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Ian R

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  1. Hi I have registered interest on Tabletop. To before real life has got in the way and now I can’t make it sadly. Not sure how to scratch my name from Tabletop. to, names is Ian Ralph. Sorry can’t be there now.
  2. Ian R

    Deadly Terrain

    Thanks, but to be clear if the model moves 0” it has finished its opportunity to move in the move phase, but not physically moved. Is it caught?
  3. If a model is on deadly terrain but does not actually move does it have to do the deadly roll? In other words, can the model remain stationary near deadly terrain to avoid the risk of the D3 mortal wound dice roll?
  4. Says my sign up is pending. When do you want lists in? Cheers !
  5. How does the TTT list submission work, can’t tell from the site? Thanks.
  6. Got two tickets coming up from Birmingham. Ian Ralph and Adrian Downey. Cheers!
  7. Patrick, £80 sent for Ian Ralph and Adrian Downey. Thanks.
  8. Hi Chris, looking forward to the weekend! I have seen it said on the site that Sylvaneth special character Drycha can choose her missile weapon before each game, Flitterfuries or Squirmlings because, I think, the Warscrolls allows you to use either. Do you think this is OK for Blackout? Sounds great to a Sylvaneth player like me tbh, so worth checking out. Fun will be had whatever! Ian
  9. Hi Chris, money sent for Ian Ralph and Adrian Downey, team Threeman Ancients, the oldest rockin' wargamers! Ian
  10. Hi Ben, Just pay paid on PayPal £60 for Chris Collett, Shaun King, and me Ian Ralph. Thanks and looking forward to it!
  11. Points need fixing e.g. skaven cannons, TK knights, TK tomb swarms, (and any similar that can appear from off the table and easily grab an objective but are very cheap), vamp on zombie dragon, some bloodbound, warrior brotherhood stormcast battalion, big killer units of ork type archers, etc to name a few. Needs some meaty changes in places. How about units not being able to claim objectives in the turn they come on the table ( this was in one of the previous comps widely used and made this type of unit require a level of skill to use)? And I agree that shooting in and out of combat needs fixing to make it feel " realistic" (in a fantasy game, but you know what I mean!) and nerf big shooting units in favour of close combat. Measure base to base. Keep priority roll but like Lord of Rings game, if a draw on dice roll it goes to the player who did not go last. Clarify when spells and other abilities impact the unit/model pushing them out more clearly. More variety in pitched battles so not all objective based. Balance Allegiance abilities more Order one is very weak.
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