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Double Misfire

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Double Misfire last won the day on February 17 2020

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Lord Celestant

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  1. Special love for the original metal ungor. They're so miserable and weedy looking in a way the bigger, buffer plastics never managed to quite capture My money's on the 6th ed Pestigor and Khorgor coming back, if only as made to order
  2. I'd love to see some really pitiable Drakwald mutant minis released to fight alongside Beastmen. Mutants are probably the most documented things in WFB/WFRP to have never received models, and it'd be neat to see the contemptable buggers finally get their turn. No idea how they'd function in game though. Even worse Ungor? I've always loved this guy's mutant inclusive Beastman army, which if I can remember far back enough to Warseer started out as a WFRP inspired Drakwald army before being switched to rounds (and might still be, he's been careful enough to remove the Stormcast paraphernalia from his Herdstone): https://www.warhammer-community.com/2018/11/21/21st-nov-stephen-cranstons-beasts-of-chaosgw-homepage-post-4/ https://www.coolminiornot.com/artist/Hamish+Longstride
  3. Procrastinating cataloguing old dwarfs to rebase and trying to figure out if I can bring myself to strip models I thought looked amazing when I painted them age 12, but have definitely improved past in the intervening decades.
  4. Pretty great looking attempt at getting a Chaos Sorcerer on here. Greenstuff required though!
  5. Thanks for the sharing your ideas, hope I what I typed was helpful, or at least interesting. The legacy faction thing is a harsh truth. I really like your idea of going back in time for a Vampire Wars 'campaign book' (or books?) when the core Arcane Journal is done. Maybe you could differentiate them by having the Arcane Journal focus on the limited vampiric forces active in TOW's location and time period, and then go back in time and expand with further campaign books? Sartosa's not really remotely associated with the undead or vampires, bar the 'Sartosan' piratical vampire and two zombies GW released in the 2000s and needing somewhere appropriate for Aranessa Saltspite (herself not undead or a vampire) in the Total War games - it's just a Tilean city with an awful lot of pirates. The biggest vampiric hotbed in the Old World during TOW would be Silver Pinnacle. It's just up the road from Karak Kadrin, maybe Ungrim was feeling especially proactive after his coronation and lead a doomed army of Slayers to reclaim it? The 7th ed VC book says he didn't beat up and possibly kill Melkhior till 2506, so he's either either Melkhior's apprentice, very young or hasn't been born yet.
  6. Necromancer With Hat might be around. He'd be quite young though, which sort of undermines his whole shtick. I suggested him as a dark horse for the Empire in the special character thread. Krell is still under a rock in the Grey Mountains after Sigmar made him regular dead.
  7. Wow, what a post. You're obviously going thorough on this! 👏👏👏🦇 Here are my two brass coins: Bloodlines This please! Milage may vary, but I always thought 5th and 6th ed bracketing the four/five bloodlines into their own separate powersets took away more characterful options than it added. Keep the Bloodlines prominent in the background (and possibly as Armies of Infamy), but allow players to build vampires how they want. Want a Blood Dragon? Boom, bloodline power that gives you +2 Weapon Skill and full plate, and only lets you take a single spell level. Necrarch? Load up on bloodline powers that boost your spellcasting and arcane items. Bloodline powers being binary also feels prohibitive to how characters are represented in the background. Konrad or Ulrika Magdova align much more closely with 5th/6th ed's take on Blood Dragons than Von Carsteins/Lahmians, and Mannfred's whole schtick of harnessing the dark arts feels way more in line with those editions' Necrarch rules. Even Vlad's supernatural charm, per restricted power lists would be a Lahmian thing. Additionally, regarding the TOW setting, the Von Carsteins who aren't extinct by then would be doing a damn good job of pretending to be extinct, meaning that if Bloodlines were explicitly included we'd be down the most iconic one. Special Characters I'm all for not having Aborash around. He's up there with primarchs the Emperor I guess as things that should never have in game stats, and probably wouldn't have much interest in leading armies/raising the dead anyway. Ushoran is very dead. Who knows how he came back in AoS. Dieter Hellsnicht's a fun choice, he's just not a terrifically interesting character, and between his introduction and the End Times didn't show up once - doesn't mean he's not ripe to be fleshed out though. (that CoS manticore!) Luthor Harkon - does he exactly leave the Vampire Coast? Game's called The Old World for a reason. Walach Harkon exists I guess and is nice and boring. Someone new - during a time of relative vampiric inactivity in the Old World, it might be fun to include a named ghost character, a wraith or banshee cursed to walk the blasted battlefields of a thousand year civil war, the revenant of an unknown soldier or widow unable to rest until Sigmar's Empire is unified once more. Mikael Jacsen Armies of Infamy Strigoi/ghouls seem like the obvious option if you're willing to co-opt Flesh-eater Courts models, Crypt Guard would look cool as all heck ranked up. Thematic when there aren't troves of of true Undead roving around, and at home in the Border Princes. Strigany are a must, skirmishing special choice? Vampires entrenched in human society - Hel Fenn being a much more recent memory, and Witch Hunters being absolutely everywhere during the time of the Three Emperors, I'm not sure I buy humans being willing to fight alongside skeletons and zombies. Also wouldn't vamps entrenched in human society just be a few vampire characters in a no frills Empire or Bretonnian army, and not a 'Vampire Counts' army so to speak? All Cav Knightly Order Blood Dragons - this works. It ain't exciting, but it works. Pirates of the Vampire Coast - the Armies of Infamy we've seen for TOW so far are built around existing units in their parent list, with a few thematic additions, with the intention presumably being a new way to play or spice up your existing force. Vampire Coast per the White Dwarf army list back in the day, or Total War: Warhammer would be a completely new army list, with little to know carry over from the core VC roster. Also per Luthor Harkon (and High Elves), Old World...? Actually a ghost themed Army of Infamy drawing on some of the less out there Nighthaunt stuff and expanding on the civil war victims idea I came up with for a new special character could be neat. New Magic Items and Vampiric Powers Paying for an upgrade that only pays off if they personally get killed feels off brand for a vampire general. Maybe offer it as an upgrade for non general characters instead, representing an ambitious usurper? Would it be more characterful if the vampire got so hacked off at nobody wanting to receive his challenge that he gained Frenzy? Redundant if Dread Knight were to give Frenzy the way I suggested. Maybe just go for the classic Red Fury where each unsaved wound gives the vampire an extra (non stacking) attack? Even going bloodline agnostic, this is a Von Carstein party trick and there aren't a lot of them around... Also entire units legging it no matter where they are on the battlefield feels like an anti climax for your opponent. Maybe have them continue to fight at -4 leadership, so opponents can enjoy making them leg it and running them down. Blood Dragons don't typically lead/pal around with human knights, just beat the hell out them in duals and grand the blood kiss if they put up a good enough fight. Beguiling them feels especially off brand. I like the idea of Bloodline powers on a general unlocking list building options, in the same way as Dwarf King, Black Orc, ect generals. Could get complicated though! Oh boy, think I already covered most of these. Hard no on segregated Bloodlines! Luthor Harkon, heck no. Ghoul King, if you can find a way to make him distinct from a baseline Ghoul King, sure. Hellsnicht's a nice safe choice - CoS manticore with bat wings and a new rider; you can even keep the weird wooden seat. If you're gonna ignore the timeline and introduce Von Carsteins you might as well write TOW rules for Stormcast 😜 Vampire Pirates - gosh no. Ghouls - gosh yes. Safe second choice: Blood Knights. Out there second choice: ghosts. It's a tough call. In the Forces of Fantasy and Ravening Hordes lists who you have as your general and other character choices do affect army composition, but upgrades like Marks of Chaos don't... I'd veer on the side of caution, and not have Bloodline powers affect composition. The only thing they'd really unlock would be Blood Knights, and how many of those guys is it really fair to take?!
  8. More, less effective Steam Tanks having been reverse engineered, and exploded/fallen apart between Leonardo's death and the reign of Karl Franz is something I could take. As long as all the non Leo Steam Tanks look like this dinky boy:
  9. There was that Warhammer Community article about more than 12 Steam Tanks existing during TOW that got the grogs wound up, but Forces of Fantasy is pretty adamant that 12 Steam Tanks were originally built, with all the usual jargon about them falling into disrepair, and needed to be recovered if lost on the battlefield, with no mention of duplicates having been made, so who knows where that came from. Waiting on the Arcane Journal I guess. 🤷‍♂️ Regarding wizards, I was replying light-heartedly to @michu's statement about there being no 'official' Amber, Grey, or Jade Wizards, by pointing out that while the Old World has certainly fleshed out/fudged the background so that Imperial Armies pre the founding of the Colleges of Magic are able to field wizards, those wizards are not members of the Amber, Grey, or Jade Colleges, owing to them not existing yet.
  10. 🤔 Steam Tanks had been around for about 250 years by TOW. Do you mean Goblin Hewers? 😬
  11. All trolls puke The Dankhold Troggoth and Great Unclean One seem to be the obvious places to start a unique hag conversion
  12. The reintroduction of the Goblin Hewer at an earlier point in history than it should have shown up has my brain blowing hot and cold on the Halfling Hotpot when the Empire eventually get their turn. On one hand, White Dwarf 150 was one of the first issues I bought, and the fact Hotpots weren't a thing till one was used as an improvised measure in a battle fought against Grom the Paunch is one of the cornerstones of my love of WFB background. On the other hand... soup. 🫤
  13. Here's Grombrindal. Dunno what the Ungrim clones and Thunderers in pervert suits are supposed to be.
  14. I would have preferred a Wayne England or issue 90/Heroquest cover look, but this is still nice. I know it's downright impossible in this day and age, but it'd be great if the miniature didn't get revealed until people were able to open the pages of the actual magazine.
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