Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

WarbossKurgan

Members
  • Content count

    349
  • Joined

  • Last visited

  • Days Won

    8

WarbossKurgan last won the day on April 27

WarbossKurgan had the most liked content!

Community Reputation

739 Celestant-Prime

4 Followers

About WarbossKurgan

  • Rank
    Dracothian Guard
  • Birthday 03/29/1971

Recent Profile Visitors

1,357 profile views
  1. WarbossKurgan

    Thy Soul To Keep - A Malign Portents Skirmish Campaign

    The Traitors! (Coalition of Death) The struggles around the Hurricane Bell has turned into a war of attrition, after so many sorties in the surrounding areas. One final push at the Hurricane Bell could see one coalition taking control of the Realmstone. Yet, the omens are even more dire than usual, as fresh treachery is brewing. (Two new alliances will emerge from this battle) The Rotmoons - 80 Renown (Portents: The Falling Star, Signs from Gorkamorka) Kapitán Alunzo da Leeva - Orruk Warboss El Doctoro - Orruk Great Shaman Bolet Ghosteater - Fungoid Cave Shaman Dragante - Orruk Boss 6 Orruk Privateers ~ 🕱 ~ The Rotmoons approached the Hurricane Bell with trepidation. Their fragile alliance with the Heralds of Nagash was apparently still in place and An'sec had ordered them to take control of a nearby Realmstone cache. The Gilded Hand and the Raidho Othalas were forming up on the other side of the Bell, they appeared to have captured one cache of Realmstone each as well. Bortagno dropped like a stone when he was hit by an amethyst Arcane Bolt from the battlements of Freebooters Tower. Bold Rikk turned to ask Tambor a question and a crossbow bolt hit him on the shoulder; luckily it glaced off his only piece of armour. Kalyustar watched the battle unfold, safe in the temporary stronghold of the Freebooters Tower. Something was amiss though - there were strange tides in the aether. The pistoleers rode down the White Lady! Gunfire from the Gilded Hand's pistoleers zipped past the orruks. Bolet fried a pistoleer with a seering green Arcane Bolt. The Rotmoons and the Gilded Hand squared up opposite each other. The horsemen managed to shoot or trample all the Deadwalkers that had been guarding a another cache of Realmstone. The orruk privateers left their cache (unwisely!) and advanced into the corpse of trees between them and the Hurricane Bell. The Kharadron revealed their treachery and turned on their erstwhile allies. The Rotmoons refused to be in an alliance with the duardin and joined the Gilded Hand in a hasty and somewhat shaky alliance! Furious, Kalyustar unleashed another amethyst Arcane Bolt - this time at the Kharadron! Bolet and El Doctoro joyfully blasted the duardin with arcs of green energies of various shades. Bolet was distracted for a minute or two when he found a particularly promising crop of Dozewart Redcaps! ~ 🕱 ~ Lightning flashed and thunder rumbled across the forests. A searing light made all the warbands shield their eyes for a moment and another warband was standing on the Hurricane Bell! They wore strange armour and carried brightly decorated shields. Suddenly empowered by an unexpected tide of aetheric energy, Bolet and Eld Doctoro were able to unleash an unprecedented storm of magical energies, which ripped apart four of the Liberators in an explosion of magical-spores and arcs of green lightning, and infused the orruks near-by with Waaagh! energy. Kapitán Alunzo da Leeva single handedly charged that remaining Hexwraiths and destroyed them. But something was wrong. El Doctoro could feel it in the air. A glance at Bolet Ghosteater showed him that the Fungoid Cave Shaman could feel it too - he was fidgety and nervous, even though he had consumed at least five Dozewart Redcaps in the last half hour. There should not have been that much energy to tap into with so few orruks near by. El Doctoro was about to ask Juan Dee if he knew what was happening but before he realised Dee wasn't there the bow wave of the Necroquake hit them. The forest seemed to explode in slow motion - everything around the shamans lifted from the ground and started flowing in the same direction. Leaves, stones, broken branches, abandoned barrels, orruk and grot were swirled and washed into the air. Bottles and of rum and barrels of beer were upended, smashed against trees and the contents poured horizontally. The two wizards were swept up in the cloud of debris, spun over and over, carried past the other (completely unaffected) orruks, then slammed into a tree. As the bow wave passed they were dumped on the floor; bruised, dazed and confused. The other orruks looked at them, mouths hung open, with no idea what to make of the strange event. ~ 🕱 ~ Viktor's side of this tale is here. We had a special guest for this game - Tammy, from the Tears of Envy blog, joined us with her Stormtonnians. She deployed them in the centre of the board and we randomised which side she would join. The Kharadron won her support and the Liberators attacked the Orruks, who then surprised everyone by utterly wiping out Sigmar's finest! It lovely to meet Tammy and however unlucky she was in the game we were all pleased with the convenient narrative resolution that neatly explained why the Stormcast would not be around for the next game!
  2. WarbossKurgan

    Thy Soul To Keep - A Malign Portents Skirmish Campaign

    I have to admit the B-plots have been my favourite episodes of this campaign so far!
  3. WarbossKurgan

    Thy Soul To Keep - A Malign Portents Skirmish Campaign

    The Dead Shall Bar the Way Karol the Cuirassier was sent by Kalyustar to find the Witch Hunter, Pieter van Toorn. The mission took longer than expected but it was a success, and the pair raced to the Soulbridge, a Realmgate near Leechminster, to get back to Kalyustar in Wortbad. But there was a someone waiting for van Toorn... ~ 🕱 ~ Hagel Rotshroud cackled to himself and hobbled through the forest that had overgrown a dozen graveyards and tombs, making the area an arboreal necropolis. He attendants followed him without comment or reaction. The man was old and stooped but seemed happy in his work. Hagel stopped at the edge of a clearing and looked about himself. He sighed, cackled again, then motioned to one of his followers. The Deadwalker shuffled toward him and turned to allow Hagel access to its bag, from where he pulled a half-dozen large candles. The necromancer set the candles on a nearby tomb and lit them one by one, then he waved over another Deadwalker which handed him a large book it had been carrying. Hagel carefully opened the heavy book at a marked page. The old man read in silence for a few minutes. His attendants stood motionless and silent. The Hagel cleared his throat, raised his hand in a suitably dramatic pose, and was about to start performing a ritual when a noise behind him distracted him. Someone was talking, and not far away! Two people even. A conversation! Hagel Rotshroud was stunned. No one ever came here! He hurried toward the sound and hid behind a mausoleum. Karol and Pieter van Toorn realised that a dark shadow had passed over the forest and drew their swords and pistols. Hagel leered at the pair round the corner of the tomb then darted back out of sight. He waved a hand at his hurd of Deadwalkers and they started shambling forward toward the interlopers. With another arcane gesture he brought forth the power of Shyish and more Deadwalkers joined his little band, shambling out of the woods and from open crypts and tombs. The Witch Hunter and Cuirassier heard the creak of mausoleum gates opening from within and reacted swiftly. Pistol shots rang out in the silent twilight. The head of a deadwalker exploded as a blessed silver bullet ripped through it! Karol and Pieter both charged into a lone Deadwalker and crushed it... But more appeared in the following moments they were swarmed and nearly overwhelmed. They pushed through the crush of dead clawing fingers. Pieter's greatsword smashed through three 'walkers in a single deadly swipe. Karol broke away and galloped through a copse of trees. More Deadwalkers came to Hagel's summons, and more still. The necromancer cackled to himself again. Surrounding himself in an amethyst aura of protection. With several of his Deadwalkers grabbing at Pieter's clothing and gear, holding the Witch Hunter in their deathly grip, the necromancer turned his full attention on Karol. Deadwalker after Deadwalker shambled toward the rider, clawing at his legs and his terrified horse. Hagel advanced on the rider. Pieter dealt with most of the 'walkers but one was more tenacious! The necromancer exerted his will on the Deadwalkers and they pulled Karol down. Seeing his moment the old man charged, amethyst energies crackling round the skulls hung on his staff. Karol succumbed to the assault but Pieter was able to free himself from the Deadwalker's grip and run for the Realmgate! ~ 🕱 ~ The was a spur-of-the-moment narrative game, played because David and Rob could not make today's planned 4-player game. We wanted to tell the story of what happened when the Currassier, sent to find Pieter van Toorn, found the Witch Hunter (a chain of events triggered in an earlier game but not yet fully explored), so we played fast and loose with the normal AoS Skirmish rules. I had control of an NPC warband with double the Renown of Viktor's chosen two models. I was allowed to replace D3 Deadwalkers per turn (but I could not exceed the starting 12 models). I was also able to add another Deadwalker to that total by spending a Prophecy Point and using The Dead Walk the Earth (from The Bloodied Skull - also not normally allowed in Skirmish!)
  4. WarbossKurgan

    Malign Portents

    Dread Solstice was the Malign Portents campaign and that has finished. Soul Wars is the next phase of the AoS narrative and as far as I know we haven't heard about another campaign for that, but it would be great (if unprecedented) for there to be another campaign!
  5. WarbossKurgan

    Skirmish in AoS 2.0

    My guess on this is that they will not include any modification to Look Out Sir. It will mean LOS just won't work, which I suspect will be on purpose. With the smaller number of models on the board it's easier to see the leader. Considering how powerful and expensive Heroes are in Skirmish compared to normal troopers, adding LOS could make Heroes too strong.
  6. WarbossKurgan

    Thy Soul To Keep - A Malign Portents Skirmish Campaign

    The Night of the Comet The portents show a star will fall from the heavens and three warbands race to collect the bounty they assume it will contain... but all is not as expected. Battleplan (Open War cards): Objective: The Comet Twist: The Dead of Night 3 Players - Triumph & Treachery turn sequence The Rotmoons: 76 Renown Kapitán Alunzo da Leeva - Orruk Warboss Hammerhead - Ogor Crusher Rockeye Fuerte - Ogor Leadbelcher Thunderfist Bortagno and 8 Orruk Boyz Don Snotto - Grot The Heralds of Nagash: 76 Renown An'sec, the Knight of Shrouds The Whyte Lady - Soulblight Vampire Lord Radclyffe and the riders of Ordeschal - 4 Hex Wraiths The Gilded Hand: 70 Renown Kalyustar of the Gilded Hand, Soulchemist - Collegiate Arcane Battle Wizard Fernando amd the Fancy Fencers - 6 Freeguild Guard Lucius Scopos and the Venithyan Marksmen - 8 Freeguild Crossbowmen Karol's Cuirassiers - 4 Freeguild Pistoliers Arriving at the start of Battle Round 2: The Raidho Othalas: 45 Renown 3 Endrinriggers 3 Skywardens ~ 🕱 ~ El Doctoro and Juan Dee both looked up as some of the Rotmoons entered their makeshift study. The candles guttered in the wind until the door was once more closed. The orruk shaman muttered his annoyance and got up. He shuffled around the room relighting the candles that the wind had snuffed out, using their still-lit neighbours flames. When he was done he settled back onto his chair and picked up another bundle of papers. After leafing through them for a few minutes he picked up a quill, dipped it in ink and held it above a notebook for a few moments while he stared at the ceiling. He started writing When he reached the end of the page he tore it out and handed the paper to Juan Dee. Dee looked it over then added his own notes and passed it back. El Doctoro considered the additions for a moment then let the page fall to the floor, among a dozen others. Don Snotto turned to Megellun and gave him a meaningful look. Megellun nodded and whispered "They is gonna be up all night again, ain't it alike I said to you already? Scratching away and chuckin' their scraps all over." Don Snotto whispered back "What is it they're doing?" "Jiggered if I know mate." hissed Megellun. "More ink! You lazy swabs, jump to it!" The grots both jumped as El Doctoro shouted at them. ~ 🕱 ~ As daylight faded the Rotmoons set off into Wortbad again, with instructions from El Doctoro of where to find the landing site of the comet that should fall from the heavens that night. It seemed that Juan Dee and El Doctoro were not the only mystics who had predicted the starfall. The Heralds of Nagash and the Gilded Hand were all on the move in the darkness. Kalyustar took up a vantage point in Deathwatch Hall, overlooking the Skydock. His Fearsome Reputation and and the Soul Steal portent combined to inflict harsh wounds on the Troggoth, who fell before even his mighty constitution could knit his injuries back together. The Rotmoons Bold Rikk and Deestro were shot down by crossbowmen as the Gilded Hand hurried forward. Da Leeva was charged by two crossbowmen and a pistoleer. Rockeye the Thunderfist slammed a Hexwraith with his Leadbelcher cannon. Another Hexwraith took on a pair of pistoleers. The Kapitán killed the crossbowmen and wounded the pistoleer. Two orruk privateers fled but the Kapitán impaled the pistoleer with his kutlass! The Kapitán used the Sum of All Fears to make two Gilded Hand Swordsmen flee and the glimmer of light overhead turned out not to be the comet, but a Kharadron ship! The Raidho Othalas dropped from the clouds! Kalyustar's Fearsome Reputation combined with a portent of Precursor Wounds opened sorcerous injuries in the Kapitán's flesh. ...while Bortagno and the Ogors battled Hexwraiths. The Endrinriggers and Skywardens swooped forward. Another volley of crossbow fire darted through the trees. Two pistoleers charged another Hexwraith and one of the pistoleers died. Kapitán da Leeva got ready to charge Kalyustar but the wizard ordered his men to guard him. The Fancy Fencers rushed through the grounds of Deathwatch Hall. So Da Leeva took another tack. The Rotmoons charged the Skywardens and Endrinriggers, Kapitán da Leeva killed an Endrinrigger but the other killed the Kapitán by stabbing the big orruk in the back. Tambir was pistol-whipped, Geedo was speared, Bortagno was cut down by a passing Hexwraith that then rode through the very walls of the Skydock, and galloped up to the landing platform! The last two Rotmoons orruks, Percy Percy and Anzuelo, fled - only the Ogors were left from the privateer crew. A huge volume of Kharadron gunfire at the Nighthaunts did nothing. The White Lady caught up with kalyustar! The actual comet finally landed - just outside Deathwatch Hall, right next to the crossbowmen, covering them with a shower of dirt and small bone fragments. A Skywarden attacked the Skydock, killed the garrisoning Hexwraith and wounded the Knight of Shrouds that had joined him. The Ogors and the Kharadron formed a hasty, and very temporary alliance. The portent Sign of the Dead Flesh healed all the wounds the Knight of Shrouds had received as he occupied the Skydock. The Ogors charged into the building in a cloud of blackpowder smoke. Kalyustar used a Shield of Bones but the White Lady charged him. He used a Token of Time to heal 2 wounds then retreated! He ran back to Deathwatch Hall while a pistoleer dealt with the last Hexwraith. A vast and sustained volley of fire was aimed at An'Sec but he shrugged it all off. The Fancy Fencers duelled with the White Lady. She killed their Piper, fed on his blood and rejuvenated herself! Another volley of fire scattered the essence of An'Sec but the Knight of Shrouds was saved by the Ring of Immortality once more! His spirit coalesced again near Fallowsend House. The Kharadron chased him and shot him again. This time he could not reform himself and he was gone, dissipating like smoke in the wind. Kalyustar aimed an Arcane Bolt at the White Lady. And with that the Gilded Hand scored a Major Victory by securing the comet! ~ 🕱 ~ The next morning while nursing a mug of rum, Kapitán Alunzo da Leeva considered recent events. The Rotmoons had fought a long, and mostly unsuccessful, campaign around Wortbad and they seemed no closer to getting a ship. Their allies, Hammerhead and Rockeye the Ogors, and Bolet the Fungoid Cave Shaman, had not been a great deal of help. They had only achieved one big win on their own (and their only other win was in alliance with the Heralds of Nagash!). It may be time for desperate measures. It was time to fight fire with fire.
  7. WarbossKurgan

    War in the Westreach: A Clash of Life and Death

    This stuff is great! Just the kind of interconnected projects that I love. I really like the background for Westreach too. I will be following this!
  8. WarbossKurgan

    Skirmish in AoS 2.0

    I think the Mailgn Sorcery add-ons for Skirmish will be similar to the ones in Malign Portents: A few tables and a Battleplan or two. There will probably be a few modifications to the Endless Spells to make them more suited to single-model units in Skirmish. I imagine the in-game (or after-game) rewards for unbinding them (as the narrative motivation for chasing them down) will make them less potent in the campaign. As far as changes to Core Rules go I can imagine that they won't change anything. Things like Look Out Sir just won't get used, in the same way as Summoning is currently "turned off" in Skirmish. Weirdly my group had already started discussing a Skirmish campaign based around the idea of bounty hunting wizards (and their henchmen) hunting down Endless Spells. The campaign in the book sounds just right for us!
  9. WarbossKurgan

    AoS28 - The Dark Age of Sigmar

    Captain Bodrin Bok of Harrowmark skyvessel The Selachii leaned on the gunwales and looked down on the forests. The wind ruffled his already wild hair and long forked beard and he grunted with annoyance. They had been contracted to bring a load of cargo from Leechminster to Wortbad and they were already a week late. Now they found the village was occupied by orruk pirates. There were even a couple of greenskins on the dock itself - there was no chance they were going to land there. He turned to the nearest crewman, that happened to be his nephew Anthor, and told him as much. "Get ready to dump the Wortbad cargo overboard. We ain't picking anything up this run. We can come back over on the return leg if the winds are in our favour." he said. Anthor looked worried but didn't argue with his uncle. He knew better than that after the year he'd had aboard the Selachii. As Anthor was about to head aft Bodrin said "Tell Darvon to come forward will you?" the boy nodded. Anthor found Marcyn, Rohar and Josian and told them what was happening and together they started loosening the cargo nets. As they were about to pass over the skydock for a second time and let the cargo nets fall open, Darvon cam on deck. Anthor waved the Warrior Priest over. "The Captain wants a word with you and I don't think you'll like it. But please do fight with him!" the boy pleaded. Darvon scowled but said he would do his best. Brother Darvon walked forward along the deck, clinging to the rigging as he was still unsure of how safe the sky ship actually was, even after the long voyage, just as he approached the captain the crew let go the nets and barrels, sacks and crates tumbed out onto the deck of the skydock. Most of it bounced and rolled straight off again, carried by the momentum of the ship. Darvon stopped and stared in horror as the cargo crashed to the ground 20 or 30 feet below. "Ah, good Brother. I'm afraid we won't be setting you down today...." ~ 🕱 ~ The Selachii are skyship merchants and pirates from The Harrowmark in Shyish, the Realm of Death. They are Freeguilders with wild hairstyles, fur-collared clothes and lots of skulls and other macabre trophies hung from their gear. This warband is also intended as a small group of NPCs for The Harrowmark (alongside the Graveroot Wargrove and the Court of Spades). They may end up as a unit in the Ironfang Fleet, or occasionally oppose them. Bodrin Bok, the captain of the Selachii The inspiration for his scroll: Darvon, Warrior Priest Rohar, musician Marcyn, crewman Kase, Champion with greatsword Anthor, crewman Josian, crewman
  10. WarbossKurgan

    Thy Soul To Keep - A Malign Portents Skirmish Campaign

    Messages in the Rain Three warbands meet in Lashing Rain, all attempting to Kill the Messenger. Battleplan (Open War cards): Objective: Kill the Messenger Twist: Lashing Rain 3 Players - Triumph & Treachery turn sequence The Rotmoons: 73 Renown Kapitán Alunzo da Leeva - Orruk Warboss El Doctoro - Orruk Great Shaman Hammerhead - Ogor Crusher Bortagno and 5 Orruk Boyz The Raidho Othalas: 73 Renown Arkanaut Admiral Grungi Gunnerson 3 Endrinriggers 3 Skywardens The Gilded Hand: 67 Renown Kalyustar of the Gilded Hand, Soulchemist - Collegiate Arcane Battle Wizard Fernando amd 5 Fancy Fencers - Freeguild Guard Lucius Scopos and 4 Venithyan Marksmen - Freeguild Crossbowmen Karol and 4 Cuirassiers - Freeguild Pistoliers ~ 🕱 ~ The Rotmoons listened to the rain hammering on the roof slates of the chapel on a quiet street of Wortbad. They had been sheltering inside for over an hour while Kapitán da Leeva sat with quill and ink and scratched away a a pile of papers. He frequently cursed and crossed words out and by the time the letter was done and sealed with drips of red chapel-candle wax the crew were restless and bored. Bortagno had not covered himself in glory over the last two weeks and he felt like he had something to prove. The hands were getting argumentative and at least one of them had been stabbed while they waited out the rain. Finally, when the letter ws safely tucked into a leather wallet and buckled into Hammerhead's bag, d Leeva gave the word fo the crew to make a move. But through the noise of the rain another sound made its way in. A droning whirr that sounded neither natural nor supernatural. It sounded mechanical, and these days that could only mean one thing: Kharadron. ~ 🕱 ~ The orruk privateers bundled out of the chapel into the graveyard. They saw that it was not just the duardin arrived. A floating swarm of Endrinriggers bobbed and weaved over the woods... ... and into the grounds of the skydock. The Raidho Othalas motored forward, over the ruined bridge of the skydock and opened fire at the Rotmoons. Bullets rained off the stone walls of the chapel but none found their mark! El Doctoro tried to focus the energies of the Great Waaagh! but he got nothing but sparks that fizzled out on his fingers. Bortangno and Percy percy charged the Raidho Othalas and killed an Endrinrigger. Invisible Geists dragged Geedo Forks away screaming! A Drillcannon round punched through Hammerhead's cloak and badly wounded the swashbuckling ogor. The exploding fragments peppered Kapitán Alunzo da Leeva! The rain stopped abruptly and the Freeguilders of the Gilded Hand moved up through the woods. The Raidho Othalas fired a blast of Aethermatic Volleygun shots at Hammerhead but he shrugged off the single bullet that found it's mark - it dinged noisily of his engraved helmet. Arkanaut Admiral Grungi Gunnerson charged into Bortagno and Percy Percy, he smashed Bortagno with his hammer and shot Percy Percy in the back! Lucius Scopos and the Venithyan Marksmen loosed a volley of crossbow bolts at Hammerhead but the Ogor finally fell to the clawing spectral hands of an Invisible Geist. Karol galloped away from the battle, his saddlebag containing a secret letter from Kalyustar to Pieter von Toorn. The remaining Rotmoons were chased off by the pistoleers who charged them in clouds of black powder smoke. ~ 🕱 ~ As the skies opened again and the storm returned the letter from Kapitán da Leeva to Bolet Ghosteater was lost in the stinking quagmire of blood and mud and rain.... ~ 🕱 ~ The Raidho Othalas earned a Minor Victory for killing one messenger but the Gilded Hand's messenger escaped.
  11. WarbossKurgan

    Thy Soul To Keep - A Malign Portents Skirmish Campaign

    Capture the Sky Dock A skyvessel passed over Wortbad but the captain was too fearful to land. He dumped the cargo bound for the village overboard onto the dock without slowing but it tumbled off the wooden platform in all directions. Now there is a free-for-all to claim the best stuff. 3 players, Skirmish Battleplan: Treasure Hunt, with Triumph & Treachery turn order. ~ 🕱 ~ The crew of The Raidho Othala, 70 Renown, The Bloodied Skull Arkanaut Admiral Grungi Gunnerson Endrinmaster Fimirdul The Fisherman - Arkanaut Company with skyhook 2 Grundstok Thunderers 2 Endrinriggers The Gilded Hand, 63 Renown, The Writhing Serpent Kalyustar of the Gilded Hand, Soulchemist - Collegiate Arcane Battle Wizard Fernando amd 3 Fancy Fencers - Freeguild Guard Lucius Scopos and 4 Venithyan Marksmen - Freeguild Crossbowmen Karol and 4 Cuirassiers - Freeguild Pistoliers The Rotmoons, 64 Renown, The Balemoon Kapitán Alunzo da Leeva - Orruk Warboss Hammerhead - Ogor Crusher Rockeye Fuerte - Ogor Leadbelcher Thunderfist Bortagno and 7 Orruk Boyz Don Snotto - Grot ~ 🕱 ~ Captain Bodrin Bok of Harrowmark skyvessel The Selachii leaned on the gunwales and looked down on the forests. The wind ruffled his already wild hair and long forked beard and he grunted with annoyance. They had been contracted to bring a load of cargo from Leechminster to Wortbad and they were already a week late. Now they found the village was occupied by orruk pirates. There were even a couple of greenskins on the dock itself - there was no chance they were going to land there. He turned to the nearest crewman, that happened to be his nephew Anthor, and told him as much. "Get ready to dump the Wortbad cargo overboard. We ain't picking anything up this run. We can come back over on the return leg if the winds are in our favour." he said. Anthor looked worried but didn't argue with his uncle. He knew better than that after the year he'd had aboard the Selachii. As Anthor was about to head aft Bodrin said "Tell Darvon to come forward will you?" the boy nodded. Anthor found Marcyn, Rohar and Josian and told them what was happening and together they started loosening the cargo nets. As they were about to pass over the skydock for a second time and let the cargo nets fall open, Darvon cam on deck. Anthor waved the Warrior Priest over. "The Captain wants a word with you and I don't think you'll like it. But please do fight with him!" the boy pleaded. Darvon scowled but said he would do his best. Brother Darvon walked forward along the deck, clinging to the rigging as he was still unsure of how safe the sky ship actually was, even after the long voyage, just as he approached the captain the crew let go the nets and barrels, sacks and crates tumbed out onto the deck of the skydock. Most of it bounced and rolled straight off again, carried by the momentum of the ship. Darvon stopped and stared in horror as the cargo crashed to the ground 20 or 30 feet below. "Ah, good Brother. I'm afraid we won't be setting you down today...." ~ 🕱 ~ The Rotmoons, and others, saw the skyvessel approaching the small village long before it passed overhead - they had seen its running light in the darkness a few weeks before and watched it keenly as it made its slow and ponderous way across the thickest parts of the forest, struggling against the wind and the magical currents that swept across the trees. By the time it reach Wortbad there was no chance of keeping its arrival secret and a number of warbands had gathered to watch it dock. When it passed overhead without stopping there was a great outcry from all of them, but they realised quickly the ship was circling to make a second approach. When it didn't slow the second time but just emptied its hold onto the skydock landing stage (and the ground around it) they prepared themselves for a fight to get the best of the crop! Rockeye sprinted ahead and took the skydock first (which surprised everyone since he was carrying a cannon!) and he searched through the pile of goods that had fallen right at the foot of the tower, but he found nothing of worth there. The rest of the Rotmoons followed, not far behind. hammerhead and Don Snotto continued their argument about which was better: pork or beef. Bortagno growled at them to "Stow it!" with a sideways glance at the Kapitán. Karol and the Cuirassiers trotted through the woods ahead of the Gilded Hand. The fencers and the Marksmen ran to keep up but slowed as they passed through the uneven ground around the trees. The Raidho Othalas hung back around Fallow's End House to watch what unfolded. The Cuirassiers sped up to a gallop as they broke the tree line. One of them held back and searched the crates dumped outside the walls of the dock - he found it was worth holding on to it! And in a clatter or pistol reports and a cloud of powder smoke they charged into the skydock's grounds and crashed into Rockeye. The Rotmoons approached and got ready to make their move. While the Marksmen peppered them with crossbow bolts. A Thunderer with an Aether Rifle took out a Cuirassiers then the Endrinrigger with a Drill Cannon wounded Hammerhead. Buoyed by their successes the rest of the Raidho Othalas advanced cautiously. Rockeye and the Cuirassiers battled furiously, in the cramped courtyard neither side was able to use their normal tactics and they held each other at a stalemate. The other Endrinrigger was exploded by an Arcane Bolt from Kalyustar. The Raidho Orthalas were shaken by the Sum of All Fears then and three of them ran. The Gilded Hand were then assailed by foul spirits, portained by both the Rotmoons and the Raidho Othalas, the Sum of All Fears shook then and four of the Freeguild fighters fled in terror. The orruk privateers charged, with the Kapitán in the lead. Geedo Forks and Dudoso found their cache of loot had some very useful supplies within! Rockeye blasted Karol at point-blank range. Kapitán da Leeva's kutlass lashed out and two Cuirassiers fell, then the other orruks joined the fight, leaping over the ruined walls, and another Cuirassier fell. ~ 🕱 ~ The Rotmoons held two of the more tasty piles of loot. They claimed a Major Victory as a result! The Raidho Orthalas fell back toward the centre of the village and the Gilded Hand withdrew into the forest.
  12. WarbossKurgan

    The Rumour Thread

    "WFRP4 uses ten-sided dice, and a tuned-up version of the familiar d100 system. You can tailor the rules to your preferences or different in-game situations, choosing from a menu of fast ‘roll under’ Simple Tests, Dramatic Tests giving success levels where you need more than a ‘yes or no’ result, and even barely rolling at all, if that’s your style."
  13. WarbossKurgan

    Thy Soul To Keep - A Malign Portents Skirmish Campaign

    The Soul Vortex The signs are clear: A soul storm will soon hit the Harrowmark. Who will be able to channel its power? (AoS Skirmish Battleplan Vortex of Power) The Rotmoons - 59 Renown The Gilded Hand - 58 Renown (by only 57 Renown worth deployed) ~ 🕱 ~ On the edge of Wortbad, where the forests started to encroach on the village, a swirling column of howling soul-energy ripped through the flotsam and jetsam from a hundred lost sky-ships. Shipwreck timbers, rigging, a battered wooden skycutter, and anchor and even a shattered cannon were swept up in its maelstrom and spun around the spiralling storm of Death-magic. Leering ghostly skulls coalesced and dissolved in the green vortex as it twisted and writhed. It slowly, almost imperceptibly, drifted through the forests toward the village. ~ 🕱 ~ ~ 🕱 ~ Bortagno jumped to his feet and started shouting: he roused the sleeping Rotmoons with curses and threats. The orruk privateers rubbed their aching heads and grumbled and moaned but they still tumbled out of their hammocks and gathered their weapons. When they assembled around Bortagno to find out what was amiss they found Kapitán da Leeva was with him. The Kapitán looked like he was in a black mood and their grumbling fell silent. Rockeye Fuerte - a very deaf Ogor Leadbelcher Thunderfist carrying a ship's cannon under one arm - pushed his way through their ranks. In the silence they could hear a distant crashing of timbers and a low unnatural howl. Both sounds were getting louder and closer. Awkwardo opened his mouth to ask "What's dat?" but he closed it again before the words escaped, as the Soul Vortex flowed through the trees in a whirlwind of debris. ~ 🕱 ~ From further down the tree-line another warband appeared and Bortagno started shouting again. He barked out orders to the crew to form up by watches. He ran toward the Vortex and the starboard watch followed him. The port watch gathered with Rockeye around the Kapitán. Bortagno bellowed at his Ladz to charge but just stood and watched them go - he was rooted to the spot! Skeletal hands clawed out of the dirt and held his legs firm! After a deafening blast from Rockeye's cannon, Kapitán da Leeva and his followers charged through the cloud of black powder smoke and crashed into a group of Freeguild - the Kapitán tore through them! His flashing kutlass struck at necks and knees and elbows. The experienced freebooter knew just where to strike to disable his foes! The Freeguild troopers and orruk pirates crashed into each other. Freeguild crossbowmen fell and the swordsmen lept into the gaps in the line. A crackle of lightning erupted from Kalyustar's fingertips and speared through da Leeva. Two pistoleers galloped from the flank and opened fire on the orruks. After a point-blank shot from a crossbow dinged off his armour the Kapitán retreated! But he had a plan... Awkwardo fell to the hooves of one pistoleer while the other charged Bortagno. Kapitán da Leeva used the Black Void Portent to spring The Jaws of the Trap. After his retreat from the fight with the Freeguild he charged Kalyustar! The Soulchemist had little hope of defending himself and only barely managed to survive the onslaught, but as usual he had a trick up his sleeve - Kalyustar had found a Token of Time! As the wizard fled he smashed the tiny hourglass and some of his wounds healed! He was not returned to his full strength but it was enough to save his life for now. The tide of battle started to turn against the orruk privateers. Skeletal hands burst from the ground once more and clutched at Rockeye, they couldn't stop the brute but they slowed his stride. Bortagno was shot down by the combined volley of both pistoleers' guns. Kalyustar ran through the whirling debris and soul-energy to hide among the mausoleums. In a fit of rage da Leeva struck down a hapless crossbowman who was aiming at a fleeing orruk. When the pistoleers chased down the other orruks the last four pirate crew turned and fled. ~ 🕱 ~ The Rotmoons failed to stop Kalyustar gathering power from Soul Vortex. Yet, the disruption was enough to force Kalyustar into hiding. The Gilded Hand earned a minor victory but the story is far from over....
  14. WarbossKurgan

    The Rumour Thread

    The Rumour Engine – December 19th, 2017 https://www.warhammer-community.com/2018/04/27/may-white-dwarf-preview-27-aprgw-homepage-post-2/ (I know; 40k! *shrugs*)
  15. WarbossKurgan

    Malign Portents

    I really don't think that's where they are going. There won't be an "evil Stormcast" faction. Stormcast will stay as the Order faction serving Sigmar that they already are. What we are seeing is the slow decay of their humanity, so they will eventually become like automata. They won't be able to perceive right or wrong, they will just do the job they are given. It will be down to those in charge of them to decide what those jobs are and how they can deal with the consequences. The moral ambiguity is what makes them exciting and interesting! The old over simplified good-vs-bad tropes are tired. We need this stuff in AoS to add some depth to the stories.
×