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greengiant

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  1. You can take out one of the Frigates and take that exact list right now. And the added frigate doesnt really change much to that list. (other than give some mobility)
  2. I agree on the saves for the ships. 4+ in a vacuum is not horrible. However most things that are shooting at it other than basic ranged weapons have at least -1 rend. This leaves the ship with a very paltry 5+ save, with no access to a ward save. I have always said that they just need to give all the ships the batten the hatches rule from the Ironclad. But making it a +1 to their save, rather than re-rolling 1's. (Its not like we have any other way to get +1 save). We of course would keep the rule about disabling embark/disembark. Then change "Prove your Worth" to give one attack profile get +1 to hit for all visible vessels. Also, Arkanaut companies need to be 100 points. with 12" range, they are not really any different than many other melee only units. The main downside is that they cannot use their damage dealing equipment every turn.
  3. I have been pondering what would happen if all our ships had a 4+ save. Then, we adjust the "Batten the Hatches" rule to be +1 to save, instead of re-rolling 1s. This would really be useful and fluffy.
  4. With regards to the Navigator making the Gunhaulers Battleline. I had the same idea, several weeks ago, and I 100% support the idea. They would make an excellent Battleline. (not too powerful, just right).
  5. I would like to see the roll for turn have some kind of modifier. Such as the player who is losing gets +1... or the player who did not just complete their turn gets +1. Still a random event, but giving some help to keep the game more linear.
  6. @40kradio is live tweeting. Sent from my iPhone using Tapatalk
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