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Let's 'ere it for da boyz!

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25 Lord Celestant

About Let's 'ere it for da boyz!

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  1. Vanguard Stormcast Warband

    I agree that a ranged attack could be very game-breaking. I'd think either making it weaker or less likely to hit as you've suggested is a good compromise. Or perhaps it could be a particularly taxing activation - like a charge - and "reloading" would take the rest of that piece's focus for that action phase.
  2. Vanguard Stormcast Warband

    I hope you're right, because this could be really cool. Attacking without fear of easy reprisals is big and so is plinking off wounds from 1-2 hexes away while sat on an objective. A whole faction that can do this without power cards could be a lot of fun. Definitely a unique style - until those stunties and their throwing axes show up.
  3. Vanguard Stormcast Warband

    Hey all. I'm loving this wonderful game and really looking forward to future expansions and the new warbands. With that being said, I'm very curious about how the upcoming Vanguard Hunter-focused Stormcast list will play. In AoS, they are a force focused on hit and run tactics, able to appear and disappear from the battlefield at will. How will this mobility be represented in the Mirrored City? What will their stats look like? What are some cards you expect to see in their deck? How many heroes will there be in the warband? Here goes my completely off-the-cuff speculation, based on no real information whatsoever: I reckon they will be similar to Steelheart's Champions, with a little more movement and slightly weaker defense. I'm thinking 4 movement, a shield for defense, and 2-dice hammer attacks. I'm guessing there will be 3-4 models in the band. The leader probably has the ability to pull some movement shenanigans to reposition his bros. I also suspect movement will factor into each model becoming inspired. What do you guys think? I am super excited to see what this great community comes up with!
  4. Let's Chat Stormcast Eternals

    Very good point! My question about heroes in general still stands though, which heroes is good to have multiples of, if any? I second @Turragor. Relictors are definitely worth having more than one of. I would also throw in the Venator. He's basically a mobile artillery piece.
  5. GHB2 Ironjawz

    Does anyone think these new point reductions make the Cabbage and Gordrakk will see inclusion in competitive lists now?
  6. GHB2 Ironjawz

    Got a screen grab of the new IJ points from Ravik87 over on the AOS sub-Reddit. Battalions became much pricier across the board.
  7. 1500pts Stormcast Eternals - need some feedback

    I disagree with this. I run six Longstrikes with a Relictor quite often with good results. Parked in terrain with Bless Weapons, they still hurt things. Same cost as 10 Retributors and I'd argue they can have a more lasting impact on the game.
  8. 1000 pts SE Vanguard list

    I usually go with stuff that helps with survivability. So I'd opt for Staunch Defender and Mirrorshield. If you don't think you'll be up against much shooting, you could swap out for the Silvered Signarite or an offensive item.
  9. 1000 pts SE Vanguard list

    No, those are both valid points. I personally value the The Trap is Sprung ability enough to put it in my list, but YMMV. I think the Hunters are all about keeping your opponent on his back foot. Your opponent can never feel totally secure with an objective he holds or the position of his heroes/wizards if you've got a unit of Hunters held back. With this ability they can arrive anywhere, shoot, shoot again and then attempt a charge (50/50 shot w/ the Astral Compass rules) to then hopefully tack on some more damage in melee. At 1000 pts, there aren't going to be too many things that can stand up to that.
  10. 1000 pts SE Vanguard list

    I find it helps me to look at the different battalion formations and build my list around one. That way you have some built-in synergies already and should have a good idea of what your strategy will be when you play. To that end, your list is very close to the build for the Vanguard Angelos Conclave. I've built a couple of lists that feature it and it can be a lot of fun, if not out and out overpowering. To field it your list at 1k points pretty much has to look like: - Lord-Aquilor (200) - 3x5 Vanguard Hunters (420) - 1x3 Vanguard Palladors (220) - Vanguard Angelos Conclave (100) That gets you to 940/1000. You could chuck a Gryph Hound or some Aetherwings in there, but personally I'd probably just play it short and roll for a triumph each game.
  11. Let's Chat Stormcast Eternals

    Absolutely. I hope my comment didn't make it seem as if I was insinuating that should be the case...because I'm not about that life.
  12. Let's Chat Stormcast Eternals

    One of the Stormhosts from the new book. Different force organizations similar to Space Marine chapters if you're familiar. Each one has a unique color scheme and rules associated with it.
  13. Let's Chat Stormcast Eternals

    This isn't quite right either. While the last place you want your Judicators is melee, their Storm Gladii do benefit from the CV command ability if they end up there.
  14. Let's Chat Stormcast Eternals

    My Mathhammer isn't as strong as some, but based on these numbers, I get 1.33 wounds per model for the blades w/ CV command ability and 1.03 wounds per model for the hammers + stock standard LC. For a unit of 5 Libs, that's a difference of about 1.5 add'l wounds. I would say the blades definitely win out.
  15. Let's Chat Stormcast Eternals

    Not sure what you mean. The Celestial Vindicators command ability gives units in a 6" bubble one extra attack with bladed weapons. The LC on foot's basic command ability seems weak compared to the CV option. I understand +1 to hit is nothing to sneeze at, and that positioning can be a challenge with this ability, but extra attacks for entire units can be game-breaking. There's a reason why everyone over in the Let's Chat Kharadron Overlords thread is freaking out about the Aether-khemist.
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