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StoneMonk

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StoneMonk last won the day on February 3

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About StoneMonk

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  1. Episode 17 - Trail of Fears Skirmish Campaign In this episode we'll return to Shyish to talk about our local take on the Age of Sigmar skirmish system, and how to really dial up the narrative elements. We'll discuss how the story of the campaign is coming together from the players' perspectives. Listen to us on iTunes or search for Mortal Realms on your favorite Podcast app and leave us a review. Or watch us on YouTube, like and subscribe and share your comments down below. Not covering the GHB2017: 18:54 Story Phase: 20:00 Davy leaves: 36:40 Campaign Phase: 1:08:00 Status tokens: https://www.thegamecrafter.com/games/mortal-realms-status-tokens Eric Twitter: https://twitter.com/StoneMonkGamer Davy Twitter: https://twitter.com/Red_Zeke Paul Twitter: https://twitter.com/Pjschard Aaron Twitter: https://twitter.com/ABohler View the full article
  2. Minisode 3 - Kidshammer and Stephen Duall A very special stand-alone Hero Phase interview. Get some real, long term growth in your gaming community! Won't someboy please think of the children! We'd love to hear from you! Drop us a line at mortalrealms@gmail.com Follow us on Twitter - Eric @stonemonkgamer, Davy @red_zeke, Paul @pjschard and Aaron @abohler. Support the Show Leave us an iTunes Review - so more people find us Status Tokens - Free DIY Download or $15 for 60 full-color tokens https://www.thegamecrafter.com/games/mortal-realms-status-tokens View the full article
  3. Episode 16 - Plague Garden: Josh Reynolds takes the Hallowed Knights to the Nurgle's Realm. Our second multi-cast format. You can watch our ugly mugs on our youtube channel. Apologies for the choppy start, we're still learning the new format! Community Phase: Path to Glory! GHB2017! AoS NEON page! Campaign Phase: Coalescence and our local narrative skirmish campaign. Story Phase: Plague Garden by Josh Reynolds... Good or Super Good? Signoff. We'd love to hear from you! Drop us a line at mortalrealms@gmail.com Follow us on Twitter - Eric @stonemonkgamer, Davy @red_zeke, Paul @pjschard and Aaron @abohler. Support the Show Leave us an iTunes Review - so more people find us Status Tokens - Free DIY Download or $15 for 60 full-color tokens https://www.thegamecrafter.com/games/mortal-realms-status-tokens View the full article
  4. Episode 15 - Coalescence: From the Global Narrative event down to the local And now for something... different. The first episode of the new multi-cast format (ask Eric). You can find us on youtube and eventually- livecast. Let us know what you think! Community Phase: Coalescence- a global narrative event! Story Phase: The tale behind Coalescence Hero Phase: Paul Wagner hosts the local Coalescence event Campaign Phase: What are we bringing? Signoff. We'd love to hear from you! Drop us a line at mortalrealms@gmail.com Follow us on Twitter - Eric @stonemonkgamer, Davy @red_zeke, Paul @pjschard and Aaron @abohler. Support the Show Leave us an iTunes Review - so more people find us Status Tokens - Free DIY Download or $15 for 60 full-color tokens https://www.thegamecrafter.com/games/mortal-realms-status-tokens View the full article
  5. Coalescence: Global 1-day Narrative Event

    If you signed-up to be a NEO prior to this morning you should have received a first peek at the Event Pack...we will release it publicly soon!
  6. Coalescence - A Global Age of Sigmar Narrative Event

    until

    I've provided a link to the blog that will help you with preparation and lead up to the event. The Event packet will be dropping shortly!
  7. Coalescence: Global 1-day Narrative Event

    I will either be at NEON Secret HQ watching it unfold from my magical bunker...or playing Sent from my iPhone using Tapatalk
  8. Coalescence - A Global Age of Sigmar Narrative Event

    until

    So excited for all the interest here and on the other threads. We are officially opening up registration! If you're even just curious about being a NEO and running your own Coalescence event locally, please go sign up and get connected. We will be hosting a blog and numerous discussions in the coming weeks! http://bit.ly/Coalescence2017 Can't wait to start "talking shop" with you all.
  9. Coalescence: Global 1-day Narrative Event

    Hey NEOs! We're getting things moving and first order of business is to ask you all to register with your interest to run a Coalescence event in your area. Over the next few weeks, we will be hosting a blog and discussions around the various topics to help you get ready for this amazing inaugural event. http://bit.ly/Coalescence2017
  10. Episode 14 - City of Secrets: Tzeentch and the Struggle for Sigmar's newest cities In this episode we take a look at the newest Age of Sigmar novel: City of Secrets by Nick Horth. We also pick through the story elements of the Disciples of Tzeentch Battletome and what both mean for the ongoing narrative in the Age of Sigmar. Also please welcome a new guest host- Aaron! Community Phase: Coalescence- a global narrative event! Story Phase: City of Secrets and Battletom Disciples of Tzeentch Hero Phase: Continuing your Monthly Game Night Hobby Phase: Terrain considerations Campaign Phase: Narrative list building with Disciples of Tzeentch Signoff. We'd love to hear from you! Drop us a line at mortalrealms@gmail.com Follow us on Twitter - Eric @stonemonkgamer, Davy @red_zeke, and Aaron @abohler. Support the Show Leave us an iTunes Review - so more people find us Status Tokens - Free DIY Download or $15 for 60 full-color tokens https://www.thegamecrafter.com/games/mortal-realms-status-tokens View the full article
  11. Stormcast Vanguard

    What's great about the auxilary chamber (and the named chambers) coming in over 2000, is that you have treasures to unlock for even bigger games of AoS. At 1000/2000 I think the Angelos Conclave is my favorite. And I'm eager to play the Palladors with so much movement potential. I wonder if spears may be better for harrasing as you'll get more shots in the shooting phase and trying to stay out of combat as much as possible. Those beaks and claws do want to tear at the enemy though...
  12. Rise of Empires: Border Wars Sign Ups

    My Stormcast have cleared the Gigadroth Skeleton. Gonna secure the coast and then scout south for other threats.
  13. Soulblight List

    yeah, vampires lords are great heroes and 1 or 2 would be great. while the bloodknights are only 5 as objective grabbers, if they can eliminate other units while maintaining 4 or 5 in theirs, they're golden.
  14. Let's Chat Stormcast Eternals

    So the named stormhosts are all above 2500 points to max out and get the full rules - which is a really cool thing to strive for and makes mega games worth trying out beyond just cool big battles. Question I have, if not answered - the named chambers have 1 required battalion, a handful of unrequired battalions, and then 'any number of additional STORMCAST ETERNALS units' does this allow me to take the required battalion, skip the unrequired ones, and add other battalions that are not listed? Or can I only add units that don't belong to any battalions?
  15. Stormcast Vanguard

    Looked for a thread for this and didn't find one. Please point me to it if my eyesight is bad. Figured we could start talking about the units and lists and role in the game here. Vanguard Palladors - So I'm geeking over the new Gryph-chargers of the Pallador unit, the paint jobs on the GW site are out of this world. They've also got some really cool rules to boot. The Wind Aetheric move creates some alternative movement than lightning strike type, while still being able to set these babies on the board in deployment which I like. The gryph-charger profile is similar to dracoth, but with better rend. And they mortal wound on a 6. No breath weapon but the movement is boss. So it seems like you could equip them with spears for an elusive shooty unit as you get to throw spears and shoot bolstorm crossbow. Or give them axes if you want them in combat. So the best answer is both. Vanguard Hunters - I like that setting them up in pursuit means they have flexible movement, are restricted when they come in, but won't be left behind by Palladors. But not having them on the board for setup means Palladors are gonna get shot at. So getting them on the board to run and shoot first turn and be chaff may not be bad. I'm into the Axe aesthetic, and it's easier to buff 'to hit' to make that 3+ 3+ - no rend on these guys means you're looking for the weight of numbers. Vanguard Raptors / Longstrike - I don't usually field a lot of ranged stuff, but these guys are cool with their monopods. 30" range if they don't move, great rend, and a chance to mortal wound. And some anti-charge rule that makes them interesting. Not a lot of shots so may need a big unit and focus on monsters and heroes? Vanguard Raptors / Hurricane - 18" range but if they don't move, 9 shots each, so a unit of 6 is 54 shots. That -2 charge modifier is crazy new and tasty as well. Aetherwing - Beautiful models. So the Watchful Guardians seem to make them a versatile backfield chaff unit. Alternatively, since they can retreat and charge, they could be a harassment unit. I've not played anything with that mechanic so maybe you have better ideas of how to use these offensively? Gryphounds - rules all stayed the same for these. As singles they are great defensive partners for the raptors and anything setting up nearby. But their ability to charge in, attack, and then run off is cool - but if you rull a 4 or lower you're still in combat pile in range. So you gotta hit 5+ to stump the enemy unit, or use it to pull the unit in a new direction? Will be hard to pin these dogs down. Knight Aquilor - Truly an amazing model. He has the Astral compass rule like the hunters. He has the Winds Aetheric and Aethereal strike like the Palladors. And his command ability lets him take any Vanguard unit (not gryphounds) off the table and into pursuit for mid-late game movement. I don't know another hero that works so specifically and broadly with this many units. Obviously a +1 to hit or save buff works with ANY stormcast, but again, this is so specific. So keen to field this guy. I'm most interested in running Palladors as the stars of this release. The Vanguard Angelos battalion is what I'm most interested in. Palladors and Hunters. Palladors go from 6d6 to 9d6 Wind Aetheric move - I love the potential of a 9" or 54" move - so swingy for such a powerful ability - as it should be. Hunters get the ability to shoot when they come in from pursuit in the movement phase, and then shoot again in the shooting phase. I think some flanks will get cleared quick. You can field this at 1000 points, but you only get one unit of 3 Pallador, and have to take 3 battleline - so not sure it's worth it. The Vanguard Justicar battalion looks cool if you like the shooty stuff. The Vanguard Auxillary chamber is impossible to field under 2000pts, maybe at 2500 but not sure if there's enough Palladors in there to be cool What units have you jazzed and why?
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