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TheWilddog

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287 Celestant-Prime

About TheWilddog

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    Dracothian Guard

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  1. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    Not a single FEC at Blackout, with almost a hundred players. Does not seem that our new summoning got people excited to bring the army. Guess we will see how it shakes out.
  2. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    Both lists look fun. I think I would lean toward the monster mash one. I always loved running the big monster centered lists and the new summoning leans in that direction (the more beasties we run the more free points we get). Good luck whichever you go with and let us know how it goes.
  3. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    This is one of the main reasons I have never loved the Deadwatch battalion, the 3 unit requirement almost forces you to just run units of 3 and they die soooo easily. The other thing I found while running it is that it happening in the hero phase makes its use limited. AOS is so killy that when you charge or get charged a unit tends to get deleted so units of 3 Horrors tend not to stick around until your next hero phase especially if you get double turned.
  4. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    Yea unfortunately that is the case, but the extra regrowth from the Royal Family still regrows a Horror unit super quick. I have been running them in a big blob of 6 but I kind of want to go up to 9 to max the regeneration potential. I know I will never get all 9 into combat with their base size but in theory it seems good.
  5. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    Yea the range can be a little limiting but its pretty easy to bring in the Vargulfs on the first turn wherever you have the Horrors and have them set up in regrow range.
  6. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    I was referring to the Lords of the Manor ability from the Royal Family. You summon in two Vargulfs with the AGKoZD (with Majestic Horror) then when you regrow Horrors you get how many +5s you roll plus an additional two free from the battalion (one for each Vargulf). Makes the Horror unit very hard to get rid of. The Lords of the Manor paragraph was not changed and it says "Each time a Courtier in your army uses an ability to call forth additional FEC models, add one ... The Lord of the Manor section has always applied to the Vargulf To The King Ability so I do not see why that has changed. So therefore the regrow buff seems fine. The potential cheese part seems to be if you can go above the starting size of Horrors with the Vargulf To The King Ability. I would say not (and I did not play it that way) because of the not going over starting size prescription. However, honestly even if it let us go over the starting size it would not suddenly make our army broken, it would throw us a bone in a field where we are still a little underpowered.
  7. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    Played my first real competitive game with FEC in AOS 2 last night verses a friend who is an experienced tournament regular. We were playing the new GH2018 scenario, The Better Part Of Valor. Here are the lists we used. Allegiance: Flesh Eater Courts - Mortal Realm: Hysh - Delusion: Crusading Army Abhorrant Ghoul King on Zombie Dragon (440) - General - Command Trait : Magestic Horror - Artefact : Lens of Refraction Abhorrant Ghoul King on Terrorgheist (400) - Artefact : Aetherquartz Brooch Abhorrant Ghoul King (140) Abhorrant Ghoul King (140) 6 x Crypt Horrors (320) 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) 10 x Crypt Ghouls (100) Royal Family (150) Aethervoid Pendulum (40) Quicksilver Swords (20) 1 Command Point 50 TOTAL: 2000/2000 Allegiance: Grand Host of Nagash Nagash Supreme Lord Of The Undead (800) - General - Lores of the Dead Spell 1 : Overwhelming Dread (Deathmages) - Lores of the Dead Spell 2 : Fading Vigour (Deathmages) - Lores of the Dead Spell 3 : Amethystine Pinions (Vampires) Necromancer (110) - Artefact : Ossific Diadem - Lore of the Deathmages : Decrepify 2 x Morghast Harbingers (220) -Spirit Halberds 40 x Skeleton Warriors (280) 40 x Skeleton Warriors (280) 10 x Skeleton Warriors (80) The First Cohort (160) Umbral Spellportal (60) TOTAL: 1990/2000 I won a very close game almost exclusively on capturing objectives. Nagash completely shut down most of my magic, which stunk. I was able to use my summoning to steal one of his back objectives. The block of 6 Horrors backed by the 2 summoned Vargulfs and the extra refill from the battalion was able to grind through 2 blocks of 40 skeletons (of course he brought 1 of them back). Nagash Hand Of Dusted my AGKoTG through the Spell Portal and by the end of the game I only had my Horrors left camped on an objective to get the 8 VP. My take aways: I like the level of our ability army to grind with the Royal Family, at times it felt on par with the LoN regrow tricks. I like our mobility with the summoning and think that we can do some real damage in the scenarios based around spread out objectives. I liked the Aetherquartz Brooch for getting a few extra command points over the course of the game. I still feel our killing power is too limited. I had no real way to kill Nagash. I just had to try to avoid him and manage him as best I could. There are going to be some targets that we just can not kill reliably. I would have liked to see how Endless Spells would have helped us, in theory they could help some of our killing power issues and we are somewhat set up to effectively use them. However, Nagash would not have any of it! Overall I think AOS2 has helped us some but we still seem to have some of the same big issues we had before.
  8. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    I think this is correct, on Episode 6 of the Stormcast podcast Ben Johnson said the Ghoul Kings' command ability would be a 1 time per game use. I still wonder where this will be written at though, as others have stated the Alliance Ability page in the GHB for FEC has been seen with no mention of it there. Also the new Summoning section of the GHB has been seen and no mention there. Where will this rule and the clarification on how the Attendants at Court battalion works be? In the rumored warscroll changes, an FAQ? I want to get list building but we have a lot of uncertainty still.
  9. TheWilddog

    AoS 2 - Flesh-eater Courts Discussion

    That is the route I went for. Here is my Ghoul King on foot.
  10. TheWilddog

    Lets Chat: Flesh Eater Courts

    Did anyone see our Allegiance Abilities? I have seen the points but I have scoured all the leaks and still not seen a scan of our Allegiance update. Did I miss something?
  11. TheWilddog

    What colour are your spirit hosts?

    Yea I love their graveyard kit.
  12. TheWilddog

    What colour are your spirit hosts?

    I went with teal highlighted up to light green.
  13. TheWilddog

    Age of Sigmar: Second Edition

    Yea, this was my thought as well. Does that mean that there are no more big rules changes? We have not heard much about the combat or battleshock at all.
  14. TheWilddog

    Hardest kit you've built?

    My GW top 2 : 1. Ikit Klaw - Like others have said, just miserable. I love the model but holy cow it took a minor miracle to get mine together. They really need a plastic version for this kit. 2. Spirt Hosts - Again I love the models but ugh they are fiddly. I tried both Malifaux and Infinity and liked the games but ended up quitting because of the models. I love some of the Malifaux sculpts but the pieces are sooooo small sometimes, I just gave up; and you have not known pain until you have struggled with some of Infinity's small metal sculpts. Honorable mention to Palladium Books' Robotech minis. An absolute nightmare neatly delivered in approximately 1 million small pieces.
  15. TheWilddog

    Lets Chat: Flesh Eater Courts

    Holy cow these things seem made to be converted up into FEC Ghouls. I have a ton already but I guess I can always use more!!!!!
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