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Requizen

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352 Celestant-Prime

About Requizen

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    Lord Castellant
  1. Let's Chat: Seraphon 2017

    What are the heavy hitters in the army, like really doing the damage? I know some people splurge for the FW Dread Saurian, but I'm not sure about going in on that. What's the thing that goes on the table and scares the opponents?
  2. Let's Chat: Seraphon 2017

    So I've been toying with the idea of starting a new army, and since it seems everyone and their brother is starting Idoneth around here, I was thinking of starting Seraphon (especially since I picked up 40 Skinks already to support my Stormcast). From my experience, it's seemed that only Kroaknado has done well competitively, but at Adepticon a Seraphon player came in 3rd with Shadowstrike, which got my head clicking about possible other builds that might work. What are some non-Kroak builds that have been doing well for people? I've been eyeing up the Cavalry - they're not particularly powerful, but they're cheap, fast, BV10 dudes that can do some board control while the bigger beasties and blobby units get into place. I dunno if I want to go too deep into Battalions, thinking of just going more on a mixed force with lots of bodies and few big monsters.
  3. Let's Chat Stormcast Eternals

    Longstrikes are really only worth it for two things: one minimal unit to sit on a back objective and pick off small units/heroes, or as many as you can humanly fit into a list and blow up the enemy army in two turns. So I've been toying with Dragon armies a bit, and have started wondering if it's worth taking the Stardrake over say, a LCoD with another Dracothian Guard unit instead. It's cheaper, more wounds with a similar save, and more attacks. It only really lacks the special eating and tail attacks and trades the Sky of Falling Stars for more reliable breath weapons, plus covers more of the board. While it's not as striking as a big monster Dragon in the middle, I'm considering just running something like LCoD + 3x2 Fulmis instead of the Les Martin build. Still as susceptible to MWs and the like, but can spread out and hit multiple fronts, and is slighly more resilient to the enemy all-inning, since the power is spread out across two units.
  4. Lets Chat: Idoneth Deepkin

    Got to flip through the book yesterday from a friend who got it early. I'm... whelmed? Here's my impression: The Namarti and all the mounts (including the Turtle) are fairly middling statlines. The Heroes, especially the Eidolon and the King, are really good beatsticks well worth their costs, and the support Heroes are quite good. It seems to be an army very much built around your non-Heroes just providing cover via the Battle Trait and sitting on Objectives while the Heroes run around and kick face as best they can. The shooting Namarti are pretty terrible all around imo, and the Shark is probably the worst unit in the book. The Turtle gives a nice buff if you cluster around it but is fairly meh overall imo. Still, I think you can make a pretty competitive army with proper positioning and board movement, so I'm interested to see what people come up with.
  5. Let's chat: The Farstriders

    Here's the Deck I tried last night. Worked ok, I messed up a bit and also rolled poorly but won one and lost one. It's a bit passive, I played against Orruks both time and just wanted to sit back and wait til they came forward to shoot, then closed the distance and finished off with the Weapon upgrades and regular damage. It worked fairly well. https://www.underworldsdb.com/shared.php?deck=0,205,211,234,235,252,257,272,275,282,284,291,215,219,329,334,336,349,348,347,356,369,225,227,228,232,373,376,389,393,420,424,246 The main downside is that it gets glory fairly slowly, I'm thinking of dropping things like Ranger Strike and Brave But Cautious for one Supremacy or maybe the Tactical Supremacy cards.
  6. Let's Chat Stormcast Eternals

    Played Aetherstrike with Skink screen at Adepticon. It did ok, but the more I play the more I get frustrated at just how much it struggles to play many objectives. You really want to castle up, protecting the big Longstrike unit and getting as much shooting as possible, but that requires you to have a unit nearby to screen them (in my case, at least part of the Skink blob), the Relictor to provide Staunch/Chariot/Heals, and probably one if not both the bird units hanging around. When nearly half your army is castling up, it's pretty hard to play the game. Yes, the damage output is absolutely insane - they took out some very tough units singlehandedly every game - but by then you're halfway through the game and the points have tipped considerably. I think with some tweaks and clever play it might do better, but I think I'm gonna switch up Stormcast lists for the next few events. Skink allies are the bomb dot com though. Even if half the unit just gets blown up turn 1, they're still eating a bunch of charges and shots that you would normally take on other stuff, and even knocked down to 5-20 they can still quickly get on objectives and contest the board. Nothing like them in SCE for 200 points.
  7. Lets Chat: Idoneth Deepkin

    That might just be a scenery piece to go with them, not actual army unit. They mentioned at the panel that they have a "Tide" system, where the "magical tide" goes in and out and their power changes accordingly.
  8. Lets Chat: Idoneth Deepkin

    This feels like the most extensive new army release in a long time. Kharadron didn't feel like it had this much variety, at least in styles and diverse kits. Or maybe it's just me. Either way, I'm really digging this release. I haven't gone all in on a new army in a while, I might try for this one.
  9. Wave 2 Confirmed

    The wording on Spectral Parry is stupid. Every other card says "put the fighter on Guard". I hope that's not final text.
  10. The Shadespire News and Rumour Thread

    My wild speculation is that it's Nighthaunt (well that's basically guaranteed with the one card art) and either Dispossessed or Free Peoples. Lightning with an Anvil doesn't seem like it could be much else, other than SCE but there's already two of those.
  11. The Shadespire News and Rumour Thread

    From the Adepticon preview panel: there will be more Shadespire teams in the future. Specifically called out Shadespire, not Underworlds. More boards are in the works, no news of when or how they will be available.
  12. Let's Chat: Spiteclaw's Swarm

    Krrk is super useful against Warbands with 2 wound dudes. Against Skellies or Skaven, he'll easily rack up some quick glory in T1, and can help out with Precise Use Of Force. He's more of an early game piece. 2 Hammers for 2 Damage is fairly reliable without upgrades, and sets up for kills against Orruks or Stormcast so Skritch can follow up. If you Inspire him, he's fairly hard to shift, so he's more of a distraction and threat of chip damage than a real power piece.
  13. Best ploys for skaven for inspiration

    Sidestep is probably the best. In my deck I have Sidestep, Confusion, Illusory Fighter, Time Trap, and Musk of Fear. I think those are the most well rounded for Inspiration.
  14. Tiers in Shadespire

    Well, Stormcast require combat as well. You can't just roll a defense dice without being attacked. The first four Warbands all require combat in some way (Orruks can game it a bit with Power cards), but Skaven have it easier and Fyreslayers are... different. However, power increase from Inspiration fluctuates as well. Fyreslayers jump big time when Inspired, while imo Orruks don't get as big of a benefit as others. Tiers are strange. It's too ephemeral, imo, to put much stock in, since counters will appear and new cards change things. Additionally, as others have said, how you perform with a Warband can have much more to do with your playstyle than the power of the deck itself.
  15. Let's Chat: Spiteclaw's Swarm

    I'm not a huge fan of Black Hunger combos. I think the card itself is fine - it makes Hungering into a better Harvester once Inspired. But trying to get 2 or even 3 Upgrade combos off just feels a bit greedy to me, like it's nice if it happens, but there's not enough card cycle in the game to justify putting in cards that are just there to go specifically with another. Heroslayer and Hammer are fine on their own, though, just keep in mind that they don't need to hit multiple targets to be good.
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