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Baron_Bathory

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  1. Dude this looks spectacular! Extremely well done! Blending is superb as is the OSL. The pinkish purple & white wings & tongue were a great idea. Turned out fabulous!
  2. Hey guys! So I've been playing Greenskins since 6th edition fantasy, looking for a bit of a change of scenery. Since GW seems to be taking their sweet time releasing some variant of Chaos Dwarf, looks like I might be going with my next favourite pick; our boys in blue! My gaming league does not allow special (named) characters, which was great for my Ironjawz, but I'm not sure how it will fare with DoT. Can anyone help me out with what a cool and competitive list without special characters might look like? Obviously Archaon and Kairos shenanigans are off the table. I really want to use a lord of change and flamers. Magic and shooting is kind of what I'm aiming for. Can I also get a brief rundown on general DoT tactics? Any help would be amazing. Thank you all so much in advance
  3. Hey man thanks for the reply Yeah that's kind of what I was thinking. I would unfortunately lose the 5 ardboys. They did a whole lot of nothing during my game except get eaten by the daemon prince, but I can see them being useful for capturing objectives. I'll also lose the second potential spell from the Weirdnob. He has a special ability that allows him to cast a second spell if there are at least 10 Ironjaw models within 12". Though I think all that considered, the extra "grindiness" from the chanter would really make the Brutes deadly, especially in 500 points. Even more so when combined with all of the once per game abilities like WAAAGH, Inspired, and the Ironjawz Fist battalion. Will probably go that route. Thanks man
  4. Hey guys! So my local gaming club is hosting a league that will be ascending in points each quarter. First quarter is 500, then 1000, then 1500, then 2000 respectively. 3 games per quarter and no special named characters allowed so I wont have to deal with any Morathi or Nagash nonsense (MK's are going to shine at 2K!). I was looking for some help with the 500 point list to start. AoS doesn't really compliment 500 well but it is what it is. This is what I got so far. Faction: Ironjawz Sub-Faction: Ironsunz Grand Strategy: Hold The Line Triumph: Inspired Weirdnob Shaman (General) - Hand of Gork (Teleport) - Skilled Leader (Command point on a 5+) - Amulet of Destiny (6+ Ward) 5 Brutes (Ironjawz Fist Battalion) - Jagged Gore Hakkas - Gore Choppa - Boss with Claw 5 Brutes (Ironjawz Fist Battalion) - Jagged Gore Hakkas - Gore Choppa - Boss with Claw 5 Ardboyz - Flag - Muse - Boss Total: 495 Points For 500 points I think it's a good list, a lot of threats to deal with. I had a practice game against Slaves to Darkness yesterday and wiped his entire army off the table. He played a Daemon Prince, 5 Knights, and a chariot. He didn't play a mage so I had mystic shield up on one of the Brutes for the entire game. Hand of Gork and some good placement allowed me to double charge the prince. Between WAAAGH, battallion bonus, and triumph over 2ish turns the chariot and prince were vaporized and the knights were on their way out. I'm just wondering if going with Da Choppas with a Warchanter and 2x5 Brutes might be better. List will be short about 50 points and I won't have magic shield, but man that might do some damage. What do you guys think? Thanks in advance!
  5. So now that our piggies have been jacked up 20 points, how does this effect the go-to Bloodtoofs list. Are we scrapping it?
  6. Perfect, thanks man! Good old Wurrzag just tearing it up in multiple dimensions. XD Yeah I initially made all of those arrows to do a kunnin ruk list back when that was breaking the entire game and ruining everyone's lives. Didn't finish it on time though lol. I'll keep them in reserves in case they ever make a comeback Thanks for all your help! ❤️
  7. Thanks for the reply! Right now our group consists of Myself as Ironjawz, Flesh Eaters, Sylvaneth, and Fireslayers, & Deepkin. There will be more for the ascension league but I'm not sure what everyone is running. Would you play those GG's seperate or together as 6? I'll definitely check your Big Waaagh list out, sounds awesome! Right now what I have painted is 20 Savage Orruks, 40 Savage Arrows, Savage Big Boss, Wurrgog. Probably need some more for a Big Waaagh. Honestly I like the aesthetic of Ironjawz better. I played O&G for my entire warhammer career and it's nice to finally have a smaller and more elite force. Thanks again man!
  8. Good morning ladies and gents! Coming back to AoS after about 2 years off (story of my life) and I had a few questions about making a new Ironjawz list. I have a pretty good army painted and ready to go. 1 MK, 20 Brutes, 20 Ardboyz, 6 GG, 2 Chanters and a Weirdknob. Also have a Fungoid & a bunch of Bonesplitters painted if I need them. I'm just wondering what would be the most competitive list. My buddy just opened up a hobby store and he's doing an AoS Ascension League that we're all pretty excited about. These guys always destroy me so I want to do well. I also really liked the idea of having a double MK & all GG army that has been going around the competitive scene. I'm not opposed to picking some more models up to make it happen. Anyhow, to start I have a few basic questions about gameplay: 1. How are you guys using your mages? From what I'm seeing there's always a weirdknob rocking Hand of Gork. Should there be any other mages? Fungoid for the command point? Who are you buffing with bubble? Any other major role these guys should be playing? 2. How are you guys using the chanters? How are they keeping up with the 2 MK + GG list that have 2x - 3x their movement? Who are they buffing? 3. The years old debate, 2 MK's + less GG or 1 MK + more GG? 4. If 2 MK, how are you gearing the second one? From what I'm seeing the 1st will be ultra tanky with amulet and smelly un. Is the point for the second one to be super offensive? I've seen many builds rocking destroyer on the 2nd one for burst damage. I think that pretty well covers it for now. Any help you guys can give would be instrumental. Thank you!
  9. Are you guys having any trouble keeping up with your chanters? Especially in a double MK Grunta list, every1 is so fast and the range of the beats is only 12". How are you guys staying in range?
  10. Ah I see, thank you for clearing that up. I remember thinking about it so I put it into the AoS app and it was flagged as invalid due to "too many allied points". Maybe the app doesn't have him indexed properly. Thanks for the reply
  11. I've been seeing a lot of variants of this list from power gamers lately and I'm kind of confused, how is this legal? I'm new to 3.0 so I might be missing something, but as far as I know, we're only allowed 400 points of allies, Archie is 800 and change. Is this allowed?
  12. My sentiments as well on both counts. I suppose we'll have to wait for more info. I don't see any reason not to, but stranger decisions have been made by GW as we all well know. Thanks for the replies everyone :D
  13. Soooo I've been obsessed over running Bretonnians since 6th edition and kind of missed the boat. I'm hearing that our Knights in Shining Armour are coming back for the new Warhammer game. I'm wondering, what are the chances that GW ships the models with round bases too so they are playable in AoS? It would be a genius move because they would capitalize on sales from the 9th edition crowd as well as the AoS crowd. And obviously they would possibly need 2 sets of rules & warscroll cards for both AoS and WH: TOW if the rules are significantly different. Can I get my hopes up or nah?
  14. Love your lists man, I'm coming back from a long hiatus since early 2.0 and your write-ups are helping me out a lot. Would you be able to explain to me the significance of "Hunters of the Heartlands"? I'm not familiar with this monstrous rampage business. Thanks a bunch!
  15. Looks like we have yet another Nurgle release. Sorry boyos, false alarm 😢 The day of the hat will yet be upon us!
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