Squirrelmaster

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125 Celestant-Prime

About Squirrelmaster

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  1. If I thought I could make Nagash viable in 2000pts without buying around 3000pts' worth of other additional models (or spending a similar amount of money on discontinued models) , I would have bought and painted him already. As it stands, I'm not about to invest that much time, money, and effort on a model when I know it'll only sit on the shelf indefinitely.
  2. I think for the sake of sanity you have to only apply it when wound or mortal wound is the direct result of a spell (e.g. Arcane Bolt), not when there's some intermediate step involving another unit. Otherwise, you risk ending up in “well that guy would be dead if you didn't have mystic shield on him, so all of his attacks are the result of a spell” territory. It just gets insane.
  3. Put it this way: 8th edition warhammer had 15 armybooks: 7 became "order", 1 was discontinued, 3 new armies have been added. 4 became "chaos", 2 new armies have been added 2 became "destruction", 2 new books have been added and the OnG have diversified into about 3 different armies. 2 became "death". 1 was discontinued. 1 "new" book was added, with pretty much nothing new of note. At this point, I'd say "Order" makes up about half the game. "Chaos" about a quarter. "Destruction" about three-sixteenths. Death is pretty much just one-sixteenth — just Vampire Counts, really.
  4. Outside of the compendiums, I'd say Death is lacking a bit of everything at the moment.
  5. Actually, I said it's the "Inflicting Damage" section. But you're right, I have to agree that Mortal Wounds are a form of "damage". If the rule talked about "a roll to determine how much damage is dealt by an attack, spell, or ability", then I would agree. As it stands, though, I still feel that we shouldn't take the term "damage roll" to mean any dice roll to determine if and how much damage is caused. It could do with an FAQ, since the term "damage roll" isn't mentioned anywhere in the rules, but I still feel that the best interpretation is to only apply it to rolls made using the "Determine Damage" section and the "Damage" characteristic. That would be consistent with Hit Rolls, Wound Rolls, and Save rolls, all of which refer specifically to their relevant rules section and characteristic.
  6. Can you point me to anywhere in the rules the term "damage" is used, not referring to the damage characteristic and/or "determine damage" section of the rules?
  7. Right now I think I'd have to say the Necrosphinx.
  8. Was it somewhere else before? No. Setting up is not moving.
  9. No, immediately above is the "Inflicting Damage" section. Judging by the heading style, that is not part of the "Making Attacks" section. It's conceivable that "as described above" could cover more than one section, but "allocate wounds to models" is described solely under "Inflicting Damage". No-one can prove that isn't their ulterior motive, but there's also no evidence that it is. No offense, but it's not really helpful. The main rules say a D3 is a D6 halved, rounding up. So I'm inclined to the latter option. True. Like much of GW rules, we have to infer meaning. I think "a roll made using the 'Damage' characteristic, using the 'Determine Damage' section of the rules" is the most obvious, how else would you suggest we interpret it? For example, would you include the dice rolled by a banshee when resolving her howl?
  10. A Damage roll is a roll made using a weapon's Damage characteristic, nothing more or less. Just like a Hit roll is a roll made using a weapon's To Hit characteristic, and a Wound roll is a roll made using a model's To Wound characteristic. To put it another way, it is a roll made in accordance with point 4. Determine Damage, of the Making Attacks rules. Just like a Hit Roll is a roll made in accordance with point 1. Hit Roll. Mortal Wounds do not follow any of the points in the Making Attacks rules. They are not weapons. They do not have characteristics. Arcane Bolt is also not a weapon. It also does not follow the Making Attacks rules. It just has a casting value, and an effect. If you cast, apply the effect. The effect tells you to roll a D3. Nothing in the rules indicates that this is any special "kind" of roll, or that it has any key word associated with it. It is not a "Damage Roll", in the same way that Deathless Minions is not a "Save Roll". The two may otherwise be functionally the same, but these terms have specific meaning in AoS and there is nothing to say that they apply here. I hope you can all understand why I don't think twitch streams and interviews should be used as a basis for rules debates that have absolutely no basis in what GW have actually written. Maybe they house-ruled it that way, maybe they were playtesting some future rules update that isn't out yet, maybe this happened so long after they actually wrote the rules that they forgot what they had written (or forgot some last-minute change they made). Maybe they just don't have a clue what they are doing. In any case, when I play a game, I expect to use the rulebook to know how to play, not a twitch stream.
  11. I initially assumed that if daemons with an icon rolled a '1' for battleshock, and brought back D6 models, that this would mean no daemons would flee. I now realise that's not what the rules actually say — that you can bring back D6 models only to have them immediately flee if you took enough casualties that turn. Is this correct? Have other people made this mistake? How do you play it?
  12. There's actually a "scenery table" in the core rules that adds additional terrain effects, but a lot of players choose to ignore it. Likewise, there's a whole compendium dedicated to different types of scenery with different rules, which most players just don't bother with. The problem with allocating before saves is that damage is determined after saves. For example, suppose my skeletons are trying to save against an attack with damage 3 — if I choose to take saves on a model in cover, and fail, do all three models removed need to be ones that were in cover, or only one of them? What happens if I only had one model in cover? The Wight King is different because it's applied after damage is determined. If you feel terrain is not affecting your games enough, and you don't want to use the scenery table or the scenery compendium, another option is to simply have more terrain on the table — especially big areas that whole infantry units can easily fit within. Another option would be to house-rule scenery to provide the cover save bonus if the majority of the unit are in cover, rather than all of them. This can encourage players to some odd positioning, though. Or you could rule that drawing LoS through cover means you gain a save — though that could slow the game down if it means some of a unit's attacks grant cover while others don't.
  13. Cheaper, battleline, just as good for grabbing an objective early on or limiting/controlling enemy movement. Damage-wise I feel like the BKs are already not really doing enough to be significant, so the SH doing less doesn't really make a difference. Survival-wise I feel the -1 Save isn't huge, especially given the reduced points cost and battleline. And I don't think anyone's mentioned yet, but SH are faster, since they can run-and-charge. Again, for taking/contesting objectives or controlling enemy movement, that's a big deal.
  14. Worth mentioning that the Matched Play rules allow you to reduce the number of models summoned, so if you roll "11" for the number of Dryads you could just summon 10 instead. But yeah, as it stands if you want to summon 2, you pay for 10. I don't imagine many Sylvaneth players will bother with summoning at all, given how little they have access to. In the case of Alarielle, you can choose a lower result on her Soul Amphorae table, so I pretty much assume every matched player is just going to use the first result every time — healing every Sylvaneth model within 30" for D3 wounds. The matched play rules for summoning really need re-working.
  15. Thread 1: We prefer matched play because it keeps things more fair/balanced than open or narrative play. Thread 2: This type of rule make matched play less fair/balanced than it could be. See? No contradiction, no-one claiming that any system is perfectly balanced/fair, just people comparing different levels of balance/fairness.