Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

L.Bromley

Members
  • Content count

    141
  • Joined

  • Last visited

Community Reputation

40 Lord Celestant

About L.Bromley

  • Rank
    Decimator
  1. Curse of years

    Hey guys i have a quick question about Arkhan’s curse of years spell, so with my mates we have always played it that if curse of years goes off and I’m lucky enough that I roll 6,5,4,3,2 then what ever I have targeted is slain, first up is this right in a matched play environment? Or should I keep rolling until I roll a 1, As I plan to use Arkhan for the first time at a tournament this month. second issue is how does this spell work if what I target has a mortal wound save? Do we both keep rolling until eith I roll the one or does it stop at the point where he makes the last mortal wound save. cheers guys
  2. Arkhan’s curse of years

    Hey guys i have a quick question about Arkhan’s curse of years spell, so with my mates we have always played it that if curse of years goes off and I’m lucky enough that I roll 6,5,4,3,2 then what ever I have targeted is slain, first up is this right in a matched play environment? Or should I keep rolling until I roll a 1, As I plan to use Arkhan for the first time at a tournament this month. second issue is how does this spell work if what I target has a mortal wound save? Do we both keep rolling until eith I roll the one or does it stop at the point where he makes the last mortal wound save. cheers guys
  3. Mixed death list for Jan tournaments

    So last night I played against Kharadron Overlords 🤢🤢🤢🤢🤢🤢🤢🤢🤢🤢🤢🤢🤢🤢🤢 over by turn two that is all.
  4. Mixed death list for Jan tournaments

    So finished a game earlier today against free people’s army and took a slightly tweaked list. Neferata Arkhan Vamp lord on abysal terror - cursed book 30 dire wolves 5 dire wolves 5 dire wolves 1 corpse cart 4 Morghast Archai so my oppenent had 3 blocks of handgunners 2x20 & 1x30, 2 hero on griffons. 20 greatswords, the machine with the swirly planets that gives plus 1 to hit and some foot hero’s. we was playing the scenario star strike. He had a formation which meant he had the choice of first or second but was out of range with everything so gave me the first turn, I had deployed with my 30 wolves in a long line with my bases turned horizontally so it ran along the entire board, I then placed a pack of wolves either side then a sort of half moon of Archai in front, Nef on the left the ATpushed up behind the Archai and Arkhan on the right. Corpse cart was on the far left to give boosts for Nefs and AT spell but also where most of the terrain was to help provide cover. turn one went exactly as planned I took damned terrain on the 30 wolves then got all the spells off (no thanks to the corpse cart) Nef cast dark mist (on a five) and used her command ability, Arkhan gave them a mystic shield and the AT cast hellish vigour (on a 4) , all super charged up they flew 20 over all the terrain that should of blocked them leaving a 5” charge (spoilers, they made it), the Archai ran so did the corpse cart and mortarchs and AT just slotted into position. The wolves went into all three units of handgunners but they get to shoot the enermy as they charged, as my opponent told me abou5 all the bonuses they get I was really worried it was 2s then 2s, rend 1. Then I counted telling him all units are minus 1 because of Nef being so close and I ignore rend and I had a 3+ save as I tailed the wolves so I stayed within 9” of the cart, he hit with about 45 gunners and then did 37 wounds, my save roll was strong (really strong) only taking 7 wounds. Combat went in my favour as it was now 3s and 3s, killed 23 gunners in combat and took another 6 wounds. I lost 2 wolves to battle shock but the gunner took a pasting as they are bravery 5 losing 19 more to battle shock across the 3 units. his turn he failed to cast with the whirly machine, then moved both griffins over the wolves and on either flank of my Archai, a good charge and he was into my squishy center, in shooting he ignored the wolves and put the 20+ shots into the Archai killing 1 and doing 5 wounds to another. Combat and he moved the great swords into the wolves on the right, then the giffin on the left rolled high and went into the back of Nef but the one on the right rolled low and had to move into the Archai, he did four wound to Nef, her minus 1 to hit pretty much saved her, then pilled into the other griffin with my AT, barely did any damage but now he was at minus two to hit because of the book and Nef, he couldn’t touch the Archai and in return they did 12 wounds. The great swords were surprisingly good despite the -1 to hit as they got bonuses to, they killed 5 wolves and I lost another 2 to the gunners but I killed 9 gunners clearing the right unit, I lost 3 to battle shock and he to lost a hand full. Priority went to the free people and I was worried but the wolves still had all the buffs and was proving an absolute tar pit, he cast a spell or shoot with his planet whirly thing and it killed 8 wolves(brutal) leaving only 8 but now out of range of the corpse cart, his gunners killed the wounded Archai and put 3 wounds on another, combat was a slog fest, the Griffin vs Nef went first but only did 3 wounds he fluffed the lot, Arkhan piled into the other griffin and finished him off, the sad part was seeing how Neffs -1 bubble was drastically reduced due to damage and now no longer protecting the wolves, the great swords went in and despite ignoring rend and having a three up the gunners and great swords killed 7 leaving the lone pup, two Archai piled into the griffin for 6 wounds and Nef finished him off with her jet dagger. my turn two and I buffed the two Archai with a shield and dark mist and the AT hellish vigour and moved and parked them near the plant machine, Arkhan did curse of years on the foot general doing 4MW and then popped him off with an Arcaine bolt, the AT went into the great swords along with Arkhan and my two small wolf packs moved into position to claim both objectives, Neff moved behind Arkhan to offer the debuff, the great swords flopped at minus two and 13 great swords fell to the AT and Arkhan, before I could attack with the Archai my opponent called the game and explained why, the great swords would of fled to Battle shock and the thinks the Archai would of done over the planet machine. overal the plan worked brilliantly, now I’m not an idiot and I know not ever game will play out that way but I was really impressed with how it went, you need to be super aggressive and my opponent pointed out that I should use Arkhans ability to cast other death spells at plus 3 if the cart is in range to guarantee that all the buffs go off as planned. I was shocked at how gooey my combat bubble was, it hits like a tonne of bricks but anything solid hitting it and I would of been in real trouble. have organised two games at the weekend, playing Overlords and then stormcast with stardrakes, any tips would be fantastic as I imagine these are the kinda things that I will be facing in Sheffield at the end of January.
  5. Mixed death list for Jan tournaments

    Your right, it is a bit of a one trick pony but I only play in tournaments with this list ( I usually play very narrative driven lists when just playing casually) and in a tournament all games are one trick pony lead. gun lines are an issue but I have found that I’m in combat in turn one so the gun line is not reall that scary, unless I’m playing free people. the mourngul has its bonuses, but I’m thinking of dropping him for Arkhan (yes the skellies block is a really solid choice it just lacks the speed that the rest of the army has, and I think movement is more important than resilience)
  6. Mixed death list for Jan tournaments

    I’ve been playing with blocks of 20 wolves for a while and they have been surprisingly effective, yes skellies and zombies are more reliable and durable but the movement is so important they win out for me. i have used the Nef-mourngul combo loads and despite the mourngul getting worse its still really strong, -2 to hit is really strong. in GHB1 I played loads of sayl’s + something nasty (usually stormfiends) and wanted to recreate it hence the abysal terror and morghast although people don’t like playing compendium models. my wolves were originally on 40’s but I’m rebasing them on cav basing so I can put them side on, one for board space (30 wolves can stretch across the entire board) the other reason being when the wolves tank and the rest of the army can catch up the Archai and mourgul have 2” reach so can fight over the top. Another key point is that ALL the big hitters, Archai-mourngul-abysal terror can fly, so wolves hold everything up and the big boys just pop over the top and mop up. in practice games the army has been 80% successful, obviously it can fall apart to strong first turn shooting and the target Neferata or the Abysal terror. If that’s the sort of army your playing against I try and big up the Archai (24 wounds with a 4+, +5, +6 save) or even the mournful as most people have had a bad experience of one. final point is the real hero’s of this army, and that is the two 5’s of wolves, the army has so many distraction pieces that these guys will just sit on objective scoring you points all day long.
  7. Mixed death list for Jan tournaments

    Hey guys so I’m heading to slaughter at the end of January and I’m torn between lists so looking for a few pointers. This is the list I’m thinking of taking. Neferata vamp lord on abysal terror - cursed book 30 dire wolves 5 dire wolve 5 dire wolve 4 morghast archi mourgul 2000 on the nose. plan would be use the block of wolves on your front line as your first wave, use the AT spell on them and a mystic shield, also nef’s Ignore rend gives these 20” move with a 4+ save ignore rend (ideally there would be a corpse cart near by but I can’t squeeze it in) if Nef runs then the wolves could also be -1 to hit. The rest moves in a bubble behind with a big debut to hit, Nef, mourngul and cursed book can lead to -3. Any thoughts
  8. Events UK: The Sheffield Slaughter- Age of Sigmar

    Sweeet, I will buy my tickets right away, and book the travelodge tonight, really looking forward to this
  9. Terrorgiest warscroll

    Hey guys i have a question about deaths terrorgiest, traditionally I play Flesh eater courts and have always used the terrorgiest from the battletome, more recently I have move into GA:Death and obviously have seen on the app the beasts from the grave section featuring the death terrorgiest without the fleas eater keyword, is this guy still legal in matched play if you take a mixed death army?
  10. Events UK: The Sheffield Slaughter- Age of Sigmar

    A) is there still tickets for the event? B) if so where is best to stay over that’s near the venue?
  11. Legion Of Azgorh Mega-Thread

    Hey guys So I’m completely new to legion (I was new to war gaming and this hobby as a whole a year ago) and it’s been fantastic, I love the gaming, social, tournaments, getting my head around painting and my new love of bashing multiple kits together, so my question to you lovely people is do you think legion can be kit bashed? I love the idea of the centaurs and war machines but I’m not the biggest fan of some of the models. Do you think you can use chaos knights or even juggernauts as the base for centaurs and then maybe ogors or bullgors for the upper torso?
  12. Deathlords, strong sub faction or not?

    She is a fair amount of points to squeeze in, she offers loads I will give you that but honestly I don't know if it's worth it. I think he is the best mortach especially for the cost, the other two just don't do enough for me, especially at there cost
  13. Deathlords, strong sub faction or not?

    Whilst your probably right about Arkhan I just like the idea of him leading my army, You are right in what you have said about needing extra wizards but I will tell you my thinking behind the list. Arkhan's curse of years is arguably one of the best spells in the game so why wouldn't you want to attempt it every turn? Plus it leads to some great stories and that is what the games about. Plus with all the buffs on the table Arkhan is summoning the two harbingers on a 3 so pretty reliable Yes 360 points in Mortis engines is a lot but here is why I like them, 1) its 24 extra wounds 2) it's a great buff to Arkhan and helps with de buff energy wizards. 3) double wail is potentially good against low bravery heros. 4) the double d3 heal bubble is beyond fantastic in an army with so few models. Also the double d3 MW to everything on an average of 16" is super good. 5) two Mortise Engines will look cool as ****** and no one ever runs them in pairs. Rule of cool means 12 looks ace on the table.
  14. Deathlords, strong sub faction or not?

    I'm thinking about starting a deathlords army Arkhan the black 320 4 Archi 440 4 Archi 440 2 Harbingers 2 Mortis Engines - allies summoning pool 220 pts (2 harbinger) 2000 on the nose What do you think?
  15. Wanted maggoth lord heads

    Simon has been great but still on the hunt for more if anyone has any?
×