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Changer

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438 Celestant-Prime

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About Changer

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    Dracothian Guard

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  1. Let's chat: Sepulchral Guard

    I've had a game every day this week so far against a mate of mine who plays Orruks. To start the week I built (what I thought) an offensive deck. I dropped Hold 1 - 5, resulting in the following: Battle Without End Crushing Force Denial More Able Bodies Vicorious Duel Ploymaster Flawless Strategy March of the Dead Supremacy Superior Tactician Skills Unforgotten Determined Defender ---------- Fatal Strike Frightening Speed Helpful Whispers Soultrap Great Speed Ancient Commander Daemonic Weapon Great Strength Lethal Lunge Total Offence Deathly Charge ---------- Danse Macabre Restless Dead Terrifying Screams The Necromancer Commands Ceaseless Attacks Duel of Wits Shattering Terrain Bone Shrapnel Daylight Robbery Sidestep Distraction I have to say, this was a really fun deck to play; but the offensiveness of the Orruks did me in and I lost 2-0 over two days. I do think against other Guard or Bloodreaver lists this deck would work really well. The fact that I couldn't reliably kill an Orruk every turn just resulted in me not getting enough glory early on. I think I was also very unlucky with my cards - pulling a lot of upgrades and not enough ploys. Either way, yesterday we played again and I used a more defensive deck: Hold 1 - 5 Ploymaster Flawless Strategy March of the Dead Supremacy Superior Tactician Skills Unforgotten Determined Defender ---------- Shardcaller Frightening Speed Helpful Whispers Soultrap Great Speed Ancient Commander Daemonic Weapon Great Strength Lethal Lunge Total Offence Deathly Charge ---------- Danse Macabre Restless Dead Terrifying Screams The Necromancer Commands Ceaseless Attacks Duel of Wits Shattering Terrain Bone Shrapnel Daylight Robbery Sidestep Distraction You'll notice that the ploys are identical, and the upgrades only have a single change. Unfortunately, Shardcaller didn't appear yesterday so I didn't get a chance to play with that. I did however manage to win the game. A combination of scoring on Hold objectives during the first phase, and a sneaky reanimation + sidestep + scream + move gave me Supremacy in turn 1 even thought I only had two objectives in my area. Focusing on scoring as opposed to killing also led me to fishing for ploys during turns 2 and 3. I think this is really important for us, as we don't tend to have the capacity to stand toe to toe with (especially) the Orruks and Stormcast. When my Warden got 'Edbutted in turn 3 I thought it was all over, as I had a feeling my opponent had denial. Turn 3, activation 3 I managed to pull Restless Dead which allowed me to reanimate my Harvester and run through a gap in his line to prevent him from scoring Denial. I'm much happier with this defensive deck - I'm hoping Shardcaller will prevent it from being too swingy; especially if I play against a defensive Stormcast player who has three objectives. I'm really liking the idea of swapping objectives and preventing things like Determined Defender whilst at the same time allowing me to score on a Hold objective.
  2. Let's chat: Sepulchral Guard

    Ok, still no Orruk deck so I’ll have to make do with what I’ve got. Here’s an updated deck. Hold Objective 1 - 5 Denial Supremacy Battle Without End Determined Defender Skills Unforgotten March of the Dead Crushing Force ————— Shardfall The Necromancer Commands Bone Shrapnel Ceaseless Attacks Terrifying Scream Danse Macabre Sidestep Restless Dead Confusion Shattering Terrain ————— The Dazzling Key Frightening Speed Fatal Strike Great Strength Deathly Charge Helpful Whispers Ancient Commander Soultrap Great Speed Lethal Lunge The Dazzling Key is still there because I actually managed to score with it 3 out of the 4 games last night. It’s definitely situational, but if I’m sitting on the objective anyway I might as well try to get more points for it. I’ve added a little extra speed, and the cleave on lethal lunge should also come in handy; along with the 3 damage. I actually found I only inspired the warden in 1 of my games last night. It’s not always the best thing to bring a fighter back using an activation that could be better used getting into position or just straight up stabbing someone. I didn’t find the supremacy cards were extremely situational, whereas in any turn it’s actually easy to move every model.
  3. Let's chat: Sepulchral Guard

    So I had 4 games tonight against khorne (draw), sepulchral Guard (win x 2) and the liberators (loss). I will say that i won the two games basically because i got to place the objectives. I think my deck is probably a little too reliant on them to be honest, although the last game against the liberators (he won all 4) was a loss because I didn’t have a counter to distraction. I will say this. (Over) committing on objects as sepulchral guard should result in a 50% win ratio, assuming you place the objectives 50% of the time. Already opponents are becoming savvy to how slow we are, and placing their 3 objectives accordingly. I’m going to try and tinker with my objectives using the card so have - take out the supremacy cards but keep 1-5, and see how I do.
  4. Let's chat: Sepulchral Guard

    I agree with a lot of what you're saying. To be honest I'm not sure why I've not got lethal lunge in the deck - but as I've only got this deck in my case at work it'll have to do for now. As for things such as Daemonic Weapon and Shardcaller - these are both cards I'm looking forward to picking up, but as I mentioned above; I don't currently have the Orruk deck, so I'm building the list with what I have. I 'm pretty sure I'll pickup the Orruk deck over the next week or so. I'm enjoying the painting aspect of the hobby immensely, and I'm treating Shadespire as more of a 'don't have too much unpainted plastic' kind of game. I've just got the Reavers to paint and that'll be three painted warbands and then I'll purchase the Orruks. Might not be the best way to go (and to be honest if I go to anything properly competitive I'll get the best cards I can), but I'm actually liking being restricted a little - it'll give me a chance to use some cards that will definitely be replaced in the future (and quite possibly never see the light of day again!) I've just nipped to my local GW in my lunch hour and had a one off game with this deck vs his Orruks. He had some bad dice rolls, and I spent the first phase without any ploys, but I was able to rack up Hold Objectives 1, 2, 3 and 5, Tactical Supremacy 3&4 (fortunately these were in my hand in the first phase and both were in my deployment), along with a few others. I was able to finish with a 9 - 6 victory. I think with a few more games this evening I'll be able to find some flaws in the deck and hopefully adjust accordingly.
  5. Let's chat: Sepulchral Guard

    So I’ve just tried to come up with a deck that doesn’t focus on objectives. At the moment I don’t have the Orruk deck, and I don’t seem to be able to come up with anything I’m happy with. Instead I’m going to try this tomorrow. Hold Objective 1 - 5 Tactical Sumpremacy 1 - 2 & 3 - 4 Denial Supremacy Battle Without End Determined Defender Skills Unforgotten ————— Shardfall Grasping Hands The Necromancer Commands Bone Shrapnel Ceaseless Attacks Terrifying Scream Danse Macabre Sidestep Restless Dead Clawing Hands ————— The Dazzling Key Frightening Speed Fatal Strike Grim Cleave Great Strength Deathly Charge Helpful Whispers Ancient Commander Soultrap Total Offence I’ve got a friendly tournament tomorrow night, 3 or 4 one off games (not best of 3), so we’ll see how it goes. I’ll report back.
  6. Shadespire by Changer

    I've managed to finish the Sepulchral Guard today. Hope you enjoy them!
  7. Concerns about objective play

    I’ve not played a game with the guard yet, but I’m contemplating swapping out the hold 1-5 objective cards whilst leaving game in supremacy and possibly the hold 1&2 and hold 3&4. I’m just not sure if it’d be a waste, but I’m hoping to play them quite aggressively.
  8. Concerns about objective play

    Yeah this is true. The game designer even went over to the table to tell them he'd done an illegal move but both players were happy to carry on.
  9. Card QC concerns

    It's a shame there are inconsistencies in colour. I've recently purchased 100 clear dragon shield sleeves, but I think I'll now also purchase a pack of the Sepulchral Guard sleeves and use the 20 power/ploy and 12 objective sleeves for my games. It means I'll have to re-sleeve if and when I end up changing my deck up, but I don't mind too much.
  10. Deck building apps/sites

    I was watching the live stream of the final over the weekend, and they mentioned that GW are doing a deck builder as part of the Underworlds website. It'll also contain sample deck builds including some from staff and tournament finalists - they specifically mentioned that the decks of the two finalists from the event were going to be added. No idea on a time frame, but hopefully it'll be soon.
  11. The painting of everything Tzeentch has been on hold for a while; work and life getting in the way. Shadespire has come along and rekindled my desire to paint. It also stokes my competitive side. To that end I’m intending to paint every warband that gets produced. So here’s my first one: Steelhearts Champions from the core set. Hope you like them.
  12. Shadespire community FAQ

    Not sure how this one could be misinterpreted to be honest. You choose to make this attack action. If it fails and the target was a leader, then you can make the attack again. I’m pretty sure there can only be one reaction per event. Plus the enemy gets the choice to react first. If you attacked steelheart and he had fatal reposte for example, he could react with the hat, thus preventing the reaction on this card from even occurring.
  13. Shadespire community FAQ

    It’s an upgrade that grants a reaction after an attack that has failed against steelheart.
  14. Shadespire community FAQ

    That’s how we played it on Friday. Steelheart killing the opponent before he swings against his allies was also cinematic.
  15. How will you sleeve?

    I ended up just buying a pack of dragon shields on the back of feedback here. Work really well, nice to shuffle, plus now I don’t now have to buy every pack from GW.
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