Requizen

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209 Celestant-Prime

About Requizen

  1. Now that the 40k release is calming down, can get back to AoS. New game is pretty good but Sigmar still has its hooks in me. Got a tournament coming up, thinking of running this: Lord-Castellant: General, Staunch Defender, Lantern of the Tempest Knight-Venator: Luckstone Knight-Azyros Knight-Heraldor Judicators - Bows Judicators - Bows Judicators - Crossbows Aetherwings Aetherwings Protectors x5: 2x Starsoul Hurricane Raptors Longstrike Raptors x9 Aetherstrike Battalion 2000/2000 Feels like a pretty standard Aetherstrike list, just tried to shove the Heraldor in there for anti-Sylvaneth tech and I'm expecting the tables to be terrain dense. Not sure about the Crossbow Judicators but I had Libbies and 60 points left over so I think it'll be ok. Should I go for less Longstrikes? Sent from my ONEPLUS A3000 using Tapatalk
  2. Got some games in over this weekend. Tried out my Lord-Aquillor for the first time. Dude is killy in combat and his Trait is insane, I may end up using him in an Aetherstrike if I can squeeze it. Flying a bunch of Hurricanes into range on T1 is pretty devastating, or yanking certain units out of combat.
  3. Since no one else was answering - I'm pretty sure they didn't add anything to Skirmish over 6 wounds, which precludes our mounted dudes. Ogor Tyrants are 7 wounds and are out as well. Vanguard looks super good, since Raptors outrange everything in the game (expect super ranged units to be houseruled), Astral Compass lets a Hunter ignore deployment, and Palladors are one of the toughest things available for their points.
  4. Take 2! Unless TGH2 changes things, the upside of Priests over Wizards is that there's nothing stopping you from trying it multiple times. 1) Yes. It's not a missile weapon and doesn't have a profile, it's just a thing that happens. 2) Measure the distance at the time you roll the Hits. So yes, you can "turn it on" and then land in the bubble. You can't activate it and then have a unit leave and still benefit, they lose it as soon as they get further than 9" away.
  5. I have a 1000 point tournament this weekend. Thinking of going full Vanguard since I've been putting the models together. Something like: Gryph Hound because there's nothing else for 40 points. I guess I could instead trade the Venator for an Azyros and get a unit of Prosecutors instead, but I like the shooting this list has. Do you think it'll do good? Or should I go for more mobility: Less shooty but the Palladors might come in handy for getting objectives or zipping around the map in general.
  6. Actually just as I wrote that I typed this Tempest Lords list up: Some other Artifact. Everything is very mobile other than the Judicators (but they have range), Everything shoots except the Liberators or the Azyroses, but the Knights boost shooting. The speed and shooting could be nuts. Not a competitive list probably but an extremely fun one!
  7. New thought experiment - single drop MSU lists. Lots of units, always win deployment against anything not single drop. Anvils of the Heldenhammer with Vanguard: A big old line of hard to kill things - Liberators will be 3+ from Staunch Defender, Judicators will be 2+, strong against shooting with Lantern and Mirrorshields. Hunters flank and hit a bunch of points all over. Them + Lightning Chariot actually makes the list a bit more mobile than people may expect. Or, could replace the Relictor with an Azyros with a fancy Lantern. Maybe +1 attack for the LCoD? Given our low model count and weakness to things like MWs and somewhat battleshock, MSU might not be the best way to play. But, it does offer lots of tactical options in terms of being all around the board and threat overload. Plus it's something different! Trying to make a pure shooting MSU army that has as few drops as possible is pretty hard. Single drops are difficult to fit and require lots of units you don't necessarily want. Tempest Lords with Vanguard Wing is 240 in Battalions, but at least you're getting Prosecutors with Javelins for more shooting. Too bad Vanguard Auxiliary is 100 points over.
  8. I kinda hope not. Order has gotten enough attention lately, hoping that we get Death before Aelves or maybe something neat in Destruction.
  9. So this isn't a 40k thread, but they just released the Reserves article. Only less than half of your units can start off the table, which is something that may come to AoS. Not that you see it that much since Warrior Brotherhood died, but I think we may see something similar with TGH2.
  10. Is there any difference between the LCoSD and DST other than weapon options? How hard is it to magnetize for both?
  11. So, Dragons. Specifically, Stardrakes. I've got one to build, and I'm trying to figure out how to build it. The current hotness is LCoSD with the buffs for 2+rerolling, but what about Drakesworn Templars? You're missing out on the save reroll, sure, but for 100 point less, get very similar combat prowess - the mount is the same, and abilities. You get slightly lesser weapon statlines, though the Lance against monsters is nothing to sneeze at and the Hammer is fairly solid all around (especially since it's straight damage 3 instead of d3 like the LCoSD). Plus a bit extra ranged damage with the bow. Reflecting MWs back is quite good, but so is 100 points. Anyone run Drakesworn Templars at all?
  12. Hallowed Knights only shuts down Spells, not Mortal Wounds. It will help a lot against Tzeentch Daemon lists that are blasting out wounds from LoCs, Gaunt Summoners, and Heralds, but not against Skyfires. Javelins always. Axes are fairly poor in comparison.
  13. Mirrorshield isn't a trait, it's an Artifact. You can't give regular dudes Artifacts even if they are your general, but you can give a Concussor general Staunch Defender for a constant 2+ unit.
  14. I can't see Axes being good, honestly. An extra attack for losing rend and a shooting attack? No thanks. The rider isn't even the important thing in melee anyway, that falls squarely onto the awesome Gryph-Chargers.
  15. On another note - I have two boxes of Palladors. Should I make one unit of 6 or two units of 3? Smaller units seem better overall, but big units can be pulled around by the Aquilor.