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Well of Eternity

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109 Celestant-Prime

About Well of Eternity

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    Prosecutor

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  1. Let's chat Kharadron Overlords

    Hi! Still trying to improve my KO list. I`m playing in copmetetive local meta so nerf after GH2017 hit me pretty hard. I think that the biggest issue with KO atm is lack of staying power. We still have lot of firepower, ability to snipe enemy heroes and thanks to riggers and wardens a nice ability to move across the board (for objective grabbing or contesting). Even more - small number of drops even without battalions (ships and riggers/wardens). IMO - Vulkite bersekers are now best options for KO armies. Wall of 20-30 32mm bases with 5+/4++ should give arkanauts (2 x 30) buffed by khemist time to snipe monsters/enemy heroes. Without them there`s a slight chance to win grind war with hordes ("horde meta"). Wardens with grapnels can hunt enemy units decimated by arkanauts and grabbing objectives. I know that my lists have few issues - only one fragile khemist but i belive i can hide him near board edge and conga-line arkanauts. I`m still torn between deepstriking with vulkites or use them as a wall. In "deepstrike option" i have them in reserves so they are save from potential alpha strike and rest of my army is on frigate - only 2x30 arkanauts on table and a "transport-frigate"). SO. I think about two lists: Allegiance: Kharadron OverlordsSkyport: Barak-Urbaz- Additional Footnote: There's No Trading With Some PeopleAether-Khemist (140)- General- Trait: Prospector - Artefact: Masterwrought Armour Auric Runesmiter (80)- Runic Iron30 x Arkanaut Company (360)- 9x Light Skyhooks10 x Arkanaut Company (120)- 3x Light Skyhooks30 x Arkanaut Company (360)- 9x Light Skyhooks20 x Vulkite Berzerkers (240)- War-Picks & Slingshields6 x Skywardens (200)- 2x Grapnel Launchers6 x Skywardens (200)- 2x Grapnel LaunchersArkanaut Frigate (280)- Main Gun: Heavy Sky Cannon- Great Endrinworks: Incredible Self-healing HullTotal: 1980/2000 OR Allegiance: Kharadron OverlordsSkyport: Barak-Urbaz- Additional Footnote: There's No Trading With Some PeopleAether-Khemist (140) - General- Trait: Prospector - Artefact: Masterwrought Armour 30 x Arkanaut Company (360)- 9x Light Skyhooks10 x Arkanaut Company (120)- 3x Light Skyhooks30 x Arkanaut Company (360)- 9x Light Skyhooks30 x Vulkite Berzerkers (330)- War-Picks & Slingshields6 x Skywardens (200)- 2x Grapnel Launchers6 x Skywardens (200)- 2x Grapnel LaunchersArkanaut Frigate (280)- Main Gun: Heavy Sky Cannon- Great Endrinworks: Incredible Self-healing HullTotal: 1990/2000
  2. Stopping Murderhost in Scorched Earth

    Fanatics?
  3. Sayl in Blades of Khorne

    Thanks for your answer! I had an interesting discussion yesterday about Slaves to Darkness unit with "Mark of..." KW (e.g. Warriors of Chaos/Knights of Chaos). They have "Slaves to Darkness" and "Mortal" Keywords but they can have also Khorne keyword so they can be part of the BoK army without taking them as allies. Now - a nice big blob of 40 Warriors (massive Regiments!) with shields, halberds and all khorne buffs can be really useful (with Sayl and Bloodtithe Buffs).
  4. Sayl in Blades of Khorne

    Hi! Is it possible to take Sayl as "Ally" in Pure Blades of Khorne army? I`m asking because in "Allies" for BoK are: [...] Slaves to Darknes (excluding units with mk. of Slaanesh) and Sayl on his warscroll has KW: Slaves to Darkness but technically he is from Tamurkhan`s Horde (not included in any allies list). It`s also interesting that he has not KW Tamurkhan`s Horde on anything else that indicates that he is bound only with Thamurkan`s Horde. ?
  5. Let's chat Kharadron Overlords

    Drill cannons damage D3 - is that minor change? Without stakcing Khemist buffs, without Thunderers and with not so powerfull drills... Hard times.
  6. Kroak and a bail wind vortex

    Hellcannon? Nice 2D6 Mortal Wound without LOS and good range. Nice combo with chaos sorcerer for re-rolls (to-hit)
  7. Warhammer TV confirms GHB 2017 is in August

    Maybe it`s not about merging factions in one army but just improvement of multiplayer games in open play? " For open play, the multiplayer rules have been massively expanded, and now include Triumph & Treachery – devious rules for mid-game betrayals. "
  8. Some inspirational art

    Hi! I gather artworks from AoS books so take a look: http://wellofeternitypl.blogspot.com/search/label/artworks
  9. The Rumour Thread

    Little greenskinz on little round bases. I don't remember if that was posted earlier
  10. Converted Skyhooks for Arkanaut Company

    My Kharadron Overlords army - Arkanaut Companies with 3 x SKyhooks each (converted). (Bits from Grundstok Thunderers and Endrinriggers) More images and colour scheme on my blog http://wellofeternitypl.blogspot.com/2017/07/warhammer-age-of-sigmar-kharadron.html
  11. Kharadron Overlords Army

    My growing Kharadron Army More images and painting scheme on my blog: http://wellofeternitypl.blogspot.com/2017/07/warhammer-age-of-sigmar-kharadron.html
  12. Arkanaut Company

    My Kharadron Overlords army - Arkanaut Companies with 3 x SKyhooks each (converted). More images and colour scheme on my blog http://wellofeternitypl.blogspot.com/2017/07/warhammer-age-of-sigmar-kharadron.html
  13. Alliances % at Heat 3

    Nice army and great play! You already have nice option for alpha strike/deep strike with Zilfin`s Endrinwork so why Fleetmaster on your general?
  14. New rules for Forgeworld Verminlord

    He can cast spell on ANY FRIENDLY unit so combo with Sayl for nice 24" fly movement (Saylgnaw Airlines) seeme nice
  15. Let's chat Kharadron Overlords

    He did but only took two wounds (poor rolls). In second turn i hide him behind wall and i had to stay my general - admiral on open ground (because of his Mhornar-command-ability) so he killed him in turn three (in turn two he only took 3 wounds on him). As i said - Kurnbows are big gamble but still very dangerous.
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