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cascadingmilk

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  1. @Dejnar They lose their Behemoth keyword when made battleline so they would count as troops for the battalions yes. @Charleston Thanks for taking the time to reply. I'll see if I can get a photo up of some of my dudes, I've been playing WHFB / AOS since the mid 90's but this is the first time I've ever built troops that aren't straight out of the box, my 'conversions' are basic but I'm happy with them I took the Slaughtermaster for the Bloodgullet tribe, gets me a different warscroll spell, some more healing and another wizard. I could easily swap for my firebelly for the -1 to hit or the Tyrant (if doing the Underguts I probably would). The only time I've had success with my ironblasters is when I take the 2 and stick the +1 attack command trait on them, I agree though it's the hitting on 4s, I do seem to have more success just charging them in. I love what you've done for your stonehorn, maybe I need to follow a similar route. Buy both kits, and make 2 out of them that are clearly TT or SH. I've had a thought about putting mournfang on screamers so I can make use of the SC box still. I'll keep having a think, I wonder if taking the Huskard on TT is a good idea as frees up points for either gnoblars or 2x2 cats for screening
  2. Hi all, I was wondering if I could get some thoughts on my Ogor army. I started building it just before Covid was a thing so I've not got many games in, but I do feel it's missing something after a few games (against OBR, Seraphon and SCE). I wanted to do an all infantry army, but I've quickly come to the conclusion (with some proxying) that I need a big beastie. I've got the list below: Allegiance: Ogor Mawtribes- Grand Strategy:- Triumphs:Butcher (135)- General- CleaverButcher (135)- CleaverSlaughtermaster (140)4 x Ironguts (245)4 x Leadbelchers (180)4 x Leadbelchers (180)6 x Ogor Gluttons (260)- Clubs or Blades with Iron FistsIronblaster (130)Ironblaster (130)Total: 1535 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 111Drops: 9 This can be run as either Underguts, or Bloodgullet (which is my preference as I'll explain in a minute) and I do have room and no issue buying additional models if people feel they would be better. I know the FLOSH is the clear winner, but has anyone had any success with the Huskard (on either mount (tempting to try the priest option))? My second question is more around theme / models. My idea around this army is they're Ogors who have 'eaten' demons (namely Tzeentch), because of this, models are starting to become possessed, the lesser models more so, my firebelly rides a disk, my cauldron is actually a portal for example. I want my big guy to be gifted a Mutalith Votex Beast to ride on, I'd always assumed it would be my stonehorn, but do you think you'd accept it as such, or would it be more suited to be a thundertusk? I'll just mount my Tyrant on it as he does nothing for me on foot. This will obviously be linked to my first question. As another thought I've just had, what do people think about Leadbelchers? In theory they seem like they should be decent, but mine always underwhelm (even when part of Underguts) Thanks in advance for any advice
  3. Hi all I’m a fan of mortals over demons, has anyone had any success like this? The list I’m planning is below, does anyone have any thoughts/amendments? I have no difficulty getting hold of any mortal chaos model/unit if required: Heroes Chaos Lord of Slaanesh on foot Chaos Lord of Slaanesh on demonic mount Chaos sorcerer Lord (of Slaanesh on steed) Herald of Slaanesh (on steed) Sayl (ally) Battleline 30 warriors of chaos with halberds and shield 5 hellstriders 5 warriors with hand weapon and shield Behemoths Chaos warshrine Others Gorebeast Chariot 10 knights with glaives Endless Spell Balewind Vortex 1950/2000 Basic Premise is to cast (on either warriors or knights) reroll 1 to hit/wound/save from wizard, reroll charge and battleshock immune from shrine, 6s = extra attack from foot Lord, and pile in twice from the mounted Lord. Sayl then picks the unit up and teleports then wherever needed. I was thinking seekers for the +1/2 to move and charge, means the knights would need a rerollable 6 (7 on the warriors). For artefacts I’m thinking the -3 rend in the mounted lord, or the 6s do d6 mortals vs hero on the foot lord who gets +1 to hit heroes. I have the Slaanesh start collecting box for any summoning I can do. is this a terrible idea? ?
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