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warhammernerd

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22 Lord Celestant

About warhammernerd

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  1. warhammernerd

    Ironjawz AOS2 2018 Help Me Be Positive

    Been playing wood elves, FEC and death since drop of aos 1. Underpowered at every step of the way over a 3 year period until very recently. Feel you guys are justified in feeling a lack of love, but it might hearten you to consider how much harder it could have been. I’ve been playing against iron jawz a lot and I’ve found them to be no slouch. Are they bent out of all shape and able to compete against the most filthy lists, perhaps not. But really, ask yourself, is this all that matters to you? I think it’s pretty obvious for all to see that destruction are due a period of focussed attention. Hang tight.
  2. warhammernerd

    Legions of Nagash FAQ Compilation Thread.

    Thanks for clarifying that further. Your point above is the problem I guess. What if in say a tournie situation you wanna play it one way and your opponent the other? I don’t have an encyclopaedic knowledge of all the scrolls or rules which are open to interpretation, but this seems to be a major glaring one. I just want to know explicitly, that I’m playing as it was intended. Without feeling like I’m being a cheat. I’m sure the dudes at the club might disagree, but I’m really not the kind of player looking to abuse loopholes. This just keeps on coming up and no one seems to have a straight answer - other than do whatever you want.
  3. warhammernerd

    Legions of Nagash FAQ Compilation Thread.

    Agree. Can we pretty pls stop using the word rape when talking about gaming? Little bit toxic. X also, might have something to do with male domianted scene... sorry, just really grates me. Nothing personal.
  4. warhammernerd

    Legions of Nagash FAQ Compilation Thread.

    So, the ruling is, you can but you shouldn’t. THAT is a problem IMO. Cos it’s fairly obvious to see that in a tight spot people will likely push for that advantage. And then are they to blame? This needs sorting.
  5. warhammernerd

    Lets Chat: Legions of Nagash

    Counter argument is, that you heal in batches with grave sites and that each batch should all be placed simultaneously within 1” of parent unit. Which massively cuts down the distance you can string. So the q is. Are the models all placed at same time, or one after the other? Makes a huge diff in healing. If all rolls are done separately, your placed models would creep out incrementally in 1” steps. As opposed to placing 12 models in a line one after the other. BIG difference.
  6. warhammernerd

    Lets Chat: Legions of Nagash

    Sorry for repeat postings, still not got a definitive on this though. Wondering about gravesite healed model placement, and potential daisy chaining away from parent unit. As an example, a unit of 10 skeletons heals back 11 models, these could feasibly be strung out almost 20”. When placing these, the rules seem to imply these are all placed simultaneously however you like. Question is, does this mean placing the first within 1” coherency, and the next within 1” of the last placed model and so on. Or, should all models be placed simultaneously WITHIN coherency is unit? Do you heal the total amount and place them all together, or do you heal and place models in batches per grave site? Aside from this looking and feeling a little wrong, on account that the returned models could end up being placed outside of the gravesites 9” bubble, using this to pin another unit into combat feels a bit gamey? No? Its reminding me of some cheeky 8th ed jank where you could boomerang units across the board with movement shenanigans. Also, feels like the only account of this kinda thing in AoS currently. Getting an understandable amount of pushback in club because of it.
  7. warhammernerd

    Legions of Nagash FAQ Compilation Thread.

    Ah, not quite what I was asking. What I was asking, which I think I now understand. Is that each grave site can only heal one unit per hero phase. And what I mean my by daisy chaining, is the effect of placing returned in a continued string from their parent unit. As an example, a unit of 10 skeletons heals back 11 models. When placing these, the rules seem to imply these are all placed simultaneously however you like, which could mean placing the first within 1” coherency, and the next within 1” of the last placed model and so on. In effect stretching out a unit a considerable distance. Aside from this looking and feeling a little wrong on account that the returned models could end up being placed outside of the gravesites 9” bubble. This could also be used for example to pin another unit into combat, which might otherwise have been safe. Make sense?
  8. warhammernerd

    Legions of Nagash FAQ Compilation Thread.

    What’s people’s thoughts on new summoning mechanic for death? Is daisy chaining a good or bad thing for aos? Feels a bit conga line 8th movement jank. Discussion in club about multiple units being affected by grave site healing, does it stack? Feels a bit broken.
  9. warhammernerd

    2k Legion of Sacrament Crazy Resilient + Mega Caster Force.

    All seems a bit to hero hammer for my liking.
  10. warhammernerd

    Wanderers.......

    LOL
  11. warhammernerd

    Wanderers.......

    They do now!
  12. warhammernerd

    Crypt Horrors rules question

    You always keep applying wounds to the same model in a unit. Obviously.
  13. warhammernerd

    Lets Chat Wanderers / Wood Elves compendium

    Woah, that's certainly a lot of firepower. lemme know how it goes.
  14. warhammernerd

    Lets Chat Wanderers / Wood Elves compendium

    Nice list, but yeah your shooting is pretty fragile. I've found wardancers make a suprisinigly resilient roadblock. Either couple of units of 5 with protective dance in tandem with mystic shield 3+ 6++. The big points sink is the rangers, maybe field unit of 10 instead?
  15. warhammernerd

    Lets Chat Wanderers / Wood Elves compendium

    Why would you pick waywatcher hero over Nomad prince? Surely re-roll 1's in shooting and combat is much better than his command ability?
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