Requizen

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144 Celestant-Prime

About Requizen

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    Dracothian Guard
  1. The storyline as I understand it is like this: there's a city that's been cursed by Nagash to languish on mirror dimensions. Heroes end up there for various reasons (mostly treasure) and get trapped. The game represents them struggling against one another and seeking glory and treasure in order to escape - not knowing that it won't matter since there is no escape. When a Hero dies, they are reflected back along the mirrors or something and continue fighting. They were pretty vague about it. Sent from my ONEPLUS A3000 using Tapatalk
  2. So nothing new for AoS. Interesting note that 40k is getting somewhat "AoS'd", it sounds like they're porting the Battleshock system, independent statlines (no Infantry type, all units have their own move etc), and Rend system (or something similar, "armor piercing value"). Played a game of Shadespire. Took about 40 minutes and I got a good feeling for it. There's a deck construction aspect and then the game takes place on a Hex gameboard, maneuvering troops to get objectives, kill each other, and win. 5 named Bloodreavers, 3 named Liberators. All will have Warscrolls in AoS but will only be available in the box set (for now). Other forces coming with release so not just Sigmar v Khorne. Attack/Defend dice a la XWing but different. Was fun, quick, and you can tell there was quite a bit of depth available, could be a great tourney or club game. Oh yeah, the biggest news imo? One of the Stormcast Shadespire models is a female Stormcast. Crappy phone picture but her character card uses "she" and there is a definite feminine but not sexualized style to her armor. It looks amazing and I can't wait to get my own! Sent from my ONEPLUS A3000 using Tapatalk
  3. Tonight! In around 11 hours I'll be in the hall like a kid in a toy store. Sent from my ONEPLUS A3000 using Tapatalk
  4. As far as I can tell GW still fully supports Skyborne Slayers so there's no conflict. The Raptors I'm bringing because a) they're awesome and b) I think sniping characters is important enough to warrant another shooting source. Plus, they're painted and Adepticon is this week haha Sent from my ONEPLUS A3000 using Tapatalk
  5. Alright, fudged the list a bit, not sure whether to put a Relictor or Azyros in. The Relictor seems overall better but the Azyros combos well with the shooting units I have. Thoughts from the group?
  6. The Venator is fine as long as you don't measure his usefulness in how often he snipes things with SFA. He's still getting 3 Bow shots a turn and occasionally gets pseudo-MWs with his Bird. He's fast, and a 3+ Hero is very useful overall. He'll do great harass and plunk down wounds on plenty of things over the course of the game, and occasionally murder something in one shot. That's worth his points, imo. I think it's not bad at all - the only downside is that those lists really lack mobility and aren't as hard hitting. It's just as weak against MWs, without the ways to instagib the things putting them out. Overall it's swingy. Against non-MW or high-rend armies, you'll feel invincible and probably cause a table flip. Against armies that can mitigate or ignore your saves, it'll feel a bit rough. Give it a try!
  7. If named characters are allowed, Settra is a very solid pick. Fast, hard to kill with his extra saves, and a Rend -2 Damage 3 weapon that gets extra attacks on the charge! He should 1v1 anything short of a Stonehorn imo. If we're not talking named, Ironjawz Megaboss or Lord Celestant on Stardrake are probably the two fightiest I've seen.
  8. There was on Dakka an amazing fan Battletome for Void Swarm - aka Tyranids. AoS rules for every Tyranid model that looked relatively decent. Nids are a good fit for AoS anyway - they're not SciFi other than being Ridley Scott Alien expies, and in all the Mortal Realms (or rather, the void between them), there's plenty of room for an omnicidal bug race. Sadly hasn't been updated in a while, but I was a fan and would immediately start a force if GW made an official port. Link: https://www.dakkadakka.com/dakkaforum/posts/list/0/697553.page
  9. Glad this is happening, but I'm going to miss my 20%-25% discount from Frontline Gaming. I wonder if "x% off your entire order" is included in that stipulation, if a company lists the GW product at full price but then gives a 20% discount on the cart, or something like that.
  10. I would say that if you're not taking a Luckstone, you're probably better off taking that Artifact slot on a different Hero. None of the melee ones help him, and the defensive ones are less useful on him with his speed and range, better off on a melee Hero who is going to be in the thick of things. If he's the only one left, any of the defensive ones are good on him. Mirrorshield is a fan favorite, and is good for letting him stay safe against other ranged abilities. Armour of Destiny is a good all-around choice.
  11. https://www.warhammer-community.com/2017/03/15/rumour-engine-march-15th-2017/ GW WHAT ARE YOU DOING SLOW DOWN
  12. Compendium is only for stuff that they no longer sell. I think it'll be a long time before we start seeing those armies get squatted, though they might not get new books. Greenskinz even have a Start Collecting! I'm wondering if we'll see updated Grand Alliance books after TGH2. New book with updated Alliance Traits from TGH that expound a bit more on the smaller factions that are unlikely to get their own Battletome. Unlikely, but possible. Skirmish is what I'm thinking as well, though I'm hoping for something with a bit of flair rather than "Kill Team but in AoS".
  13. Which is why I dislike using the Luckstone on anything except the Damage roll - no use wasting it if the save is going to be made anyway. Still, Rend -1 on 4+ enemies gives you a good shake to get through, but nothing is guaranteed. If it was Mortal, he'd have been way more expensive, so I'm fine with it the way it is. I've only used the Veritant a few times and he's never wowed me. Dispelling is nice, but super unreliable and if they don't have a Wizard (or at least one that you can get close to), it's not that useful. His melee is better than average, but still not really amazing enough to be a threat in and of himself. He's nice for taking a buffing spell and using one of the Lanterns, but I don't know if I'd ever want him instead of a Relictor.
  14. I dunno about you, but I'm quite interested in this snippet from Shadespire: "It has been designed specifically for competitive, organised play, to support our growing community of gamers out there." I'm quite happy with Open and Narrative play, but it's awesome that they've realized organized competition is a huge draw to a lot of players. I can't wait to see what it's about!
  15. So anyone have in-game experience with them yet? I've only had one game, where we played on too small a board against 6 Necropolis Knights and a Mourngul, so they never stood a chance. However, I'm convinced that there are plenty of situations where Longstrikes are going to be quite good, just haven't found them yet.