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Lord Veshnakar

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77 Celestant-Prime

About Lord Veshnakar

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  1. 8 Lores of Magic

    That was kind of my point. I mean I don't really have a horse in the race on the matter, I mean I play fyreslayers, I only have one means of dispelling and its from an artifact, but I have friends who play Seraphon, Collegiate Arcane, and Darkling Coven and not having a racial lore like Tzeentch, Sylvaneth, or Bonesplitterz definitely removes/minimizes the ability for them to field really "magic focused" armies like the aforementioned 3 can. I was just trying to come up with a clever way of blanket future proof giving the magic heavy allegiances that don't have their own magic lore a means to compete magically with armies like Tzeentch, Sylvaneth, or Bonesplitterz without going in and tailoring a lore just for one allegiance to use . Definitely didn't mean to draw in the "WHFB is dead, get over it" crowd. Yikes. I was just bringing up the 8 lores because they match the 8 realms we are currently fighting in and it kind of made sense.
  2. 8 Lores of Magic

    Whoa now. Come on, I play Fyreslayers since they were released and I was playing the game (a lot) even before the points came around. I have fully embraced the game. The lores of magic represent the 8 Mortal Realms we are currently fighting in. I just thought it would be a characterful addition and could help the armies that don't have access to their own magic lores but are supposed to be very wizard focused like Seraphon or Darkling Coven.
  3. 8 Lores of Magic

    Not sure if this has been brought up before but I am curious to people's thoughts on something like this. For those that played Warhammer in the previous few editions, there were always 8 winds of magic lores in addition to the racial lores. Namely Shadow, Fire, Beasts, Metal, Heavens, Light, Life, and Death. Currently certain armies, namely Tzeentch, Bonesplitterz, and Sylvaneth all have their own racial magic lore. This affords a lot of flexibility to these armies and creates a pretty big rift between the capabilities of wizards in armies that do have lores vs those that don't. My thought would be to add the 8 winds of magic lores back to the game, each with 6 spells a piece like past editions. Not all wizards could use all of the winds, like for instance Darkling Coven Sorceresses could only use say Shadow, Wanderers wizards would only have access to Life, Seraphon wizards would only use Heavens, just to keep it somewhat balanced and discourage favoritism of a particular lore. So you think something like this clog up the game too much?
  4. Aftermath of the GT final

    Talk about a varied scorecard! VERY awesome to see! Hope we can get to see lists for at least the top 20!
  5. Fyreslayers in Destruction?

    I think it's also worth noting, I see it a lot that people assume that Order= Good. I think this is a pretty big misconception. Lawful Evil could and does fully exist within Order in its current format. I find people bring up the whole "this faction should not be order, it should be _____" because they think Order means "the good guys". But we have already seen examples of the Stormcast having very "inquisition" like behavior is AOS too, or factions like Sylvaneth being very self focused and hesistant to help others, or factions like Daughters of Khaine or Darkling Covens who perform Blood rites and Sacrifice. The best description of Order that I could give is that every order faction are survivalists doing what they can to survive Death, Chaos, and Destruction and for the most part are bent on self-preservation. Opposition to Chaos also plays big part.
  6. Fyreslayers in Destruction?

    I would implore you to read a little more into the Fyreslayer background. IMHO having played and being obsessed with Fyreslayers from release, and reading every smidgen of lore available since AOS dropped, Destruction is not a suitable fit for Fyreslayers. While it is noted that there are some more wild and savage lodges in Ghur or Ulgu, Fyreslayers are always still in direct opposition to Chaos. The vast majority of them have spend literal millennia fighting off chaos in Aqshy. The hatred is ingrained at this point. The only exception falls when Ur-Gold is involved, because they view it as part of their lost god, and will do anything they can to wretch it from less worthy hands. The armies of Destruction center around violence for the sake of violence and they revere Gorkamorka. They have the penultimate goal of destruction and a good fight. Fyreslayers fight to survive. Their ultimate goal is the rebirth of Grimnir and to stave off those who would threaten their homes, but ultimately they vehemently oppose chaos, as Grimnir did. That is to say though, you could definitely theme an army around a more feral lodge from Ghur and that could be amazing, but in my opinion it would never be right seeing Duardin shoulder to shoulder alongside the followers of Gorkamorka. In the newest background they ally frequently with Kharadron Overlords and Stormcast. Order is a good fit for them. They are very headstrong Lawful Neutral.
  7. Hasn't had new content for a while now. Missing it pretty badly. Anyone know whats going on?
  8. Lets Chat Wanderers / Wood Elves compendium

    To my previous point though I didn't mean to imply that Wanderers were going to get dropped though, because I definitely think if anything GHB2.0 has shown that Wanderers, Brayherds, Darkling Covens, etc. aren't going anywhere, and that's awesome IMHO. I think Wanderers and Darkling Covens have a great potential and tons of character. What I would like to see is some background for them though so we can get an idea of where they fit in the Realms and the intricacies of their societies, rather than just using our imaginations (as fun as that is though!).
  9. Lets Chat Wanderers / Wood Elves compendium

    I really don't want to be that guy but in that Warhammer TV interview Jervis said that when they were deciding on the armies to get Allegiance abilities and coverage in GHB2.0 they "reviewed the Grand Alliance books and model ranges and picked the factions that Games Workshop would not be producing a battletome for soon, but that players would want to see." So while I do think it is a sign of continued support for the Wanderers in the future, IE they won't be squatted, it's not optimistic there will be a battletome any time soon.
  10. General AOS lore thread.

    Wow. I really need to read that book. I love those interactions between the Doomseeker and Grungi! Thanks for that Shinros.
  11. Old World lore

    That was because there was quite a large number of false reports during that campaign so gamesworkshop likely stopped trying to take it seriously. I was part of the team over at Druchii.net that was coordinating the war effort for the Dark Elves, and the rivalries with Ulthuan.net and there were legitimately people during that campaign that admitted to me after the fact as having entering hundreds of false battle reports in hopes of getting new models or magic items for their respective armies. It's why the last campaign they did most recently required you to submit your games in actual GW branded stores or trusted retailers, and required a certain level of proof along with a battle report, and with that in mind I heard there were still a lot of false reports.
  12. Legion Of Azgorh Mega-Thread

    I was all for putting mine on 32mm when I switched them over from squares because it looked so nice on my Fyreslayers and I figured that would be the new standard for the Duardin, but now with the Arkanauts on 25mm and the new AOS repacks of the Ironbreakers and Irondrakes being on 25mm, it kind of sealed the deal for me to have the Ironsworn on 25mm. It also helps that it's advantageous.
  13. Let's chat: Daughters of Khaine

    I believe you may be correct here but the example is not exactly the same scenario as it's saying any DoK models, not DoK models within range of any cauldron of blood , so I am not sure to be honest.
  14. NEW FAQs, Compendium, Forgeworld

    Biggest changes I am happy about. Aforementioned changes to the Stone Skeleton ability 1: Page 74 – Battle Traits, Masters of Destiny Change the Damage roll bullet point to: ‘• Damage roll (e.g. any roll that determines a Damage characteristic, but not any roll that determines the number of mortal wounds inflicted by a spell or ability)’ 2 : Q: When the word ‘any’ is used in the criteria for an ability, does it mean that the ability is applied only once when the criteria for the ability are fulfilled? For example, if an ability said ‘Add 1 to hit rolls for models that are within 6" of any models with this ability’, would I add 1 to the hit rolls of a model that was within 6" of three models with the ability, or would I add 3? A: The ability is applied only once, no matter how many times the criteria are fulfilled – ‘any’ is treated as being synonymous with ‘one or more’ in the Warhammer Age of Sigmar rules. In the example, this means that 1 would be added to the hit rolls, not 3. 3: Q: If I summon a Balewind Vortex, unsummon it and then summon it again, do I have to pay reinforcement points each time? A: Yes.
  15. So I don't know if anyone picked up on this little subtlety but during the interview with Jervis on Warhammer TV today he mentioned they "reviewed the Grand Alliance books and model ranges and picked the factions that Games Workshop would not be producing a battletome for soon, but that players would want to see." It occurred to me that there are a few reasonably sizable allegiances that are popular but didn't get rules in the book. I ordered them in what I feel is mostly likely to lease likely below based on how often they appear in the tournament scene and on Warhammer TV Nurgle Deathrattle Moonclan Grots Daughters of Khaine Gutbusters Now we know that Nurgle is on the way but I think it would stand to reason that we may very well see some of these get their own battletomes in the coming year/s.
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