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Kaleb Daark

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Kaleb Daark last won the day on September 29

Kaleb Daark had the most liked content!

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About Kaleb Daark

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    Dracothian Guard
  1. Darkoath?

    Oh sorry, I thought you meant from a story point of view. No I agree with you but I'd like to think the barbarians will make a nice basis and starting point. ive got over 100 blood reavers to use as marauders and my marauders I've chopped about with beast men. whatever happens I think it's win win for us who love to build models by throwing away instructions and just starting with a pile of parts on the table
  2. Darkoath?

    No gun powder. They have very different flavours, the barbarian army might have the berserkers, the mammoths, wolves, tamed or forced monsterous beasts. The horsemen and marauder hordes, raider longships that could possibly travel across realms like Wulfric's seafang. the free people aren't as feral or wild, they live in fortified cities, have science on their side and gunpowder weapons.
  3. The Rumour Thread

    Well she's wearing a hell of a lot more than the bloke she's bossing around. i think the beauty of AoS is that there are enough realms and planes and worlds to make whatever style you want co-exist, steampunk dwarfs, grim dark grit, flamboyant gilded chaos, large pantaloon Germanic gothic, it's all possible and it's all there.
  4. Darkoath?

    Hmmm.... forgeworld release the remastered Darkoath war mammoth just in time to the release of their mortal foes, the brettoni faction, grittier, darker realm, more of a narnia mashup than the Ivanhoe knights. ok... I'm back in reality now!
  5. The Rumour Thread

    If they produced that, a subversive rumour might start that brets were coming back
  6. Chaos keywords warscroll update

    Aye... but they've still fallen short of giving them the ability to take a mark, oh for marked skin wolves and mammoths... still, better than the nothing we had before.
  7. Legion Of Azgorh Mega-Thread

    Lovely run down Ben. could you not suggest to forgeworld that they do a great weapon upgrade pack for the centaurs? failint that could we not maybe go down the tauruk road where the shaft of the weapon is elongated?
  8. Khorne Chaos Marauders - Filling battleline requirement?

    yes, it's in Blades of Khorne. your army is a Khorne army, with other flavours if you want; mortal, demon, bloodbound etc. To do the non khorne stuff you can ally them in. I go the other way, and ally in KHORNE units such as bloodsecrator and bloodstoker with my Slaves to Darkness army which has all units possible marked Khorne. The reason I do this is because I have a war mammoth and don't want to break the allegiance, and for the points values I play at I can't fit him in as an ally.
  9. Legion Of Azgorh Mega-Thread

    I had a friend who moved to Baltimore from the uk and he's adopted the 'dang' thang! id go with reavers as you have the more dynamic arms. But judging from your test model, all you really need is the heads from the army of choice, which on that case I'd go with perhaps warrior or knight heads maybe? great idea though and yes, it totally works.
  10. @Rungi thanks, I promise I will but let me get painting first, I've neglected my brush for far too long! looking at the battle report post I did in the chaos forum made me realise just how far I've sinned! i never used to play with unpainted models, and recently there I was with lots of grey plastic on the table. Shamefull! ive promised myself I'm buying some knights after being inspired by @BrotherJim great conversions and then that's it. - brush time.!
  11. Today's slaves to darkness game

    Today I had another game down at the local. We decided to up the points to 1500 and again chose to use open war cards. Once again I faced Stormcast eternals. My List was as follows: 20 Khorne Marauder Horsemen with Javelins 2 Khorne Gorebeast chariots, which were being proxied by Bull Centaurs 10 Khorne marauders with marauder axes and shields 2 war mammoths with Howdah Allies: Bloodsecrator. I had over 100 points left over, so for story and theme we agreed that I could spend them on making the general mounted on the Mammoth and for his fighting profile he used the Darkhoath chieftain broadsword profile. Other than that the mammoth profile remained unchanged and he still could not be marked. - Fair I thought. My fall back was taking Sayl but I preferred this as it felt more right. We also decided that terrain would only have a property on a roll of 4 or more. All the terrain on his side was normal, on my side I had every piece as having something going on, mostly mystical and sinister as it happens. We rolled randomly for battle traits and artefacts, and as luck would have it I got the battle trait which reduces opponents bravery down by 1 within 6" and the artefact that knocks it down by another 2. this meant that if I was to get the charge in with the command mammoth I could effectively be making him take bravery checks at -5, or -7 of both mammoths got a charge within range. So, we drew the cards, and got an absolute belter of a set, the deployment card was hillarious as it essentially meant we could pitch up nose to nose. which ended up looking something like this.. As I had less wounds on the table, 80 something to his 180 something I drew the ruse card. I moved the gorebeast chariots to within 9 inches of his forces on the right flank. Turn 1 - Opponent He had won deployment and so moved all his troops forward. Using his ability he teleported a unit of two handed hammer dudes to seize the objective I'd placed at the back of the board. He moved all of his men forward to guard the objective and also to prepare to take the objective I had hidden behind the pillar, and also to brace for the onslaught of the mammoths. The unit of marauders were wiped out within a few strikes of big glaive stormcast dudes to all of three men. His archer stormcast managed to do four wounds to one of the mammoths (painted) with the starsoul mace doing another two off the bat. The rampage by the mammoth kills the three remaining marauders. Turn 1 - My turn Command phase sees me planting the banner and opening the portal of skulls, I bought him along not for the obvious +1 attack but really because I'm a defensive khorne player. I like the fact that the army is resistant to battleshock and has a buff vs magic. The mammoths although only bravery nothing, are a single model unit. I also use the marauder chieftain ability and roll a 4 for the nearby marauder horsemen unit. they advance towards the enemy 4" and then move 12". They're within 7" of the liberator unit on the left flank and proceed to throw their javelins. They're within range of a mystical terrain piece so annoyingly for him also get rerolls. The unit of ten stormcast loses four men. I declare charges with both mammoths and the gorebeast unit. The gorebeast gets in but doesn't manage to roll the magical 8. the unit goes head to head with the lord questor or whatever he is. he is reduced to two wounds, but manages to shake off most of the damage thrown at him. Command mammoth's goring tusks manage to do 7 mortal wounds and the other mammoth manages to do another 4 to the heavily armoured judicators. At the end of the combat phase, humorously he takes another three mortal wounds due to rampaging mammoths. Turn 2 - Opponent wins initiative. His Protectors charge into the mammoths, between the stormstrike glaives and the starsoul mace and the thunderbolt crossbow from the Judicators the mammoth already wounded is reduced to one wound! ouch. Justice is done however at the end of the combat phase when the rampaging mammoth kills the remaining Judicators. His liberator engaged with the marauder horsemen stubbornly refuses to die standing fast. His knight vexilor charges the mammoth and kills it. I win the roll however for wher it falls. I give him the joy of rolling to see if those underneath take damage. My mammoth takes out one of the gorebeasts! and also two of his characters. We leave the mammoth on it's side and declare it terrain. My Turn 2 My gorebeast succeeds in finally killing the vexilor, revenge for dealing the killing blow on the mammoth. The command mammoth makes reasonably short work of the remaining liberator unit and then that is wiped out by the marauder horsemen javelins. The marauder horsemen then sweep round and occupy and burn the remaining two objectives. My victory. It wasn't a tabling by any means but I did have the speed and numbers in the horsemen to occupy the objectives, I really like marauder horsemen in AoS and Khorne marauder horsemen with bloodsecrator assistance are quite deceptive in just how much they can rain down on an opponent, and they're not going anywhere. With the damned icon, they become downright annoying, and coupled with the mammoth's chieftain ability and (if I had a bloodstoker) would frighten a lot opponents with their speed. I would imagine their would work great against an old 8th ed player as they would view them as not that great or just as useless as they were in 8th fantasy battle - so might well dismiss them, until he had to deal with 60 javelin shooting attacks rerolling 1's to hit and wound if there was a bloodsecrator and a stoker there. mammoths are great, and hilariously funny at the same time. there's something comical about the rampage rule, and I sort of see them like I see Kdaai fireborn, where it's not wha they can do actively in combat, but it's the free wounds that are dished out passively. That and just by circumstance his bellow and the general's artefact and trait, and also his proximity to magical terrain meant that the liberator unit he faced off had to make battle shock tests at -6, but I have to say watching 15 wounds get cleaved off one in one turn was pretty eye watering. I love playing the slaves, and especially with the right allies you can use them to provide a really solid foundation to any chaos army. gorebeast chariots are again just rock solid and frustrating because of the high wound count. thanks for reading
  12. Thank you so much right then... update time... marauder horsemen heads. I've decided that given the theme of the army, the musicians, banner bearers and champions of the marauder horsemen units will be blessed by Khorne with a mutation, and in this case their heads. And thanks to @Double Misfire I was finally able to do this conversion, the many faces of chaos. now I really do think it's about time I started picking up a brush again.
  13. Kramer, thanks. there was one on eBay a few weeks ago labelled as genuine, and I think it was as I know of only one recaster that does them and can generally spot his ones a mile off. This I know was genuine as I went up to warhammer world with him to get it. its a model o do hope forgeworld remake or re-invent as it's just got so much table presence. i used to run mine carrying the war shrine in the world that was. Insanely durable! im playing 1500pts tomorrow so I was thinking these two, marauder horsemen and gore beasts and maybe a proxy sayl to let him perform as he was always intended, since I can't fit my lord on manticore in as well for those points.
  14. Thanks to a good friend deciding it needed a new home I now have two of these rare beasts. I am now poor for a couple of months but what can you do when one is shoved under your nose! Friday I'm going to play a game down at the local shop with them both, and I can see the marauder horsemen getting built to complement them.
  15. Other than that I will continue my eternal crusade to have forgeworld stop paying aos lip service and to bring back some great models like the mammoth and extinct. oh and to give the mammoth and skin wolves the ability to take marks again...