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Hobbit

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  1. Thanks for the reply. I suspect you're right and it will be faq'd even if it is the case. Fingers crossed.
  2. Has the old legion of the first Prince army been discontinued now? Very sad if that's the case. Also how does units like lords of change and the blue scribes work if taken as allies? Their warscrolls say they know all of a lore from a different book. I know they can't take spell enhancements from the disciples of tzeentch book but their scroll says they still know those spells.
  3. I think this was mentioned before but can I get clarification on Belakor's first damned Prince ability? Chiefly what exactly counts for un/allocated wounds. Say he is within range of a lesser daemon unit. Does the following work? He gets wounded - he takes his save - unsaved wounds are multiplied by damage characteristic. Then he takes any ward saves. At this point he can try to pass off unallocated wounds on a 4+. If this fails he suffers the damage. If it succeeds the unit that now has a wound allocated to it and can take a ward save. If this fails the unit then takes the wound. Is this correct? It appears to be how it is written in the new core rules. Cheers.
  4. This is amazing news. Only question I have is for units that have changed base sizes. Are my goblins on 25mm going to be incompatible with the old world?
  5. Hoping Har Kuron still stands after the dust has settled. Really want a full unified dark elf army.
  6. Thanks for the replies everyone. That's dissapointing but what I expected. Did none of the old special characters ever have points? Could have sworn I saw some for Malekith once. Cheers.
  7. With the release of Har Kuron its got me looking at running a unified dark elf army again but i'd like to included squatted units. Ignoring that these units couldn't normally be included in a Cities army, anyone know where I could find points for these? I can see the points in the compendium and the legends pdf states they won't be updated but doesn't say if they exist or not. I'd mostly like to included the manflayers I got when they were made to order. Thanks.
  8. This may be controversial, but as someone who doesn't like AoS but sees the GH as a step in the right direction and with some more developement could become a game I could play here is what I would like to see in no particular order: 1) More custamization, mostly of characters. More magic items and full spell lores for each faction as per the Sylvaneth book. 2) Modify the rule of one with regards to spells. Multiple instances of the same spells don't stack, but the same spell can be cast more than once. This may not be necessary if everyone has multiple spells than can cast. Would like to see wizards play a larger role/ multiple wizards be a viable strategy. 3) Measuring from base to base. Would also like to see some base standardization, or atleast what is "'officially recamended"'. 4) Battleline units may not be necessary with the rules structure and points as they are, other games manage it. 5) Clarification of unit options. Explicitly state what each unit comes with and how many of each option it can take/ which are mutually exclusive. I find that this isn't alway clear. 6) Points to be included in the warscroll, this can then be updated on the fly to balance things if necessary. Navigating between the scrolls and the GH, while not much of an inconvinience is still a bit of a pain. I beleive that the GH has enough additional content to not invalidate it. 7) More rules/ restrictions governing movement. Difficult terrain/ pathfinder etc. That's it off the top of my head. These may be seen as too many core changes but the GH amends the core rules for matched play so I dont see this being a problem. Thanks.
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