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CentralKarma

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  1. Hello, new to the faction, and have a question. Sorry if it's an obvious question, or been asked a lot. Searched but couldn't find anything. During deployment, units can be deployed into boats, but it still counts as multiple drops, unless using the one drop core battalion?
  2. Yeah I agree. It's hard to call it a nerf if the thing was previously an auto include/ take. Just balancing. Auric hearthguard seem like they will be incredible this edition, fighting from behind a screen of vulkites. So pumped for all the changes to priests as well
  3. Gotcha. Still doesn't seem like a huge lose have a hard cap on that. Zombies are almost useless without a save or being fearless
  4. How are people doing the unlimited zombie spam anyway? Deathly invocation etc says return, meaning units lost
  5. Agreed, plus it seems most units in the game can be battleline now depending on general/ battalions/ etc. Pink horrors and hearth guard berzerkers are both incredible units. 20 berzerkers for 400 points is very reasonable. Scourge runner chariots are still great, even with there points hike. Personally my favourite battleline unit are the dire wolves though. very fast, good base size for screening, 2 wounds a piece makes them decently durable, and solid synergy with the army. If they die, just resummon them
  6. Seraphon, tzeentch, and overlords weren't touched, I imagine because they are about to get new tomes
  7. Sorry if this has already been asked/ discussed, but are morghast still battleline with Nagash as general? I haven't seen any changes that would say they aren't but they are no longer shown as a batteline option in the app or on the warscroll builder on warhammer community. Was there an FAQ that i missed making them no longer battle line or is this just a glitch?
  8. My thinking was that the list lacked a real hammer unit, so running the 2 grimwraiths as a 'unit' and activating them together will function as that, and who doesn't love some hero hammer? I normally run Hermdar for my lists but I've got a few units of hearthguard has my hammers
  9. With what you have listed there, I'd run the following: Greyfyrd Lodge, Realm: Ghyran Leaders: Runefather, general with the greyfyrd trait and artifact ( name escapes me at the moment) Runesmither with pray of ash and the forge key Battlesmith with the artifcate that increases his bubble to 18" Battleline 2x10 Vulkites 1x5 Auric Hearthguard, Id take them over the berzerkers to help protect your heroes and give a little shooting other: 2x grimwraith berzerkers. Just run your doomseeker as a grimwraith, doomseekers are hot garbage in comparison Give one of you grimwraiths the ghyrstrike to make him 2+/2+
  10. My guess would be its 'Damage per Round' as Damage per second (DPS) is a common way of mentioning damage output in MMO's. Doesn't really apply to tabletop gaming. Having a sticky thread with some commonly used acronyms might not be a bad idea. Could be very helpful for new players.
  11. That's a bit of an understatement. I would say there isn't really a hard and fast rule. A lot of factors make an army good or bad. As the other poster said there is an element of rock, paper scissors. It's all connected. For example, some units are better against hordes, but if your local meta is people playing elite armies, your horde killer isn't going to appear as good. If you plan on playing tournament, looking at tournament lists is a important. You want to have as big a tool boxes as possible, but know what the most important tools is key. Mortal wounds and mobility are never a bad thing to have. Do you currrently have an amry, or are you looking at whats out there and trying to decide on one?
  12. Local meta can influence list choice, but more and more I'm just ignoring spells. I run a lot of HGB - seems you are too - so I tend to not worry about mortal wounds too much. The runelord can take a prayer from the Fyreslayers book? If that's true then I just learned something! Honestly, both load outs are great good to have both. I play a lot of skaven and goblins, and a small unit with broadaxes vapourize those guys with the extra damage. Happy to help! Personally, I don't think they are a simple army. Due to there slow movement and reliance on auras you have to be very careful playing them. The beauty of the runes is that they are very situational. Against Stormcast, get your bros into combat and pop the Rune of Awakened Steel (+1 Rend) and smash through there lines. I use to always start with the Rune of Relentless Zeal to move up quickly, but now I try and save it for late game if i need to secure a key objective, or re position my army. Let me know if you have any more questions, love helping out the new lodge members.
  13. I love the Auric Hearthguards, great shooting and great for protecting heroes. Sorry, I thought the runesmith was another runesmiter, and you were running 3 priests. If that is the case you have 2 bros that can cast runic empowerment, those rerolls are amazing. Having 2 runesmiters is great find offers a lot of flexibility in deployment I find. I don't always tunnel them, depends on the opponent. In the sitiuation you laid out with your list I'd tunnel the 10 man unit. Out of curiosity, what is there load out? I can't think of many things game with better than a 4+ feel no pain. Worst case scenario, everything goes your opponents way, and you're taking 9 mortal wounds. with the 4+ FNP you're taking 4.5 on average. 9 mortal wounds is definitely above average damage output with those 3 spells/ abilities. Also only the stardrakes ability is table wide. The Celestant Prime's meteor has a max threat range of 30" and is based on line of sight. The comet is 36" from the wizards that casts it. I noticed you have the ash cloud rune on one of your priests, so there is always a chance to unbind it. There's always a chance of bad dice, but there isn't much you can do about that. Just part of the game.
  14. Id Run Arkhan with the lords of Sacrament, then 30 grimghasts, 2x40 skellies, 5 direwolves and the soul snare shackles Spell wise you probably want fading vigour, overwhelming dread and decripfy. you'll have more then enough bodies to secure objectives and tar pit his units, and the grimghasts can kill. Scenario dependant you could probably win without killing much
  15. Exactly, I'm a grown ass man that wants to play with and paint toy soldiers. Joking aside, I have found myself buying more used models with the price creep. Something I never did before.
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