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138 Celestant-Prime

About ChippyRick

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  • Birthday 09/27/1984
  1. Review - Maggotkin of Nurgle - Rotbringers Scrolls Pg3

    Great update @Chris Tomlin, avoided most info so far so actually quite exciting reading through this. Definitely looking forward to the Rotbringers bits later, dont you be running out of time for this
  2. Review - Maggotkin of Nurgle - Rotbringers Scrolls Pg3

    Haha, look forward to seeing some list ideas, he certainly should be part of most if not all. He makes it into all my chaos army list He was in every one of my nurgle army list as he is great with the Blightkings and Plague Drones to name a few, enjoyed that a lot in the with mine during the first 6-9 months of AoS.
  3. Review - Maggotkin of Nurgle - Rotbringers Scrolls Pg3

    Yes great write up Chris. Nice to read through this 👍🏼
  4. 2000 Point Flesh Eater Court - The Danse Macabre

    Like the list, some solid units and supported by 2 monsters. Be cool to see how this plays. Has similar setup to what one of my club mates runs and has done very well recently. Only idea for a change if you wanted an option would maybe go with your core like this: 40 x Crypt Ghouls (360) 10 x Crypt Ghouls (100) 9 x Crypt Horrors (480) Not sure if it is better or not, but it does save you another 40 points thanks to the horde rule, which gives you 60 left over. Nice for summoning things like 5 Dire Wolves or 10 zombies for chaff / claiming objectives / getting in the way or even a Cairn Wraith for having an extra hero and a unit that is quite survivable once in terrain. He is also quite good for fighting small 5+ model low armour units die to his re-rolls and decent damage.
  5. Yes it was a great day, 3 really good and interesting games. Huge thanks to Chris for all the effort and running it and to Paul for hosting us all and sorting the lunch / coffee supply. Trophies were all really awesome as well, thanks to Element Games for the support.
  6. Need help on my 2000 pts FEC amy

    There are many lists that dont require so many Ghouls, but having 1 big unit would certainly be a good thing. If you looking at taking bigger units of either Horrors or Flayers also look at the Varghulf. With him and the Courtier for which ever unit your using you can really bump the unit back up once loosing a few. This can also be said for the Ghouls, and if you have 1 big unit this all helps keeping their numbers as well. Allies are also a good consideration. 1 model I always consider is the Necromancer as his spell buffs mordant units. If you want some cheap units look at dire wolves as well. they are quick and for 60 points give you 10 wounds and a small enough footprint to get in cover and avoid shooting. Hope some of this might help
  7. Behave you!!!!! F'ing Tomlin and his stats vs me at Events haha
  8. Few for you to condsider boyz 1. I think one of the most interesting discussions is the choice of Allies / No Allies. With the new added rules Ironjawz units benefit from how many lists are just better keeping it full Ironjawz? 2. Ironjawz as the allies. WHat units do you think best slot into other Destruction armies and why? 3. How many more Goregruntas will you paint. We (everyone here i am sure) want to see you run this perfectly well rounded out list of beauty Allegiance: IronjawzLeadersMegaboss Pig Benis on Maw-Krusha (460)- General- Trait: Ironclad - Artefact: Daubing of Mork Orruk Weirdnob Shaman (120)- Artefact: The Boss Skewer Orruk Warchanter (80)Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz BattlelineBattalionsGorefist (220)Reinforcement Points (0)Total: 2000 / 2000
  9. I certainly lack the experience of many here for sure, but it would be something i would look from with the Gore-Gruntas. I look forward to the first time of many i am sure they let me down when i think i have a great plan that they need to start by killing something Your right though, the movement will be great. At least you have the Spear Chukkas in here as well, as this will offer you that option of removing the heroes that can be a pain. Maybe more reliable than the Gruntas? I know this is a little different again and your brain is already hurting, but how about this: Allegiance: IronjawzMegaboss on Maw-Krusha (460) General, Ironclad, Dabbing (or something - maybe Boss Skewer with so many Brutes)Orruk Weirdnob Shaman (120)Orruk Warchanter (80) Boss SkewerOrruk Warchanter (80)10 x Orruk Brutes (360)5 x Orruk Brutes (180)5 x Orruk Brutes (180)3 x Orruk Gore Gruntas (140)Grot Spear Chukka (120)Grot Spear Chukka (120)Ironfist (160)Total: 2000 / 2000 Little less models loosing 1 unit of the Gruntas but the army speeds up across the board so you dont feel the loss of their speed then. Its the list i have been focusing on mostly lately except i dont have the Spear Chukkas in.
  10. Haha, i love this Trust bloody @Sangfroid I agree with the comments already added, List 2 seems the most rounded. To add to @Sangfroid comment on the buff being utilized on the Grunta's, i also see them as a great unit to start of the Smashing and Bashing in later rounds as well. being able to use the speed to put them where you want to then kill and activate the chain of combats could be key. the speed can hunt out some of the smaller / weaker of the enemy units / heroes and with the right setup line up the big hitters to follow. I also really find it hard only having 2 heroes. As mentioned you end up wasting a unit sitting on an objective that isnt threatened, but also with the smaller number of units / models in the Ironjawz lists you cant give up the killing power from the Brutes that would be sat there otherwise. Also, definitely keep a unit of 10 Brutes. Such a solid second unit along with the Mawkrusha.
  11. These look great following you Scheme @Chris Tomlin. The faces really change the feel of the model and with the paint scheme make them look so different. Like the weapon swap bits in there.
  12. 2000 points gutbusters no allies pure ogres

    It definitely isnt a first choice unit, completely agree there. But people understimate how worth while these are. As i mentioned, just being able to make your opponent consider thier deployment and go over defensive with units to protect key buff heroes / warmachines can sometimes be enough. Put them on the back foot or consider breakinf from the normal deployment. When your against it do you risk the gamble or not, if that 12" comes off it could ruin many plans. But outside of this, just being able to bloack board space (drop armies / formations / trees being summoned to name a few), claim objectives that are initally out of reach for your force and potentially stopping other units that try to come on table edges but then have to be out of 9" (most common) can all really help your control of the board and game. Also, if you go second and then get a double turn you have his movement etc to use then as well before he is hit back, so may have done the task for you by then anyway. He isnt a world beater but he offers more than some people think initially.
  13. 2000 points gutbusters no allies pure ogres

    Also a good option. I think I like the 9 Ironguts as I have used 6 many times but that was in a list with BCR monsters so they were not always the number 1 target. In this list I think they may be, so having a few extra initially might help out. 6 still works though and the hurt they can deal is great.
  14. 2000 points gutbusters no allies pure ogres

    Cool list but i do agree with the above comments also. Although, i do like and think the 12 ogres are a good shout. Maybe consider dropping 6 leadbelchers and use the points elsewhere? Something like this posssibly: LeadersButcher (140)Butcher (140)Tyrant (160)- General- Great Gutgouger- Trait: Bellowing Tyrant- Artefact: Battle BrewBattleline9 x Ironguts (600)- Gutbusters Battleline12 x Ogors (400)- Ogor Clubs or Blades with Iron Fists6 x Leadbelchers (280)- Gutbusters Battleline 20 x Grots (100) 20 x Grots (100) 1 x Gorger (60) Total: 1980/2000 The grots offer bodies for screening, board space and objectives. With the last 80 youcould look at many options for allies (heroes etc or cheap units like sabertusks) but the Gorger is a decent unit for the points. It can come on any table edge so gives your opponent something to think about when deploying. It is 12" away from the enemy so tough for first turn charges but still great for potential objective claiming whlist the ogres catch up