First off, Warscroll Builder now has Idoneth on it. Go check it!
Second, I am super, super, super excited about this faction. Been building lists forever, eagerly awaiting preorders and testing out paint schemes. Finished my LoN just in time for these dudes and I'm ready to get playing!
First game I played vs Nurgle. My list was:
Allegiance: Idoneth Deepkin- Enclave: NautilarLeadersVulturnos, High King of the Deep (280)- GeneralEidolon of Mathlann, Aspect of the Sea (440)- Artefact: Sands of Infinity - Lore of the Deeps: Abyssal DarknessBattleline6 x Akhelian Ishlaen Guard (280)6 x Akhelian Ishlaen Guard (280)6 x Akhelian Morrsarr Guard (320)3 x Akhelian Morrsarr Guard (160)Units5 x Khinerai Heartrenders (80)- Allies5 x Khinerai Heartrenders (80)- Allies5 x Tree-Revenants (80)- AlliesTotal: 2000 / 2000Allies: 240 / 400Wounds: 119
Nurgle list was mostly Mortals with a wizard casting mortal wound blades. Got turn one charged by 15 Nurgle knights who had all kinds of fun buffs/debuffs, but luckily he didn't get Blades off. The Idoneth repelled the charge soundly, with my activating my mortal wound blast shields before the knights hit, and with my turn 1 cover save to help keep me alive.
Heartrenderers + Aspect of Sea allowed me to snipe out the blades caster turn 2, and after that things went very well for me. Turn 3 with Vulturnos' command on Morrsarr Guard, combined with Nautilar bonus was bonkers! (edit: played this wrong! Nautilar is only when you are charged. )
Things I'd change? More Morrsarr Guard! While the Ishlaen held things down (and put out a suprising amount of damage back), I like the potential damage of the Morrsarr more. Tree revs didn't do anything (played duality of death). so I'd lose them as well.
Love this army and looking forward to see what other people come up with and how it does on the table!