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188 Celestant-Prime

About Requizen

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    Dracothian Guard
  1. They confirmed on Twitter that rolling for initiative is only AoS. Sent from my ONEPLUS A3000 using Tapatalk
  2. To be fair we had a monopoly on the Rumor Engine for quite some time. When was the last 40k one that was up there? Sent from my ONEPLUS A3000 using Tapatalk
  3. To be fair we had a monopoly on the Rumor Engine for quite some time. When was the last 40k one that was up there? Sent from my ONEPLUS A3000 using Tapatalk
  4. My biggest concern with #new40k is trying to find time to play both regularly without shirking on my job or wife >.> Necrons are totally ready to roll out again! Sent from my ONEPLUS A3000 using Tapatalk
  5. It's interesting. The wording is "they may move up to this many inches", which is different than moving as if it were the movement phase. That distinction alone would make me think they could end within 3", per the FAQ. Sent from my ONEPLUS A3000 using Tapatalk
  6. When they did Khorne Daemonkin for 40k, they were doing AoS Bloodbound releases at the same time. They followed up Thousand Sons with Disciples of Tzeentch. I think it's safe to say that cross promotion is well within the realm of possibility. Yeah, but for me it's just time. I can't go out two nights a week on the reg to play both games, and even making two days per month to try and hit an AoS event and a 40k event means less time with family. Being a married adult is a bummer for hobbying
  7. Allegiance is always what it says above the name, so yeah Overlords. No Luckstone Marked for Destruction can be useful for really helping nail that important target, but without Luckstone you're gambling a lot on the SFA. Lightning-fast Volleys could be pretty cool. The big issue with the Gunhauler is that the big gun only hits on a 4+ and shoots once per turn, so getting an extra shot every Hero Phase can mitigate that a lot and potentially make it a really powerful damage-dealer. It's also just really fast. Everything moves 12", so you get a lot of shooting in range quickly.
  8. We had a DoTz player smash face in a weekend 3-game event. No Skyfires, just lots of Heroes (Changeling, Herald of Tzeentch, 2 Lords of Change, Blue Scribes, Exalted Flamer). He used The Host Duplicitous and swapped things around to get really sick board control and casting positioning. Plus, Blue Scribes are really good once they've learned some power spells. I think he tabled each opponent or came close to it. Horrors are extremely good screening units (especially since he used a small summoning pool for Blues/Brimstones), and the Flickering Mirage spell really screwed people over. I think there's plenty of good things outside of Skyfires, though they are the most straightforwardly powerful.
  9. General question: is there any specific lore about Grots in the Mortal Realms? Since they don't have a Battletome and haven't appeared prominently in any books or campaigns, are they just general little hangers-on of Orruks and Ogors? Or do they have their own thing going on? Are there, I dunno, Grot cities and what not?
  10. I do wonder if the 40k players who have switched will just flock back or end up playing both. I have trouble juggling multiple game systems, but I like both a lot.
  11. Except Skyfires don't take any upgrades so you would still need to just adjust their base points. Kind of a bad example. Would make sense for Kurnoth Hunters I guess, but honestly Bow Hunters and Scythe/Sword Hunters should just be separate profiles and points.
  12. Plus 100 for the Battalion. It's not great, but if you wanted a cool themed flying shooting force, you could do a lot worse. Sent from my ONEPLUS A3000 using Tapatalk
  13. Venator, three Prosecutor units, the gunboat, and three balloon units (two of one, one of the other). They make each other better at shooting and one can shoot on the Hero phase. It's not bad if you want to run them together. Sent from my ONEPLUS A3000 using Tapatalk
  14. Plaguebearers are seriously one of the best battlelines in the whole game imo. Hard to kill, hard to battleshock, hard to ignore. The only downside is the slow speed. They're not very killy, but you don't need them to be, a brick of 30 will just walk into anything in the game and either grind it down via attrition or just sit there until the game ends.
  15. Nurgle-marked Soul Grinders are super good. Plagueclaws are another good option for pumping up Epidemius. While they don't fit in a Tallyband, they're thematic and help with your lack of a ranged option.