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WarbossKurgan

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  1. Free Cities Generator - Bring your cities

    The village of Shadehallow, in the Realm of Death is inhabited by Humans, Aelves and Sylvaneth. It has grown around the massive mausoleum of Haroth, and the numerous observatories and orreries that surround it. The map generator really needs a "surrounded by forests" option so I photoshopped some myself, but this is zoggin ace! Shadehallow is now officially part of my homebrew Realm of Death region: The Harrowmark.
  2. The Harrowmark Run - an AoS Skirmish Campaign

    Triumph and Treachery: Artefact of Ultimate Power The most important part of the cargo was not on the shipwreck, rather it was flung not far away during the crash. Bruised and battered, the warbands rush to grab the fabled artefact. (The winner's General can generate an additional Artefact/Spell) The Ogresuns Kaptain Salty Ogbad - Orruk Warboss, Gem of Seeing Dredger Zug - Orruk Boss Dubloon Dreg - Orruk Fetch - Orruk Blackspot - Orruk Nastyface - Orruk Bad Hook - Orruk Fishgutz - Orruk Capsize Naz - Orruk Walker Plank - Grot Stormy Trug - Grot Dirty Morrgun - Grot Mr Whalebelly - Ogor +++ The cold light of an autumn dawn broke over the tangled forests that stretched on for ten thousand leagues in every direction. Wortbad stood under the path of the last voyage of the pirate skyship Rotmoon, and it was here that most of her cargo had been dumped as the ship careened out of control overhead, before it was wrecked a few miles away, somewhere beyond the next hill. Kaptain salty Ogbad chose to take the risk of harnessing the power of the Dreadfire Portal and ordered the rest of his crew to head for the chest that had been pushed off the deck of the crashing skyship. From the top of the stair he surveyed the edge of the village. Ogbad saw the Ordeshal Host's cavalry appear through the gates of the Rose & Scythe Inn. And he cursed as the Whyte Lady materialised right next to the chest. She opened it and revealed The Helm of Authority! The Orruk Kaptain roared with frustration and raced back down the stone steps, he chased after his crew. The Orruk Pirates continued towards the chest, but they were not undaunted: Several of the Ogresuns grumbled about old battle wounds playing up and urgent appointments elsewhere. Dredger Zug was having none of it though and the pirates pressed on under his baleful gaze and hard words. The Kaptain was not far behind them too, which reinforced Zug's orders. The Gilded Hand cavalry took on the ghost riders while the Whyte Lady and Kalyustar angaged in a magical duel! Arcane lightning flashed between the two wizards. While the Gilded Hand cavalry were dealt-with by the Host the Whyte Lady turned her attention back to the Orruks. Her Mask of Horror stopped three of the Ogresuns in their tracks; frozen in terror! The Vampire cut down two pirates then used the life force of the fallen orruks to heal the wounds Kalyustar had inflicted. Noisey William arrived but he was entirely distracted by his disappointment that the inn was closed. The Whyte Lady's power of Death Incarnate felled three orruks simultaneously. Only Blackspot held kept his feet long enough for the Kaptain to get close. Ogbad charged at the Vampress, kutlass flashing in the autumnal light. The Orruk Kaptain's merciless assault saw off the undead queen, his Ogor crewman only deigned to join him once the vampire was banished. The two of them gloated over the Helm of Authority and the riches it would bring them! +++ Major Victory to the Ogresuns! (+6 Renown) Triumph: Heroic Saga (+1 Renown) Added 3 Orruks (Scupper Lug, Poxy Uzbad, Floggin Morr) and a Grot (Dread Pirate RogUrtz) to the warband for 7 Renown.
  3. The Rumour Thread

    The sections are all viewable now: You can see that Stoneclaw's Gutstompas is pretty much all the old and new Orcs/Orruks, Troggoths, Gargants and Goblins/Grots ranges (so GA Destruction with no Ogres). The Wraith Fleet is a huge chunk of the GA Death range. I'd say there won't be new models, or even boxes of old ones, for the "attacking" factions. Just new rules.
  4. The Rumour Thread

    There is plenty of scope for non-volcanic geography (source: https://ask.fm/JoshMReynolds/answers/141802846175)
  5. AoS28 - The Dark Age of Sigmar

    The children of the Everqueen take root in even the most barren soil; fallow fields sown with bones and watered with tears. The wyldwoods of the Harrowmark are so cluttered with the remains of the unnumbered dead that the Sylvaneth that dwell within them have become amalgamations of wood, bones, burial goods and grave-shrouds. The often have skulls and bones tangled into their branches and limbs. The 2nd and 3rd model in the Graveroot Wargrove, Sylvaneth from the Harrowmark, in the Realm of Death. Still WIP - greenstuff shrouds & crackle texture added. More photos on my blog.
  6. AoS28 - The Dark Age of Sigmar

    Anethum, Branchwych of The Graveroot Wargrove, Sylvaneth from The Harrowmark in the Realm of Death. Most of the Harrowmark is virtually impenetrable forest: Seemingly endless miles of dark, tangled, twisted and unnatural forest. It is a corrupted land: the dead trees are warped by dark-magic, skull-formed rock formations and other symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the forest spirits that dwell within are equally affected. +++ This warband is intended as a small group of NPCs for The Harrowmark: a maximum of 100 Renown for AoS Skirmish. I plan on getting up to three boxes of models and a Hero. This Branchwych, Kurnoth Hunters, Spite-Revenants and Dryads. This idea owes a huge debt to Vikingpainting
  7. The Harrowmark Run - an AoS Skirmish Campaign

    Unsafe Harbour (Throne of Skulls: The Deadwalkers Battleplan) Laurels of Victory Table - Into the Zombie’s Lair: At the end of each battle round, players gain 1 Laurel of Victory if at least 5 of their non-Deadwalker models are in enemy territory. In addition, at the end of each battle round, each player gains 1 Laurel of Victory if there are less than 5 enemy non-Deadwalker models in their territory. The Ogresuns Kaptain Salty Ogbad - Orruk Warboss, Gem of Seeing Dredger Zug - Orruk Boss Dubloon Dreg - Orruk Fetch - Orruk Blackspot - Orruk Nastyface - Orruk Bad Hook - Orruk Walker Plank - Grot Stormy Trug - Grot Mr Whalebelly - Ogor +++ The storm had passed but the air was still heavy with magic: their was the stench of death on everything and the trees seemed to have a aura of amethyst light if you didn't look directly at them. Kaptain Ogbad and the Ogresuns ventured out of the walled garden and into Wortbad. Near the centre of the village stood their goal: a Baleful Realmgate with ghostly energies roiling in it's arch, know locally as the Spiritgate. Even a hazardous journey through the Realmgate was preferable to travelling on foot through the voodoo forests! As the orruk pirates advanced through the empty streets they spotted a Spirit Host beyond the gate, then another in the Deathwatch Tower. The soon realised the Ordeshal Host were back to torment them again! The Ogresuns raced forward, hoping to cut off the Malignants from the Realmgate, Mr Whalebelly led the charge. Kaptain Ogbad and his group passed the pumpkin field and headed for the gate. Bad Hook, Dunloon Dreg and Fetch rounded the other side of the Rose & Scythe Inn. A Spirit Host emerged from Deathwatch Tower, but Ogbad made short work of it with his cutlasses. Deadwalkers emerged from the Chapel graveyard and joined the riders of Ordeshal in their attack on the orruks, cutting down Bad Hook and Fetch! More Deadwalkers emerged and grasped at Mr Whalebelly. Dubloon Dreg was dragged down too. The Whyte Lady used her fell powers to wear down Mr Whalebelly from afar. Lyrd Radclyffe and the Riders of Ordeshal charged at the pirates but more and more Deadwalkers pulled themselves out of the ruined houses and crowded round both the orruks and the Whyte Lady's followers. The growing swarms of undead force both warbands further and further apart. +++ Draw! (+4 Renown) Triumph: Elixir of Health Saved up (1 Renown) Added 2 Orruks and a Grot to the warband for 5 Renown.
  8. You just gotta love Skirmish

    We have played a few of the T&T Battleplans with 3 players - they worked really well
  9. Genius idea! I will suggest it as soon as we have a deck of Open War cards!!!:D
  10. In our current AoS Skirmish campaign we started at 35 Renown but we have halved the Renown gained after each game, including the random bonuses from the Triumph table. It has slowed down the warband size increase a little but maybe not enough for my taste. I also feel there is a bit of a problem in rewarding success: giving the warband that wins a game more Renown than to looser means they are more likely to win the next game, so you start to get into a loop of success breeding success. I'm thinking about introducing fixed Renown increases for our next campaign - maybe with a small random factor on top...
  11. Future of Skirmish

    They might just reprint the Skirmish book with updates. At only £6 I would not object to an annual like GHB. I heard that Necromunda was in development since March 2016, so it was not a reaction to the popularity of Shadow War.
  12. The thing that people forget is that is doesn't cost $0.05 (or whatever) to manufacture a single model, because they will never manufacture a single model. The cost of the whole process (end to end: concept design, sculpting, test runs, full production run, advertising/marketing, packaging, transportation, retail, etc) has to be paid almost entirely up front, before the models are available for sale. So to even break even GW has to guess they will sell a certain amount then divide the costs by the projected number of units to be sold to establish a minimum price. Until they recover all the costs the product line has made a loss. (So "elite" units that will be bought in lower numbers by each player, have to cost more.) This is why limited editions are actually good business sense - if they know that every single box will sell (the probably don't) and they can control the cost of producing the box they can be assured the bottom line for that product will be good. A run-on manufacturing plan, for stock levels that will be refilled as they sell, is much riskier and more expensive as there are additional costs (re-print production runs, stock control, storage, etc).
  13. You just gotta love Skirmish

    For £6 it's worth getting the book. The intro overview of the Mortal Realms is worth that much as it's a great way to introduce new people to the setting! You can choose the starting "Renown" level (the Skirmish version of Points) but you start at a fairly low model count. We chose 35 Renown as that allowed a good starting warband - I used an Orruk Warboss a Orruk Boss and 2 Orruk Boyz. Check out this thread for the "community" expanded Renown lists: In theory you can use whatever you like in your warband - a Hero and 2 other models is all that are required as a minimum.
  14. You just gotta love Skirmish

    I love Skirmish too. It is the perfect level for the amount of time I have to game (just my lunch breaks!) and it matches my prefered scale for the narrative arround my warbands. We are in the middle of a 3 player Skirmish campaign (The Harrowmark Run) using the GH Triumph and Treachery battleplans as the "A-plot" when all 3 of us are available and a selection of other battleplans (from multiple sources) for "B-plot" one-on-one games. The B-plot games have been great fun as they have been building the backstory and motivations of our warbands nicely. We picked the battleplans to fit the story we sketched out for the campaign in advance but we have been tweaking things as we go to account for things that have happen on-table. We started at 35 Renown (using the expanded Renown lists published here) we also reduced the amount of Renown awarded after each game by halfing everything so our warbands don't get too big, too quickly.
  15. The Harrowmark Run - an AoS Skirmish Campaign

    The Harrowmark Run - part 3 Seize the Relic (An AoS Skirmish Battleplan) Break into the Walled Garden of Morr and steal the secret hidden there while a raging magical storm closes in and surrounds the graveyard and gets closer every minute! +++ The Ogresuns Kaptain Salty Ogbad - Orruk Warboss, Warding Glyph and Gem of Seeing Dredger Zug - Orruk Boss Dubloon Dreg - Orruk Fetch - Orruk Blackspot - Orruk Nastyface - Orruk Bad Hook - Orruk Walker Plank - Grot Stormy Trug - Grot Free Companies of the Gilded Hand Kalyustar of the Gilded Hand - Battlemage on Horse Fernando's Fancy Fencers - 5 Freeguild Swordsmen Lucius Scopos and the Venithyan Marksmen - 4 Freeguild Crossbowmen Karol the Cuirassier - Freeguild Pistolier Outrider (I realised I keep forgetting my artifacts and rewards, so I made some cards to remind me!) +++ Looking at the sun, Ogbad estimated it was midday. The sun shone but he couldn't feel it's warmth. The forest had a strange feel about it… even stranger than normal, there was a weird crackling energy in the air. Static arced from the orruk pirate's fingers when he touched the dark greyish-brown bark of the nearby trees. The dead and fallen leaves swirled in an icy breeze and for a moment seemed to form into the shape of giant leering skulls, suspended in the air, before they whirled away again. He glanced above him at the sliver of sky visible overhead. A huge wall of purple-grey roiling cloud was gathering to the south and west. Green lightning could be seen within it and the cloudbank was moving toward them fast. The Ogresuns quickly got within the boundary of the Walled Garden, safe from the encroaching storm within the crude, but effective, home-made protective wards and totems. The lead elements of the Gilded Hand got into the bounds of the Garden but the slower members of the group struggled to keep up. Kalyustar blasted Dredger Zug with an Arcane Bolt - the big Orruk Boss fell flat on his face in the mud. The Ogresuns were stunned for a moment and the Gilded Hand took advantage - they ran into the graveyard. Their mounted leaders took up a commanding position behind the relic. The Ogresuns were rallied by Kaptain Ogbad's roared orders and they swarmed forward... Salty Ogbad and his Kabin Grots threw themselves at Kalyustar and Karol while the rest of the crew moved to bottle up the Gilded Hand troopers in the alleyway. As the magical storm drew closer Kalyustar wounded Ogbad but the huge Orruk Kaptain paid him back with interest! Blackspot led the charge into the teeth of the swordsmen and fell to a volley of crossbow bolts! Badhook killed a crossbowmen's musician and Fetch killed the Fancy Fencer's musician. But the Fencers killed Nastyface in reply. With Kalyustar out of the picture Ogbad and the Grots turned on the Outrider. While the crew battled with the Gilded hand troopers, casualties were heavy on both sides. The Grots were not much help beyond holding Karol up, but Ogbad took him down as the storm closed in on the walls of the Garden. The Fancy Fencers finally broke through the Orruks' line as Badhook and Fetch fell. One of the crossbowmen fled as the slaughter got too much for him. With the storm raging at the very gates of the Garden, only the crude wards and hexes kept it out, Kaptain Ogbad was unperturbed though, as the Freeguilders charged him he knocked them down one by one. Finally the last two crossbowmen saw sense, turned-tail and fled out into the storm. The Ogresuns win! Salty Ogbad and Walker Plank gloat over their loot. While the storm rages on beyond the wall... +++ After game: Win! (+6 Renown) Triumph: Heroic Saga (+1 Renown) Saved up (3 Renown) Added an Ogor to the warband (Mr Whalebelly) for 8 Renown. 1 Renown saved for later.
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