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Well of Eternity

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121 Celestant-Prime

About Well of Eternity

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  1. Chaos Warriors Shields - mk. of Nurgle

    Hi, Something small but I'm happy with the effect - my exercise in creating texture on plain surfaces. Hope You like it More pictures: http://wellofeternitypl.blogspot.com/2018/02/warhammer-age-of-sigmar-shields-chaos.html
  2. Converted Chaos Knights with mk. of Nurgle

    I finished my Chaos Knights of Nurgle (and also my converted Harbinger of Decay) More pics: http://wellofeternitypl.blogspot.com/2018/02/warhammer-age-of-sigmar-chaos-knights.html
  3. Lord of Plagues and Lord of Blights

    Hi, Two heroes for my Rotbringers army (and my wife's hand ;) ): - Lord of Blights: more images: http://wellofeternitypl.blogspot.com/2018/01/warhammer-age-of-sigmar-lord-of-blights_23.html - Lord of Plagues: more images: http://wellofeternitypl.blogspot.com/2018/01/warhammer-age-of-sigmar-lord-of-plagues.html
  4. Maggotkin of Nurgle - Lord of Blights

    Recently painted Lord of Blight. More images on: http://wellofeternitypl.blogspot.com/2018/01/warhammer-age-of-sigmar-lord-of-blights_23.html
  5. Let's chat : Maggotkin of Nurgle

    But You still decide on what model you allocated wounds so You choose models in range of Warshrine. Also Warshrine is Behemot so it can score in Duality... My concern is small model count (two units of Marauder may be not enough if something fly over front line. If I reduce them to only one unit there is only ten MArauders left to hold my objectives and screening my heroes). Still - thanks for your advice about Lord of Blight. And yes - 20 BK is a nightmare to manouver.
  6. Let's chat : Maggotkin of Nurgle

    Hello, I`m still looking for good mortal/rotbringers list. My latest try is (IMO) quite interesting. This army has some issues but it`s interesting way: Allegiance: Nurgle Harbinger of Decay (160) - General - Trait: Grandfather's Blessing - Artefact: The Splithorn Helm Gutrot Spume (140) Sorcerer (120) - Artefact: Muttergrub - Lore of Malignance: Blades of Putrefaction Sayl The Faithless (120) - Allies 20 x Putrid Blightkings (580) 30 x Chaos Warriors (480) - Hand Weapon & Shield - Mark of Chaos: Nurgle 10 x Chaos Marauders (60) - Axes & Shields - Mark of Chaos: Nurgle 10 x Chaos Marauders (60) - Axes & Shields - Mark of Chaos: Nurgle 1 x Chaos Warshrine (180) - Mark of Chaos: Nurgle - Blood Blessing: None Plaguetouched Warband (100) Total: 2000 / 2000 Allies: 120 / 400 Wounds: 198 So: - Only two drops (it's critical vs some list like DoT) - Round 1: Sorcerer buffing Chaos Warriors with Blades of Putrefaction and eventually Mystical Shield (also Warshrine pray for re-roll to wound on them), then Sayl use his teleport spell to send 28 warriors to the front of enemy (as wide line as it`s possible). In the movement phase Gutrot and his Putrids arrive from one table side edge to complete front line. Buffing characters (harbinger and warshrine) run forward to secure ward bubbles for warriors and blightkings. Marauders takes backfield objectives (and objective grabbers with teleport from Sayl). Now I have two chances for succesful charge (Putrids and warriors, both with +1 to charge) and even if I failed both there is still massive road block for my enemy. Buffed Warriors are terryfing unit - 3+ with re-roll 1 to save, ward save 5+ (harbinger) and 6+ (warshrine), plus -1 to hit (plaguetouched). They have two attack each (3+/4+(re-roll all from Warshrine)/-/1 and each 6 to hit trigger one mortal wound. Putrids are extremely powerfull in big unit. 81 wound with 4+ save and 5++, 6++ (same as warriors). So, what do you think? W.
  7. Masters 2017 predications on placing

    Some more info about parings in each round for top armies?
  8. Let's chat : Maggotkin of Nurgle

  9. Summoned Herald of Tzeentch

    Thanks for the confirmation
  10. Summoned Herald of Tzeentch

    Hi, I need some confirmation about summoning. When I summon Herald of Tzeentch in DoT army with Tzeentch allegiance can I choose additional spell from lore of change for him? In my opinion yes but my opponent had different opinion today.
  11. Tzaangor Horror Combo

    Sorry. You gain only one dice for horror unit.
  12. Changeling and Balewind Vortex

    @"How is this even a discussion" - becasue why not? Ability on Changeling scroll allow him to use/know any spell from enemy casters so we discussed WHAT IF he will try to use Summon Balewind Vortex spell. BTW. Changeling can only summon units from CHAOS GAlliance. Otherwise - interesting idea
  13. Changeling and Balewind Vortex

    Hi, My favourite topic - Balewind Vortex I had a discussion with my friend about Changeling and Vortex. As we know - Changeling can "steal" spells from wizards within 9". Let suppose that Changeling is within 9" from enemy caster which know summon balewind vortex spell (because your opponent has Vortex model). You don`t have that model but You have enough summoining points. Now - you have initiative in round I. Changelling cast Summon Balewind Vortex spell and.... (?) a) Changelling can`t use that spell because you dont have Vortex model b) Changelling can use that spell and summon vortex (-100 pts from your summoning pool) BUT if your opponent has only one model... he can`t use his vortex until Changelling is on table/on top of the Vortex? c) ...?
  14. Let's chat Kharadron Overlords

    Good question. Fleetmaster allow me to do that? [edit] Aetherspheric Endrins - at the beginning of any of your hero phase [...] set it up on the battlefield more than 9" from the enemy Fleetmaster - Once both armies are set up but before first battle round you can remove friendly skyvessel that was set up on the battlefield and set it up again according to the battlepln's rules.
  15. Let's chat : Maggotkin of Nurgle

    . [edited ]