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31 Lord Celestant

About ReverendDangles

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  1. LVO Top 10 Army Lists

    Congrats to everyone at LVO, but especially @SlaaneshCultist. As a fellow Bloodbound enthusiast, I was super excited to see them in the top 10. I think we could see a different spread of top armies at Adepticon. Last year Balewinds were not allowed. If it's the same this year, then Kroaknado won't be a thing and the Gaunt Summoner will be more manageable. Just my thoughts.
  2. Are slaughterpriests fair?

    Responding to @Gotrek, I think Slaughterpriests are correctly pointed and balanced. Yes Blood Boil can be scary but it's a 50% success/fail rate and a 16.7% chance they hurt themselves (outside of Gore Pilgrims I mean). And with a 5+ Save, they can die easily in combat or ranged. I also think Gore Pilgrims is balanced as well. "Within the context of Gore Pilgrims" means you are spending a minimum of 670 points for the re-rolling prayers and Bloodsecrator range increase, 770 if you take three. And, as others have pointed out, they must remain within 8" of the Bloodsecrator to maintain the banner increase; So the Slaughterpriests will usually be clumped around the Bloodsecrator. That means there is a 320-420 point clump of very important heroes in your deployment zone (e.g. not scoring in Duality of Death). Your opponent can swarm them easily and take them out in combat or focus them down with ranged. Blood Boil is a 16" threat range which is small compared to the threat range of strong ranged units (Kurnoth hunters 30" + teleport move, Judicators 24"+ 5" move, Skyfires 30"+16" move, etc...). It isn't hard for the Slaughterpriests to get picked off one by one. And, as each one dies, the Bloodsecrator range decreases 8" which lowers the effectiveness of your units that are out grabbing objectives (and makes them vulnerable to battleshock). TLDR; I think 100 points for Slaughterpriests is right, given they are squishy and can also hurt themselves with failed prayers (which happens!). Yes it sucks when you get triple blood boiled but that means you got close enough to let them do it! Take the Slaughterpriests out with ranged first, or swarm them in combat. SIDE NOTE: I know some people take issue with the fact that there is no rule of 1 for Prayers/abilities; and they cite Blood Boil as the main example. In my opinion, there are other abilities that are far more powerful than a 16" range 50% chance to do d6 mortal wounds. For example, the Orruk Warchanter's Frenzy of Violence ability that gives +1 to Hit on a unit; no rolling or anything, it just happens (and it can stack!) A 10 man unit of Brutes hitting on 2's is way scarier to me.
  3. Let's chat : Blades of Khorne!

    I believe it can stack. It just says "pick a unit and add 3 inches". It's a similar mechanic to the Ironjawz Warchanter +1 to Hit ability. There is an FAQ that says duplicate spells/abilities can stack unless stated otherwise (pg 6, second column of AoS rules FAQ). An example of otherwise is the FAQ on the Bloodsecrator (pg 2, first column of AoS Chaos FAQ):
  4. Let's chat : Blades of Khorne!

    I think he might be meaning a 4+ Save with 4+ spell save from shields?
  5. Warscroll Builder updated for GH2017

    Wow, that's quick work man! I think the Azyr app still has issues so you're ahead of the curve. Sent from my SM-N910T using Tapatalk
  6. Let's Chat Sylvaneth

    I always thought it was Coldplay because of Drycha's mood swings Sent from my SM-N910T using Tapatalk
  7. AoS podcasts

    What apps do you use? I use podcast addict and have had zero problems. Sent from my SM-N910T using Tapatalk
  8. AoS podcasts

    Your show has been a great addition to my cast list. Keep up the good work! Sent from my SM-N910T using Tapatalk
  9. Difference in Khorne Battletomes?

    I solely play bloodbound and I highly recommend the new book, for the reasons everyone stated. The way the meta currently is, a pure melee army needs ways to counteract that. The new tome gives you access to things like blood tithe, new battalions and artefacts that give options to do that. Things like longer pile ins and charges/attacks/blood tithe in the hero phase. Sent from my SM-N910T using Tapatalk
  10. Ep 22: AoS Battleshock Bash Recap

    Listened to the narrative portion so far. It sounds like he put a lot of thought into the design and it paid off. Sent from my SM-N910T using Tapatalk
  11. AoS podcasts

    Do you have a particular interest in content? My favorites have changed over time. When I first started, top 3 were Garagehammer, Heelanhammer and Facehammer. Now they're probably Garagehammer, ScrubyAndWells, and Hard6. That's not to say others are bad at all. Sent from my SM-N910T using Tapatalk
  12. AoS podcasts

    It sure feels like it. I think some uk podcasts some like Bravery One might be busy doing/prepping tournaments. Alot just seem to be monthly releases. So once you catch up on all of them, you gotta wait forever it seems. Sent from my SM-N910T using Tapatalk
  13. idea i just had

    Would it be simpler to give every army access to a second wound/mortal wound save? Sent from my SM-N910T using Tapatalk
  14. Ok good, that's what I was hoping it meant. Yeah the old wording basically meant you have to pay 200 points for a hero with the same abilities as the battalion. Weird. Sent from my SM-N910T using Tapatalk
  15. AoS podcasts

    @SadGlad, thanks for posting! I've been looking for more podcasts so I'm going to check out Zlurpcast and War Council.