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Mr InsaneBear

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  1. In terms of book mechanics EMMachine had it right. In terms of game mechanics... If you play ironjawz specifically they play a lot like their old solo battletome. Some of the rules differ a bit but the general style is "Hit fast, Hit hard, Hit often". Powerful damage dealers that while initially slow looking can move faster than you think. Problem is low numbers and their defense looks decent on paper, but other than ard boyz doesn't work that well practically. Big Waagh basically combines the ironjawz and bonesplitterz battletraits all into one, that activate over time as you accrue waagh points(so a resource mechanic) via various means. This means Big Waagh takes longer to spin up and requires you in the end to take some bonesplitterz units(most think the bonesplitterz are lacking) but if you get big waagh fully spun up it is the more powerful of allegiance abilities because you get goodies like +1 to hit AND wound, and a 6++ save to make your brutes and goregruntaz and megaboss that more survivable and a couple of 1 offs to help with magic and such.
  2. buddy of mine mostly worked up this list. I think it will at least look magnificent on the table. One of the wizards set the bridge, knights and general teleport, glorious knightly charges ensue, much mustache combing and sophisticated guffawing, and the duardin hold down the fort.
  3. Some pictures of my ships and Master Navigator Twaid Hookbeard with my fancy macromat background. I am 1 unit of endrineers and 1 frigate away from having my 2k list done.
  4. Any thoughts on this list? Viable at all? Allegiance: Kharadron Overlords- Sky Port: NoneKharadron Code- Artycle: Settle The Grudges- Amendment: Always Take What You Are Owed- Footnote: Without Our Ships We Are NaughtLeadersEndrinadmiral Buller Halsek (220)Endrinmaster with Dirigible Suit- General- Command Trait: Grudgebearer- Artefact: Phosphorite BombletsNavigator Master Twaid (100)Aetheric Navigator- Artefact: Svaregg-Stein Illuminator FlarepistolBattlelineMarines 1 (90)10 x Arkanaut Company- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley GunsMarines 2 (90)10 x Arkanaut Company- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley GunsFighting Repair 1 (200)6 x Endrinriggers- 1x Aethermatic Volley Guns- 1x SkyhooksFighting Repair 2 (200)6 x Endrinriggers- 1x Aethermatic Volley Guns- 1x SkyhooksUnitsBKS Risk (DD-1) (150)1 x Grundstok Gunhauler- Main Gun: Drill CannonBKS Reward (DD-2) (150)1 x Grundstok Gunhauler- Main Gun: Sky CannonBKS Juhnstun (DD-5) (150)1 x Grundstok Gunhauler- Main Gun: Sky Cannon- Great Endrinworks: Coalbeard's Collapsible CompartmentsBehemothsBKS Endeavor (CA-1) (250)Arkanaut Frigate- Main Gun: Heavy Sky Cannon- Great Endrinworks: Prudency ChutesBKS Venture (CA-2) (250)Arkanaut Frigate- Main Gun: Heavy Sky CannonBattalionsIron Sky Attack Squadron (120)Total: 1970 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 113 I figure there would be 2 battlegroups of frigate/gunhauler/endrineers, and the navigator would roll in the 3rd gunhauler hitting their choicest target with the flare pistol then rolling to where needed.
  5. This is what I have accomplished so far during 'ronatine.
  6. Amazing. How did you do the skin tone of the aelves?
  7. I love 1000 pt armies for AOS. You still get to take a good amount of the toys(sure not many of the BIG boys but still) have a smaller manageable model count to paint(which you may actually get through) and get through a game quicker so that you can try another scenario, another time of war, etc. in an afternoon rather than a 4hr slugfest.
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