Jump to content

Lanoss

Members
  • Posts

    292
  • Joined

  • Last visited

Everything posted by Lanoss

  1. So what builds has everyone thought of since the Supplement drop? Hordes of Ardboys seems my first action.
  2. I think this is a fun idea I personally don’t mind the combined Orruk book, they aren’t soup’d unless in Big Waaagh so it’s pretty much 4 tomes in one. However I probably would like to see another unit or two for IJs & BS (perhaps an Orruk unit that can be used for either of the 3 factions) and maybe a few additional rules like specific heroic actions and more tactics Can always do with a bit more GREEN! Why are we wishlisting Orruk-stuff btw? Did something tease?
  3. I’m really liking this season for Ironjawz (mainly because it’s encouraging something fresh that not solely pigs and Krushas) I excited to get back to using hordes of greenskins, all the whole protecting our buff heroes and smash bosses Huge play is Ardboys now imo, + the new realm command, in a Waaagh, in a GalliVet battalion and those 15 boyz are pumping out 60 attacks 4s to hit (3s with Killa beat), 3s to wound (2s with Bash em Lads), -1 (from Waaagh), d2 (from Violent Fury). Then rallying on a 4+ near a Warchanter. I think I’ll be using a 15 block in every game also would really like to see Gordrakk on the table, is he good value at 500pts now? Will see…
  4. I very much want to try double Krusha (one gordrakk) and a bunch of pigs Perhaps even swap the brutes for 10 Ardboys and sit on objectives?
  5. Perhaps there’ll be a spell to swap Seasons…
  6. I have a hard time thinking Hunters will become battleline (EVEN THOUGH THATD BE FRIGGIN AWESOME!) A couple things about Hunters now: they’re 200+pts each, they’re overcoated, they don’t hit as hard compared to similar units, they’re an anvil unit, they can be summoned, healed, models returned, rallied, can get to a 3+ save negating rend, and we can have up to 6 in a unit (so 30 wounds at a 4+ save for 450pts*) Now if they’re battleline that means we’ll be able to take up to NINE in a unit (and trust me, I will.) But we also want them to hit harder? Have more consistent attacks? And all their other abilities? And if they don’t get better, we’d like them cheaper right? Say 180 each? So then for 540pts* we would get a HUGE block of 45wounds that can be healed, return models to, rally, teleport, get a 3+ save negating rend and hit decently hard… it’s just a BIG ASK for them to be battleline imo I dunno, there’s a lot to break down and they’ll likely be quite different to how they are now, but if I see them become battleline I’d expect them to not be ‘stronger’ in the new book
  7. Can anyone relay as reason why Godrakk DOESNT have a 3+ save or even a built-in ward, and is still more expensive than Megaboss on MawKrusha? it really doesn’t make sense to me. Do we see him possibly getting a change (or equal points) in the future?
  8. @Kasper who says it’s slow? MBMK + 15 Gruntas running up the board. With reinforcements/objective holders coming up the rear 1,2,3,4,5,6 punch + a brute kick
  9. @Kasper Don’t be too sure that IJs will suffer horribly outside 2MBMK lists… I went 5-0 against a slew of ‘top meta’ armies at a TT. I ran MBMK, Footboss, 2 Chantas, 10 Brutes, 5x3Grunts. All other IJ players ran 2xMBMK Bragging aside. I feel there’s a lot of game in the rest of the IJs outside of 2xMBMKs. @Malakree I too hope Brutes come down a bit (and expect Gruntas to go up a bit) to create some internal balance to the force
  10. @King Dust I like Chalice + Thrones on Branchwraith for reliability. Stave or Gem often works very well on WarsongRev
  11. @King Dust kneegerk reaction - Amulet of Destiny And I’m also in favour of the Vesperal Gem over Spiritsong Stave - but that’s personal preference
  12. @King Dust I feel you could drop the ARev, Wych and Cogs for another/reinforced unit of either Hunters so you have more damage output. Or even perhaps dropping the ARev and Wych for a Treelord. Good luck and have fun at your tournament!
  13. I would to… but even the new app doesn’t have them as Allies…
  14. @Warmill he’ll get -2 during a Waaaagh so that’s nice! And yes, losing Metalrippers Klaw is a bummer (perhaps -4 rend during a Waaaagh was too much?) but giving a Footboss Destroyer during a Waaaagh nets him 8+ attacks at -2 5(maybe 6) damage!!!!! @Carniththe rule says they can target 3 (or 2) instead of 1 no? So they could still target 3 (or 2) units for AOA and AOD. This is where Battletome trumps rule book no?
  15. Soooooo Gordrakk has 20 wounds (18 for MBMK) and a 4+ now…? Attacks got a bit better too
  16. Why can’t we teleport through trees anymore? It’s still our allegiance ability
  17. What changes do we expect to happen to our Ironjawz in the upcoming ORRUK WARCLANS? Already, we see Waaagh has changed in BIG WAAAAGH! where we lose all our WP for +1 attack
  18. I fully expect to see some changes to the IJs portion of the tome. We have about 8 or 9 sources of +1 to hit - before AOA - which could be utilised for other/better rulesplay. I’d personally like to see Gordrakk be a worthy investment over a 85pt cheaper MBMK (which can take CT + Artefact). Brutes could do with a new creative rule for them wanting to Duff Up Da Big Things - because like I said, +1 to Hit is so prevalent and mundane now. And some unique rules to our Warbands- we still haven’t seen rules for the BS Warband yet. ps. A return of FOOT OF GORK would be absolutely sweet!!!
  19. It’s in the FAQ… they amended a line in all the Lores for all the armies Im finding the FAQ’d rules for AWW to be more confusing now than the rules in BR Kragnos 🤦🏻‍♂️
  20. Yeah we’ll just lose LoS blocking and mortals in the charge phase not so bad considering
  21. I think Gordrakk’s value went waaaaaay up! 580pts yes. More. But seeing as everything’s gone up not so bad With all the Hero and Monster abilities available to him His own CA affecting 3 units He does things not available to other units anymore
  22. She’s a 3 cast wizard that knows the entire Lore - the Lore, of which is a very supportive Lore to buoy the army’s board control and regen. you may say that’s not worth her 540pts but then you have reliable damage in her spear and beetle, her retreat shoot & charge, her own unique spell and CA. IMO I think she should be valued closer to 480 so perhaps only time (GHB repointing) will tell lmao till then I’m happy to use her as is as I figured out how to play her in the last edition (she wasn’t insane but I found a way).
×
×
  • Create New...