Lord Veshnakar

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41 Lord Celestant

About Lord Veshnakar

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    Judicator
  1. You make some decent enough points but IMHO it's kind of hard to take what a Khorne or Death player has to say about shooting as not being substantially biased since they both lack shooting in almost any form. That's kind of like me as a Fyreslayers player complaining that Magic is too powerful because I have no means to unbind or to cast my own. Or a Kharadron Overlords player getting upset that the mortal wound potential of a horde of Khorne Bloodletter's is unfair since KO lack decent close combat potential. It's hard to deny that certain units have a significant part in a lot of the top tournament armies, but I still feel that it's due to certain units and combinations being costed too cheap so they are able to be spammed or more easily included in 2000 points than they reasonably should. Skyfires wouldn't be even nearly as good if they didn't have access to multiple sources of +1 to hit for Arrows of Fate. Longstrikes without Aetherstrike Force isn't nearly as nasty. Savage Orruk Arrow Boys are only decent if not using them with Kunnin' Ruuk. All of these could be resolved with points increases to either to the units themselves or the battalions so as to make them harder or more unreasonable to take at 2000 points. Whereas nerfing shooting overall would effect all of the shooting units, even the ones that are sub-par right now. It's a slippery slope is all I am saying.
  2. As for the shooting issue, I think that 90% of this issue could be resolved by re-pointing the offending units in GHB2. Skyfire, thundertusks, kunnin' rukk battalion/savage orruk arrow bows, Aetherstrike Battalion and SCE Raptors could all go up in points and it would solve most if not all of the problems. But when you do a blanket fix like "can't shoot into or out of combat" you unnecessarily penalize units that are only okay at shooting that pay the points for it, or units like Fyreslayers who all have throwing axes that would essentially never get to use them anymore but pay the points for them.
  3. I will agree with others that I am definitely not in favor of a points per upgrade or points per model system. Why add tedium when it's not needed?
  4. Genuinely curious here. My brother plays them and doesn't really like to use skyfires and is struggling competatively. Wondering if that's a shared experience.
  5. That was my immediate thought as well. And it looks like those feet are coming out of the shell we saw the other week.
  6. I think we will see corrupted Aelves as the mortal followers of Slaanesh. Reason being the attached image from the AOS starter lore book. In place of the Slaanesh symbol there is an image that is VERY akin to the headgear styles of Morathi and Malekith (pre-Malerion).
  7. My personal opinion is this. I buy models from GW because I like the game that they produce, and I want to make sure it thrives and continues. This is in the same vein for me as buying miniatures at the FLGS I play at rather than deeply discounted from online retailers. If everyone bought their miniatures online then the FLGS would eventually close and then we would have nowhere to play. It's self defeating basically. And this is my personal opinion mind you. It's your money, do what you want with it, especially if you like said 3rd party miniatures aesthetically.
  8. Awesome job! Interesting combo for the Grimwrath, I normally go relic blade and legendary fighter but I imagine the healing helps. If those point adjustments do end up coming through it's always nice to know you took an event with the old points. Cheers and congrats!
  9. Grot Warboss w/Moon Prodda and Giant Cave Squig w/ Battle Brew artifact and "Might is Right" command trait. Using his "I'm da Boss, now Stab 'em good" command ability on himself which causes any wound roll of 6 or more to do double damage. Battle brew and might is right adds +2 to this so it goes off on a 4+ to wound.He has the followingD6 14" range attacks that hit on 3+ and wound on 2+. -1 rend, 1 damage, and any wound roll of 4+ does double damage. Potential of 8 damage. 4 Melee Attacks with the moon prodda that hit on a 3. wound on a 2, -1 rend, 1 damage any wound roll of 4+ does double damage. Potential of 8 damage. 4 squig attacks, hit on 3+, wound on 2+, -1 rend, D3 damage. Any wound roll of 4+ does D6 damage instead of D3 due to "down in one" ability and thanks to the command ability will be doubled doing 2xD6 damage. Potential of 2d6 x 4 damage. For a grand total of 80 points you get a potential 56 damage in combat. Fairly frail but a nice surprise as a one off.
  10. Make sure you delete old warscrolls. What I mean is that they don't update automatically, you have to redownload to get the most up to date version. You can delete by holding down on the warscroll in question, and clicking delete and then you download it again and have the most up to date version!
  11. As others have said, just take out the Shaman. If you are focusing on the Skyfires first you are doing it wrong IMHO. Once the shaman is gone you are looking at 24 wounds with a 5+ save clocking with a bravery of 6 clocking in at 320 points. If you lock them in combat they are pretty much toast. It's not like Kurnoth Hunters where they have a 4+ re-rolling save and 5 wounds.
  12. I definitely think Kairic Acolytes need to be knocked down in points. 100 for 10 would be reasonable. 140 for 10 is not. Thundertusks and Stonehorns are absurdly good for their cost. Too good. Everything else I can tolerate. But facing 3 Thundertusks as Fyreslayers and having them turn one blasting 3 of your pivotal characters off the board with minimal effort, denying my army synergy entirely. It's just beyond frustrating.
  13. I honestly think Treemen with Oaken armor are an issue for anyone in truth. Just especially the armies with low mortal wound output to surpass 2+ saves. It usually has Gnarled Warrior too which ignores any rend unless it's -2 or better. Gaping maw from a Terrorgheist can really beat them up but that takes some luck. FEC is a phenomenal army though. Loads of attacks, and the regeneration of FEC units near characters in the hero phase is their big strength. Crypt horrors + Vargulf/Crypt Haunter Courtier nearby will make people really rage. Rolling 6 dice and getting a 4 wound model back on any 5+ every hero phase can be maddening for some opponents.
  14. I'm in the do both camp. But MAYBE wait until the new Stormcast book comes out to see if that more suits your fancy. And you could always have a small mercenary contingent of Fyreslayers on the side.
  15. I can't speak for the Tomb Kings side of things but the Fyreslayer portion was community driven. I personally took the initiative and spearheaded an effort by the Fyreslayers facebook group that saw a good majority of the 500 member group providing feedback on what we thought the points should be across the board for Fyreslayers. We funneled this through the right person and got it in the hands of the design team at GW. They modified some of the suggestions we provided (some up and some down I imagine based on how they are balancing the other armies) but otherwise it's very close to what we sent in. Collectively our group play-tested the heck out of Fyreslayers with our suggested changes to in order to get the points to where we could come to a consensus based on game results and existing knowledge on how the army fares. This is what we felt was right and fair to give Fyreslayers a fighting chance in the meta. Not to make them overpowered. This was also keeping in mind the points from the new DoT book and the knowledge that the majority of changes they would be doing in GHB 2.0 would be, for the most part, minor adjustments not counting some of the standout abused units that have been trending in tournament lists.