Let's 'ere it for da boyz!

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22 Lord Celestant

About Let's 'ere it for da boyz!

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  1. army list

    I disagree with this. I run six Longstrikes with a Relictor quite often with good results. Parked in terrain with Bless Weapons, they still hurt things. Same cost as 10 Retributors and I'd argue they can have a more lasting impact on the game.
  2. I usually go with stuff that helps with survivability. So I'd opt for Staunch Defender and Mirrorshield. If you don't think you'll be up against much shooting, you could swap out for the Silvered Signarite or an offensive item.
  3. No, those are both valid points. I personally value the The Trap is Sprung ability enough to put it in my list, but YMMV. I think the Hunters are all about keeping your opponent on his back foot. Your opponent can never feel totally secure with an objective he holds or the position of his heroes/wizards if you've got a unit of Hunters held back. With this ability they can arrive anywhere, shoot, shoot again and then attempt a charge (50/50 shot w/ the Astral Compass rules) to then hopefully tack on some more damage in melee. At 1000 pts, there aren't going to be too many things that can stand up to that.
  4. I find it helps me to look at the different battalion formations and build my list around one. That way you have some built-in synergies already and should have a good idea of what your strategy will be when you play. To that end, your list is very close to the build for the Vanguard Angelos Conclave. I've built a couple of lists that feature it and it can be a lot of fun, if not out and out overpowering. To field it your list at 1k points pretty much has to look like: - Lord-Aquilor (200) - 3x5 Vanguard Hunters (420) - 1x3 Vanguard Palladors (220) - Vanguard Angelos Conclave (100) That gets you to 940/1000. You could chuck a Gryph Hound or some Aetherwings in there, but personally I'd probably just play it short and roll for a triumph each game.
  5. Absolutely. I hope my comment didn't make it seem as if I was insinuating that should be the case...because I'm not about that life.
  6. One of the Stormhosts from the new book. Different force organizations similar to Space Marine chapters if you're familiar. Each one has a unique color scheme and rules associated with it.
  7. This isn't quite right either. While the last place you want your Judicators is melee, their Storm Gladii do benefit from the CV command ability if they end up there.
  8. My Mathhammer isn't as strong as some, but based on these numbers, I get 1.33 wounds per model for the blades w/ CV command ability and 1.03 wounds per model for the hammers + stock standard LC. For a unit of 5 Libs, that's a difference of about 1.5 add'l wounds. I would say the blades definitely win out.
  9. Not sure what you mean. The Celestial Vindicators command ability gives units in a 6" bubble one extra attack with bladed weapons. The LC on foot's basic command ability seems weak compared to the CV option. I understand +1 to hit is nothing to sneeze at, and that positioning can be a challenge with this ability, but extra attacks for entire units can be game-breaking. There's a reason why everyone over in the Let's Chat Kharadron Overlords thread is freaking out about the Aether-khemist.
  10. Didn't want to clog up the forum with another post so I thought I'd ask this here: Got my hands on a copy of the new Skirmish rule book. Want to start a Vanguard Chamber warband. I notice that there aren't points for any mounted characters in the book. Is this some sort of balance issue? There are plenty of mounted troops, just no heroes. I'd like to run a Lord Aquilor but I don't want to ruin the game for the guys I'm playing with. Any reason why he wasn't included in the rule book? Also, if it were kosher, what would you reckon would be a good price point for him? I was think 28-30 points or thereabouts.
  11. Is this still available?
  12. Yeah, until GW FAQs it, I'd say you've got a good argument that it works at the least. It's a lot of investment for a small chance of actually paying off, but... Long odds or no, having a chance to get through 18 wounds from two shots? Yikes.
  13. I believe that is using the Luckstone on your hit roll with the SFA to make sure you get a second shot.
  14. Welcome and glad to have you aboard! The first thing that struck me about your list is that you are two units of Aetherwings (or 120 pts) away from an Aetherstrike Force. It's out of the new Battletome that's only a couple months old, so it hasn't seen really extensive play yet. But there has been plenty of discussion and theorycrafting on this thread and it seems pretty powerful. Your list is nice and well-rounded, looks like it would be a lot of fun to play. You'll also have something to do in every phase, which is great. As for prayers on your Relictor, I'd go with either Lightning Chariot for the movement shenanigans, or Bless Weapons to make your hittiest units hittier. Also, Paladins are great, but they're a bit of a glass cannon. They sort of feel like the odd men out in this list. They might be a good candidate to drop so you can fit the Aetherwings in.
  15. How did you find the double Relictor? What prayers did you go with?