PlasticCraic

    Terrain usage and placement at tournaments

    Can I ask what was the alleged rules debate on Brazen Rune? I've wondered myself whether you still need LOS and to be within unbind range...so you follow the normal rules for unbinding, except that it automatically succeeds? Or can you just say "You over there in the far corner, invisible in the nook of a Numinous Occulum, I'm unbinding you"? Sorry if this is side tracking from the main debate, it's just something I'd wondered about before.
  9. PlasticCraic

    Terrain usage and placement at tournaments

    My personal 2 cents on this... The Nighthaunt example at Blackout specifically - I'd have no problem whatsoever with playing on that particular table. Would relish and embrace it. Warscryers are relatively tall and skinny so they're not even that hard to slog around - it's a good table. Plenty of angles to get Line of Site, a couple of choke points, looks awesome. 10/10. The principle of bringing your own scenery in general - I understand it, but I think it needs some parameters. A lot of events here in Australia require 3 pieces of terrain per player, which is fair enough. I would never call any TO lazy, certainly none of the TOs I have experience with here in Australia - because I know that is not true. They are doing it for the love. And however much scenery you've had to paint and lug around - they've done more. So although I'd prefer to travel without it, I have no issue with having to bring terrain. Where it can be an issue is that it is open to abuse - and someone could always be tempted. For example - a Nighthaunt player bringing 3 Numinous Occula would be rather pushing the limits of what is reasonable. But so too could a Freeguild player bring 3 fences for example (to leave LOS wide open whilst giving their gunline a couple of extra inches protection from charges). My own suggestion would be that if you are requiring players to bring terrain, set out some guidelines, and make it part of sports scores. For example you might say "All players are required to bring 3 pieces of terrain. 1 large piece and 2 small or medium pieces. 1 of the 3 should block Line of Site"...or whatever you thought was appropriate. The part of the sports scores you complete is "My opponent brought a reasonable range of terrain in line with the requirements of the player pack". Mr 3 Numinous Occula or Miss 3 Fences would then be dropping sports scores as a payoff for trying to game the system with 3 really extreme pieces, rather than the required spread of pieces. Yes it's subjective - but all sports scores are subjective (including Best Opponent) - and it's actually less subjective than most. You could refine it as you wish (e.g. they have to get 2 or 3 negative scores before they drop any points for example), but overall I think it would be a sensible balancing factor in events where you do require players to bring scenery. I think that would work pretty well personally - and if I was given the chance to play on a table like the one at Blackout, I would jump at it, and if it was part of sports scores I'd give my opponent full terrain points for sure.
  10. PlasticCraic

    What niches do you feel destruction has trouble filling?

    Totally agree with this, they are basically a worse and cheaper version of Blood Warriors, who are GA Battleline. Since they are less elite than Blood Warriors, I don't see how they can be too elite to be GA Battleline.
  11. PlasticCraic

    AoS 2 - Ironjawz Discussion

    WOW that's a big question. I hate cop-out answers but you really need to play a lot games and build up experience to judge every situation. Although with Bloodtoofs specifically...you will usually go first. In general, you want to go first if you can reach them and deal devastating damage turn 1. You also want to go first if they can reach you turn 1 (including deep striking / magic / shooting) because you probably don't have much in the way of screening. You also want to go first if they have a lot of defensive buffs (including battleshock protection) - to hit them before they get it off. You also want to go first in Places of Power style scenarios where they have unkillable heroes that you won't be able to shift. If they can't really hurt you (footslogging army) - you might let them go first and hope for the double. But more often with Bloodtoofs you are looking for the shock and awe - so you'll go first.
  12. PlasticCraic

    AoS 2 - Moonclan Discussion

    Rumours are September / October. From usually-reliable sources...but still just rumours at this stage! Hopefully not too far away though.
  13. PlasticCraic

    AoS 2 - Moonclan Discussion

    Not sure I agree with that @Malakree, I think they are very analogous to Bonesplitterz in that sense. They in turn are a subfaction of the broader "orcs", but they have clans focussing on difference aspects of what defines them: Numberless Horde aspect --> Bonegrinz ---> Could easily have a Moonclan equivalent with free summoning Magic aspect --> Drakkfoot ---> Moonclan focus would be on the greatest Mushroom cultivators, who get bonuses to using whatever Mushroom effects they come up with (and / or access to extra ones entirely) Cavalry focus --> Icebonez ---> Moonclan focus would be the tribe that breeds the hardiest squigs (and all Squigs get +1 to their save for example) It doesn't all have to be a one to one mapping, that's just off the top of my uncreative head...Other aspects that they could pick up on are sneaky aspect (stealing enemy command points), Black Moon aspect (moving under cover of darkness) and so on. Personally I think it would work really well.
  14. PlasticCraic

    AoS 2 - Moonclan Discussion

    When you break the Bonesplitterz clans down, it's pretty straightforward stuff. This is the full on horde one, this is the extra magic one, this is the one with better cav. But they wrap it up with some great lore, give a couple of rules to each one that are really thematic, and add some strong hooks for hobby (I've seen some awesome ice-themed Icebonez armies, with the ice weapons, blue orcs etc). It's something GW always does such a great job of, and a big part of what gets a lot of us on the hook in the first place. I'd love to see what they do with Moonclan, the sky is the limit.
  15. PlasticCraic

    AoS 2 - Moonclan Discussion

    Yeah you're right. I think Nurgle likewise have a top tier book without them...like you said though, I think they'll work really well with Moonclan. And I think that's true, 100% if Bonesplitterz book came out tomorrow the Drakkfoot, Bonegrinz etc would be "pick a Warclan you belong to and please paint them that way...but you don't have to". Similar to the Ironjawz, with things like Da Bloodtoofs etc. I think it would be a really good fit for various flavours of orcs and goblins, Moonclan included.
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