Crispen

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9 Judicator

About Crispen

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  1. Thanks for the feedback Funnybunny, I decided today to go with the skar vet on carno and just let my opponents know its one armed with the spear and they'll have to imagine he has a shield haha. I'd take chameleon skinks, but alas I don't have the models. I'll invest in some if I enjoy the way the army plays at the tournament. Looking forward to giving this sunblood a whirl, dude seems pretty beastly for 120pts. I'd take the snake bastilidon loadout, but I think if I did I might get mortal wounded to death too easily by thundertusks and not have any way to knock a couple wounds off them at range so they have to roll D6. Last tournament I saw 3 players running 2, so that's why the solar bastilidon is in the list. I agree with you on the lack of rend -2 and I think krox should definitely have -2. I own 3 and found them a little underwhelming when I used them. I hadn't looked at the starseer, thats an interesting mechanic with the re-rolls. 160pts for him though does seem pricey. Have you had a chance to use him Nico? Is he worth it? I agree that the templeguard option with the slann command ability is a good idea. I unfortunately don't own any temple guard. I also want to try the sunblood command trait which is re-rolls to hit on a marked unit within 15inches for saurus in combat. that seems pretty good for most saurus units in general with their mostly 4s to hit across the board. I had thought about summoning as well, but like you thought that it might be risky with only a single slann and a lot of people running a decent amount of long range shooting.
  2. Hi Guys, So I'm working on getting something finished for a tournament next month. I was originally going to take spiderfang grots, but with work and uni I'm not able to find the time to paint them to the standard I want. So I've decided to finish a serphon army I started at the end of 8th edition. In 8th edition I used to like playing with Gor-Rok and sticking him in a unit of Saurus to soak up some of the dmg from enemy heroes. I wanted to continue doing something similar in AOS, so decided to go with the sunclaw starhost. The battallion seems pretty good value for what it offers. You're getting rend -1 on your celestite weapons and an additional attack with your jaws/shields. You also gain dmg 2 when attacking chaos daemons with the celestite weapons. So its a considerable buff to the average saurus warrior. Not to mention you're getting an additional artefact due to taking a battalion and fulfilling the battleline requirement for 2k points. With my core chosen I decided to try and work in some buff elements for the saurus. I decided to take a slann for his ability to cast 3 spells a turn, skink starpriest for the +1 to hit buff and an old blood on foot for the re-rolls of a 1 to wound for nearby saurus. I then decided to add a bastilidon with solar engine for some range support and an engine of the gods. I still had 300pts left over and was thinking of taking a carnosaur or something similar, but I've got my carnosaur kitted out as an oldblood so will go with a normal steg instead. The list currently looks like this: Slann Starmaster - 260pts Old blood on foot - great weapon - 100pts Skink starpriest - 100pts Sunclaw starhost - 80pts Sunblood - 120pts - General 30 Saurus - 300pts 10 Saurus - 100pts 10 Saurus - 100pts Bastilidon - Solar Engine - 300pts Engine of the gods - 240pts Stegadon - sunfire thrower - 260pts The idea is you throw all the buffs on the 30 man saurus unit and send them in to try and wreck something. They potentially have 4 attacks ech. 2 hitting on 2s, re-rolling and wounding on 4s re-rolling 1s and another 2 hitting on 3s re-rolling and wounding on 4s re-rolling 1s. Even if for some reason the saurus fail you still have some decent monsters in the list to help carry you to a minor victory. I predict the list will lose to a dedicated shooting or combat list as its more of a take all comers list. In those cases I'd be hoping to win on scenario or fighting for a minor victory/loss. Let me know what you guys think, I've only ever played one game with seraphon and in that I lasered off my opponents whole army by buffing the bastilidon. So it wasn't really a good gauge on how the army actually performs. I'll post some painting progress stuff shortly. Thanks! Crispen
  3. Hi Guys! So I recently went to a one day 2k tournament (yesterday actually). The event had 20 players with 2 of those being rank 6 and 15 in Australia and another one, a few wins away from being best Iron Jawz in OZ. So pretty tough competition for my first ever 2k point AOS games. Onto my list! I decided to take gutbusters backed up by a frostlord on stonehorn. I was going to run all gutbusters, but real life got in the way of me painting all the gutbusters I needed. Tyrant - General, bellowing Tyrant Butcher Bruiser BSB Frostlord on stonehorn - battle brew 4*3 ogors with full command 6 iron guts 3 gorgers The idea behind the list is that you buff the frostlord and Ironguts and send them in. Bulls lurk in the back field catching and holding objectives, Tyrant and BSB move into the midfield for banner and bellowing tyrant support. The Tyrant can also help hold enemies trying to get past and kill the squishy ogors. Onto the matches! First match I came up against a nurgle chaos list. Blood and glory was the scenario. From memory he had: Daemon prince with wings Great unclean one Gutrot spume A dude riding a circle mouthed beast with scythe 30 plague bearers 10 blight kings 3 plague drones Now that I think about it, he may have accidentally cheated as he deployed the plague bearers in one block when they should have been in 2. In our match it didn't make much difference. The main winning factor in this match was miasma which he cast with the dude riding the circle mouthed beast. My Opponent played the spell causing D3+1 mortal wounds every phase to my stonehorn, when he was only meant to be doing that if he caused a wound on the stonehorn. As a consequence the stonehorn went down quickly and the ironguts weren't able to carry me to a win. My opponent one a minor victory on VPs. Gorgers in this match were very useful and at one point nearly won me the game by capturing his left hand objective. A quick picture of deployment (Sorry about the poor quality, had to hurry due to round timers in use) Minor Loss Ogors My next round I came up against a death player playing the take and hold scenario, he hadn't played match play before and was running Nagash. He stuck Nagash down across from my stonehorn on the 12 inch line and I did warn him that I could potentially be in turn one and might kill him, but he wasn't worried about it. So he gave me the first turn and I charged Nagash causing 14 wounds. In his turn he ran his characters in, did 5 wounds to me, failed most of his spells and in return I killed Nagash. He quit the game and tournament at this point. I got a cool pic though before he did: This was a game where I felt the stonehorn killed a lot of potential fun for me and my opponent. Having said that, I'm sure Nagash would have walked all over an all gutbuster list, so I don't feel too bad for the guy :P. Major Victory Ogors! In my third match I versed my friend who is also a death player. He runs a bone rattle formation. His list from memory is: bonerattle formation Wight king with black axe - cloak, redfury 40 skeletons with spears 30 grave guard with great weapons 2 * 10 skeletons with shield and sword 10 black knights Outside of the formation necrotect screaming skull catapult necromancer Arkhan the black We were playing border war. I deployed centrally, stone horn and iron guts on the 12 inch line with my other ogor characters hiding behind. The units of bulls were on either flank hoping to nab a couple of points. He elects to go first and pumps his black knights up for a first turn charge into the iron guts and stonehorn. Killing 3 ironguts and no dmg on the stonehorn, in retaliation I wipe the black knights. He manages 3 points this turn with 1 point for his home objective and captures the right hand side objective. In my turn I buff the stone horn and charge into his 40 man skeleton unit, the rest of my units move forward. My gorgers come onto my right flank to try and take the objective he is holding with 10 skeletons with shields. In combat I take both 2 point objectives and wipe the 40 man skeleton unit with the stonehorn. Scoring 5 points. His next turn he moves his grave guard to try and kill my gorgers and 3 man ogor unit holding the objective that was previously held by his 10 man skeleton unit. He does some shooting, teleports his lord over to my 2 3 man ogor units holding the left hand 2 point objective and also flies Arkhan over there. He fails a charge with Arkhan, and gets his graveguard into my ogors and gorgers and the wight king into one of the 3 man ogor units. Due to terrain and the size of the graveguard unit, he can't get as many as he would like into CC and only manages to kill 2 ogors and 1 gorger, losing 2 in return. The lord kills to ogors (one from running) and takes 2 wounds (would have been 4, but he halves the wounds taken due to some special armour). He manages to get 3 points this turn. I get the priority in the next turn and run the stonehorn over to kill the graveguard, the ironguts move up to kill the necrotect and the catapult, the butcher gets ready to charge Arkhan and my tyrant also moves to charge into the graveguard. I activate "Down to the ironguts" due to an ogor fleeing. I make all my charges. I choose to go the ogor fighting his lord as I knew he would be dead if I didn't, managing to get him down to 1 wound remaining. He activates the graveguard killing my Tyrant and finishing the ogors off and leaving one gorger with 1 wound remaining. The stonehorn wipes the graveguard. His necrotect kills one of my ironguts (he only had 2 wounds remaining). I activate my butcher and do nothing and Arkhan responds by killing me outright. The ironguts kill the catapult and necrotect. This turn I score 5 points again. In his turn he moves Arkhan over for a charge on my bulls holding the 2 point objective. He fails both charges with the wight king and Arkhan on double 1s leaving that objective in my control. In CC the ironguts finish up the catapult crew capturing his own objective. He scores no points this turn and he concedes at this point. Major victory Ogors! I ended the tournament tie 4th with a bunch of other people. The tournament organiser then used a magic system where you were awarded points based on how well your opponents did. Since my opponents hadn't done so well I didn't place. Overall I was happy though with my performance at the tournament. The list is fun to play and fairly straight forward. It can be flimsy if you can't lock your opponent into their deployment zone with the stonehorn, ironguts and gorgers. I found that you do pretty much everytime lock them in their deployment zone with those 3 units though. Gorgers are surprisingly hard to remove with 15 wounds and bravery 8 for a 3 man unit. The bruiser BSB only got in range once of both the gorgers and stone horn and my last match and man he was worth it in that case, but most of the time he's too slow to be useful. This will be the final outing for the stonehorn for a while now though. He's been fun and is mostly reliable. I'm just looking to move away from the guy who always has him on the board. My star unit other then the stonehorn was the gorgers. I've run a 2 man unit and it wasn't very good, but 3 was much better. They're strong enough to roll over most backfield objective holders and the ogor bulls are fast enough to help them capture objectives if you need 5 or more models. People also seem to over commit to take them off, moving a large portion of their armies over to counter the gorgers which is what you want with this army, cause as soon as they realise they just need to get into your backfield to win, you're toast haha. Thanks for reading! Next tournament should be next month. I'll be busting out a pure spiderfang army (if I can paint it in time :)): Spiderfang venom mob battalion - 100pts 2 * arak with shrine - 560pts 1 * arak with web flinger - 280pts 1* big boss - 100pts 3 * 15 spider riders with full command - 900pts 60pts left for triumph roll Drops: 1
  4. I only own 3 leadbelchers and when I've used them they've only let me down haha. They feel to me like they're over costed for the dmg output they provide. Do you use leadbelchers in your own force? Had any success with them?
  5. Hey dude! Unfortunately real life has gotten in the way and I wasn't able to finishing painting my rats for the tournament so will be taking Ogres this time around.
  6. A nice break down, I enjoyed the read and really like your Tyrant conversion and paintjob. Looks great! I'm currently running mostly gutbusters with a stonehorn thrown in for tournaments. I ran a unit of 4 gorgers in a game against a bone rattle battalion (think that's the name). They were pretty good, drew fire from his flaming skull catapults for a few turns and chewed through a necromancer. The game ended in a win for me on scenario, but I think without them it would have been a loss cause the skull catapults with necrotect support are brutal against ogors. I ran a unit of 2 in a tournament a bit ago and they were able to hold up a unit of bloodletters and draw fire from the khorne dragster cannon thing for a few turns. They don't do much other then die, but the disruption is very handy.
  7. I run my ogor bulls in 4 units of 3, that way battleshock is not that big of deal and I have plenty of redundancy. I ran a unit of 9 bulls in one match and they were extremely hard to move about the place avoiding bad terrain effects and in the end got pinned by ard boyz and wiped by 5 brutes + battleshock. We were only playing on 4*4, so they may go better on 6*4 with not much terrain or terrain effects in use.
  8. I think the artwork might be from one of the warhammer RPG books. I thought it was pretty sweet.
  9. Hi Guys! So I have a tournament coming up on the 22nd of this month. I did previously purchase a forest goblin spider rider army, but I'm not sold on the scheme and don't really want to take something that doesn't look any good. So looking at my collection I saw that I had Galrauch and a bunch of random beastmen and thought they would do fine. Here is a shot of my WIP Galrauch (excuse the bathroom shot, was the only light in the house due to bad weather). I got inspiration for him from this artwork So with my Dragon picked I started to look at other stuff and thought rats might be cool and would probably look pretty sick next to beastmen. The tournament is using 1750 points with 2k level monsters, heroes and artillery. So I'll be taking advantage of more heroes, here is my list: Galrauch Beastlord Wargor with BSB Screaming Bell 20 clanrats with spears 20 clanrats with swords 30 Gor with double hand weapons poison wind mortar warpfire thrower 6 giant rats (had the points spare :)) 2 chaos gargants So the idea behind my poorly put together list is Galrauch flies forward and tries to kill synergistic characters with his breath attack and magic. My giants can guard objectives or attempt to weaken enemy strongholds, Skaven try and hold the backfield, Gor come in after galrauch with the beast characters and the skyre gun support to attempt to kill something. As you can see a full proof plan! I'll post updates on how terrible it went and also some paint progress pics! Stay tuned! Crispy out
  10. So I managed to get in a practice game the other day. The list I used was: Big boss on Gigantic spider - General - Ravager. Frostlord on stonehorn Gitmob shaman araknarok with Spider shrine 10 spider riders 5 spider riders 20 gitmob grots with bows 20 gitmob grots with bows His list from memory: Wightlord with black axe necromancer necrotect 10 skeleton swordsman * 2 20 graveguard with great weapons 30 skeletons with spears 5 black knights 2 skull catapults Death rattle formation We played the take and hold mission. So my opponent was able to deploy first due to the formation and chose to go first. He placed his catapults in the middle of the board, forcing me to deploy my spiders on the far flanks to avoid taking dmg in the first turn. He loaded his right flank heavily with 30 skeleton spearman and the 20 grave guard, his other flank composed of the swordsman and the black knights. I placed my stonelord down facing off against the skeleton spearman and graveguard, supported by my 10 man spider fang unit. my gitmob grots hung around my centre objective with the little gitmob shaman right on the back board edge. On my left I setup my 5 spider riders and big boss just out of range of his catapults with the araknarok setup on the 12inch line and within range of mystic shield for the stonelord. I knew that in order to have a chance of winning my stonehorn would need to wipe either the spearman or the graveguard. In my opponents turn everything moves forward using the death rattle formations free move, he then moves normally and had his catapults within range of my 10 man spider unit. Killing 6 of them with a combination of wounds and battle shock... OUCH! In my turn I buff the stonelord with mystic shield and one swig of battle brew and get the first turn charge off into my friends skeleton spearman. I didn't realise my friend had cleverly setup a wedge and absently moved the stonelord into the tip of the wedge, when I could have moved into a better position with the charge roll I managed. As a result I could only remove 5 skeletons and took 4 wounds in return. My opponent gets the next turn with 5 skeletons coming back to life thanks to his banner. He positions his black knights and wight king in position to charge my araknarok. His Necromancer casts van hels on his grave guard who also position themselves for a charge into my stonelord. Shooting saw 8 wounds being caused on my araknarok. The black knights manage to make it into the Araknarok, along with the wight king. In combat the graveguard only manage to push through 2 wounds with their first round of attacks on my stonelord who in return wipes the squad. The black knights manage to cause a wound on the araknarok in return the araknarok causes one wound on the wight king who does the same back in return. The skeletons manage to get the stonelord down to 5 wounds with their attacks. In my turn I shuffle everyone forward, pushing one unit of gitmob grots close enough to fire some support shots into the araknarok combat. I buff this same unit with the gitmob shamans spell giving them +1 to wound and rend -1. the stonelord takes a drink and the goblin big boss activates his command ability and stands behind his 5 meat shields(spider riders on the left flank), the other now 4 man unit of spider riders move up to take some pot shots at the necrotect. In shooting I manage to kill 3 black knights with the gitmob grots and cause a wound on the necrotect. In combat the araknarok does nothing and is brought down in return. The stonelord kills the skeletons suffering another wound bringing him down to 4 wounds. In the turn roll off I manage to get the double turn. I pop my command ability, fail to cast the git mob shaman spell, drink the battle brew and destruction my spiders forward with the big boss on spider in support. The 4 man unit gets into position to attempt a charge at the necotect. In the shooting phase I cause a wound on the wight king, bringing him down to 3 remaining. I charge my 5 man spider unit into his remaining black knights and wight king. The stonelord charges the crewmen for the catapults, the 4 man spider unit fails to charge. In combat the 5 spider riders are wiped after doing nothing in return. The catapult crew are wiped by the stonelord. My friend at this point pulls back his forces to try and kill the stonelord. He charges one of his 10 man skeleton units into my remaining 4 spider riders from the 10 man unit. In combat we each cause a few wounds to each other and stick. He also causes 3 mortal wounds with a bolt on the stonelord, bringing him down to 1 wound. We roll for the turn and I manage to get it. I drink my battle brew and send the stonelord into the wight king and necromancer. I also move one unit of gitmob grots up to pepper the 10 man skeleton unit picking on my remaining spider riders. In CC the stonelord wipes the wight king and the necromancer. The skeletons and spiders do nothing to each other and we call it at that point with neither of us able to get a major. Minor Victory to destruction thanks to frostlord on stonehorn haha. I made an error in this game pushing the Araknarok forward like I did. I just wanted to see what they could do and the dmg they can take. I had a feeling he might be a bit squishy and I was right haha. I'm tempted to not take the frostlord on stonehorn to the tournament at the end of this month. He's very good and reliable, but sometimes when he rolls well he takes a little bit of fun out of it for my opponent. So I may instead substitute him for a troll hag! Will see how I feel and whether I want to win or not
  11. I'd consider making the Huskard your general so you can throw the stonehorn in and not worry too much about losing command abilities. I've not used a pure Beastclaw force, but have used the Frostlord on stonehorn in my gutbuster list and its awesome! I found the best way to use him was as a missile. Bellow at him, take a swig from the battle brew and make sure he's on the 12 inch line across from something tasty. With an average destruction move you can be in turn one. With the bellow the stonehorns horns are hitting on 2s along with everything else (instead of 4s). I also ran mine with a gutbuster BSB for mortal wounds in addition to other dmg on the roll of a 6 or more, I believe you can get this benefit with a battalion in beastclaw raiders? If you can I'd suggest that so that your frostlord is then also causing mortal wounds as well on a 5+ (due to battle brew(one swig)) in addition to all other dmg.
  12. Hey guys! So there is a tournament coming up the day before Christmas that I am considering going to. I recently managed to purchase a bunch of spider riders and stuff so I'm thinking the list will be: Goblin big boss on giant spider - General (Considering Ravager to ensure the stonehorn gets in turn one) Frostlord on stonehorn - Battle Brew Araknarok with spider shrine Git mob Grot shaman 10 Spider riders - full command 5 spider riders - full command 20 gitmob grots with champ and banner - Battle line 20 gitmob grots with champ and banner - Battle line The rounding out the list I'll throw in either 5 squigs, snotling pump wagon or Ork boar chariot :). The list will function a lot like my Ogre army. Where I will pump one unit up and throw it at the enemy. The bombs in this list are the stonehorn, 10 spider riders and if I'm desperate the Araknarok. In my experience once the enemy has dealt with the stonehorn they tend to be pretty maimed, especially at the 1500pts level. So if things are going well for me, the spiders will be enough to take out whatever key units the other army has. The other units in the army are there for morale support and grabbing objectives. The little grot shaman obviously makes one unit of gitmob grots 'OK' if he get his spell off, otherwise they tend to be rubbish at 20. Most of the time you can expect them to kill like one guy a turn haha. I'll get some painting progress pics up soon! I was cleaning my airbrush the other day and misplaced the tip... So just waiting on getting another. Crispy out!
  13. I'd like to see an increase in the behemoth allowance for under 2k, as I feel points and the battleline requirement keep this in check. Points adjustment for a couple of things: Regular Orruks need to be made cheaper or bonesplittas a little more expensive as the additional wound is pretty big. Orruk boar chariots need a points decrease Gargants need a little point decrease I feel as they're not used enough at the current points cost. Maybe 160pts? Frostlord needs a little points increase, maybe to 480? Not sure if its possible, but tamurkhan needs a points decrease as he's got weak dmg output compared to a frostlord on stonehorn who is 40pts cheaper. Mortis engine being moved to deathhaunt would be cool as it comes in the malignant box Seraphon need a points decrease Some secondary missions would be awesome, such as first blood, line breaker and slay the general as in 40k. More battle plans for matched play would also be awesome, maybe something like capture the middle and kill points? Thanks!
  14. Hey there! With the daemon princes they would both activate if you activated a unit within 3 of them. You would roll them both separately though as they're separate units. once they were done dishing out the pain the unit you activated would then pile in and attack. Usually only the general can use command traits in an army unless you have Archaon on horse. I believe only spells are effected by the rule of one as far as casting or applying goes. Units I believe though can only be effected by a spell or ability of one type once. So if you had two red fury you could use that ability on two separate units, but it wouldn't stack on a single one (hopefully that makes sense). Escalation deployment rules as far as I know overrule the deployment rules for a battalion as far as I know. Thats just how its been played in the games I've played. Not too sure about sideboards as I've never been to a tournament where they've used them.