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25 Lord Celestant

About Crispen

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  1. Crispen

    Share your successes

    I went to a 1 day event last month where beastclaw raiders won. It was 4 games at 1000pts. His list was: Huskard on stonehorn 4 mournefang 2 mournfang and I think 2*3 yhetees. When I spoke with the guy his strategy was to charge the 4 mournfang and his huskard at the same time, triggering the mournfang to attack out of sequence using line breakers. He tabled or came close to tabling most of his opponents. Hope that helps!
  2. Crispen

    Let's chat Kharadron Overlords

    Cool, I just wanted to make sure. Thanks for clarifying
  3. Crispen

    Let's chat Kharadron Overlords

    Hi guys, I've been looking to see if there is a restriction on what port Brokk can be in, but can't seem to see any restrictions. Could I include him in any then? Thanks in advance for the help!
  4. Crispen

    Chaos Warriors of Nurgle

    These look great! Really love the bonesplitter shields and weapons. the colours you went with for them really tie in nicely. Have you had a chance yet to play with them in your Nurgle force?
  5. The other day I was lucky enough to get a battle in with my mostly gitmob army. We were playing 1250pts and my list was: Gitmob shaman Troggoth hag - general, rock eye 40 gitmob spearman 60 gitmob archers spear chukka rock lobba 5 wolves My friend was using the new death and he went with: Vampire - armed with an orb that provides an additional 6++ necromancer wight king - axe 40 skeleton spearmen 20 grave guard 10 black knights We rolled up scorched earth. I deployed in a large castle with my minions forming a thick wall around the troggoth hag. Off to my left was a multilevel ruined building that I was able to hide my shaman in out of sight and capping my far left objective was my wolves. I placed my artillery back from the frontline as I wasn't sure how fast the new black knights moved. I knew they used to be able to get a turn one charge in that bone legion battalion thing. My friend deployed centrally, hiding his wight king and necromancer out of line of sight from the artillery (he didnt realise the rock lobba doesn't need line of sight). His grave guard were placed on the far right to move up the flank. He game me first turn and I move my wolves forward, daisy chaining back a bit so I can still cap my objective, my spearman move up on the right of the unit to get my far right objective and I move a few archers forward to cap my central objective. The spearchukka kills a black knight and the rock lobba's rock bounces off the vamps head. I also get mystick shield off with the troggoth hag on the spearman and inspire them. The gitmob shaman fails sneaky stabbing on the archers. In my friends turn he's able to bring the knight back, he also casts mystic shield on the black knights and uses the additional attack command ability on them. Everything moves up, with the wight king just failing to be in range the objective on his right (my left, across from my wolves). Turn 1 score 3-2 to the gitmob. Turn 2 priority goes to me (thankfully). I manage to get mystic shield off on the spearman and also inspire them and sneaky stabbing on the archers. I can see that the black knights will be in in his next turn, I was worried about the potential casualties since he goblins are pretty flimsy so move the spearman up a bit to ensure he can't get within 3 of my middle objective. I also manage to ramapge my wolves forward with the gitmob shaman. In my movement I run my wolves onto his right objective and hold my left objective with the shaman, I manage to kill 2 black knights with combined artillery and a few stray gitmob bow shots. At the end of the turn I burn his objective for 2 His turn begins with mystic shield on the black knights and healing the two I killed back. He also gives the black knights an additional attack with the vamp command ability. He also manages van hels on the black knights. Everything moves forward again, except for the wight king who moves over to charge my wolves. Charge wise he manages to get the wight king into the wolves and the black knights into my spearman. He decides to activate the black knights first who after saves kill 26 goblins! I remove the goblins from combat with him meaning he won't technically be in combat, so isn't able to pile in and attack again with van hels, the wolves do 4 wounds to the wight king who in return kills one and they pass their bravery. Turn 2 score 8-3 to the gitmob We roll for priority and the gitmob manage to win it again! Things were looking good from a points view, but bleak on the battle front. I imagine this is going to be every game I play with this army haha. Anyways due to the way I removed casualties I wasn't able to shift my spearman into coherency, so they were stuck where they were. I inspire my archers and hag curse the black knights, I also get sneaky stabbin off on my 60 archers. The troll hag also rock eyes the black knights. Movement wise I move the archers up as far as possible towards the black knights staying out of 3, and then am able to shift the troggoth hag within range for her vomit attack, shooting starts with both artillery pieces going into the black knights and killing 1, troll hag kills another, gitmob archers kill 2 more. Not enough... I charge with the archers killing another 2 and losing about 5 or so in return. His turn begins with mystic shield being dispelled by the troll hag (forgot to use her d3 mortal on a 4+ when dispelling a spell), he arcane bolts a wolf off with the necromancer. He's able to heal back 4 black knights with a combination of grave sites, the hero within range and the hand of nagash 5+ thing. He moves the grave guard up and the along with the skeleton unit (daisy chaining back to keep his centre objective). Charge wise he gets the graveguard into my spearman holding my right objective and the vamp is able to get into the archers. In cc he picks the black knights to attack and rolls pretty average killing under 10. I next pick the spearman who kill a couple of graveguard, he goes with the wight king who kills another wolf, I do nothing to the wight king with the wolves thanks to the deathless save after he fails his armour saves! He then picks the graveguard who kill all the spearman bar 3 after battleshock. The archers manage to kill 2 black knights and cause a couple of wounds on the vamp who kills about 4-5 in return. He's not within 3 on the right to take my objective and also doesn't yet have the numbers to take my middle objective. Turn 3 score 10-4 We roll for priority and this time the death get their double turn... He fails to get van hels off on the black knights, and arcane bolts another wolf off. He provides another attack to his graveguard, he doesn't move to take my far right objective for burning, but instead decides to move everything into the centre to try and table me (which is looking reallllll likely at this point haha). charge wise he manages to get his Necromancer into my gitmob shaman with a bit of a long charge and the graveguard into my goblin archers. we move into the combats and he chooses to activate the vampire lord first as he was surrounded and looking like he might die, he kills a few goblins, nothing too bad though. In return I kill a black knight (who were back to full), the vampire lord and 2 grave guard. He manages to bring me down to 34 goblins with his combined attacks. The wight king attacks and leaves only the wolf champ alive who is finally able to kill him! My last turn we discuss the battle and realise I'm going to win no matter what happens in the battle. After speed playing the last few turns the black knights end up taking the objective and burning it on the archers, I kill the necromancer on the left with artillery and arcane bolt and the troggoth hag takes my right objective Final score 11 - 8 - gitmob win He managed to kill: 40 spearman, 60 archers I killed: vamp lord, necromancer, wight king We spoke about the game and unfortunately due to his army composition he was always at risk of having his objectives burned by my wolves. Having to hold his middle objective with 40 skeletons meant I was able to hold on and not get tabled in the mid game. He was also more timid then he needed to be with his heroes due to my artillery, in the end with the double deathless save he didn't have to even worry about the artillery with them only managing to kill the heavily injured necromancer. The black knights were a pain for me to deal with, with sneaky stabbin I can cause about 20 wounds with all my shooting after a 4+ sve, but the double deathless sve + regen options + mystic shield I had no chance of ever killing them haha. A fun game and I look forward to my next one! Which will be against the same friend, only he'll be using his wanderers. So will be good to see how long my characters last when faced with some decent long ranged shooting and re-deployment tricks. Crispen out!
  6. Crispen

    Black Knights vs. Blood Knights

    My friend used a unit of 10 black knights being followed by a vamp with some orb that gave them an additional 6++. throughout the game they killed about 80 goblins and I killed about 11 of them, at the end of the game there were still 6 black knights on the table thanks to the regen haha. They're really tough to kill with hand of negash regen, followed by two grave sites he setup basically in my deployment zone followed by the vamp. On the charge they were killing between 20-30 goblins. The first charge he did killed 26 goblins with mystic shield on them. You really need to completely kill the black knights in one go, which isn't so easy with crypt shields and a mystic shield sitting on them. On a side note the changes to the wight king made him much less punchy, 5 goblin wolf riders sorted him out, which before would never have happened with the d3 dmg.
  7. Crispen

    Blightwar all Done!

    Awesome, looking forward to seeing those blightlords!
  8. Crispen

    Swamp to do list

    Thinking more on the list, might drop the gitboss and 3 trolls for 2 spear chukkas. Need something to try and pin cushion these little synergistic characters running about.
  9. Crispen

    Blightwar all Done!

    The Nurgle models look great! The only thing about them is they seem to not pop that well when placed together. The work on the green seems to be lost a bit when you stick em all together. Maybe some more yellows or oranges would help? Just adding critique since you asked for it haha I also really love the night goblins with the skin tone. They remind me of mole rats.
  10. Crispen

    Swamp to do list

    Hey guys! So its been a while since my last post due to 40k and real life getting the way. The spell of 40k has finally broken though, after playing some shadespire with a friend the other day. It's gotten me pumped to get going on some unpainted models and finish my swamp themed Troll army and if all goes to plan take it out for a spin in two months. The list! Alliance: destruction Troggoth hag - 360 - General, Rockeye, Wild fury (will need to test this, might go with the extra wound depends on testing) Gitmob shaman - 80 Gitmob shaman - 80 Gitboss on wolf - 60 (I have three of these dudes and never got to use them haha) 6 fellwater troggoths - 360 (may reduce these to 3 and take 3 sourbreath ones for variety) 60 gitmob with bows - 270 60 gitmob with bows - 270 40 gitmob grots with spears - 200 Basilisk - 280 The hobby list! Troggoth hag - Finish applying swamp extras for base Gitmob shamans - Paint and base Gitboss on wolf - re-base on circle and paint Troggoths - A little more work on eyes and some additional washes gitmob - Need to undercoat and paint 60, details and base finishing to be done on the rest basilisk - Fix weird lipstick lips (picture below) and complete basing I'll update the blog with my progress to attempt to keep on track haha. here is my basilisk, I painted him a little while ago but he's been hard to fit in and hasn't seen any action
  11. Crispen

    Spiderfang grots, are they any good?

    Thanks for the feedback guys! It's much appreciated! I know what you mean, they're awesome. I normally only play games at tournaments, so my matches tend to be pretty hardcore haha. Having said that I don't mind losing half the time, might just go ahead with the spiders :). How do you use the spiderfang grots? Do you hold them back and pepper the enemy with the bows or do you chuck them in CC? I agree there is a lot of overlap with the wizards, but that's just to ensure I have the spiderfang spell and the flinger seems pretty weak haha. I added the troll hag cause my model is all nice and painted and also cause she has the potential to cause mortal wounds on a successful dispel and her spell is pretty good (-1 to hit and -1 armour sve), plus her vomit attack can be really useful for killing characters with 6 wounds. I unfortunately don't own a goblin wolf chariot, I do have snotlings though haha. I'll see if I can kitbash something, I have a heap of wolf riders and stuff, might be able to come up with a decent chariot :). Cheers, Crispen
  12. Hi Guys! So I've been playing destruction for a while and usually field gutbusters backed up by a troll hag or a frostlord or go completely stupid and take min battleline supported troggoths. I purchased a second hand spiderfang grots army a while ago and I was wondering if anyone has been playing them and how are they faring? I've tried good ole google, but its not giving up enough info for me to make the jump. I was contemplating putting the following 2k list together: Heroes Arachnarok - Wizard Arachnarok - Wizard Arachnarok - Wizard Grot warboss on spider - General Battleline 5 spider riders 5 spider riders 30 spider riders Allies Troll Hag 60pts for Triumph roll. I've not thought about the command traits or anything. Still on the fence whether to spend time getting this army together or continue with the gutbusters. I'm not looking to win tournaments, but I'd like something that did better then my trolls which went 0-3 in their last outing haha. Thanks in advance for advice and/or replies :). Cheers, Crispen
  13. Crispen

    Troggoths and how to serve them with grots.

    I was going to test something like this: Grot boss on foot Grot boss on foot grot boss on squig Moonclan shaman Moonclan shaman 60 moonclan grots - spears 60 moonclan grots - Bows 20 moonclan grots - spears 3 fellwater troggoths 3 fellwater troggoths TrollHag
  14. Hey guys! So finally after trying to get to a tournament for the last few months I made it to one. The tournament was a one dayer and had an attendance of 32 players. Which is actually the second largest in Australia I believe. The largest AOS event I know of was 50 or so down in Canberra. I wanted to take a fun list with some of my cooler models and went with: Frostlord on stonehorn - Battle brew Troll hag - General, bellowing tyrant 6 fellwater troggoths 3 sour breath troggoths 3*3 Ogor bulls with hand weapon and iron fist 3 gorgers The idea behind the list is that you apply pressure with the gorgers and stonehorn and hopefully the second wave of troll hag and trolls can finish off the opponent. In practice most lists in the last few months have evolved to dish enough mortal wounds to kill a stonehorn dead turn one or two depending on who goes first, and obviously if they can do that then a troll hag is going to follow quickly behind! Here is a pic of my spruced up troll hag (she looks better in person I'm just bad with pictures) So with my newly finished trollhag backed up by her minions and trusty frostlord bodyguard I marched to my first table, table 1! *I made it! We're the greatest* My opponent for the first match was a great guy named Anthony. He was running a mixed order list that from memory comprised: Empire general on horse Damsel lore master 10 hand gunners 10 hand gunners 30 swordsman (might have been 20) Luminark Hurricanum Carmine dragon 2 units of 3 prosecutors with hammers We were playing the take and hold scenario. So right away I figured this was going to be a bad match up, there were a decent amount of mortal wound output models, shooting and buffing and healing magic in Anthony's list. Deployment wise I tried to bait down as many units as possible and then deployed my stonehorn across from the centre of resistance. The game started badly, with a few bad destruction moves from my stonehorn (1 for destruction and run) and then me just completely forgetting to move the stonehorn towards the dragon after clearing the way with troll vomit, a mistake that is deserving of a loss, this followed by a double turn ended in me getting tabled bar my gorgers who took 3 turns to beat down 3 prosecutors. Anthony secured my objective turn 3 with his buffed carmine dragon after killing 2 units of 3 ogors in combat and the other with a mix of hurricanum shooting and the dragons breath attack, which by the way is awesome against my army haha. I had a great game as Anthony was a great opponent, his army was beautifully painted and I got to spew on some things. Game 1: Major loss for the trolls and fatties Game 2 was on table 15 (Oh how the mighty have fallen :P) My opponent was a young guy called Jared again we were up against a mixed order army that comprised of: Skarvet on carno Sunblood Celestant prime Starseer hurricanum 5 liberators 5 liberators 5 judicators 5 paladin retributors 10 saurus with shield and swords Our scenario was border war I believe its called (the one with 4 objectives to catch) I was able to again bait out Jared's drops and place my stonehorn across from his judicators and skarvet on carno. I've never versed stormcast, but have heard that judicators are bad so had no intention of letting them wreck my frail trolls. Turn one the stonehorn does what stonehorns do and took out the judicators and 3 of paladin retributors. In return Jared buffed his Sunblood and got it into my 3 man sourbreath unit and charged the skarvet into my stonehorn (I did say it was risky to him), with re-rolls from that starseer he severely damaged the stonehorn (I think he inflicted about 9 wounds after halving) in return the stonehorn took out the skarvet on carno. The sunblood killed 2 sourbreath (even after some insane too dumb to die rolls) I was close to having 2 sourbreath alive, but Jared was a b@st@rd and made me re-roll the last too dumb to die which resulted in him dead. In this game the pivotal model was Jared sunblood which ignores rend 2 and with his re-rolls and general good rolling was able to at one point hold all my trolls for 3 turns, allowing him to drop down the prime (who I forgot about) and secure all 4 objectives for a major victory (the prime with help from his hurricanum and a double turn cleared off my 9 ogors guarding the objective). Jared played well and was also lucky enough to secure two double turns, which my army can't handle. The trolls rely on having a turn in between to heal up, but weren't able to do so at pivotal points resulting in heavy causalities and a dead troll hag. Game 2: major loss to the trolls and fatties Game 2 was on table 13, The trolls still climbing due to this tournament using the magic resistance mechanic to work out where people should be placed. Apparently my first two opponents were going well! I versed a fellow named Daniel with a mixed skaven list. Daniels army was pretty cool looking on the table. Had a nice battle line look to it when deployed and was well painted. His list from memory was: Pack master Skyre character with glaive, some sort of electric gauntlet and a mini flame thrower Skaven warlord 3 * 5 skyre acolytes with poison wind globes 4*10 clan rats with spears 2 warp lightning cannons 2*3 stormfiends with warpfire projectors 8 jezzails Scenario: 3 places of power Daniel had a lot of drops, so I wasn't able to manipulate where he placed the lightning cannons, I also had tow large pieces of deadly scenery on either side of my army funneling me up the middle... Was looking more and more like a turkey shoot. I had some tanky characters so could try and catch the places of power, but one of the places was on deadly terrain and I didn't fancy losing my characters to it, the other two were being guarded by 6 storm fiends, 2 warp lightning cannons, 10 acolytes and 8 jezzails... Yikes! My battle plan I figured would have to be to assassinate Daniels flimsy characters with the troll hag's vomit and go for a minor loss/minor victory. Things started off well with a turn one charge, Daniel realised my stonehorn could attack his warplightning cannon and moved it back a few inches... I mentioned this to him and he said it was unintentional and he meant to have them back 2 inches from the line of clanrats shielding them. Since I was not playing on table one I didn't want to spoil an enjoyable game with semantics! Into the killing! Stonehorn killed 20 rats in return daniel got a double turn and killed the stonehorn and troll hag with shooting.... He rolled 3 ones for his warp lightning cannons... It was game over from there, the dream was dead. Daniel Also passed all his mystical rolls and quickly finished up what remained of my army over the course of 4 turns, we played on as there would have been nothing else to do and the game was fun. One sourbreath troggoth managed to kill 2 stormfiends and fight all 6 for 4 rounds of combat! My too dumb to die keeping him standing way longer then he should have, the fellwater troggoths were gunned down by jezzails and warp lightning cannons and the 9 ogors managed to kill the skyre character after 3 rounds of combat before also being shot dead. So no wins on the battlefield I did however win best painted, which I was super surpised with. There were some very well painted death armies there at least two of them I felt were better then my own, but people loved the trollhag which I suspect carried me over the line. I want to thank my opponents (should you read this :)) for 3 great games! I don't think the troggoths will be going out for another spin until they get a massive reduction in points or are made battleline for their faction. 200pts for what is effectively 3 ogors with a low rng shooting attack and rend -1 on their attacks is too steep to justify them. The army certainly would have been better though if I took my night gobbos as support, but I haven't rebased them or finished painting them yet... I also need a mangler squig.. Maybe I should get one with my winnings from best painted, we shall see. Anyways thanks for reading! Crispy out
  15. Crispen

    Heavy troggoth list

    Yep, totally agree. The archnarok will have the shaman on top, so he gets to cast two spells. Will prioritise the ole mystic shield for one of those and probably super charge a unit of spiders with the other.