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Hamartia

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  1. Human only for now. If another race was going to be added it would be Dwarves/Duardin given the involvement of Grungi and his smiths, however i feel if he were to do something like reforging dwarves it would use chamonic magic instead.
  2. Is there a preferred loadout at the moment for Dracothian Guard? I really like the models but dont know which loadout is best (if any currently).
  3. I realise a question like this has been asked before, but when it comes to modelling Bloodreavers as marauders how easy is it to remove khorne iconography? From a thematic point of view i would rather play a 100% slaanesh army (Im not a tournement player), and while i dont hate the old marauder models, Bloodreavers are way better. I realise if i went undivided or khorne marauders then i wouldnt need to realistically change the models aside from adding a shield.
  4. A bright brass colour (Like Sigvald) with purple cloaks and shields (Brass/gold chaos star on shield) is a good look, while it is not the colour i decided on it definitly looked the part when i was experimenting for a slaanesh scheme. As a random shoutout, Phoenician Purple is a gorgeous purple.
  5. I have seen convertions mixing chaos knight heads and shields with blood warriors and it looks pretty good, aside from their head options blood warriors work very nicely for any chaos god as they have little in the way of khorne iconography. It looks pretty nice but it is expensive. Granted it means you arent using old resin models.
  6. 10+ on 3d6 is roughly 60% iirc so 2-3 summons in a standard 5 turn game sounds most likely. It is good but not insane which is honestly nice to see given how crazy chaos has been lately with certain factions and balance.
  7. LVO is in roughly 2 weeks so it will interesting to see how well the book performs and if it makes any difference to the discussion.
  8. Im assuming most people havent experimented much with chaos warrior loadouts yet? Or is standard hand weapon and shield just superior even for units of 15+ warriors?
  9. Is there a consencus on Marauder weapons in the new book? I was always a firm believer in hordes as a rule of thumb should take 2" weapons like flails, but the 2 attacks from the axe and extra save muddy the waters a little bit for me along with the potential use of the Darkoath Chieftan command ability making the loss of +1 AS not as impactful to damage output due to losing models. I'm also aware that currently RAW there is an interpretation that maruaders can mix weapons, but for the time being im gonna put a pin in that until we get an FAQ.
  10. They have done similar releases in 40k, I dont entirely understand why though. My gut feeling is we will get them with the new campaign book, although we have no clue when that will be. It all feels like a staggered release. There may very well be no plan. But generally when they release new push fit sculpts they adapt them into multi part kits. If i can put on the tin foil hat for a second, the profile for great weapons is now a "greatblade" and the current resin ones are axes 😎 which might be indicative of something (I mean this half as a joke). From a list building point of view i hope they do as it makes the whole processoif experimenting with different loadouts easier than using those resin upgrades.
  11. I was bought it rather tha purchased it myself, but the whole push-to-fit knights/chaos warriors with the equipment they have and lack of command was real dissapointing. I painted one chaos warrior up, but im not sure whether that was correct as I prefer the idea of bringing them in large units where halberds would be better which has hurt my motivation to continue with the warriors, i would rather wait for the campaign book to come out with hopefully a new chaos warriors box that i can use the parts for in hacking off the weapons of the Start Collecting! models. As someone who likes the idea of the army, its an annoying position as if i want to expand them now and be playable then it would be better to stick to the older chaos warriors using the old halberd conversion of using the old chaos knight lances. BUT there is no guarantee we even we even get a new multi-part warrior box, and its that not knowing which is really killing my motivation to move forward with the army. I dont mind the old marauders, but to me the fundamentals of the army even in fantasy as WoC was units of chaos warriors.
  12. 1h or Halberd and Shield seems the best honestly, Sorcerer Lords are a solid choice and give rerolls, the mortal wounds saves are also more value than they appear. I havent personally used Halberds as im waiting on the new CW box (Which i assume will be released in the near future) but i would assume if you are running 15+ blobs then they would be better, although given the size of CW bases im not sure how much extra can be achieved by the extra 1". In theory the extra attacks especially when combines with a sorcerer lords rerolls should help with their weaker hit rolls.
  13. As someone new to SC are there any units in the book just straight up not worth taking? I'm trying get the force up and going using mostly models from the "classic" SC range (So not vanguard or sacrosanct) but im aware that as far as the meta appears, such units are not as common. Atm i only have liberators, lord relictor and celestant on foot and im not sure which direction is best to go given the classic range. I'm unsure how units like concussers, judicators or prosecutors perform in casual games.
  14. Fair enough! I figured the math-hammer was a little closer between the two.
  15. Thats neat, was thinking of going for dual swords for celestial vindidcators for aesthetic reasons. So long as theyre not straight garbage im happy. Last thing i want is to invest in models that just dont cut it at all. I'm sure if i play against people that are playing more to win then i would naturally swap to sequitors.
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