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PaintingTentacle

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  • Birthday 10/06/1972

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  1. Thank you both. It will get a sepia wash and then highlight. The Murderfist make their armor from the bones of their enemies. So I have a bit of work to do to get that effect.
  2. Today I was able to get the first Blood Warrior of the Murderfist complete. Happy with the look so far.
  3. As time has gone on local gamers come up with funny comments and thoughts. One day I was at my local game store and referred to myself as the Sixth Lord of Chaos. How can I make this claim without a firm foot in the Chaos Aliance. So the starting point for my journey is going to be a Murderfist Clan. The list is full of hammers and anvils. Let me know your thoughts on the list, and I will keep you up to date on the build, painting, and playing. Here we go... Allegiance: Khorne MortalLeadersAspiring Deathbringer (80)- Bloodaxe and Wrath HammerBloodsecrator (120)Slaughterpriest (100)- Bloodbathed AxeSkullgrinder (80)Valkia The Bloody (120)Battleline10 x Blood Warriors (200)- Goreaxe & Gorefist10 x Blood Warriors (200)- Goreaxe & Gorefist10 x Blood Warriors (200)- Goreaxe & Gorefist3 x Mighty Skullcrushers (160)- Axes3 x Mighty Skullcrushers (160)- AxesUnits5 x Skullreapers (140)- Goreslick Blades5 x Wrathmongers (180)1 x Chaos Warshrine (200)- Mark of Chaos: KhorneBattalionsRed Headsmen (60)Total: 2000/2000
  4. E. Make the Blot Toad something players can kill. This is not something that will be addressed in the GHB, but any change will be on it's warscroll and imo it's fine, due to the rule of 1 rippers are already kept in check more. i don't know this is true. When bringing six rippers in anytime. They have 18 re-rolling failed hit, re-rolling failed wounds, hitting on 3 up and extra attacks for each hit. This is just one attack line on them. The chances are you end up taking minimum 20 wounds from them and there was no tactical way to avoid it since they enter the board when they feel like it. At least if the toad is dropped and they choose not to enter first turn, you can kill it and eliminate the 3 attacks vs 1.
  5. Items I would love to see addressed in the second iteration. A. More generic battle lines so we can mix and match more things. B. More cross clan (within the faction) battalion warscrolls. C. Revisit situations where a multi-wound model can be slain on a roll of one (example running or charging through a wildwood, using a real gate, etc.) damage is fine, but slaying them seems unbalanced. D. Look for a way to balance out deepstrike and reserves coming on the board. This is especially true for the escalation scenario. A player with reserves has a huge advantage in this scenario E. Make the Blot Toad something players can kill. F. Add sub-objectives to the games so it is not just one thing to earn victory points. This will require players to better manage the game since there are more ways to earn victory points thanks
  6. This seems more like a list of things you don't like than changes that would make the game better. Any justification for the points adjustments? Why should summoned terrain not generate cover? There are many "broken" things in the game but I think we should be careful in asking for the sigmar nerf hammer so quickly.
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