Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Mikosan

Members
  • Content count

    107
  • Joined

  • Last visited

Community Reputation

86 Celestant-Prime

1 Follower

About Mikosan

  • Rank
    Decimator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    I initially struggled with this rule as well close to the beginning of this very thread and changed my mind about it being useless when I started thinking about it negating one wound a turn per LA that triggers when a model is slain. One less sequitor will die or one less wound on the sequitors that remain. It's not game breaking but it is annoying for your opponent to have to dedicate more resources in another turn as Richelieu said, where you can just do it again. 2 LA's make it even better. All that said, the characters to make it happen are not cheap so I doubt you will see many lists spamming the LA models, but who knows, negating 3 or 4 wounds would be fun!
  2. Honestly most of the realm effects are fine, but the ones that aren't couldn't have seriously been developed with matched play in mind, at least not how I understand the intent of matched play which says right on the tin is about a balanced game experience. I am a big fan of each of the 3 ways to play, so not sure why GW would want to push narrative content onto matched play or vice versa. They all scratch an itch to my mind and require slightly different parameters to work well, which I believe was the whole point of the 3 ways to play. I will happily play in a narrative event running the full on realm rules, just slightly less happily if it was a matched play tournament using them I also agree that all these layers add a lot of book keeping and time to games if they are actually used by the players and not just forgotten about once the dice start rolling.
  3. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    I would much rather they drop the points of the older units than increase the points for sacrosanct units. Libs to 90 and pallys to the old elite price of 180 maybe? I don't feel like SC get many breaks on unit costs, a couple units may be 20pts undercosted but so many more are over by 20+, so I really don't want to see increases to new/good stuff. I already struggle to make effective balanced lists with enough bodies to cover objectives, grave sites, gnarl maws, etc... Which brings me to this: What does a balanced army look like with new book? Previously I tried to get a nice mix of shooting and melee power. Now with magic thrown in the mix I am having a hard time balancing everything to my liking. It's very likely it is just me as I am not a great list designer, lol. What do you guys think, can an effective army be had with a bit of everything(magic, combat, shooting) or is skewing to do one or two things well at the expense of the other the most effective way to go?
  4. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    One-I always thought it was pretty clear, all shots had to be targeted at the same unit. Two- it said how long it lasted, whether the tempestors were alive or not after was irrelevant. Three-yeah it was nice , four-I still engaged the enemy, the dracoths were still doing possible D6 dmg and the old breath weapon was the bees knees while in combat so I always wanted them there! Now you will most likely eat a screen of chaff in front while the shooting unit pulls out of the aura range. If the new ability was a 12" bubble that made friendly units -1 to hit I would agree completely with your last statement. Sorry for being a negative nancy over here, I really do love the new book and a lot of the new stuff like scions allegiance, the spell lores and stormhosts , all the new models are fantastic. Just not thrilled about some of the warscroll changes, tempestors were my fav unit in the old book and as a slow painter, replacing my 4 tempestors before Nova at the end of August is going to be a scramble.
  5. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    Yeah, thats what I was getting at. I guess I just don't get why they changed it, I doubt it was tearing up anyones meta, just a useful, cool ability that worked well in a Dracoth heavy list. Oh well, new edition-new army build, now what should take the place of those 440 points that just got freed up in my list🤔
  6. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    I didn't think that is how the rule works though. I read it as you have to be within 12" of the enemy unit that is shooting, which means that a unit 13" away suffers no penalty. It reads to me like a passive debuff to enemy units not a passive buff to your own. I would love to be wrong though.
  7. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    I would add Tempestors to the list of units that lost out. They were a relatively under rated unit that I always found a use for, now I just don't see the point. Taking the breath attack was OK but losing the targeted -1 to hit against melee was just too much. 12" aura that only works against shooting...just why? How are Evocators not better than old paladins? I still like protectors and they are arguably better in certain circumstances, but Evo's seem better than both Retris and Decimators at current points cost. Overall I think the book is fantastic in isolation, in the context of new NH though..... it really feels like they were pulling back on the reins for stormcast(spells that require a casting roll then another dice roll to do one mw comes to mind) while at the same time letting loose on the NH. Still can't wait to get games in. Also waiting for better players than me to figure out some stealth combos that I can shamelessly steal
  8. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    Good ole' tempestos hammer (almost)never lets me down!
  9. Mikosan

    Can Age of Sigmar 2 be a competitive game?

    I think the game works just fine as a competitive experience using just the GHB for points and scenarios. Of course there is some imbalance but that is just the way the competitive cookie crumbles. I think the system works even better as a narrative game with all the bolt on options like realm rules, sieges, skirmish, path to glory, etc.... I have played and enjoyed both very much from the beginning all the way through the first ghb and beyond. I always find it curious that people fall so hard on either side of the narrative/competitive divide. Why? If I have time to rock up to a table full of awesome minis and roll dice, it's a good day I get that for a pick up game knowing which one to expect is potentially an issue but for organized events you know this going in. One thing I am waiting to see is if big events use the realm rules. They are imho not suited to a competitive event if that is what you are looking for, but are a gold mine for narrative play. Like I said I enjoy both, but since all the realm spells and artifacts are only available in a $75 supplement I don't know if it is a great idea for the GT scene to adopt it as standard. Plus the amount of potential OP stuff just goes through the roof once every wizard has access to multiple spell lores and hundreds of magic items, looking at you ethereal amulet and banishment. If you are going to a narrative event this stuff might not matter to you, at a competitive GT those random realm effects are going to possibly be a big issue. I don't know, just thinking out loud. Either way I am excited to get some games in, no matter what kind!
  10. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    I agree. That will cost you a minimum of 540 points for 3 of the foot version though. The whole conversation does have me thinking more positively on the ability, so for that I do thank you🙂
  11. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    It's actually way more useful on multi-wound units, because even with excess damage it still essentially negates one wound or more if you double up on Lord Arcanum. Using it to heal characters is so situational that it isn't really practical, great if it comes up, but really not something you can build a strategy around. Thats literally an extreme example that no one was talking about. In an age where not just models but whole units can be summoned to the board with a command point, keeping 1 battleline trooper alive and requiring two expensive characters to do it seems...meh. I actually like the idea of the rule more if I just think about it as an ability that negates one wound which triggers when a model is slain rather than returns a slain model, because most of the time it really won't return a model. The cost of the Arcanums are the real hindrance to multiple uses, but you are right, probably going to include multiple wizards anyway so maybe it ends up more useful than at first glance. I can't wait to try it out!
  12. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    For some reason, I hadn’t even considered that! I really hope the chamber rules are good but spell lores could help justify some of these points costs too😁
  13. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    According to Ben Johnson the ability only works if the model/unit takes exactly the amount of wounds to be slain, otherwise the excess damage would just slay them again. I guess it could save a couple of wounds to a unit of dracoths if you are doubling up on it. Still not a great mechanic in my opinion...
  14. Mikosan

    AoS 2 - Stormcast Eternals Discussion

    I love the Tauralon model, might be skipping the Dracolines though. I also find the characters to be underwhelming especially at the points we have seen. Seems to be a theme with Stormcast outside of the Ballistas which are really good for the points. The spells are just not good in my opinion, and the 9" range on the Tauralon guys spell is a bit of a bummer. Feels like we are paying premium points for stuff that is kinda average rules wise(see celestant prime) Now in the interest of balancing my disappointment in the rules, Stormcast are my jam visually, so bring on Soul Wars Saturday!
  15. Mikosan

    Let's chat Stormcast Eternals

    I would be completely satisfied with 12 wounds and 4 attacks to start. I mean, look at the Eidolon for Deepkin....either version. I have said it before, I know my gaming buds are sick of hearing it, but what are the rules writers and playtesters seeing in the current version for the points cost? I would actually be really interested in hearing a rationale. On another note, played my first 2nd ed game yesterday and can verify that the Ballista is pretty dang good. It may not last at its current points cost very long but I hope they don't go crazy upping the points. It is still only damage 1 and most effective within 18" which puts it in the threat range of the opposing army. I was unimpressed with the Incantor outside of the voidstorm scroll. Their spell is cast on 7 which is more than quite a few of the endless spells and in most cases the 1 mw is meh despite the range and -1 to charge the same. The effectiveness of both is really situational. Still, you are going to want wizards and the scroll is great, but I didn't miss slotting in points for a scroll caddy from by-gone editions. Access to endless spells mitigates that issue for me somewhat. Evocators will be a great choice I think. Movement 5 and new command ability to run 6" with the heraldor ability will let them close in, and unlike regular paladins, they can cast a spell and attempt to dispel a spell so they have some utility outside of wrecking face. Only question for me is 1 unit of 10 or 2 of 5. All this said, the unit of these guys on new Dracolines may outshine the foot version, so who knows. Either way I had a blast and learned a lot about command point management(at one point I actually had a surplus of CP's and nothing useful to do with them due to the characters I took ) and endless spells which are good, cheap on points, and cheap to cast(mostly) so I expect them to be popping up every game. All around fun times
×