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Rogue Explorator

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Rogue Explorator last won the day on April 24

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  1. Rogue Explorator

    Malign Portents

    Great job, Sigmar. Sends Stormcast to find Alarielle - Stormcast lead the hosts of Nurgle straight to her doorstep. Sends Stormcast to find the last surviving Deathgod - Stormcast reveal the god to Nagash. Apparently godforged giants in huge suits of flashy icon laden armor are not well suited to clandestine missions. Who would have thought? Mocking Sigmar aside (he deserves it :P), another great story. I do not think these are the background of any specific Nighthaunt, but another look at the Underworlds in general.
  2. Rogue Explorator

    The Rumour Thread

    Ironweld Arsenal has both dwarves and humans and is notorious for their tech
  3. Rogue Explorator

    Malign Portents

    Ok, so that could have been worded a bit better. But I think my meaning was clear: Kill some (not Eternity Warden) Seraphon and they are gone for good. Kill some deamons and they are back in the Realm of Chaos and soon stand in line for the next incusion.
  4. Rogue Explorator

    Malign Portents

    After rereading the BT, I think they are both at the same time. They are in many ways exactly as they where. They have the same instincts and quirks as Lizardmen, the thought processes of the Skink in Dying Star could just as well have been those of one in the World-That-Was. They have also the same anatomy, flesh, bone, muscle, blood and sinew, it all there. Their day to day life among the stars may be the same as it was in a Lustrian Temple City, maybe even up to foraging and hunting for food. One the other hand, they are made from the stuff of the stars. Their blood is made of starlight, their meat and bones as much a product of Azyr as their equipment. Their matter can be transported across limiltess space by but a thought of the Slann. Sometimes they fade after the loss of their master, sometimes they might not (the BT has instances of both). They are clearly a step more supernatural than even the Stormcast. The big question remaining is that of their mortality. Eternity Wardens, according to the BT, can be slain over and over again, the Slann can remake them each time. But that seems to be specific to them. Sunbloods, Oldbloods and Scar Veterans are the veterans of endless battle, this could not be what makes them special if all Seraphon where functionally immortal. Now in Dying Star we learn that upcoming conflict necessitates a new spawning, implying further that Seraphon that die in the Mortal Realms do so for real. So as far as being supernatural goes, they are a step down from the daemons of Chaos, that are functionally immortal. There is a lot still uncertain about Seraphon. But what should clear by now is that the Seraphon are real, in a sense. They are not, as many have thought, or rather feared, mere memory given temporary form, magical constructs whose mind is just a Slanns fabrication, "imaginary friends" to Slann, or anything like that. They are the Lizardmen we know and love, just more magical.
  5. Rogue Explorator

    Malign Portents

    I really think it is not just the Chaos gods represent cosmic horror, there is actually quite a bit of it to the Seraphon (and Lizardmen before them). The Chaos gods are that Cthullu, Nyarlothep and Hastur style cosmic horror. The actively malevolent, plays with mortals and devours them kind of cosmic horror. But they are also very blatant, so much so that all the monstrous hordes actually detract from their cosmic horror element. The Slann are a far more subtle and not actively malvolent, sort of like Lovecrafts Old Ones. Yes, they are doing something we would consider good, in WHFB they where the world protectors and in AoS they are actually guys with a plan meant to beat Chaos (yes, Nagash also has one, but I think beating Chaos is just icing on the cake of becoming the greatest being). But they are utterly uncaring, without empathy and beyond the battle scale insanely powerful. In WHFB they where constantly geoformic the world, resulting in earthquakes, tsunamis, vulcanic erruptions, etc. They hade an enormous bodycount of people that never even knew who they where. They propably did more to pull down the Dwarven Kingdoms than any of the Dwarves grudge laden foes. And it was all just the side effect of some plan even the Slann did not fully understand or completely remember anymore. Now we are in AoS. So far, we have seen the Slann doing nice and helpful things. But if anything, they have become more alien, powerful, sharper and even more unfathomable. And this time they have a grand plan to beat Chaos they actually understand and have formulated themself. Remember, these guys might be handy in a battle, but it is off the battlefield, when they have the time and quiet to enact great rituals, where they really shine. They will not care one bit about collateral and remove anything and anyone in their way. To me there is no doubt that the Slanns great plan could result in just as much havoc as Nagash has so far wreaked, except when they do it, it will not be as easy to track. Cosmic horror is founded on the terror about how vast the universe is and consequently how insignificant humanity and the individual seems against that. It is all about the idea of unfathomable, overpowering beings that can whipe out a person, a town or an entire world on any step they take without even noticing. The Slann actually fit that idea quite well
  6. Rogue Explorator

    Some inspirational art

    I do not see the maps either. Could be browser related?
  7. Rogue Explorator

    Malign Portents

    Yeah, I am currently on my reread of the BT and there really is a lot of lore supporting the portrayal in "Dying Star", about Seraphon living in an unreachable empire among the stars, ever ready to be called to do battle in the Mortal Realms. Only the constant mentions of the Slann having "remembered" their servants back into existence really seems to contradict this. Bbut I think it just might not be as direct and esoteric has imiagine from those words alone. Had there never been spawning pools or Lizardmen, Slann could be said to have "invented" or "developed" Seraphon into existence. But the Slann do not develope or invent. Freed from the mental strain of struggling against the drak gods, as they did in Lustria and with the vast magic power of Azyr at their hands, they would have remembered the teachings of the Old Ones alowing them to create Spawning Pools that draw on that power. And in that way, they would have "remembered" Seraphon into existence, by recalling the knowledge they had once lost. And of course, it is quite possible that the collective memory of the Slann is what drives the workings of these new Spawning Pools, which would be another interpretation of the Slann remembering Seraphon into existence. Of course, that does not mean Seraphon where always meant to have Spawning Pools in AoS. It could be that BT Seraphon was intentionally written ambigously, with GW going full ahead with Lizard shaped mind bullets had that idea been better received, but as it clearly has not been, now enabling them to backpedal to Seraphon being far more traditional. That is leaving aside all the jazz about the true nature of Seraphon being "so far beyond mortal ken it would fry our brain", which is a bit of a kop out, but also a nice little bit background narrative and excuse for players to go into all sorts of wild direction with their own collection. The important takeaway for hobbyists is that we now know that we can have skinks and saurus with a personal history, individual personality and a life they can loose at stake and even permanent Seraphon dwelling in the Realms (say, on a powerful nexus of magic that can not be allowed toi fall into the hands of Chaos); without the lore contradicting us. I have to admit, that is something scyrocketing my interest in the army. There is no contradiction here. They are beings made from the stuff of stars from beyond the bounds of the Mortal Realms nonetheless, just at the same time as they are physically existent creatures born in Spawning Pools. I think they can keep the daemon keyword (though really, they do not have to) and still be more than some simulacra that just pop into existence from a memory.
  8. Rogue Explorator

    Malign Portents

    I think there are some sweeping bits of new lore in this story, besides "there are real Seraphon" (which, again, is not as new as many seem to think). Warning, Soulwars first chapter spoilers ahead: The really big one, concerning Death and the Realms at large: The Nekroquake is killing the stars themself! Combined with the first chapter of Soulwars released in WD we can now say that the Nekroquake/Nagashes Great Work is not just a mass raising of Undead, it really is the culmination of his plan to kill everything and he actually pulled it of, it is just working much more slowly than instantaneous . Nagash wanting to reclaim the stolen Souls? Sigmar seeking a solution to the reforgfing flaws? Those are sideplots. The Mortal Realms and everyone in it is dying and now really everyone has a reason to try stopping Nagash. Concerning Seraphon: -The Slann seem to be badly affected, at least those still among the stars of Azyr. -There are spawning pools and we know from ask Grombrindal that Seraphon can "go native" in the Realms. First, this leads me to speculate on the nature of Seraphon. We know that during the end times the Spawning pools where left behind and where irreplacable. However, the Mortal Realms are much richer in usable magic than the world-that-was ever was. It also seems that the Slann are of much greater clarity of thought than they used to be (in WHFB their ongoing mental struggle with Chaos left them a bit demented). This would allow them to recreate the spawning pools, drawing on the Azyrs magical nature. Thus, the star spawned Seraphon are both flesh and blood creatures and "daemons" made of magic. Compared to Stormcast and the Aelves remade from Slaanesh devoured Souls, really not all that weird. Second, the Seraphon could be forced to abandon their safety among the dying stars and settle the Realms. Thus taking their spawning pools with them. If I a right, and Seraphon are made from the magic of the Realm they are spawned in, this opens the gate to Seraphon with the other seven Realms in their veins. Do you mean this passage: "The diminutive creature watched in mounting horror as the blazing lights of the orrery faded and became black as coal, the star-blood that gave them vital life draining away into nothing." That is the only mention to the effect I have found and the "they" refers not to the Skink, who is a "he" throughout the text No matter their exact nature, I certainly would not call them simulacra, not compared to the original Skinks and Saurus. After all, those where always utterly obedient tools made to serve any purpose the Slann put them to use. We can see that they can still continue existing without a Slann and have independent though as well. The only question that remains is what exactly are the Seraphon summoned when the Slann go to the Realms. Those disappear when their master is killed, pointing to "simulacra".(edit: no they do not, no crumbling armies in AoS, thankfully. No idea where I got that particular idea from) But that new generations must be spawned when the Seraphon go to war implies that Slann can not just use the same Seraphon over and over again. This again implies that any Seraphon slain in the Mortal Realms are actually gone for good. I think the issue is less one of believability and more that it makes the non-Slann Seraphon sort of boring and hard to sympathise or identify with. Not a problem if it is just the visuals or the Slann that draws you to the army. But I think there are many aspects of the old Lizardman lore, the quirky cute character of Skinks, the juxtaposition of utterly feral with cold logic and obedient service to a highly advanced civilisation in the Saurus, the image of ancient temple cities filled with dinosaurs, that just become lost when the Seraphon are nothing but vestiges, pure magical constructs whose personality is merely an illusion. The way Seraphon have been portrayed so far just eliminates a lot of a appeal that draws people to them initially and leaves very little space for hobbyists to tell tell their own story with them. As, I have said, I think this is more of a clarification than an outright retcon. I will see if can actually back up my claim, but first I will have to reread the Battletome, it has been a while since my first reading.
  9. Rogue Explorator

    The Rumour Thread

    This would see everyone still using Slaves in their Monogod armies no longer able to use a good chunk of their army as they used to. Add to that the existing monogod armies, bar maybe Khorne (only really missing Khorgor), are still far from covering all the basics of a classic Chaos armies, and I would want the markable to stick around a bit longer. I do not think it would be an issue for Slaves to Darkness to contain the old markable ones side by side with new Darkoath units. There already a few factions made from multiple distinct subfactions. We have Monogod armies (daemons, dedicated mortals, marked Slaves), Stormcast with their many Chambers, Ironjawz (real Ironjawz and Ardboys, who are regular ork wannabe Ironjawz). Markable Slaves and Darkoath both occupy the same niche in the Mortal Realms, the multitude of Chaos Tribes not particularly high in any gods favor, they just represent different kinds of tribes (Those who follow the Darkoath way of Undivided and those of uncertain shifting dedication). Could even be that in the future, Slaves are further expanded by further different kinds of tribes. It would be as if they had made a "Chaos Marauder" army in WHFB and after initially making Norscans, later waves are made of Kurgan and Hung. It is the variant that gives players the greatest amount of options: Want a pure Darkoath force, you can collect only the new stuff. Want a Darkoath themed force, convert older Slaves to fit the look. Want a classic host of Chaos Warriors undivided, they are still around and you can convert the new Darkoath to fit their look. Want your own themed tribe, convert everything. Want your Monogod army build around classical Chaos Warriors, that option stays as well. Want a vast Mortal horde gathered from disparate tribes, Slaves can do that as well. Everything else would be taking options away just for the sake of it all "looking tidier". It is what they did initially with splitting the old armies on the transition to AoS and then "enforcing" the split by favoring faction armies over GA armies in the rules. And I would not exactly call that one of the better received parts of AoS.
  10. Rogue Explorator

    Malign Portents

    Absolutely loved this one. This shows a lot of promise for the future of Seraphon, while drawing heavily from the Lizardmen of the World-That-Was. I am not so sure how much of a retcon it is though. The Seraphon being "remembered" into existence was always worded so abstractly it could mean anything and anyway, only concerned the Seraphon in the Mortal Realms. As far as I remember, it had always been the case that the Seraphon among the stars of Azyr, far away from even the reach of Azyrheim, where the classical physical kind. So in that case, the only new lore here is that Seraphon must be spawned among the Stars to be called to fight in the Realms and that their Starbarges are awesome. Seriously, I now want GW to create a mini-barge for the tabletop. And I do not think I am the only one. Those conversions, by the way, are awesome as well. Are they yours?
  11. Rogue Explorator

    Malign Portents

    I see. Tone is hard to gauge on the internet. I guess I mistook your posts as an ethical defense of Nagash, which seemed wonky. So I am glad we cleared that up. No, I think once again we ultimately are in agreement. I think, looking at it through the eyes of the Mortal Realms people, depending on their individual circumstances they can see Nagash and all gods of Chaos and Order alike as saviors or villains. For example the Malign Portents events propably put up a nice bump into the Chaos gods recruitment drive, with Nagash unleashing terrors comparable with any daemon incursion, Sigmar and company showing a less than stellar crisis management and all the while many Reclaimed and Azyrites in the Free Cities and other new settlements might never have seen the horrors of Chaos firsthand.
  12. Rogue Explorator

    Malign Portents

    Since this seems such an important point to you, I have to ask: What is the point of defeating Chaos this way? It would still be the end of all life and all free will in the Mortal Realms. It is not like defeating Chaos in the Mortal Realms will destroy Chaos in the Warhammer multiverse at large (which we know exists from Battletome:Everchosen; Archaon ended other worlds between the Endtimes and his invasion of the Mortal Realms). It would be fighting to win without care what one is fighting for. Sigmar and the other gods of Order may have a lot of Skeletons in their closet, I certainly would not call them "good", but let us grant them that they are the only ones fighting to preserve people living their own life and keeping their own will. Saying that the GAs are various shades of grey is a bit much to me and trying to argue that Nagash is "really the good guy" is to me holds as little water as arguments the Chaos gods are. AoS is more like various shades of grey, including some almost white ones (Vandus, Gardus, a few mortals, from what I can tell), in GA:Order, versus three different collections of off-black.
  13. Rogue Explorator

    Malign Portents

    One thing I find interesting is that Nagash was not the god of anything when he arrived in the Mortal Realms and he not only took that role by conquest, but did so with the backing and support of Sigmar, even though there was a working system of Underworlds and gods of the Dead already. This carries some hefty implications: -If Nagash was not the god of his Realm uppon arrival, the other seven of Sigmars pantheon likely where not either. -If there where other gods of Dead, then there likely where other gods of Life and the other Realms. Nagash has slain and devoured his rivals. What did the others, who where aware of his actions, do with theirs? After all, there are very few other gods around now (Dracothian and the Ur-Phoenix, that we know of). Was Grimnir fighting Vulcatrix a fight to stop a rampaging monster? Or a step to remove a rival god? What about all the "monsters" then that Sigmar and Gorkamorka have slain? -That there where so many underworlds and gods formed from the beliefs of existing cultures around when Nagash was awoken throws a serious wrench in the narrative that Sigmar and his Pantheon brought civilisation to the mortal Realms. Sounds to me like the people of the Mortal Realms where well on their way of building civilisation themself. It all paints the picture to me that the gods of Sigmars Pantheon where interlopers to the Mortal Realms who took over by force. Sure, the nicer ones propably did it mostly because they knew Chaos was coming and thought only they could stop it, though turning around and buggering of to do their own thing when it was time to stop Chaos sort of makes that a dishonest claim. There is a lot of speculation in the above, of course. But some things are certain and should be kept in mind when discussing Nagashes role in the Age of Myth: -The other gods where in on it -The story of Sigmars Pantheon "founding civilisation in the mortal Realms" was not has bright and noble as initially told. Which is really not that surprising when you remember that it not only involved Nagash, but also Malerion, Morathi and Gorkamorka -Sigmar has a looong history of commiting "necessary" evils that do not turn out so great I think the implication was Morr=Usirian. Not that it matters anymore, that was when he usurped the Death gods of the World-That-Was. His ursupation the role of Death God in the Mortal Realms is a seperate story. The original announcement for Malign Portents was that there would be a follow up product to deal with the result, like Firestorm was for Seasons of War, though not necessarily in the same format. I do not think it was ever stated to come this Summer though. I think as long as the stories continue, so does Malign Portents. Though with the MP main plot resolved for now, I would not be surprise with MP ending on the Soul Wars release. I really hope GW will continue to give us regular short stories in some format, if they can sustain it. Aside from the fun speculating, I found the stories the best part of MP so far.
  14. Rogue Explorator

    Malign Portents

    I really liked this one. There is nothing "new" in it, but it serves to reinforce and support the existing portrayal of the hordes of destruction and the surreal nature of the mortal Realms. One thing though, so far it has always been obvious that Gulgaz is plain and simply nuts, but we have recently had a slew of Characters hearing voices and struck with similar visions and in all these cases Nagash was ultimately the one pulling the strings. Could his talking heads be another mouthpiece of big N?
  15. Rogue Explorator

    The Rumour Thread

    Actually FEC are already tied up heavily with Ushoran, who is another old world (background) character. I feel that out of all Death forces so far, Nighthaunt is the most unique to the Mortal Realms. I guess I would just like to see that mirrored in the factions Mortarch.
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