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TheWilddog

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About TheWilddog

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  1. TheWilddog

    Lets Chat: Flesh Eater Courts

    Yea, I realy want to see what they are doing with this. Also, with all the other combo-rific actions everyone else is getting we better get at least one way to put a +1 to hit on the Flayers. Command Ability, Spell, Alliance Ability, I don't care I just better get my +5 mortal wound flying corpse bombs.
  2. TheWilddog

    Age of Sigmar: Second Edition

    I thought the rats might get a little summoning love. However, this looks restricted to the Dreaded 13th spell. I thought they might give them a summonable like mechanic.
  3. TheWilddog

    Age of Sigmar: Second Edition

    This info graphic is up on FB about summoning. Has me excited about my FEC.
  4. TheWilddog

    Age of Sigmar: Second Edition

    This has me really curious how they will handle FEC. Seems like they will need a whole new rewrite to address their summoning.
  5. TheWilddog

    Lets Chat: Legions of Nagash

    The skeletons paint up pretty fast honestly. Get a sandy brown under coat and the bone is halfway done. Then all you need to do is pick out the details. Nagash is a bit more of a task but honestly in comparison to other centerpiece models is pretty simple. Just one big armored skeleton with some ghostly stuff around him. Took me about two weeks, taking my time and putting in some TLC.
  6. TheWilddog

    WiP Wednesdays

    Got my Corpse Cart base coated and began building up the graveyard for its base.
  7. TheWilddog

    Age of Sigmar: Second Edition

    These faction focuses have me a little worried. I understand that they are leaning on the newer releases but I would love some more Death and Destruction info. So far we have gotten 1 Death (Nighthaunt) 1 Destruction (Ironjawz) but 3 Order (Stormcast, Fire Slayers, Daughters of Khaine) and 5 Chaos (Slaves, Nurgle, Khorne, Tzeentch, Slaanesh). We need some FEC or Bonesplitterz love.
  8. TheWilddog

    model conversion - collections and ideas

    This was originally a zombified Screaming Skull Catspult that I never finished. I am thinking I will now use it as a Corspe Cart in AOS.
  9. TheWilddog

    Lets Chat: Legions of Nagash

    I like the Fenrisian Wolves quite a bit but I just have a soft spot for those old dire wolf sculpts. Just so much character and great fun to paint. Need to get around to rebasing mine.
  10. TheWilddog

    Nagash's Muster

    Was finishing basing my Hexwraiths and was not happy with my final product. So I went back and added another highlight and softened up my blends. Like the results much more.
  11. I agree that officiating at an Esport level would be a major issue for a miniature wargame. Magic has a significant issue policing the correct manipulation of cards in the game space at events, with people drawing extra cards, playing extra lands, etc. ect. This would be magnified a hundred fold with a miniature wargame where every (and I men every) time a miniature is moved it provides an opportunity to abuse an already imprecise mechanic (human measurement). Magic also has a hard time handling slow play (people intensionally playing slowing if they are up in a match to not finish and get a win or avoid a loss). I honestly don't see how a miniature war game would handle this as the manipulation of sometimes hundreds of miniatures can be so subjective time wise that enforcing a slow play rule would be next to impossible. There was an issue at the 40k LVO event this year where in a high table match one of the player's opening turn took over an hour and monopolized the time for the match. This stuff would be rampant in a competitive environment. You could potentially go to a chess clock system but then you add two things, cost and a large degree of encumbrance as you must pass time priority back and forth as you role saves, etc. I just feel the issues you would run into are almost insurmountable for miniature wargaming in its current form.
  12. I personally enjoy the historically beer and pretzel casual feel of Warhammer and the current AOS scene. In my younger days I was a fairly competitive Magic the Gathering player, did the whole traveling around from tournament to tournament, chasing a spot on the Pro Tour. I even qualified twice. At that level the game was almost a job. I felt I had to play magic even when I did not want to, in order to prep for the next event. I enjoyed the time I spent with my friends in the game but the actual game itself became a results orient focus, if I won I was happy if I lost I was not. Eventually, I lost the desire to play and slowly moved away from the game. I always had a casual interest in Warhammer and painting, so after my magic days I jumped in to scratch the fantasy itch. After immersion in the ultra (and I mean ultra) competitive Magic scene the hobby/bear and pretzel nature of Warhammer was the most attractive element for me. Don't get me wrong, I have nothing against people who enjoy Warhammer and AOS in a competitive way, I just feel that too much of an emphasis on the competitive side loses something essential to the core of Warhammer. Just my two cents.
  13. TheWilddog

    Age of Sigmar: Second Edition

    Will be interesting how this works in match play. Will you get to chose a realm? Will casters have access to all realm spells? Will the realm be determined randomly?
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