yes your second point is what i am talking about. No tournament meta, just mediocre and fun games. Especially when your opponent is not prepared for such shenanigans. We also played Shifting Objectives so a more narrow Battlefield. Just positioning Neferata in the centre and 15" is almost the entire Battlearea where the objectives are placed. Of course you can try to alpha damage Neferata but when shes at the far end of the field she is to far away. In my Turn i can move her with the Court of Nulahmia Batallion20" and shes back in the best position. Of course in GTs you can easily counter her but ia talking from the perpective of the game design and fun playing levels to mediocre level which i (in my opinion) 75% of how the game is played. Such an ability is far too strong in such a meta i think
even hitting on 6s is a big impact especially playing against armies like Rotbringers. With only 3 extra CPs and a Battaltion a could use this ability 3 Turns and it would last for 6 Player turns which is huge and bad game design in my opinion
ok thanks. the problem is, when i have enough CPs i can totally shut down my opponent (which i did in a last game) with -2 to hit for several rounds. That is not fun to play against and it would be better if those things had an officially stated FAQ. Until then i wont use the ability only once just to make it more fun for my opponent.
why 30 Bestigors ? Isnt it better to split them because you than can target them better at enemy units . In the Block of 30 mybe 15 will be in combat at best and its harder to micromanage the unit ? is there something iam missing here ?
More "One-Book-to-rules-them-all" so Artifacts and Allegiance Abilities for all factions in one single book. Fixing Scenario 1 of matched Play (its boring).
Rebalancing Points Values
Skirmish Rules for 200-300 Pts. Games
more detailed Downbreak of the Army/Points Size, so 1000 Pts Vanguard, 1500 Pts. 2000 Pts., 2500 Pts.